From b248188eb222ba629fc7208ac10e4980a30251d6 Mon Sep 17 00:00:00 2001 From: Merith Date: Wed, 16 Jul 2025 23:04:56 -0700 Subject: [PATCH] initial import --- initial-import.md | 1041 +++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 1041 insertions(+) create mode 100644 initial-import.md diff --git a/initial-import.md b/initial-import.md new file mode 100644 index 0000000..e8d5790 --- /dev/null +++ b/initial-import.md @@ -0,0 +1,1041 @@ +Im making an fan-faction/species for Warhammer 40k, +I have yet to settle on a name however I am for now calling them the "Warpborn" + +A few thousand years ago, a civilian world, and its local militia and astartes deployment were lost, just upped and disapeared into the warp without a trace, this was a world that held great importance to the Imperium, having several great machines capable of building objects stored within STC's (Standard Template Constructs). The planet could be considered a "Forge World" if we went by the Halo Franchise terminology. + +Eventually the soldiers of the world fell to the forces of chaos in the warp. But its people held firm, local mechanicus maintaining their equipment, taking advantage of the extra years the warp gave them to live. + +When the last of the Astartes fell, the people made a vow to protect the geneseed that had been carried by the chapter, (or something of equal value, as I understand it may not be realistic for geneseed to be there) + +Over time the people drifted away from the teachings of the imperium, and formed their own beliefs, eventually forming their own "gods". However unlike the gods in the materium plane, the gods these humans formed in the Imaterium, were of the materium, things they knew to be true, things they could prove. The durability of metal, the force of their weapons, the roar of engines. + +Eventually, the people "evolved", similarly to how those born on Cadia had a extreme resistance to the Warp's corrupting effects. They gained a specific set of "abilities", slight reality alteration powers that were amplified by the warp, but their beliefs of the materium bound their powers with limits, forced their power to not be tethered to the warp itself. + +The most notable of these powers is their ability to slightly fold reality around themselves, and "warp" as they call it, but its actually short range teleportation. +In the Warp this power is effectively unbound in terms of what it can and cannot do. However in the Materium, reality, they are bound to short distances, no more than 30ft at a time, and can only go places they can either see, or have a perfect picture in their heads. + +Over the years they had managed to "reverse engineer" astartes armor and figured out how to make the STC's work once more, capable of producing things they designed. + +This lead to the creation of lighter, cheaper to produce armor sets that bore a resemblence to astartes armor, but overall less protective, primarily used for its abilities to carry more weight and move faster, think simular to the Exo Skeletons from Call of Duty Advanced warfare, but with astartes themed armor designs on the upper chest, lower legs, hips, and lower arms. + +While not as durable as astartes armor, they contained booster packs simular to an astartes jump pack, but much smaller and meant for the weight of a person wearing the exoskeleton armor and not the full weight of an astartes. + +As part of their vow, when they realized they were evolving with their abilities, they swore to never allow the geneseed/artefact of the chapter to be 'warped' with their abilities. + +At a certain point they found their way back to the materium, and found the chapter they had made their vow to. + + +ChatGPT said: +Updated saved memory +This is a solid foundation with a unique spin on Warp exposure and human evolution in 40k. Your approach to "scientific gods" and reality-warping abilities tied to material truths is especially compelling, setting them apart from typical Chaos-warped factions. + +A few questions to refine their lore: + +Do the Warpborn see the Imperium as enemies, or would they try to reconnect despite their divergence? + +How does the chapter they swore to protect react to them? Reverence, suspicion, outright hostility? + +What are their views on the Chaos Gods? Are they seen as false, hostile entities, or just forces of nature? + +How do they interact with the Mechanicus? Their ability to restore STCs could make them highly sought-after—or heretical. + +For naming, if you want something fitting the 40k aesthetic, you could lean into their traits: + +Materiarchs (implying mastery over material reality) + +Ironborn (playing into their gods of machinery) + +Warpstriders (highlighting their teleportation) + +Echo Legion (if they are remnants of their lost world) + +Any particular themes you want the name to emphasize? + + + + + + + + +You said: +They do not see the Imperium as their Enemy, however they do not see them as their Allies, they know that while they were once considered human, they also know that the Imperium may choose to attack them on principle of them being "tainted by the warp", +--- +I have not yet chosen what chapter they swore to, however I would imagine its a combination of suspicioun and potential hostility. As how I imagine them meeting the Echo Legion, (yes I like that name as it is fitting), +The Astartes Chapter would be held in place by enemies of the imperium, xenos, chaos, hell even Orks would be suitable. It would only be just a few space marines dispatched to wherever they were. +The Echo Legion would come out of the warp behind the Astartes, of course a few would be shot on sight until it was clear that they were targeting the enemy of the Astartes and not the astartes themselves. The Echo Legion's assistance would be instrumental in defeating the enemy and gaining ground for whatever mission the astartes were partaking in. + +One commander of the Echo Legion, walked up towards the Astartes and raises his hands, showing he was unarmed, but also showing the armor that was 100% without a doubt based off that chapter's armor, but still clearly quite inferior. +"I am the Commander of this Regiment, and you are Astartes of the Imperium am I correct?" +"Regardless, a few thousand years ago my planet fell into the warp, the reasons for this have been lost to history but that is not important right now." +"We are the Echo's of Vestroya," the name would register with some of the Astartes who had read up on their history, recalling how there was a deployment of the chapter on that world when it vanished. +"We... and I respectfully ask you dont shoot us when I say this, we at one point human, however we are... evolved." he starts to explain before a bolter is shot at him, hitting a warp based barrier and only getting a chuckle from the commander, "One of you had to try, do not worry, we are not enemies of the Imperium, The God Emperor still sits on the Golden Throne yes?" +"Regardless, (he recaps the story of how the world fell, and their vow)" before he snapped his fingers, "Chaplain!" A man in armor with markings denoting him the regiment's medical officer comes forth, using the thrusters on the armor to cross the distance rather than using the teleportation ability the astartes have seen these people use, and takes a knee as he pulls out a container from his bag, "Here, we as a people believe in facts, not falsehoods. Falsehoods get you killed in the warp" + +And presents the artefact +--- +Their views upon the chaos gods are that in which someone looks at a lie, something immaterial that cannot be proven true. Yes they can prove the effects of the chaos gods upon the materium, however in their eyes that is not enough to prove the gods themselves. And considering almost all of the different forces of chaos have tried to take the world atleast once or twice? Yeah the Chaos Gods are seen as enemies. +--- +I imagine they eagerly get along with the mechanicus, however the mechanicus at first calls them heretical, but from time to time begrudgingly works with them when it is discovered they build an entire colony ship and abandoned their world, containing three STC's, not hard copies, but the actual STC's themselves. + + +ChatGPT said: +Updated saved memory +This is shaping up to be a fantastic addition to the 40k setting! The Echo Legion strikes a great balance between being outsiders and having a strong connection to the Imperium, which makes for compelling conflict and storytelling. + +A few additional thoughts: + +Their name, Echo Legion, ties beautifully into their past and their vow. They are the echoes of Vestroya, carrying forward a history lost to time, yet still reverberating in the present. + +Their interaction with the Astartes could vary based on the chapter. Some might cautiously accept them, others might outright refuse them as abominations, while some more pragmatic chapters (like the Salamanders or even the Raptors) might see their utility. + +The STCs make them an incredible wildcard—every faction in 40k would either want to destroy them, exploit them, or steal from them. This makes for some great political maneuvering, especially with the Mechanicus. + +What’s next? Are you thinking of fleshing out their specific combat doctrine or aesthetics? Maybe a unique symbol or warcry? + + + + + + + + +You said: +Im thinking their combat doctrine. +Having been born, raised, and trained in the warp, I imagine a chunk of them have difficulties processing the Materium, however many of them have better awareness, as their minds would've adapted and evolved to withstand the many problems the warp presents for the average human, it would be simular to how we in our reality play a video game, they are able to see and understand more information than the average person, leading to them to be precise and efficient strike forces. + +They would focus on their mobility, using energy based weaponry for the most part however they do appreciate a good kinetic from time to time. + +- +related to the Echo Legion but not combat doctrine +They probably have a few tech priests from when Vestroya first vanished, since the world did have a *multitude* of STC's before it vanished, however they most likely have been mostly relegated to history keepers, and educators, however they would've been instrumental in keeping the population alive. As such they would not be seen on the front lines, rather in colonies the Echo Legion attempts to create in the Materium. + +Side thought, it has already been established in the cannon of Warhammer that the Warp fucks with time, as some ships that use the warp for travel without gellar fields can get lost for thousands of years but only a few days have passed onboard when they leave. so this could tie into how they had STC's and it only being a short few thousand years for them, when on the outside they likely had vanished back before the Age of Strife, +- + +The Echo Legion would focus on their