# Echo Legion / Warpforged - Quick Reference ## Core Faction Identity - **Name**: Echo Legion (Original) / Warpforged (Alternative to avoid Vostroya confusion) - **Origin**: Lost world Vestroya/Orelis Prime (pre-Age of Strife forge world) - **Status**: Evolved humans with Warp-granted abilities, but staunchly materialist - **Philosophy**: "The Calculus of Steel" - only believe in provable material truths ## Key Abilities - **Warpstride**: Short-range teleportation (30ft max in realspace, unlimited in Warp) - **Reality Anchor**: Mental resistance to Chaos corruption due to materialist beliefs - **Hyper-Cognition**: Enhanced battlefield awareness, processes information like a "video game" - **Momentum Control**: Can reverse direction mid-teleport without inertia effects ## Three Armor Tiers (ESSENTIAL) 1. **Light Exo-Armor (Las-powered)** - Role: Skirmishers/Assault - Weapons: Echo Pattern Lasguns (high damage close range, falloff at distance) - Melee: Scaled-down chainblades, power daggers, mono-swords - Mobility: Maximum agility, fastest teleportation 2. **Medium Exo-Armor (Volkite-powered)** - Role: Fire Support/Tactical Response - Weapons: Echo Pattern Volkite weapons, long-range las - Melee: "Get-off-me" weapons (shock batons, compact knives) - Mobility: Balanced, hover capability 3. **Heavy Exo-Armor (Plasma-powered)** - Role: Frontline Breakers/Defensive Bastions - Weapons: Either suppressive ranged OR sword-and-shield melee focus - Melee: Powered warblades and shields (if melee variant) - Mobility: Controlled charges, strongest thrusters ## Technology Notes - **Modular but Limited**: Cross-compatibility between armor types has drawbacks - Volkite thrusters on Las systems = excessive power consumption - Las thrusters on Volkite systems = rapid burnout - Plasma components incompatible with other systems - **Field Repairable**: Unlike Astartes gear, designed for screwdriver-level maintenance - **Three Intact STCs**: Complete functional units, not fragments - **No Warp-Field Tech**: Refuse to use anything that can't be "proven" ## Relationships - **Imperium**: Neutral but wary - not enemies, not allies - **Mechanicus**: Complex - initially heretical, grudgingly work together due to STCs - **Chaos**: View Chaos Gods as "immaterial lies" - see effects but not beings themselves - **Astartes**: First contact involved presenting protected geneseed/artifact to prove loyalty ## Philosophy: "The Constants" - The Forge Unbroken (Durability of metal) - The First Bullet (Ballistic certainty) - The Eternal Flame (Power of combustion) - NOT gods - just personified concepts to reinforce materialist beliefs ## Key Story Elements - Made vow to protect geneseed/artifact when last defenders fell - Colony ship built with 3 STCs when they left their world - Tech-priests from original world now serve as historians/educators in colonies - Time dilation: Few thousand years for them = potentially pre-Age of Strife disappearance - Prefer energy weapons but appreciate kinetics - Some have trouble processing realspace after Warp-birth ## Combat Doctrine - Hyper-mobility focused - Precision strikes over brute force - Teleportation used for flanking, momentum shifts, and tactical repositioning - Enhanced perception allows predictive combat - Battlefield roles clearly defined by armor type ## Naming Issues to Address - "Vestroya" too close to canon "Vostroya" - Need pre-Astartes faction to have sworn oath to (Mechanicum Protectorate, Thunder Warriors, etc.) - Alternative planet names: Orelis Prime, Daskara, Velkaris, etc. - Alternative faction names: Warpforged, Riftborn, Iron Calculus, etc.