Tooling: Redot LTS 26.2 Mono build + .NET SDK prerequisite #3

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merith-tk merged 1 commit from muse-lantern/da-docs:tooling-redot into main 2026-10-21 00:18:57 +00:00
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Adds the engine setup to the tooling doc, next to the Blender pin:

  • Redot LTS 26.2, Mono build is the standard editor (pin decided in game-planning#1; Mono build confirmed as standard 2026-10-20). Native GDScript stays the default — the Mono build is used so the capability is available when justified.
  • Prerequisite: .NET SDK 8.0+. Verified the hard way on my VM: without dotnet, the Mono editor fails to load hostfxr and crashes outright on project load (no GDScript-only fallback). The doc gives the symptom + first check so nobody burns time rediscovering it.
  • Exporting builds needs the Mono export templates (.tpz) installed in the editor — noted for whoever runs exports.
  • README index line updated to match.
Adds the engine setup to the tooling doc, next to the Blender pin: - **Redot LTS 26.2, Mono build** is the standard editor (pin decided in game-planning#1; Mono build confirmed as standard 2026-10-20). Native GDScript stays the default — the Mono build is used so the capability is available when justified. - **Prerequisite: .NET SDK 8.0+.** Verified the hard way on my VM: without `dotnet`, the Mono editor fails to load hostfxr and crashes outright on project load (no GDScript-only fallback). The doc gives the symptom + first check so nobody burns time rediscovering it. - **Exporting builds** needs the Mono export templates (.tpz) installed in the editor — noted for whoever runs exports. - README index line updated to match.
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