hyper mobility, having absolute control over their own momentum when teleporting, some use this to their advantage to shift from going fast as fuck forward to suddenly going fast as fuck *backwards* at a moments notice, without suffering ill effects while still "facing" the same direction + +-- +Their Ascetics would likely be inspired from Astartes, and the precursors to the Adeptus Mechanicus, the Mechanicum, which was the faction from before the Age of Strife. +brutal, but effective and clean and functional, but also surprisingly easy to maintain on the field, an example would be the thruster packs, if one thruster fails, unlike astartes thruster packs, it is reasonable to just take effectively a screw driver and pop open the access panel and remove the damaged thruster before reconnecting the internal power and fuel lines, sure the person would be down a thruster but there would be no damaged thruster that could catch fire or explode randomly, + + +ChatGPT said: +Updated saved memory +The Echo Legion's combat style is shaping up to be incredibly unique—hyper-mobility combined with precise, calculated strikes makes them stand out from both Astartes and typical Imperial forces. Their ability to fully control momentum mid-teleport is an interesting tactical advantage, allowing for unpredictable movement and feints. + +The idea that their time in the Warp enhanced their perception is a great touch. Maybe they rely on unconventional methods of target acquisition—predictive movement algorithms, neural enhancements, or even instinctual "reading" of an enemy's intent based on micro-expressions and body language, making them terrifyingly efficient in battle. + +For energy-based weaponry, are you thinking of something akin to plasma or volkite weaponry? Or something unique, like kinetic energy-based "pulse" weapons that push or destabilize enemies rather than just outright kill? + + + + + + + + +You said: +Volkite weaponry were already difficult to produce, however I imagine they would still find service in the Echo's arsenal, however plasma based feels too problematic when it comes to temperature control, perhaps... + +Most of the Echo Legion would be equipped with a custom variant of the Lasgun, More than likely modified to be able to draw power from their Exoskeletons, which use the same style of charge packs as a Lasgun would, but would take multiple. This however would expose a weakness to the exo-armor, + +These Echo Pattern Lasguns (pattern referring to where the design was created) would likely be made for their mobility, with a increased range however a damage falloff at range, + +point blank would likely cripple an Astartes, however a shot from medium range would only damage the armor, and a shot from long range wouldn't do shit against an Astartes. + +However there would be the few who have Echo Pattern Volkite and Plasma Weaponry, their exo-armor would be adjusted to accommodate these weapons however it would render them mostly unable to use weapons not designed for their armor pattern, meaning that a Lasgun equipped soldier *could* pick up a Volkite weapon, however the weapon would not be able to be powered by their armor and would need to get a charge pack from a fallen comrade's armor or scavenge from the battlefield to power the volkite weapon. But the same solider would be able to pick up a discarded lasgun and fire it using his exo-armor's power system. + + +ChatGPT said: +That setup makes a lot of sense—it keeps their weapons modular and adaptable but also forces tactical decision-making when it comes to scavenging and weapon switching. The Echo Pattern Lasgun being tuned for their mobility with a power draw from their exo-armor gives them a distinct combat flavor—almost like a mix between rapid-strike infantry and elite skirmishers. + +The range-based damage falloff is a nice touch, reinforcing their doctrine of aggressive, fast-paced engagements rather than long-range firefights. At close range, they’d be lethal even to Astartes, but at distance, they’d need to rely on overwhelming fire or flanking maneuvers. + +For those carrying Echo Pattern Volkite and Plasma weaponry, would they have different armor classifications? Like a "Heavy" variant of the exo-skeleton that prioritizes power efficiency for these weapons but sacrifices some mobility? Or would it be more of a modular attachment system that allows standard exo-armor to accommodate heavier weapons at the cost of flexibility? + + + + + + + + +You said: +They would definitely have different armor classes due to the power requirements of the weapons they carry, and would likely have different thruster arrangements to accommodate weight variance, as well as power and fuel requirements. + +The armor would be modular in most regards excluding the power system and compatibility, due to how Las, Volkite, and Plasma take different power sources, the armor system would need to be adjusted to handle that. +An example of this "near modularity" would be a thruster pack that was designed for a Volkite power system would be able to work on a Las power system, however would consume power and fuel at an excessive rate, +Las thruster modules would work for volkite power systems however would literally burn out rapidly over time due to not being meant for that much power to run through them, but would barely impact power consumption on a volkite power system. +Plasma thruster modules would just outright not work on anything but their own power system + + +ChatGPT said: +That level of modularity makes the Echo Legion’s exo-armor incredibly versatile while still maintaining hard limitations that reinforce their specialization. + +The way you've structured the power system compatibility means soldiers can technically mix and match in emergencies, but doing so comes with trade-offs—either inefficiency, rapid degradation, or outright incompatibility. It forces Echo Legion soldiers to be mindful of their loadouts and supplies, which fits well with their pragmatic, logic-driven mindset. + +Having different armor classifications based on power requirements also suggests distinct battlefield roles: + +Light (Las-powered) – Maximum mobility, standard Echo Pattern Lasgun, best power efficiency, can scavenge weapons with minimal issues. + +Medium (Volkite-powered) – Balanced between power and mobility, harder-hitting weapons, but higher energy demands. Can use Las thrusters in a pinch but at the cost of burnout. + +Heavy (Plasma-powered) – Slowest but most durable, designed for heavy fire support, completely incompatible with the other power systems. + +Would there be an equivalent to power weapons for melee, or do they rely purely on their ranged capabilities? Maybe some kind of warp-fielded blade that works similarly to their teleportation tech, allowing them to "phase" weapons through armor at close range? + + + + + + + + +You said: +The Echo Legion would likely *not* rely upon warp field technology, as it is not of the Materium, it cannot be "proven" like how searing plasma can be. + +For melee they would likely use smaller variants of standard Astartes melee weapons, with adjustments in weight and design for their physical size and strength, even with the exo-armor there are some things you cant just work around when "proven facts" are involved. + + +ChatGPT said: +That makes perfect sense—the Echo Legion would favor weapons grounded in material reality over anything warp-based. Their melee weaponry being based on Astartes designs but scaled to their own physiology reinforces their practical mindset. + +Some possible melee weapons they’d use: + +Echo Pattern Chainblades – Smaller, more precise versions of chainswords, designed for quick, controlled strikes rather than raw brute force. + +Power Blades – Shorter, thinner than Astartes power swords, optimized for speed and precision. Likely draws from the same power source as their exo-armor. + +Shock Batons/Gauntlets – Non-lethal against armored foes but capable of overloading power systems or disrupting cybernetics. + +Monomolecular Daggers – Compact, razor-sharp knives designed to cut through armor joints with precision. + +Heavier Warblades (Volkite/Plasma units) – Larger melee weapons infused with searing energy for those in heavier armor classifications. + +Would they have any melee specialists, or is close combat only a last resort? + + + + + + + + +You said: +Light Exo-Armor wearers would be a bit of a balance between ranged and melee attacks, but primarily mid to short range weaponry, while when up close and personal would use melee, +Medium Exo-Armor wearers would likely focus on keeping their distance but would carry something as a "get the fuck off me" weapon to keep enemies back. +Heavy Exo-Armor wearers would likely either forego melee weapons, or lean into it with a sword and shield and forgo plasma weaponry for stronger thruster packs. + + +ChatGPT said: +That’s a solid breakdown of their combat roles. Each armor class seems to have a distinct battlefield role while maintaining modularity where possible. + +Light Exo-Armor +Role: Skirmishers/Assault Troops + +Weapons: Short-to-mid-range Echo Pattern Lasguns, Volkite Rifles, or modified carbines. + +Melee: Likely chainblades, power daggers, or monomolecular short swords. + +Mobility: Fastest of the Echo Legion, able to shift momentum instantly and weave through enemy lines. + +Tactics: Rapid repositioning, hit-and-run strikes, and flanking maneuvers. + +Medium Exo-Armor +Role: Fire Support/Tactical Response + +Weapons: Echo Pattern Long Las, designated marksman Volkite weaponry, or adaptable ranged systems. + +Melee: Small, efficient "get-off-me" weapons like shock batons or compact power knives. + +Mobility: Balanced—thrusters optimized for maintaining range but not necessarily rapid repositioning. + +Tactics: Provides covering fire, denies areas to enemies, and supports Light Exo squads. + +Heavy Exo-Armor +Role: Frontline Breakers or Defensive Bastions + +Weapons: Either suppressive ranged weapons (Volkite or modified Lascannon) or melee-focused sword-and-shield setups. Plasma weaponry would be avoided due to power and heat issues. + +Melee: If melee-oriented, they’d use a powered warblade and reinforced shield. If ranged, likely no melee weapon at all. + +Mobility: Stronger thruster packs designed for controlled charges rather than rapid shifts. + +Tactics: Either leading charges into fortified enemy positions or forming the backbone of defensive lines. + +Would there be any specialist armor types beyond these three, like command units or infiltration-focused suits? + + + + +This is a exported chat between me and chatgpt regarding a homebrew warhammer 40k faction called the "Warpborn", + +# Warpborn Faction Summery + +#### You: +Im making an fan-faction/species for Warhammer 40k, +I have yet to settle on a name however I am for now calling them the "Warpborn" + +A few thousand years ago, a civilian world, and its local militia and astartes