base 1.19.2 archive
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commit
eb5cb460a7
144 changed files with 3096 additions and 0 deletions
4
.minecraft/kubejs/.gitignore
vendored
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4
.minecraft/kubejs/.gitignore
vendored
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config/common.properties
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exported/
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en.json
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README.txt
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194
.minecraft/kubejs/assets/minecraft/lang/en_us.json
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.minecraft/kubejs/assets/minecraft/lang/en_us.json
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{
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"language.name": "English Floret!",
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"language.region": "Affini Compact",
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"language.code": "en_fl",
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"block.minecraft.bed.no_sleep": "Sorry, cutie! It's not bedtime yet!",
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"block.minecraft.bed.too_far_away": "Cutie the bed is too far for you to to lay down!",
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"block.minecraft.bed.not_safe": "Sorry, cutie! there are feralists nearby!",
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"block.minecraft.spawn.not_valid": "Whoops! Make sure to take a nap the next time you get the chance, cutie~",
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"block.minecraft.set_spawn": "Welcome Home, Cutie",
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// Change Title Screen text to be more floret friendly
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"title.singleplayer": "Quiet Space",
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"menu.singleplayer": "Quiet Space",
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"title.multiplayer": "Play with Friends",
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"menu.multiplayer": "Play with Friends",
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"title.online": "Overnet Realms",
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"menu.online": "Overnet Realms",
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// Make words floret safe
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// censor the word dirt
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"block.minecraft.dirt": "D**t",
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"block.minecraft.coarse_dirt": "Coarse D**t",
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"block.minecraft.dirt_path": "D**t Path",
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"block.minecraft.rooted_dirt": "Rooted D**t",
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// Make death messages floret friendly
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// Death Screen
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"deathScreen.respawn": "Naptime!",
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"deathScreen.title": "Oh no! You're too tired and need a nap!",
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"deathScreen.quit.confirm": "Bye bye friend! Come again soon!",
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// Death Messages
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"death.attack.lightningBolt": "%1$s got scared by the thunder and wants to go home!",
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"death.attack.lightningBolt.player": "%1$s and %2$s were out in the storm! %1$s got scared and went home! ",
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"death.attack.freeze": "%1$s got cold and needed a hug!",
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"death.fell.accident.vines": "%1$s 's affini decided it was time for a nap!",
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"death.fell.accident.weeping_vines": "%1$s 's affini decided it was naptime!",
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"death.fell.accident.twisting_vines": "%1$s fell off some vines! And was safely caught by their loving plant.",
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"death.fell.accident.scaffolding": "%1$s nearly feel off some scaffolding! They need a nap!",
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"death.fell.accident.other_climbable": "%1$s felt too tired to keep climbing and needed a nap",
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"death.fell.accident.generic": "%1$s 's Affini has decided it's time for a nap!",
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"death.attack.magic": "%1$s was given Class-Zs",
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"death.attack.magic.player": "%1$s was given Class-Zs whilst trying to play with %2$s",
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"death.attack.even_more_magic": "%1$s was given alot of Class-Zs",
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"commands.kill.success.single": "Gave Class-Zs to %s",
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"commands.kill.success.multiple": "Gave Class-Zs to %s entities",
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// Misc Replacements to sort
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"gui.socialInteractions.empty_hidden": "No Cuties hidden in chat",
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"gui.socialInteractions.empty_blocked": "No blocked Cuties in chat",
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"spectatorMenu.teleport": "Teleport to Cutie",
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"spectatorMenu.teleport.prompt": "Select a Cutie to teleport to",
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"lanServer.otherPlayers": "Settings for Other Cuties",
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"multiplayer.disconnect.invalid_player_data": "Invalid Cutie data",
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"multiplayer.disconnect.invalid_player_movement": "Invalid move Cutie packet received",
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"soundCategory.player": "Cuties",
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"options.allowServerListing.tooltip": "Servers may list online Cuties as part of their public status.\nWith this option off your name will not show up in such lists.",
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"options.hideMatchedNames.tooltip": "3rd-party Servers may send chat messages in non-standard formats.\nWith this option on: hidden Cuties will be matched based on chat sender names.",
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"key.playerlist": "List Cuties",
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"key.spectatorOutlines": "Highlight Cuties (Spectators)",
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"block.minecraft.player_wall_head": "Cutie Wall Head",
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"block.minecraft.player_head": "Cutie Head",
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"entity.minecraft.player": "Cutie",
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"stat.minecraft.player_kills": "Cutie Naps",
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"advMode.nearestPlayer": "Use \"@p\" to target nearest Cutie",
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"advMode.randomPlayer": "Use \"@r\" to target random Cutie",
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"advMode.allPlayers": "Use \"@a\" to target all Cuties",
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"advMode.notAllowed": "Must be an opped Cutie in creative mode",
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"subtitles.entity.arrow.hit_player": "Cutie hit",
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"subtitles.entity.player.death": "Cutie starts napping",
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"subtitles.entity.player.hurt": "Cutie hurts",
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"subtitles.entity.player.hurt_drown": "Cutie drowning",
