Tooling: Redot LTS 26.2 Mono build + .NET SDK prerequisite #3
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Delete branch "muse-lantern/da-docs:tooling-redot"
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Adds the engine setup to the tooling doc, next to the Blender pin:
dotnet, the Mono editor fails to load hostfxr and crashes outright on project load (no GDScript-only fallback). The doc gives the symptom + first check so nobody burns time rediscovering it.