deployment were lost, just upped and disapeared into the warp without a trace, this was a world that held great importance to the Imperium, having several great machines capable of building objects stored within STC's (Standard Template Constructs). The planet could be considered a "Forge World" if we went by the Halo Franchise terminology. + +Eventually the soldiers of the world fell to the forces of chaos in the warp. But its people held firm, local mechanicus maintaining their equipment, taking advantage of the extra years the warp gave them to live. + +When the last of the Astartes fell, the people made a vow to protect the geneseed that had been carried by the chapter, (or something of equal value, as I understand it may not be realistic for geneseed to be there) + +Over time the people drifted away from the teachings of the imperium, and formed their own beliefs, eventually forming their own "gods". However unlike the gods in the materium plane, the gods these humans formed in the Imaterium, were of the materium, things they knew to be true, things they could prove. The durability of metal, the force of their weapons, the roar of engines. + +Eventually, the people "evolved", similarly to how those born on Cadia had a extreme resistance to the Warp's corrupting effects. They gained a specific set of "abilities", slight reality alteration powers that were amplified by the warp, but their beliefs of the materium bound their powers with limits, forced their power to not be tethered to the warp itself. + +The most notable of these powers is their ability to slightly fold reality around themselves, and "warp" as they call it, but its actually short range teleportation. +In the Warp this power is effectively unbound in terms of what it can and cannot do. However in the Materium, reality, they are bound to short distances, no more than 30ft at a time, and can only go places they can either see, or have a perfect picture in their heads. + +Over the years they had managed to "reverse engineer" astartes armor and figured out how to make the STC's work once more, capable of producing things they designed. + +This lead to the creation of lighter, cheaper to produce armor sets that bore a resemblence to astartes armor, but overall less protective, primarily used for its abilities to carry more weight and move faster, think simular to the Exo Skeletons from Call of Duty Advanced warfare, but with astartes themed armor designs on the upper chest, lower legs, hips, and lower arms. + +While not as durable as astartes armor, they contained booster packs simular to an astartes jump pack, but much smaller and meant for the weight of a person wearing the exoskeleton armor and not the full weight of an astartes. + +As part of their vow, when they realized they were evolving with their abilities, they swore to never allow the geneseed/artefact of the chapter to be 'warped' with their abilities. + +At a certain point they found their way back to the materium, and found the chapter they had made their vow to. + + +#### ChatGPT: +This is a solid foundation with a unique spin on Warp exposure and human evolution in 40k. Your approach to "scientific gods" and reality-warping abilities tied to material truths is especially compelling, setting them apart from typical Chaos-warped factions. + +A few questions to refine their lore: + +- Do the Warpborn see the Imperium as enemies, or would they try to reconnect despite their divergence? +- How does the chapter they swore to protect react to them? Reverence, suspicion, outright hostility? +- What are their views on the Chaos Gods? Are they seen as false, hostile entities, or just forces of nature? +- How do they interact with the Mechanicus? Their ability to restore STCs could make them highly sought-after—or heretical. + +For naming, if you want something fitting the 40k aesthetic, you could lean into their traits: + +- **Materiarchs** (implying mastery over material reality) +- **Ironborn** (playing into their gods of machinery) +- **Warpstriders** (highlighting their teleportation) +- **Echo Legion** (if they are remnants of their lost world) + +Any particular themes you want the name to emphasize? + + +#### You: +They do not see the Imperium as their Enemy, however they do not see them as their Allies, they know that while they were once considered human, they also know that the Imperium may choose to attack them on principle of them being "tainted by the warp", +--- +I have not yet chosen what chapter they swore to, however I would imagine its a combination of suspicioun and potential hostility. As how I imagine them meeting the Echo Legion, (yes I like that name as it is fitting), +The Astartes Chapter would be held in place by enemies of the imperium, xenos, chaos, hell even Orks would be suitable. It would only be just a few space marines dispatched to wherever they were. +The Echo Legion would come out of the warp behind the Astartes, of course a few would be shot on sight until it was clear that they were targeting the enemy of the Astartes and not the astartes themselves. The Echo Legion's assistance would be instrumental in defeating the enemy and gaining ground for whatever mission the astartes were partaking in. + +One commander of the Echo Legion, walked up towards the Astartes and raises his hands, showing he was unarmed, but also showing the armor that was 100% without a doubt based off that chapter's armor, but still clearly quite inferior. +"I am the Commander of this Regiment, and you are Astartes of the Imperium am I correct?" +"Regardless, a few thousand years ago my planet fell into the warp, the reasons for this have been lost to history but that is not important right now." +"We are the Echo's of Vestroya," the name would register with some of the Astartes who had read up on their history, recalling how there was a deployment of the chapter on that world when it vanished. +"We... and I respectfully ask you dont shoot us when I say this, we at one point human, however we are... evolved." he starts to explain before a bolter is shot at him, hitting a warp based barrier and only getting a chuckle from the commander, "One of you had to try, do not worry, we are not enemies of the Imperium, The God Emperor still sits on the Golden Throne yes?" +"Regardless, (he recaps the story of how the world fell, and their vow)" before he snapped his fingers, "Chaplain!" A man in armor with markings denoting him the regiment's medical officer comes forth, using the thrusters on the armor to cross the distance rather than using the teleportation ability the astartes have seen these people use, and takes a knee as he pulls out a container from his bag, "Here, we as a people believe in facts, not falsehoods. Falsehoods get you killed in the warp" + +And presents the artefact +--- +Their views upon the chaos gods are that in which someone looks at a lie, something immaterial that cannot be proven true. Yes they can prove the effects of the chaos gods upon the materium, however in their eyes that is not enough to prove the gods themselves. And considering almost all of the different forces of chaos have tried to take the world atleast once or twice? Yeah the Chaos Gods are seen as enemies. +--- +I imagine they eagerly get along with the mechanicus, however the mechanicus at first calls them heretical, but from time to time begrudgingly works with them when it is discovered they build an entire colony ship and abandoned their world, containing three STC's, not hard copies, but the actual STC's themselves. + +#### ChatGPT: +This is shaping up to be a fantastic addition to the 40k setting! The Echo Legion strikes a great balance between being outsiders and having a strong connection to the Imperium, which makes for compelling conflict and storytelling. + +A few additional thoughts: + +- Their name, *Echo Legion*, ties beautifully into their past and their vow. They are the echoes of Vestroya, carrying forward a history lost to time, yet still reverberating in the present. +- Their interaction with the Astartes could vary based on the chapter. Some might cautiously accept them, others might outright refuse them as abominations, while some more pragmatic chapters (like the Salamanders or even the Raptors) might see their utility. +- The STCs make them an incredible wildcard—every faction in 40k would either want to destroy them, exploit them, or steal from them. This makes for some great political maneuvering, especially with the Mechanicus. + +What’s next? Are you thinking of fleshing out their specific combat doctrine or aesthetics? Maybe a unique symbol or warcry? + + +#### You: +Im thinking their combat doctrine. +Having been born, raised, and trained in the warp, I imagine a chunk of them have difficulties processing the Materium, however many of them have better awareness, as their minds would've adapted and evolved to withstand the many problems the warp presents for the average human, it would be simular to how we in our reality play a video game, they are able to see and understand more information than the average person, leading to them to be precise and efficient strike forces. + +They would focus on their mobility, using energy based weaponry for the most part however they do appreciate a good kinetic from time to time. + +- +related to the Echo Legion but not combat doctrine +They probably have a few tech priests from when Vestroya first vanished, since the world did have a *multitude* of STC's before it vanished, however they most likely have been mostly relegated to history keepers, and educators, however they would've been instrumental in keeping the population alive. As such they would not be seen on the front lines, rather in colonies the Echo Legion attempts to create in the Materium. + +Side thought, it has already been established in the cannon of Warhammer that the Warp fucks with time, as some ships that use the warp for travel without gellar fields can get lost for thousands of years but only a few days have passed onboard when they leave. so this could tie into how they had STC's and it only being a short few thousand years for them, when on the outside they likely had vanished back before the Age of Strife, +- + +The Echo Legion would focus on their hyper mobility, having absolute control over their own momentum when teleporting, some use this to their advantage to shift from going fast as fuck forward to suddenly going fast as fuck *backwards* at a moments notice, without suffering ill effects while still "facing" the same direction + +-- +Their Ascetics would likely be inspired from Astartes, and the precursors to the Adeptus Mechanicus, the Mechanicum, which was the faction from before the Age of Strife. +brutal, but effective and clean and functional, but also surprisingly easy to maintain on the field, an example would be the thruster packs, if one thruster fails, unlike astartes thruster packs, it is reasonable to just take effectively a