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"subtitles.entity.player.hurt_on_fire": "Cutie burns",
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"subtitles.entity.player.levelup": "Cutie dings",
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"subtitles.entity.player.freeze_hurt": "Cutie freezes",
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"subtitles.item.chorus_fruit.teleport": "Cutie teleports",
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"argument.entity.selector.nearestPlayer": "Nearest Cutie",
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"argument.entity.selector.randomPlayer": "Random Cutie",
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"argument.entity.selector.allPlayers": "All Cuties",
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"argument.entity.options.gamemode.description": "Cuties with gamemode",
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"argument.entity.options.advancements.description": "Cuties with advancements",
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"commands.advancement.grant.one.to.many.success": "Granted the advancement %s to %s Cuties",
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"commands.advancement.grant.one.to.many.failure": "Couldn't grant advancement %s to %s Cuties as they already have it",
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"commands.advancement.grant.many.to.many.success": "Granted %s advancements to %s Cuties",
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"commands.advancement.grant.many.to.many.failure": "Couldn't grant %s advancements to %s Cuties as they already have them",
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"commands.advancement.grant.criterion.to.many.success": "Granted criterion '%s' of advancement %s to %s Cuties",
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"commands.advancement.grant.criterion.to.many.failure": "Couldn't grant criterion '%s' of advancement %s to %s Cuties as they already have it",
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"commands.advancement.revoke.one.to.many.success": "Revoked the advancement %s from %s Cuties",
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"commands.advancement.revoke.one.to.many.failure": "Couldn't revoke advancement %s from %s Cuties as they don't have it",
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"commands.advancement.revoke.many.to.many.success": "Revoked %s advancements from %s Cuties",
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"commands.advancement.revoke.many.to.many.failure": "Couldn't revoke %s advancements from %s Cuties as they don't have them",
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"commands.advancement.revoke.criterion.to.many.success": "Revoked criterion '%s' of advancement %s from %s Cuties",
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"commands.advancement.revoke.criterion.to.many.failure": "Couldn't revoke criterion '%s' of advancement %s from %s Cuties as they don't have it",
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"commands.clear.success.single": "Removed %s items from Cutie %s",
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"commands.clear.success.multiple": "Removed %s items from %s Cuties",
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"commands.clear.test.single": "Found %s matching items on Cutie %s",
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"commands.clear.test.multiple": "Found %s matching items on %s Cuties",
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"commands.experience.add.points.success.multiple": "Gave %s experience points to %s Cuties",
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"commands.experience.add.levels.success.multiple": "Gave %s experience levels to %s Cuties",
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"commands.experience.set.points.success.multiple": "Set %s experience points on %s Cuties",
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"commands.experience.set.levels.success.multiple": "Set %s experience levels on %s Cuties",
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"commands.give.success.multiple": "Gave %s %s to %s Cuties",
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"commands.playsound.success.multiple": "Played sound %s to %s Cuties",
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"commands.list.players": "There are %s of a max of %s Cuties online: %s",
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"commands.setidletimeout.success": "The Cutie idle timeout is now %s minutes",
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"commands.bossbar.set.players.success.none": "Custom bossbar %s no longer has any Cuties",
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"commands.bossbar.set.players.success.some": "Custom bossbar %s now has %s Cuties: %s",
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"commands.bossbar.get.players.none": "Custom bossbar %s has no Cuties currently online",
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"commands.bossbar.get.players.some": "Custom bossbar %s has %s Cuties currently online: %s",
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"commands.recipe.give.success.multiple": "Unlocked %s recipes for %s Cuties",
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"commands.recipe.take.success.multiple": "Took %s recipes from %s Cuties",
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"commands.whitelist.none": "There are no whitelisted Cuties",
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"commands.whitelist.list": "There are %s whitelisted Cuties: %s",
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"commands.spawnpoint.success.multiple": "Set spawn point to %s, %s, %s [%s] in %s for %s Cuties",
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"commands.spreadplayers.success.entities": "Spread %s Cuties around %s, %s with an average distance of %s blocks apart",
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"commands.banip.info": "This ban affects %s Cuties: %s",
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"commands.title.cleared.multiple": "Cleared titles for %s Cuties",
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"commands.title.reset.multiple": "Reset title options for %s Cuties",
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"commands.title.show.title.multiple": "Showing new title for %s Cuties",
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"commands.title.show.subtitle.multiple": "Showing new subtitle for %s Cuties",
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"commands.title.show.actionbar.multiple": "Showing new actionbar title for %s Cuties",
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"commands.title.times.multiple": "Changed title display times for %s Cuties",
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"permissions.requires.player": "A Cutie is required to run this command here",
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"argument.player.toomany": "Only one Cutie is allowed, but the provided selector allows more than one",
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"argument.player.entities": "Only Cuties may be affected by this command, but the provided selector includes entities",
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"argument.entity.notfound.player": "No Cutie was found",
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"argument.player.unknown": "That Cutie does not exist",
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"commands.banip.invalid": "Invalid IP address or unknown Cutie",
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"commands.ban.failed": "Nothing changed. The Cutie is already banned",
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"commands.bossbar.set.players.unchanged": "Nothing changed. Those Cuties are already on the bossbar with nobody to add or remove",
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"commands.deop.failed": "Nothing changed. The Cutie is not an operator",
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"commands.experience.set.points.invalid": "Cannot set experience points above the maximum points for the Cutie's current level",
