[Future] Resonite → Redot asset pipeline #18
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Concept
A defined pipeline for exporting assets (and potentially logic) from Resonite prototypes into Redot.
Known pieces
Material conversion: PBS Metallic → StandardMaterial3D
The good news: both use metallic-roughness PBR. Same data, different texture packing. Conversion is mechanical and automatable.
Resonite PBS Metallic (Unity Standard Shader convention):
Redot/Godot StandardMaterial3D (or ORMMaterial3D for packed):
Channel remap required:
Scalar values (no textures):
LCD Color Mask (even easier than expected):
What needs planning (later)
Status
Parked for later. Prototype in Resonite first, figure out the pipeline once there s something worth exporting.