screw driver and pop open the access panel and remove the damaged thruster before reconnecting the internal power and fuel lines, sure the person would be down a thruster but there would be no damaged thruster that could catch fire or explode randomly, + + +#### ChatGPT: +The Echo Legion's combat style is shaping up to be incredibly unique—hyper-mobility combined with precise, calculated strikes makes them stand out from both Astartes and typical Imperial forces. Their ability to fully control momentum mid-teleport is an interesting tactical advantage, allowing for unpredictable movement and feints. + +The idea that their time in the Warp enhanced their perception is a great touch. Maybe they rely on unconventional methods of target acquisition—predictive movement algorithms, neural enhancements, or even instinctual "reading" of an enemy's intent based on micro-expressions and body language, making them terrifyingly efficient in battle. + +For energy-based weaponry, are you thinking of something akin to plasma or volkite weaponry? Or something unique, like kinetic energy-based "pulse" weapons that push or destabilize enemies rather than just outright kill? + + +#### You: +Volkite weaponry were already difficult to produce, however I imagine they would still find service in the Echo's arsenal, however plasma based feels too problematic when it comes to temperature control, perhaps... + +Most of the Echo Legion would be equipped with a custom variant of the Lasgun, More than likely modified to be able to draw power from their Exoskeletons, which use the same style of charge packs as a Lasgun would, but would take multiple. This however would expose a weakness to the exo-armor, + +These Echo Pattern Lasguns (pattern referring to where the design was created) would likely be made for their mobility, with a increased range however a damage falloff at range, + +point blank would likely cripple an Astartes, however a shot from medium range would only damage the armor, and a shot from long range wouldn't do shit against an Astartes. + +However there would be the few who have Echo Pattern Volkite and Plasma Weaponry, their exo-armor would be adjusted to accommodate these weapons however it would render them mostly unable to use weapons not designed for their armor pattern, meaning that a Lasgun equipped soldier *could* pick up a Volkite weapon, however the weapon would not be able to be powered by their armor and would need to get a charge pack from a fallen comrade's armor or scavenge from the battlefield to power the volkite weapon. But the same solider would be able to pick up a discarded lasgun and fire it using his exo-armor's power system. + +#### ChatGPT: +That setup makes a lot of sense—it keeps their weapons modular and adaptable but also forces tactical decision-making when it comes to scavenging and weapon switching. The Echo Pattern Lasgun being tuned for their mobility with a power draw from their exo-armor gives them a distinct combat flavor—almost like a mix between rapid-strike infantry and elite skirmishers. + +The range-based damage falloff is a nice touch, reinforcing their doctrine of aggressive, fast-paced engagements rather than long-range firefights. At close range, they’d be lethal even to Astartes, but at distance, they’d need to rely on overwhelming fire or flanking maneuvers. + +For those carrying Echo Pattern Volkite and Plasma weaponry, would they have different armor classifications? Like a "Heavy" variant of the exo-skeleton that prioritizes power efficiency for these weapons but sacrifices some mobility? Or would it be more of a modular attachment system that allows standard exo-armor to accommodate heavier weapons at the cost of flexibility? + + +#### You: +They would definitely have different armor classes due to the power requirements of the weapons they carry, and would likely have different thruster arrangements to accommodate weight variance, as well as power and fuel requirements. + +The armor would be modular in most regards excluding the power system and compatibility, due to how Las, Volkite, and Plasma take different power sources, the armor system would need to be adjusted to handle that. +An example of this "near modularity" would be a thruster pack that was designed for a Volkite power system would be able to work on a Las power system, however would consume power and fuel at an excessive rate, +Las thruster modules would work for volkite power systems however would literally burn out rapidly over time due to not being meant for that much power to run through them, but would barely impact power consumption on a volkite power system. +Plasma thruster modules would just outright not work on anything but their own power system + +#### ChatGPT: +That level of modularity makes the Echo Legion’s exo-armor incredibly versatile while still maintaining hard limitations that reinforce their specialization. + +The way you've structured the power system compatibility means soldiers can technically mix and match in emergencies, but doing so comes with trade-offs—either inefficiency, rapid degradation, or outright incompatibility. It forces Echo Legion soldiers to be mindful of their loadouts and supplies, which fits well with their pragmatic, logic-driven mindset. + +Having different armor classifications based on power requirements also suggests distinct battlefield roles: + +- **Light (Las-powered)** – Maximum mobility, standard Echo Pattern Lasgun, best power efficiency, can scavenge weapons with minimal issues. +- **Medium (Volkite-powered)** – Balanced between power and mobility, harder-hitting weapons, but higher energy demands. Can use Las thrusters in a pinch but at the cost of burnout. +- **Heavy (Plasma-powered)** – Slowest but most durable, designed for heavy fire support, completely incompatible with the other power systems. + +Would there be an equivalent to power weapons for melee, or do they rely purely on their ranged capabilities? Maybe some kind of warp-fielded blade that works similarly to their teleportation tech, allowing them to "phase" weapons through armor at close range? + + +#### You: +The Echo Legion would likely *not* rely upon warp field technology, as it is not of the Materium, it cannot be "proven" like how searing plasma can be. + +For melee they would likely use smaller variants of standard Astartes melee weapons, with adjustments in weight and design for their physical size and strength, even with the exo-armor there are some things you cant just work around when "proven facts" are involved. + +#### ChatGPT: +That makes perfect sense—the Echo Legion would favor weapons grounded in material reality over anything warp-based. Their melee weaponry being based on Astartes designs but scaled to their own physiology reinforces their practical mindset. + +Some possible melee weapons they’d use: + +- **Echo Pattern Chainblades** – Smaller, more precise versions of chainswords, designed for quick, controlled strikes rather than raw brute force. +- **Power Blades** – Shorter, thinner than Astartes power swords, optimized for speed and precision. Likely draws from the same power source as their exo-armor. +- **Shock Batons/Gauntlets** – Non-lethal against armored foes but capable of overloading power systems or disrupting cybernetics. +- **Monomolecular Daggers** – Compact, razor-sharp knives designed to cut through armor joints with precision. +- **Heavier Warblades (Volkite/Plasma units)** – Larger melee weapons infused with searing energy for those in heavier armor classifications. + +Would they have any melee specialists, or is close combat only a last resort? + + +#### You: +Light Exo-Armor wearers would be a bit of a balance between ranged and melee attacks, but primarily mid to short range weaponry, while when up close and personal would use melee, +Medium Exo-Armor wearers would likely focus on keeping their distance but would carry something as a "get the fuck off me" weapon to keep enemies back. +Heavy Exo-Armor wearers would likely either forego melee weapons, or lean into it with a sword and shield and forgo plasma weaponry for stronger thruster packs. + +#### ChatGPT: +That’s a solid breakdown of their combat roles. Each armor class seems to have a distinct battlefield role while maintaining modularity where possible. + +### **Light Exo-Armor** + +- **Role:** Skirmishers/Assault Troops +- **Weapons:** Short-to-mid-range Echo Pattern Lasguns, Volkite Rifles, or modified carbines. +- **Melee:** Likely chainblades, power daggers, or monomolecular short swords. +- **Mobility:** Fastest of the Echo Legion, able to shift momentum instantly and weave through enemy lines. +- **Tactics:** Rapid repositioning, hit-and-run strikes, and flanking maneuvers. + +### **Medium Exo-Armor** + +- **Role:** Fire Support/Tactical Response +- **Weapons:** Echo Pattern Long Las, designated marksman Volkite weaponry, or adaptable ranged systems. +- **Melee:** Small, efficient "get-off-me" weapons like shock batons or compact power knives. +- **Mobility:** Balanced—thrusters optimized for maintaining range but not necessarily rapid repositioning. +- **Tactics:** Provides covering fire, denies areas to enemies, and supports Light Exo squads. + +### **Heavy Exo-Armor** + +- **Role:** Frontline Breakers or Defensive Bastions +- **Weapons:** Either suppressive ranged weapons (Volkite or modified Lascannon) or melee-focused sword-and-shield setups. Plasma weaponry would be avoided due to power and heat issues. +- **Melee:** If melee-oriented, they’d use a powered warblade and reinforced shield. If ranged, likely no melee weapon at all. +- **Mobility:** Stronger thruster packs designed for controlled charges rather than rapid shifts. +- **Tactics:** Either leading charges into fortified enemy positions or forming the backbone of defensive lines. + +Would there be any **specialist armor types** beyond these three, like command units or infiltration-focused suits? + + +#### You: +Could you put everything together into a writeup of this faction? history and everything as well as attempt to flesh out a few things here and there that arnt particularly well written? + +#### You: +Can you regenerate that? + +#### ChatGPT: +I've compiled everything into a structured write-up, refining and expanding on your ideas. Let me know if you’d like to tweak anything further! + + +#### You: +can you put in more of the detail we have worked on into it? + +#### ChatGPT: +I've expanded your writeup with more details on their technology, armor classifications, and philosophical outlook. Let me know if you'd like any refinements or additional details! + + +#### You: +Need ideas for names, people have pointed out its name is too close to Vostroya and may be easily confused, as well as ideas for alternative to astartes chapters as they were only created after the age of strife + +#### ChatGPT: +Good point about *Vestroya* being too close to *Vostroya*. Here are some alternative names for the lost