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# The Echo Legion: Master Index and Quick Reference
<!-- Original import reference: Complete faction concept developed in lines 11-95 -->
<!-- Cross-reference: .copilot/original-import-quick-reference.md for detailed line mappings -->
> Notice: This project has been simmering in ChatGPT and Deepseek for a while. Majority was written by me, AI assistance was done for primarily orginizational purposes, please see [The Original Export](./.copilot/original-import.md) for the original coversation and idea building
## Faction Overview
<!-- Original import: Lines 60-77 establish faction names and background -->
**Official Name**: The Echo Legion (Echoes of Orelis Prime)
**Alternative Names**: The Warpforged, Remnants of Orelis
**Classification**: Evolved Human Faction
**Origin**: Lost forge-world Orelis Prime (formerly Vestroya)
**Origin**: Lost forge-world Orelis Prime (formerly Vestroya) <!-- Lines 16-18, 75-77 -->
**Current Status**: Independent force operating in Imperial space
**Population**: Approximately 2.3 million across three reclaimed worlds
**Government**: Logis-Covenant (Council of technical and military leaders)
## Core Philosophy: The Iron Creed
<!-- Original import: Lines 28-32 describe material truth beliefs -->
<!-- Lines 81-82 emphasize facts over falsehoods -->
1. **Truth is proven, not believed**
2. **Chaos is a lie; destroy it**
3. **The STC Core is sacrosanct**
2. **Chaos is a lie; destroy it** <!-- Lines 87-90 -->
3. **The STC Core is sacrosanct** <!-- Lines 25-27 -->
4. **Evolution serves survival**
5. **Honor the oath above all**
## The Three Constants (Non-Deities)
<!-- Original import: Lines 28-32 describe "gods" of materium: "durability of metal, force of weapons, roar of engines" -->
- **The Forge Unbroken**: Durability of metal and machinery
- **The First Bullet**: Ballistic certainty and cause-and-effect
- **The Eternal Flame**: Power of controlled combustion and fusion
## Key Abilities
**Warpstride**: Short-range teleportation (30ft max in realspace)
**Warpstride**: <!-- Lines 37-44 describe teleportation ability and limitations -->
Short-range teleportation (30ft max in realspace)
- Unlimited range in Warp
- 0.34-second cooldown between uses
- Allows momentum changes mid-teleport
- Allows momentum changes mid-teleport <!-- Lines 140-145 -->
- Requires line-of-sight or perfect mental visualization
**Reality Anchor**: Mental resistance to Chaos
**Reality Anchor**: <!-- Lines 32-37 describe reality-binding beliefs -->
Mental resistance to Chaos
- Immunity to fear effects from Chaos sources
- 40% reduced effectiveness of Warp-based abilities within 50m
- Causes physical discomfort to daemons
- Based on philosophical rejection of Chaos as "unprovable"
- Based on philosophical rejection of Chaos as "unprovable" <!-- Lines 87-90 -->
**Hyper-Cognition**: Enhanced battlefield awareness
**Hyper-Cognition**: <!-- Lines 95-101 describe enhanced awareness -->
Enhanced battlefield awareness
- Process information like organic computers
- Track 47 simultaneous threats
- Predict enemy movements 3.2 seconds in advance