From 13804b63d87819183a6022c0a316fd9c4a0d3393 Mon Sep 17 00:00:00 2001 From: Merith-TK Date: Sun, 23 Mar 2025 23:02:38 +0000 Subject: [PATCH] stage current changes --- DND/Characters/Kybr/Notes.md | 65 +++++++++ .../Riftwalkers/Entities/Crystal Entity.md | 36 +++++ .../2_EndurianSpecies/BiologyAndEvolution.md | 130 ++++++++++++++++++ cremelo notes.md | 33 +++++ 4 files changed, 264 insertions(+) create mode 100644 DND/Oneshots/Riftwalkers/Entities/Crystal Entity.md create mode 100644 DND/TheVault/Race/Endurian/TheLore/2_EndurianSpecies/BiologyAndEvolution.md create mode 100644 cremelo notes.md diff --git a/DND/Characters/Kybr/Notes.md b/DND/Characters/Kybr/Notes.md index d63ce55..20951ae 100644 --- a/DND/Characters/Kybr/Notes.md +++ b/DND/Characters/Kybr/Notes.md @@ -65,3 +65,68 @@ Its a Soul Anchor, he is under control, without any save I GOT THE SWORD BACK Patrons: "Its about time you got the key back, now get to the alter" Kybr: "Wat Alter?" + +## 3/16/2025 + +Recap +Missed Eidriss Recap +Brain not letting me copy Accord's recap due to starting in the middle + +Enkitta +Eidrisses daugher was convinced to bring us through a portal to save his and elo's ass. We almost died. Again + +--- + +Eidris became human for just a bit (emotions) and asked people to care for his daughter if something happens to him. + +Accord was told to give up the power given to him by Cord, and make his own. +The scythe was given up and melted down for an godly ingot of metal for Cord's power. + +Accord was struggling until Eidris stepped forward and gave assistance, recognizing what was missing from Accord. + +--- + +Demon Girl is back, asked "who are you again" twice and got no answer so I dont know her name. +She appearntly stole Eidris's tea. + + +Jayce came through a portal, and brought salem, who uses his magic to take the ArcBlade from him. +Salem came and took the arcblade, +Context, Salem is the mayor of a town i got thrown out of because I made the arcblade. +So I made a deal that he help create a "vault" of sorts to store and contain my creations that have been used for harm where they were intended for good. + +I wonder if he took the name the "Vault of Resonance" I didnt get to ask a questions about this as he went back through the portal... in his defense my hand was going for his throat as I hadnt quite remembered the deal until now + +--- + +OH GOD THE FEELS, EVERYTHING IS SO ADORABLE + +We went back to the city to get the Arcblade back, however the others saw people being adorable in cosplay with mock-weapons and equipment + +--- + +IMPORTANT NOTE TIME: + +Unknown Woman was speaking goblin. Jayce spoke to help calm Unknown Woman. + +We all got to the center of the city and got told to get on the stage that had been prepared, Eidris came to the center with Salem. + +Salem is hesitant to return the Arcblade, however he is giving it up, but shows concern for the people of his city, and cant promise their safety. + +He introduced me as "Kybr, the Iron Clad", +It took so much effort from Kybr to not correct him on the fact its an steel alloy. + +Myst, The Obsidian Alchemist + +Enkitta, The Soul Peircer + +Accord, The Storm Titan + +Eidriss, The Drowned Avenger. + +Party Name: ___***THE MARKED***___ + +In memory of Ava +"Ava, The Fallen" + +--- diff --git a/DND/Oneshots/Riftwalkers/Entities/Crystal Entity.md b/DND/Oneshots/Riftwalkers/Entities/Crystal Entity.md new file mode 100644 index 0000000..38a19f9 --- /dev/null +++ b/DND/Oneshots/Riftwalkers/Entities/Crystal Entity.md @@ -0,0 +1,36 @@ +# **Crystal Entity** + +> *Medium Construct, Neutral* + +**Armor Class:** 15 (natural crystal resilience) +**Hit Points:** 40 (8d8 + 8) +**Speed:** 15 ft. (hover) + +| STR | DEX | CON | INT | WIS | CHA | +|:---:|:---:|:---:|:---:|:---:|:---:| +| 10 | 10 | 16 | 10 | 10 | 10 | + +**Damage Immunities:** Magical damage (except from magical weapons), non-magical weapon damage +**Damage Vulnerabilities:** Thunder, Force, Bludgeoning (from magical weapons) +**Condition Immunities:** Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned +**Senses:** Darkvision 60 ft., Passive Perception 8 + +--- + +## **Traits** + +**Crystalline Resonance:** The crystal hums faintly when the boss draws power from it. At the start of the boss's turn, roll a d6. On a 5 or 6, the crystal regains its **Charge**. + +**Fragile Mobility:** The crystal hovers slowly (15 ft. speed) and avoids direct combat, staying at least 10 ft. away from hostile creatures unless forced into melee. + +**Magical Conduit:** The crystal is immune to magical damage and non-magical weapons. However, it can be damaged by magical weapons and is vulnerable to Thunder, Force, and Bludgeoning damage from magical sources. + +**Crystal Shards:** When the crystal is destroyed, it explodes into sharp shards. Each creature within 10 ft. must make a DC 14 Dexterity saving throw, taking 14 (4d6) piercing damage on a failed save, or half as much on a successful one. + +**Hidden Power:** The crystal has a faint, almost imperceptible glow when active. A successful DC 15 Perception check reveals the glow, hinting at its magical nature. + +--- + +### **Features** + +**Charge (Recharge 5-6):** The crystal releases stored magical energy, allowing the User to