world and the Echo Legion: + +### **Planet Name Alternatives:** + +- **Orelis Prime** +- **Daskara** +- **Velkaris** +- **Erethos** +- **Kaelthor** +- **Zerathis** +- **Thalmyra** +- **Kelbor's Wake** *(if you want a subtle Mechanicum tie-in)* + +### **Faction Name Alternatives (Echo Legion Replacements):** + +- **The Warpborne** +- **The Exiles of \[Planet Name]** +- **The Shadow Phalanx** +- **The Lost Sons** *(evokes tragedy & their fall into the Warp)* +- **The Voidborn Cohort** +- **The Riftwardens** *(if you want them to lean into resisting Chaos actively)* +- **The Spectral Guard** *(if you want a name with mystery to it)* +- **The Remnants of \[Planet Name]** + +--- + +### **Alternative to an Astartes Chapter Sworn To** + +Since Astartes didn't exist before the Age of Strife, the Echo Legion (or their alternative) would have sworn their oaths to a pre-Heresy faction. Some options: + +1. **A Pre-Imperial Militaristic Order** – Perhaps an elite force of the **Crusade Era Mechanicum**, a **Techno-Feudal Knight House**, or an **Old Terran Expeditionary Force**. +2. **A Lost Expedition of Thunder Warriors** – Maybe their ancestors fought alongside the Emperor’s proto-super soldiers before the Unification Wars ended. +3. **A Mechanicum-aligned Expedition** – If their world had multiple STCs, it could have had a Mechanicum-led military force sworn to protect its technological secrets. +4. **A Rogue Trader Dynasty** – Some of the ancient Rogue Traders predate the Imperium’s founding and could have maintained a private army that fell into the Warp. +5. **A Federation Predecessor** – Maybe the lost world was a part of the **Federation of Man**, the pre-Imperial human interstellar government that collapsed into the Age of Strife. + +Would you like me to integrate these ideas into the main writeup? +Here’s a refined and expanded version of your Echo Legion (or alternative name) lore, incorporating all the details we’ve discussed while addressing the naming and pre-Astartes oath issues. I’ve also added more depth to their technology, combat doctrine, and cultural quirks. + +The Warpforged (Faction Name Alternative: "The Riftborn" / "The Remnants of Orelis") +"We are the echoes of a world unmade. The Warp could not break us—so we remade ourselves in its fire." + +Origins: A World Lost to Time +Long before the Age of the Imperium, the forge-world Orelis Prime was a jewel of human ingenuity, its vast STC archives and Mechanicum-aligned tech-priests producing wonders for the fledgling empires of mankind. When the Age of Strife engulfed the galaxy, Orelis vanished into the Warp—not by accident, but as part of a desperate experiment to shield its people from the collapse. + +For millennia, Orelis drifted through the Immaterium, its inhabitants clinging to logic and material truth as Chaos gnawed at the edges of their reality. The planet’s defenders—a coalition of Mechanicum Protectorate Legions and Terran Expeditionary Forces—slowly fell to mutation or madness, but the civilians endured. They reforged their society around the only constants they could trust: the laws of physics, the strength of steel, and the sanctity of their STCs. + +The Oath of Iron +The last surviving warrior of the old guard, a grizzled Techno-Commander of the Mechanicum Protectorate, charged the people with a final vow: "Guard the relics of our past. Let no warp-tainted hand touch the sacred STCs, nor the gene-vaults of our fallen." Over centuries, this oath became the core of their identity. + +Evolution in the Warp +Exposure to the Warp altered the people of Orelis. Unlike the damned, they did not turn to Chaos—instead, their collective belief in the material world granted them strange powers: + +Warpstride: Short-range teleportation (30ft max in realspace), allowing for impossible momentum shifts. + +Reality Anchor: Their minds reject immaterial lies, granting resistance to Warp corruption and psychic attacks. + +Enhanced Perception: Their senses process information like a machine, predicting enemy movements with uncanny accuracy. + +They call these gifts "The Calculus of Steel"—proof that logic, not faith, is the true weapon against the Warp. + +Society & Beliefs +The Gods of the Proven +The Warpforged worship no deities—only "The Constants", manifestations of their unshakable truths: + +The Forge Unbroken (Durability of metal) + +The First Bullet (Ballistic certainty) + +The Eternal Flame (Power of combustion) + +These "gods" have no will—they are merely concepts personified, reinforcing their materialist creed. + +The Mechanicus Schism +The Warpforged still revere technology, but they see the Adeptus Mechanicus as dogmatic fools. Their "Logis-Priests" (descendants of Orelis’ original tech-priests) maintain the STCs with ruthless pragmatism, openly modifying designs if it improves efficiency. This has led to tense alliances with the Mechanicus, who both covet and condemn their knowledge. + +Military Doctrine: The Warpforged Legion +Armor Classes +Lightframe Exosuits ("Striders") + +Role: Recon/Assault + +Weapons: "Pulse Lasers" (high-precision, close-range energy rifles), monomolecular daggers. + +Mobility: Agile thrusters for rapid flanking. Can "stutter-step" mid-combat to dodge fire. + +Mediumframe Exosuits ("Vigils") + +Role: Fire Support + +Weapons: Volkite Chargers (scaled-down Volkite weapons), shock gauntlets for melee. + +Mobility: Balanced thrusters; can hover briefly to maintain firing lines. + +Heavyframe Exosuits ("Bulwarks") + +Role: Breachers/Defenders + +Weapons: Kinetic Hammers (mass-driven siege weapons), reinforced shields. + +Mobility: Heavy thrusters for short, devastating charges. + +Notable Tactics +"The Riftwalk Gambit": A squad teleports through an enemy formation, firing point-blank before warping away. + +"Anchorfall": Heavyframes teleport into the ground, creating shockwaves to disrupt enemy lines. + +"Calculus Volley": Striders predict enemy movements and fire at empty space—only for foes to move into the shots. + +Return to the Materium +When the Warpforged reemerged, they found a galaxy unrecognizable. Their first encounter with the Imperium was with a Chapter of Space Marines (or a Mechanicum Explorator Fleet if pre-Astartes). The meeting was violent—until the Warpforged presented a relic: the intact STC for Mark II "Crusade" Power Armor, proof of their ancient oath. + +Now, they walk a razor’s edge: hunted by the Inquisition for their Warp-touched nature, courted by the Mechanicus for their STCs, and despised by Chaos for their defiance. + +Symbol +A shattered gear encircled by a warp rift, symbolizing their unbroken will. + +Warcry +"We are the reckoning of Orelis! The Warp breaks—we do not!" + +Suggested Plot Hooks +A Rogue Trader discovers a Warpforged colony and must decide whether to betray them for the Mechanicus or ally with them. + +The Warpforged attempt to "gift" an STC to the Imperium—only for it to be a trap for a Chaos warband that pursued them. + +A Deathwatch Kill-Team is sent to exterminate them, but their Blackshield develops doubts when the Warpforged save them from a Tyranid ambush. + +Naming Alternatives +If "Echo Legion" is too close to Vostroya: + +The Orelian Remnant + +The Riftborn + +The Iron Calculus + +The Warpforged + +Let me know if you'd like any adjustments or additional details! + +I think you should go over it one more time, and take note of what I wanted of the Echo Legion, and what I liked that ChatGPT gave, and what I didnt. + +I want to keep the three exo-tiers of their armor, Laz, Volkite, Plasma, + +Below are the "documents" that ChatGPT generated, I had neglected to add them for you as I had forgotten about them + +Document for the response +> Could you put everything together into a writeup of this faction? history and everything as well as attempt to flesh out a few things here and there that arnt particularly well written? +> +``` +**Echo Legion: The Warpborn Survivors of Vestroya** + +### **Origins and History** +The Echo Legion traces its origins back to the lost world of Vestroya, a once-prosperous Imperial colony that vanished into the Warp under mysterious circumstances. Vestroya was home to a strong militia and hosted a contingent of Adeptus Astartes, along with a significant cache of Standard Template Constructs (STCs). When the world was swallowed by the Immaterium, its people were thrust into an existence of constant struggle, fending off endless horrors that sought to consume them. + +For millennia within the Warp, the Vestroyans fought not only for survival but also for truth. Unlike the Imperium, which deifies the Emperor and acknowledges the Chaos Gods as real entities, the people of Vestroya developed an ideology rooted in material truths. They acknowledge the effects of Chaos but reject the notion of the Chaos Gods as anything more than immaterial lies given power through belief. To them, Chaos is a force to be repelled, not feared. + +Over time, the survivors adapted to the Warp’s unpredictable nature. They developed limited reality-altering abilities—primarily short-range teleportation, which they call “warping.” This ability became instinctual, allowing them to shift their position instantly without suffering inertia-based consequences. Their biology and minds evolved to endure the insanity of the Warp, granting them enhanced awareness and cognitive processing. As the centuries passed, they ceased to be fully human, becoming the Echo Legion. + +At some point, the Legion discovered a way to return to realspace, though at great cost. The Warp’s temporal distortions meant that while only a few thousand years had passed for them, Vestroya had likely disappeared long before the Age of Strife. Emerging into the Materium, they sought out the Imperium, not as lost sons returning home, but as wary observers unsure of how they would be received. + +--- + +### **First Contact with the Imperium** +The Echo Legion’s return to the Materium was not met with open arms. Their first interaction with Imperial forces occurred when they stumbled upon an Astartes chapter engaged in battle with an overwhelming enemy—perhaps Orks, Chaos, or another xenos threat. The Echo Legion emerged from the Warp behind the Astartes, initially met with hostility and gunfire until it became clear they were fighting the same enemy. + +Following the battle, an Echo Legion commander approached the Astartes, raising his hands in a gesture of peace. His armor, though inferior, was unmistakably based on the Astartes' own design. He introduced his people as the "Echoes of Vestroya"—a name that stirred recognition among some of the Astartes who had studied their chapter’s history. He explained their exile in the Warp, their survival, and the vow they swore to protect a vital artifact, which they now presented as a sign of goodwill. + +Despite their efforts to prove themselves, the Imperium viewed them with suspicion. While they did not revere the Emperor as a god, they still respected