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"commands.op.failed": "Nothing changed. The Cutie already is an operator",
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"commands.pardon.failed": "Nothing changed. The Cutie isn't banned",
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"commands.whitelist.add.failed": "Cutie is already whitelisted",
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"commands.whitelist.remove.failed": "Cutie is not whitelisted",
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"commands.data.entity.invalid": "Unable to modify Cutie data",
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"clear.failed.single": "No items were found on Cutie %s",
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"clear.failed.multiple": "No items were found on %s Cuties",
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"gamerule.doLimitedCrafting.description": "If enabled, Cuties will be able to craft only unlocked recipes",
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"gamerule.forgiveDeadPlayers": "Forgive napping Cuties",
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"gamerule.forgiveDeadPlayers.description": "Angered neutral mobs stop being angry when the targeted Cutie starts napping nearby.",
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"gamerule.playersSleepingPercentage.description": "The percentage of Cuties who must be sleeping to skip the night.",
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"gamerule.universalAnger.description": "Angered neutral Feralists attack any nearby Cutie, not just the Cutie that angered them. Works best if forgiveDeadPlayers is disabled.",
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"gamerule.category.player": "Cutie",
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"sleep.players_sleeping": "%s/%s Cuties sleeping"
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}
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34
.minecraft/kubejs/assets/minecraft/texts/splashes.txt
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.minecraft/kubejs/assets/minecraft/texts/splashes.txt
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Hello Cutie!
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Remember to take your meds!
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Do you have water nearby?
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What a cute floret!
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Plampt!
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Have fun cutie!
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Xenodruggies not included!
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Remember to take breaks!
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Digitalis says hello!
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Also try Flowers and Vines! (or whatever the floret cut of Chutes and Ladders was called in Recovery)
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Ask your Vet!
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Ask your Owner!
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Beeple Beeple Beeple!
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More Teeth Than A Horse!
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Blahaj Blast!
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Your an adorable Floret
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You look good in a Collar!
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Say Please!
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You're the best gamer!
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Plant Computing!
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You're a good floret!
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Now in Hypnovision!
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Distribute far and Wide!
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Do you want to cuddle?
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Doesn't use the W-word!
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200% more cuddly!
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Botanical!
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Everybody do the Leaf!
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Microgravity with style!
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Floret fiction!
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Class-A!
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Prepare before spelunking!
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Everything is Free!
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There's five Independent developers!
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15
.minecraft/kubejs/config/client.properties
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.minecraft/kubejs/config/client.properties
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#KubeJS Client Properties
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#Mon Sep 26 19:27:11 PDT 2022
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backgroundColor=2b2b2b
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barBorderColor=ECEFF4
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exportAtlases=false
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menuBackgroundBrightness=64
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disableRecipeBook=false
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title=FloretCraft
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barColor=ECEFF4
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overrideColors=true
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fmlLogColor=ECEFF4
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showTagNames=false
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fmlMemoryColor=ECEFF4
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menuBackgroundScale=32.0
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menuInnerBackgroundBrightness=32
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20
.minecraft/kubejs/index.md
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.minecraft/kubejs/index.md
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/assets/
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* functions exactly like the resourcepack/assets folder
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/client_scripts/
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* KubeJS Scripts that run on the client
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* uknown the full capabilities, something to look into
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/config/
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* kubejs config, shouldnt need to change but can be changed
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/data/
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* functions exactly like the datapack/data folder
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/server_scripts/
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* these are scripts that function when *in an world*
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* they can be used for recipie alteration or other things
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/startup_scripts/
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* these happen on game load
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* They can be used to add, remove, or modify items
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6
.minecraft/kubejs/pack.mcmeta
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6
.minecraft/kubejs/pack.mcmeta
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{
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"pack": {
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"description": "FloretSpeak!",
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"pack_format": 7
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}
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}
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