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DND/.Brew, LICENSE
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DND/.Brew/Readme.md
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# **The Brewery**
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Welcome to the custom D&D rules repository! This README serves as an index to help you navigate the rules and guidelines. Below, you'll find a categorized list of the rules and mechanics.
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## **Index**
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### **1. Ability Score Generation**
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Custom rules for generating character stats
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- [Balanced Rolls](Rules/Stats/BalancedRolls.md)
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- [Empowered Array](Rules/Stats/EmpoweredArray.md)
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### **2. Custom Races**
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Detailed rules for homebrew races, including lore, traits, and mechanics.
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- [Blood Forged](Race/Bloodforged.md)
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- [Skeleton](Race/Skeleton.md)
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### **3. Feats**
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Descriptions of unique feats, their benefits, and prerequisites for use.
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- [Arcane Augmentation](Feats/Arcane%20Augmentation.md)
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### **4. Equipment**
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Custom items, including unique effects, attunement rules, and curses.
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- [Cantrip Blaster](Equipment/Cantrip%20Blaster.md)
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- [Cursed Gloves](Equipment/Cursed%20Gloves.md)
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- [Gloves of Magnetism](Equipment/Gloves%20of%20Magnetism.md)
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- [Spell Revolver](Equipment/Spell%20Revolver.md)
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### **5. Features**
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Not to be confused with [Feats](#3-feats), these are custom rules that can be applied to multiple things.
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- [Precise Calibration](Features/Precise%20Calibration.md)
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DND/.Brew/Rules/Stats/BalancedRolls.md
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# Balanced Rolls
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1. **Roll four six-sided dice (4d6).**
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Example: You roll **4, 1, 5, 2**.
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2. **Reroll any dice that show a 1, but only once per die.**
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- From the roll above, you reroll the **1**.
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- Let’s say the reroll comes up as **6**.
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- Now your dice results are: **4, 6, 5, 2**.
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3. **Drop the lowest number from the four dice.**
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- The lowest number is **2**, so you drop it.
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- Your remaining numbers are **4, 6, 5**.
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4. **Add the three remaining numbers together.**
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- The sum is **4 + 6 + 5 = 15**.
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- This is your stat value.
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---
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## **Additional Examples**
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### Example 1
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1. You roll **3, 2, 1, 6**.
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2. Reroll the **1**, and it comes up as **4**.
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- New results: **3, 2, 4, 6**.
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3. Drop the lowest number, which is **2**.
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4. Final stat: **3 + 4 + 6 = 13**.
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### Example 2
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1. You roll **6, 1, 1, 3**.
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2. Reroll the two **1s**.
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- First reroll: **4**.
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- New results: **6, 4, 1, 3**.
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3. Drop the lowest number, which is **1**.
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4. Final stat: **6 + 4 + 3 = 13**.
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### Example 3
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1. You roll **5, 1, 1, 1**.
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2. Reroll one of the **1s** (you only reroll **1** die per roll).
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- The reroll comes up as **6**.
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- New results: **5, 6, 1, 1**.
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3. Drop the lowest number, which is **1**.
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4. Final stat: **5 + 6 + 1 = 12**.
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---
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### **Key Points to Remember**
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- You reroll **only one die showing a 1** per roll of 4d6.
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- The lowest number from the four dice is always dropped after rerolling.
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- This method gives you a higher chance of generating above-average stats compared to rolling straight 3d6.
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DND/.Brew/Rules/Stats/EmpoweredArray.md
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# **Empowered Array**
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The **Empowered Array** offers a significant boost to character stats compared to the standard array. This method is designed to create truly remarkable characters with exceptional capabilities right from the start, making it ideal for high-power campaigns or games with particularly challenging encounters.
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Instead of the standard array, players can distribute the following six ability scores among their character's attributes as they see fit:
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- **20, 20, 15, 15, 10, 10**
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This allows for a combination of two top-tier stats (20s), two strong stats (15s), and two average stats (10s). Players should consider their character's class, role, and background when assigning these scores to ensure their strengths align with their intended playstyle.
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For example, a fighter might prioritize **20 in Strength** and **20 in Constitution** for maximum physical prowess, while a wizard could assign their **20s to Intelligence and Dexterity** for spellcasting and survivability.
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---
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license: Excluded
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reason: Content not explicitly contributed under Draconis
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---
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# Nightfall's Judgement
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> When Nightfall's Judgement is first discovered, it is in its Dormant state.
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