his legacy. They did not seek war with the Imperium, but they understood that, to many, they would be seen as abominations tainted by the Warp. Their pragmatic philosophy dictated that they remain cautious, engaging only when necessary. + +--- + +### **Doctrine and Combat Philosophy** +Born and trained in the Warp, the Echo Legion developed an entirely unique approach to combat. Their prolonged exposure to the Immaterium altered their perception of reality, allowing them to process and react to information with extreme efficiency. To them, navigating a battlefield is akin to how a skilled gamer processes a fast-paced video game—tracking multiple threats, predicting movement patterns, and responding with pinpoint precision. + +**Mobility as a Weapon:** +- The Echo Legion specializes in hyper-mobility, leveraging their short-range teleportation to dominate engagements. They can instantly change direction without suffering inertia, allowing them to charge an enemy before retreating just as quickly. +- Many use their teleportation to confuse enemies, shifting momentum mid-stride or reversing their movement to avoid incoming fire. +- Thruster packs integrated into their exo-armor enhance their maneuverability, though different armor classes have varying levels of mobility. + +**Weapons & Equipment:** +- **Echo Pattern Lasguns:** Standard-issue weapons modified to draw power from their exo-armor. These lasguns have increased range but suffer damage falloff, making them ineffective at long distances. +- **Volkite & Plasma Weaponry:** Some warriors wield volkite or plasma weapons, though these require armor modifications to accommodate their unique power requirements. +- **Melee Combat:** Lighter warriors carry melee weapons scaled down from Astartes designs, adjusted for their smaller physiques. +- **Armor Classes:** + - *Light Exo-Armor*: Mid-to-short range combatants, balancing ranged and melee attacks. + - *Medium Exo-Armor*: Focuses on ranged combat, carrying a melee weapon for emergency situations. + - *Heavy Exo-Armor*: Prioritizes defense, often wielding a sword and shield while foregoing plasma weaponry in favor of enhanced thrusters. + +--- + +### **Technology and the Mechanicus** +The Echo Legion’s relationship with the Adeptus Mechanicus is complex. Initially declared heretical, they earned the begrudging cooperation of the Mechanicus upon revealing that they had preserved three fully intact STCs aboard their colony ship. Unlike fragmentary STC databases found elsewhere in the Imperium, these were complete, functional units—an unfathomable treasure for the Tech-Priests. + +Despite this, the Mechanicus remains wary of them. While the Echo Legion builds upon pre-Age of Strife technology, they have abandoned anything reliant on the Warp. They refuse to use warp-based field generators, believing them to be unreliable and dangerous. Their armor and weapons are inspired by Astartes and Mechanicum designs but prioritize field efficiency and modularity. Thruster packs, for instance, are engineered for rapid repairs—damaged units can be removed and replaced with minimal risk, ensuring a warrior is never hindered by failing equipment. + +--- + +### **Philosophy and View on Chaos** +Unlike the Imperium, which accepts the Chaos Gods as real and ever-present threats, the Echo Legion holds a more skeptical view. To them, the Chaos Gods are not divine entities but rather the result of collective delusion. They acknowledge the tangible effects of Chaos—warp storms, daemonic incursions, psychic corruption—but refuse to grant legitimacy to the notion that these entities are true gods. This perspective has led them to be highly resistant to Chaos corruption, as they do not fear Chaos in the same way most mortals do. They see it as an enemy to be repelled, not an all-powerful force to be worshipped or bargained with. + +Their pragmatic nature extends to all aspects of their existence. They do not waste time on rituals or faith-based dogma; they rely on cold, hard facts. This philosophy has kept them alive in the Warp, and they see no reason to abandon it now that they have returned to realspace. + +--- + +### **The Future of the Echo Legion** +As they establish themselves in the Materium, the Echo Legion must walk a fine line. The Imperium is not their enemy, but it is not their ally either. They seek to reclaim their place in the galaxy, to carve out a new destiny free from the influence of the Warp. Whether the Imperium will allow them to exist—or whether they will be hunted as abominations—remains to be seen. + +One thing is certain: the Echo Legion will not kneel. They have survived the hellscape of the Warp for millennia. They have fought off daemonic hordes, endured the horrors of the unknown, and emerged stronger. If the Imperium chooses war, they will fight. If it chooses peace, they will watch carefully. + +Whatever comes next, they will endure—just as they always have. +``` + +Document for the response +> can you put in more of the detail we have worked on into it? +``` +**Echo Legion: The Warpborn Survivors of Vestroya** + +### **Origins and History** +The Echo Legion traces its origins back to the lost world of Vestroya, a once-prosperous Imperial colony that vanished into the Warp under mysterious circumstances. Vestroya was home to a strong militia and hosted a contingent of Adeptus Astartes, along with a significant cache of Standard Template Constructs (STCs). When the world was swallowed by the Immaterium, its people were thrust into an existence of constant struggle, fending off endless horrors that sought to consume them. + +For millennia within the Warp, the Vestroyans fought not only for survival but also for truth. Unlike the Imperium, which deifies the Emperor and acknowledges the Chaos Gods as real entities, the people of Vestroya developed an ideology rooted in material truths. They acknowledge the effects of Chaos but reject the notion of the Chaos Gods as anything more than immaterial lies given power through belief. To them, Chaos is a force to be repelled, not feared. + +Over time, the survivors adapted to the Warp’s unpredictable nature. They developed limited reality-altering abilities—primarily short-range teleportation, which they call “warping.” This ability became instinctual, allowing them to shift their position instantly without suffering inertia-based consequences. Their biology and minds evolved to endure the insanity of the Warp, granting them enhanced awareness and cognitive processing. As the centuries passed, they ceased to be fully human, becoming the Echo Legion. + +At some point, the Legion discovered a way to return to realspace, though at great cost. The Warp’s temporal distortions meant that while only a few thousand years had passed for them, Vestroya had likely disappeared long before the Age of Strife. Emerging into the Materium, they sought out the Imperium, not as lost sons returning home, but as wary observers unsure of how they would be received. + +--- + +### **First Contact with the Imperium** +The Echo Legion’s return to the Materium was not met with open arms. Their first interaction with Imperial forces occurred when they stumbled upon an Astartes chapter engaged in battle with an overwhelming enemy—perhaps Orks, Chaos, or another xenos threat. The Echo Legion emerged from the Warp behind the Astartes, initially met with hostility and gunfire until it became clear they were fighting the same enemy. + +Following the battle, an Echo Legion commander approached the Astartes, raising his hands in a gesture of peace. His armor, though inferior, was unmistakably based on the Astartes' own design. He introduced his people as the "Echoes of Vestroya"—a name that stirred recognition among some of the Astartes who had studied their chapter’s history. He explained their exile in the Warp, their survival, and the vow they swore to protect a vital artifact, which they now presented as a sign of goodwill. + +Despite their efforts to prove themselves, the Imperium viewed them with suspicion. While they did not revere the Emperor as a god, they still respected his legacy. They did not seek war with the Imperium, but they understood that, to many, they would be seen as abominations tainted by the Warp. Their pragmatic philosophy dictated that they remain cautious, engaging only when necessary. + +--- + +### **Doctrine and Combat Philosophy** +Born and trained in the Warp, the Echo Legion developed an entirely unique approach to combat. Their prolonged exposure to the Immaterium altered their perception of reality, allowing them to process and react to information with extreme efficiency. To them, navigating a battlefield is akin to how a skilled gamer processes a fast-paced video game—tracking multiple threats, predicting movement patterns, and responding with pinpoint precision. + +**Mobility as a Weapon:** +- The Echo Legion specializes in hyper-mobility, leveraging their short-range teleportation to dominate engagements. They can instantly change direction without suffering inertia, allowing them to charge an enemy before retreating just as quickly. +- Many use their teleportation to confuse enemies, shifting momentum mid-stride or reversing their movement to avoid incoming fire. +- Thruster packs integrated into their exo-armor enhance their maneuverability, though different armor classes have varying levels of mobility. + +**Weapons & Equipment:** +- **Echo Pattern Lasguns:** Standard-issue weapons modified to draw power from their exo-armor. These lasguns have increased range but suffer damage falloff, making them ineffective at long distances. +- **Volkite & Plasma Weaponry:** Some warriors wield volkite or plasma weapons, though these require armor modifications to accommodate their unique power requirements. +- **Melee Combat:** Lighter warriors carry melee weapons scaled down from Astartes designs, adjusted for their smaller physiques. +- **Armor Classes:** + - *Light Exo-Armor*: Mid-to-short range combatants, balancing ranged and melee attacks. + - *Medium Exo-Armor*: Focuses on ranged combat, carrying a melee weapon for emergency situations. + - *Heavy Exo-Armor*: Prioritizes defense, often wielding a sword and shield while foregoing plasma weaponry in favor of enhanced thrusters. + +--- + +### **Technology and the Mechanicus** +The Echo Legion’s relationship with the Adeptus Mechanicus is complex. Initially declared heretical, they earned the begrudging cooperation of the Mechanicus upon revealing that they had preserved three fully intact STCs aboard their colony ship. Unlike fragmentary STC databases found elsewhere in the Imperium, these were complete, functional units—an unfathomable treasure for the Tech-Priests. + +Despite this, the Mechanicus remains wary of them. While the Echo Legion builds upon pre-Age of Strife technology, they have abandoned anything reliant on the Warp. They refuse to use warp-based field generators, believing them to be unreliable and dangerous. Their armor and weapons are inspired by Astartes and Mechanicum designs but prioritize field efficiency and modularity. Thruster packs, for instance, are engineered for rapid repairs—damaged units can be removed and replaced with minimal risk, ensuring a warrior is never hindered by failing equipment. + +--- + +### **Philosophy and View on Chaos** +Unlike the Imperium, which accepts the Chaos Gods as real and ever-present threats, the Echo Legion holds a more skeptical view. To them, the Chaos Gods are not divine entities but rather the result of collective delusion. They acknowledge the tangible effects of Chaos—warp storms, daemonic incursions, psychic corruption—but refuse to grant legitimacy to the notion that these entities are true gods. This perspective has led them to be highly resistant to Chaos corruption, as they do not fear Chaos in the same way most mortals do. They see it as an enemy to be repelled, not an all-powerful force to be worshipped or bargained with. + +Their pragmatic nature extends to all aspects of their existence. They do not waste time on rituals or faith-based dogma; they rely on cold, hard facts. This philosophy has kept them alive in the Warp, and they see no reason to abandon it now that they have returned to realspace. + +--- + +### **The Future of the Echo Legion** +As they establish themselves in the Materium, the Echo Legion must walk a fine line. The Imperium is not their enemy, but it is not their ally either. They seek to reclaim their place in the galaxy, to carve out a new destiny free from the influence of the Warp. Whether the Imperium will allow them to exist—or whether they will be hunted as abominations—remains to be seen. + +One thing is certain: the Echo Legion will not kneel. They have survived the hellscape of the Warp for millennia. They have fought off daemonic hordes, endured the horrors of the unknown, and emerged stronger. If the Imperium chooses war, they will fight. If it chooses peace, they will watch carefully. + +Whatever comes next, they will endure—just as they always have. +``` +Alright, let me go through this step by step. The user has a homebrew Warhammer 40k faction called the "Warpborn" or "Echo Legion." They provided detailed backstory, combat doctrines, and interactions with the Imperium and Mechanicus. The user wants me to refine the existing documents, incorporating their preferences and addressing inconsistencies or naming issues. +First, I need to understand the key elements the user wants to keep. They emphasized three armor classes (Light, Medium, Heavy) with specific weapon types: Las, Volkite, Plasma. They also want to maintain the faction's origin as a lost world that evolved in the Warp, developing unique abilities like short-range teleportation and resistance to Chaos through materialistic beliefs. +The user mentioned that the name "Vestroya" is too close to the canon "Vostroya," so I need to suggest alternative names for the planet and faction. Additionally, the Astartes chapter they swore to protect should be adjusted since Astartes didn't exist before the Age of Strife. The user provided alternative ideas like a Mechanicum Protectorate or a pre-Imperial force. +Looking at the existing documents, I notice the faction's history, first contact, combat philosophy, technology, and philosophy are well-covered. However, there's a need to adjust the oath to a pre-Astartes group and refine the naming to avoid confusion. Also, the armor classes and their associated weapons need clearer differentiation and integration into the lore. +I should ensure that the three armor tiers are distinct, each with their roles, weapons, and mobility features. The user wants modularity but with limitations based on power systems. The Light class uses Las, Medium uses Volkite, and Heavy uses Plasma, each with specific modifications and combat roles. +The faction's view on Chaos as false gods and their materialistic beliefs should be highlighted, along with their complex relationship with the Mechanicus. The STCs they possess are a key point, making them valuable yet heretical in the eyes of the Mechanicus. +I'll start by renaming the planet to something distinct, like "Orelis Prime," and adjust the faction name to "The Warpforged" to avoid confusion. The oath is now to a Mechanicum Protectorate, aligning with pre-Astartes lore. Each armor class gets a detailed section, emphasizing their weapons, mobility, and tactical roles. The technology section clarifies their STC preservation and modular designs, while their philosophy reinforces their rejection of Chaos and reliance on empirical truth. +Finally, I'll ensure the document flows cohesively, integrating all elements without redundancy, and maintaining the grimdark tone of Warhammer 40k. Symbols, warcries, and future plot hooks are added to enrich the faction's identity and potential narratives. +Here’s a revised, consolidated, and refined version of your Echo Legion faction, incorporating your core ideas, addressing inconsistencies, and expanding on key details while avoiding naming conflicts (e.g., replacing Vestroya with Orelis Prime and adjusting the Astartes oath to a pre-Heresy faction). I’ve also clarified their armor classes, technology, and philosophy to align with your vision: + +The Warpforged +"We are the iron in the storm. The Warp breaks; we endure." + +Origins: The Lost Forge of Orelis Prime +In an age before the Imperium’s rise, Orelis Prime was a beacon of human ingenuity—a forge-world teeming with STC vaults and defended by the Mechanicum Protectorate Legions, a militant order sworn to safeguard its technological treasures. When warp storms engulfed the galaxy during the Age of Strife, Orelis vanished into the Immaterium. Its people endured millennia in the Warp, their minds hardened by necessity into rejecting Chaos as a "lie" and clinging to material truths: steel, physics, and the sanctity of their STCs. + +Over time, exposure to the Warp altered them. They developed "Warpstride"—short-range teleportation that defied inertia—and a cognitive "hyper-awareness" akin to machine logic. Calling themselves the Warpforged, they emerged into realspace as neither fully human nor Warp-tainted, but something new. + +First Contact: The Oath Redeemed +The Warpforged’s return coincided with a battle between the Iron Lords (a Mechanicum-aligned knightly order) and a Chaos warband. Emerging from a warp rift, the Warpforged annihilated the daemonic forces with clinical efficiency. Their commander, clad in armor mimicking the Iron Lords’ heraldry, presented a relic: the intact gene-vaults of Orelis’ Protectorate Legions, fulfilling an ancient oath sworn to their ancestors. + +The Imperium reacted with suspicion. Though the Warpforged bore no Chaos corruption, their existence defied dogma. To the Adeptus Mechanicus, their STCs were holy grails; to the Inquisition, they were abominations. + +Combat Doctrine: The Calculus of Steel +The Warpforged wage war with hyper-mobility and ruthless pragmatism. Their exo-armor, reverse-engineered from Astartes and Mechanicum designs, is modular and field-repairable. + +Armor Class Role Weapons Mobility Tactics +Lightframe Skirmishers Echo Lasrifles (high-damage close range) Warpstride + thrusters for hit-and-run Flanking, ambushes, rapid repositioning +Volkiteframe Fire Support Scaled Volkite Chargers Hover-jets for stable firing platforms Overwhelming firepower, suppression +Plasmaframe Breachers/Defenders Plasma Repeaters (coolant-linked to armor) Reinforced thrusters for short bursts Siege-breaking, holding chokepoints +Notable Abilities: + +Momentum Shift: Reverse direction mid-Warpstride, dodging attacks or closing gaps unpredictably. + +Reality Anchor: Immune to Warp-based fear/psychic effects. Daemons recoil from their "machine-certainty." + +STC Synergy: Modular weapons can scavenge power from fallen allies’ armor, but mixing systems risks burnout (e.g., Volkiteframe using lasrifles drains power reserves 200% faster). + +Technology: The STC Paradox +The Warpforged possess three functional STCs—miracles that even the Mechanicus cannot ignore. Their designs blend pre-Strife ingenuity with Warp-hardened pragmatism: + +Thruster Packs: Easily repaired with basic tools; damaged units auto-eject to prevent explosions. + +Warpstride Modules: Banned from transporting the gene-vaults or STCs, as their powers cannot "prove" the relics’ safety. + +Volkite/Plasma Hybridization: Weapons modified to siphon armor power, risking meltdowns if overused. + +To the Mechanicus, they are heretics... yet Logis-Prime Xanthis of Mars secretly trades with them, exchanging relics for STC fragments. + +Beliefs: The Gods of the Proven +The Warpforged worship The Constants—concepts manifest in the Warp as reflections of their unyielding logic: + +The Forge Unbroken (Durability) + +The First Equation (Ballistics) + +The Eternal Flame (Combustion) + +Chaos is dismissed as "the lie of the unproven." Daemons are mere predators; the Warp is a storm to be weathered, not feared. This mindset grants them unnatural resistance to corruption. + +Relations with the Imperium +Astartes: Distrustful but intrigued. The Blood Ravens study their STCs; the Black Templars deem them mutants. + +Mechanicus: A schism exists. Radicals ally with them; purists demand extermination. + +Inquisition: The Ordo Malleus secretly tests their "Reality Anchor" ability against daemons. + +Symbols & Warcry +Symbol: A shattered STC fragment encircled by a warp rift. + +Warcry: "The lie breaks. We do not." + +Future Threats +A Chaos warband seeks to corrupt their STCs, believing them "keys" to a material god. + +The T’au Empire attempts diplomacy, intrigued by their rejection of Warp and faith. + +Genestealer Cultists infiltrate their colonies, only to be exposed by Warpforged hyper-awareness. + +This version maintains your core ideas while refining faction cohesion, avoiding naming conflicts, and emphasizing their unique "material truth" philosophy. Let me know if you’d like adjustments! + +give me *alot* more detail, taking in EVERYTHING +Okay, let's see. The user wants a lot more detail on their Warpborn faction, incorporating everything we've discussed so far. They provided two previous documents and feedback from ChatGPT. The user mentioned they want to keep the three exo-armor tiers (Las, Volkite, Plasma) and avoid confusion with existing names like Vostroya. They also wanted alternatives to the Astartes chapter since the original timeline might not fit. +First, I need to ensure all the key elements from the previous documents are included. The origins of the faction, their time in the Warp, evolution of abilities, the three armor classes, their technology, philosophy, interactions with the Imperium and Mechanicus, and their combat doctrine. They also need a new planet name and faction name to avoid confusion. +Starting with the origins: The planet was a forge world with STCs, lost to the Warp. The people evolved, developed reality-altering abilities, and made a vow to protect geneseed or an artifact. They reverse-engineered Astartes armor, created their exo-suits, and eventually returned to the Materium. +The user wants more detail on society, culture, technology, and military structure. Also, interactions with other factions. Need to flesh out each armor class, their roles, weapons, and how they integrate with their abilities. The philosophy against Chaos, their "gods" based on material truths. +I should expand on the STCs they possess, how they maintain them, and their relationship with the Mechanicus. Maybe include specific examples of technology, like modular weapon systems or thruster designs. Also, detailed combat tactics using their teleportation and enhanced perception. +Need to make sure the new names (Orelis Prime, Warpforged) are consistently used. Elaborate on their society's structure—maybe a council of Logis-Priests, military hierarchy, how they handle colonization. Add more about their daily life, how their evolution affects their physiology and psychology. +Include specific battles or encounters with Imperium forces, Chaos, xenos. Maybe notable characters, like a commander who led the first contact. Also, their symbols, rituals, and how they view the Emperor and the Imperium now. +Check if all user's points are addressed: three armor tiers, STCs, reverse-engineered tech, Warp abilities, interactions with Astartes/Mechanicus, philosophy, alternative names. Make sure there's no contradiction with Warhammer 40k lore, adjust where necessary. +Need to be thorough, but keep the language engaging and fitting the 40k aesthetic. Maybe add some quotes from faction leaders, descriptions of their equipment, and examples of their tactics in battle. Ensure each section flows into the next, providing a comprehensive overview of the faction. +The Warpforged: Echoes of Orelis Prime +"The Warp is a lie. Steel is truth." + +Origins: The Fall and Rebirth of Orelis Prime +The World Before the Storm +Orelis Prime was not just a forge-world—it was a Sanctum of the Ancients, a relic of humanity’s golden age. Nestled in the Segmentum Pacificus, its sprawling manufactorum-cities housed 17 intact STCs, including designs for pre-Imperial plasma reactors, gravitic thrusters, and even proto-Astartes power armor. Guarded by the Mechanicum Protectorate Legions (a militant order of tech-priests and cyber-augmented warriors), Orelis was a bastion of progress until the Age of Strife. + +The Descent into the Warp +In M23, as warp storms devoured the galaxy, Orelis’ ruling Logis-Covenant enacted a desperate plan: using experimental warp-dampening pylons to shield the planet. The attempt backfired catastrophically. Orelis was torn from realspace, cast adrift in the Immaterium. The Protectorate Legions fought valiantly against daemonic incursions, but within centuries, only a handful of warriors remained. The civilians, led by Archmagos Vyntara, retreated into subterranean arcologies, sealing themselves with void-shields powered by STC generators. + +The Long Warp Night +For 5,000 subjective years, the people of Orelis endured. The Warp twisted time—decades passed in weeks, moments stretched into eternities. To survive, they abandoned Imperial creed and Mechanicus dogma, forging a new philosophy: "The Calculus of Steel." They worshipped only what they could measure: the tensile strength of adamantium, the combustion equations of promethium, the certainty of ballistics. This focus birthed their Reality Anchor, a psychic resilience that repelled Chaos corruption. + +Evolution in Hell +Generations of warp exposure altered them: + +Warpstride: A short-range teleportation ability (30ft in realspace), allowing instantaneous repositioning. In the Warp, this power was limitless—they could traverse continents in a blink, but such feats risked attracting daemons. + +Hyper-Cognition: Their minds processed information like cogitators, predicting enemy movements and calculating trajectories mid-combat. + +Adaptive Biology: Organs atrophied; their bodies became leaner, more efficient, surviving on minimal sustenance. Skin developed a metallic sheen from trace minerals in the arcologies. + +The Oath of the Last Protector +As the final Protectorate warrior died, he entrusted the people with two relics: + +The Gene-Vault: A cryo-stasis chamber holding the genetic legacy of Orelis’ defenders. + +The STC Core: A quantum-locked database containing all 17 STCs. + +The survivors swore to protect these relics, even if it meant burning their own world. + +Society: The Iron Creed +Government: The Logis-Covenant +A council of Logis-Priests (descendants of Archmagos Vyntara) rules the Warpforged. They are not religious—they are engineers, generals, and philosophers who enforce the Iron Creed: + +Truth is proven, not believed. + +Chaos is a lie; destroy it. + +The STC Core is sacrosanct. + +Culture of Pragmatism + +No Art, Only Function: Buildings are brutalist fortresses; "music" is rhythmic data-chants to boost productivity. + +Names as Equations: Citizens adopt numerical designations (e.g., 7-Rho-41) or titles denoting their role (Logis-Prime, Volkite Master). + +Reproduction via Cloning: Natural birth is inefficient. Genetic material is blended in vats to optimize traits. + +The Constants +While atheistic, the Warpforged personify their core principles as "The Constants"—psychic reflections in the Warp: + +The Forge Unbroken (Resilience): A titanic anvil that crushes daemons. + +The First Bullet (Precision): A shimmering projectile that never misses. + +The Eternal Flame (Power): A fusion reactor that incinerates the unworthy. + +Technology: The STC Paradox +The STC Core +A 12-meter-tall crystalline AI housed in the Sanctum of Proof, Orelis’ central fortress. It answers only to the Logis-Covenant and can fabricate any device from humanity’s golden age—but the Warpforged limit its use, fearing dependency. + +Exo-Armor Classes + +Class Designation Role Armor Details Weapon Systems +Lightframe LX-01 "Stalker" Recon/Assault - Ceramite-mesh plating - Minimal bulk for agility - Integrated thruster pads - Echo Lasrifle (Overcharged lasgun; melts armor at 10m) - Mono-edged combat blades +Volkiteframe VX-07 "Purge" Fire Support - Reinforced pauldrons - Heat-dispersal vents - Stabilized hover-joints - Volkite Charger (Compact volkite cannon) - Backup shock gauntlet +Plasmaframe PX-13 "Breaker" Siege/Defense - Adamantium-alloy plating - Sacrificial ablative layers - Overclocked thrusters - Plasma Repeater (Rapid-fire plasma gun) - Power maul with kinetic disruptor +Key Features + +Modularity: Weapons and thrusters can be swapped in minutes. A Lightframe can salvage a Plasma Repeater, but it drains their power core in 3 shots. + +Self-Repair: Nano-machines in the armor’s gel-layer seal cracks and purge contaminants. + +Warpstride Inhibitors: Built into the Gene-Vault’s transport units to prevent accidental teleportation. + +Vehicles + +J-44 "Skydancer": A hover-bike with warpstride capabilities, used for hit-and-run raids. + +T-77 "Bastion": A walking fortress with STC-powered void shields, capable of deploying 50 troops via teleportation. + +Military Doctrine: War as a Science +The Threefold Strategy + +The First Equation (Recon) +Lightframes infiltrate using warpstride, mapping enemy positions with auspex-lariats (drone tethers). + +The Second Equation (Annihilation) +Volkiteframes bombard targets from afar, while Plasmaframes breach fortifications. + +The Third Equation (Purge) +All units converge, exploiting warpstride to encircle and obliterate survivors. + +Notable Tactics + +Flicker Assault: Lightframes teleport into melee, strike, and retreat before enemies react. + +Volkite Storm: Multiple Volkiteframes overlap fire, creating a plasma inferno that ignores cover. + +Breaker Tide: Plasmaframes teleport into enemy lines, detonating their armor’s power cores as a last resort. + +Warpborn Psykers: The Calcularii +Rare individuals (<0.1% of population) with stronger warpstride abilities. They serve as living teleport beacons, but their powers are tightly regulated: + +Phasewalk: Can teleport squads across kilometers, but only in realspace. + +Reality Scourge: Temporarily dispel warp phenomena (e.g., daemonic incursions). + +Interactions with the Galaxy +The Imperium of Man + +Adeptus Astartes: + +Iron Hands: Secretly admire their mechanical pragmatism; have traded gene-seed for STC fragments. + +Black Templars: Demand extermination; 3 crusades have ended in stalemates. + +Adeptus Mechanicus: + +Radical Magi: Trade relic weapons for STC data, despite heresy accusations. + +Orthodoxy: Declared them "Abominatus Mechanicus"; Seek to claim the STC Core by force. + +Chaos + +The Scorned: A Tzeentchian warbard that hunts the Warpforged, seeking to corrupt the STC Core into a "Machine God." + +Daemonic Weakness: The Warpforged’s Reality Anchor causes daemons physical pain; Khorne’s legions avoid them entirely. + +Xenos + +T’au Empire: The Ethereals see them as potential allies. The Warpforged rebuff diplomacy but steal T’au drone tech. + +Necrons: The Szarekhan Dynasty notes their resistance to the Warp and tests them with simulated invasions. + +Notable Figures +Logis-Prime 0-1-0 "The Equation" +The ageless leader of the Logis-Covenant. Their body is 92% machine, with a plasma core where their heart once beat. Wields "The Final Proof"—a volkite pistol linked to the STC Core. + +Volkite Master 7-Phi-23 +A veteran of 200+ battles. Killed a Chaos Terminator by teleporting inside its armor and detonating his volkite charger. + +Calculatrix Lambda-9 +A 12-year-old psyker prodigy. Her "Reality Scourge" erased a Greater Daemon of Slaanesh from existence. + +Symbols, Rituals, and Warcries +Symbol: A black gear encircled by a silver warp rift. Worn on the left pauldron. + +Ritual of Proof: New soldiers must disassemble and rebuild their armor blindfolded. Failure results in exile. + +Warcries: + +"The lie breaks. We do not!" + +"For Orelis and the Constants!" + +"Show your proof!" (Chanted before executions.) + +The Future: A Storm of Iron +The Warpforged now occupy 3 reclaimed worlds, each a fortress orbiting a dead star. Their goals: + +Locate Old Orelis: The planet remains lost in the Warp; retrieving it would grant limitless STC resources. + +Destroy the Scorned: The Tzeentchian warbard threatens their sanctums. + +The "Grand Proof": A faction within the Logis-Covenant seeks to weaponize the STC Core against the Warp itself—a plan that could annihilate Chaos... or unravel reality. + +The Imperium watches. The Mechanicus hungers. The Warp trembles. + +The Warpforged endure. + +This version weaves every detail from our discussions into a cohesive, lore-rich narrative. Let me know if you’d like expansions on specific elements (e.g., full vehicle specs, battle examples, or deeper dives into their cloning process)! \ No newline at end of file