take a single Ledgendary Action. diff --git a/DND/TheVault/Race/Endurian/TheLore/2_EndurianSpecies/BiologyAndEvolution.md b/DND/TheVault/Race/Endurian/TheLore/2_EndurianSpecies/BiologyAndEvolution.md new file mode 100644 index 0000000..044b294 --- /dev/null +++ b/DND/TheVault/Race/Endurian/TheLore/2_EndurianSpecies/BiologyAndEvolution.md @@ -0,0 +1,130 @@ +# **Biology and Species of The Endurians** + +The Endurians are a unique species, evolved from stranded humans over millennia of adaptation to the harsh and magical environment of The End. Their biology reflects their survival in a realm of floating islands, mana storms, and the ever-present Void. This section delves into their physical traits, evolutionary adaptations, and the various subraces that have emerged. +f +--- + +## **1. Core Biology** + +### **Physical Traits** + +- **Skin and Hair**: + - Endurians have pale skin, ranging from alabaster white to light gray, a result of limited sunlight in The End. + - Hair colors include shades of white, silver, and auburn, with rare individuals displaying vibrant pinks or deep blues. + +- **Eyes**: + - Most Endurians have **gemstone-like eyes**, with colors such as vibrant purple, deep blue, or pink. + - **Amber Eyes**: A rare genetic marker (10% of the population) indicating magical aptitude. These eyes glow faintly in the dark. + +- **Teleportation Organ**: + - A pearl-like organ near the heart, integrated into the nervous system. It allows for innate teleportation, a defining trait of the species. + +### **Adaptations** + +- **Reduced Nutritional Needs**: + - Endurians require less food than humans, thanks to their efficient metabolism. A single **chorus fruit** can sustain them for a day. + - Bread and potatoes are consumed for bulk and variety but lack the nutritional efficiency of chorus fruit. + +- **Water Vulnerability**: + - Endurians cannot tolerate direct contact with water. Their cells absorb water too quickly, causing their flesh to break down like "soggy bread." + - They absorb moisture from the air, eliminating the need for drinking water. + +- **Magic Sensitivity**: + - Endurians are attuned to the ebb and flow of magic in The End. This sensitivity varies among individuals, with some able to manipulate magic directly. + +--- + +## **2. Subraces** + +Over time, the Endurian species diversified into several subraces, each adapted to specific roles or environments within The End. + +### **Original Endurians** + +- **Description**: The baseline Endurian, representing the majority of the population. +- **Traits**: + - **Teleportation**: Can teleport up to 30 feet as a bonus action (D&D mechanics). + - **Resilience**: Advantage on saving throws against being frightened. + - **Weaknesses**: Vulnerable to water and acid damage. + +### **Savage Endurians** + +- **Description**: Beast-like hunters with heightened predatory instincts. +- **Traits**: + - **Apex Predator**: Proficiency in Perception and Survival; advantage on smell-based Perception checks. + - **Ender Pounce**: Can pounce on enemies, knocking them prone on a failed Strength save. + - **Savage Instinct**: Gains temporary hit points when reducing a creature to 0 HP. + +### **Chitinous Endurians** + +- **Description**: Armored defenders with carapace-like plating. +- **Traits**: + - **Ender Carapace**: Natural AC of 13 + Dexterity modifier. Cannot wear armor but can use shields. + - **Void Hardened**: Resistance to nonmagical bludgeoning, piercing, and slashing damage. + - **Slow but Stalwart**: Base walking speed reduced to 25 feet, but cannot be moved against their will. + +### **Arcane Endurians** + +- **Description**: Magically attuned individuals with a natural affinity for spellcasting. +- **Traits**: + - **Ethereal Strike**: Can make a melee attack after teleporting, adding Charisma modifier to damage. + - **Gemstone Vision**: Can cast *detect magic* once per long rest. + +### **Storm Endurians** + +- **Description**: Hypersensitive to magic, requiring a **Teleportation Control System (TCS)** to stabilize their teleportation. +- **Traits**: + - **Instinctive Teleportation**: Teleport randomly when exposed to subtle magic flows (outside mana storms). + - **TCS Implant**: A surgically installed device that stabilizes teleportation. Requires mana crystals for power. + - **Storm Affinity**: Can cast *thunderwave* once per long rest. + +### **Skybound Endurians** + +- **Description**: Navigators and explorers with vestigial wings for gliding. +- **Traits**: + - **Winged Glide**: Can glide horizontally 2 feet for every 1 foot fallen. + - **High Altitude Acumen**: Advantage on saving throws against extreme cold; proficiency in Acrobatics. + - **Levitite Bond**: Can sense levitite within 60 feet. + +### **Void-Touched Endurians** + +- **Description**: Psychically attuned individuals with a connection to the Void. +- **Traits**: + - **Eerie Insight**: Can cast *guidance* at will. + - **Void Step**: Can teleport to unseen locations visited within the past hour. + - **Psychic Resistance**: Resistance to psychic damage; advantage on saves against charmed or frightened conditions. + +--- + +## **3. Evolutionary Divergence** + +The Endurians’ evolution was driven by the need to survive in a fragmented and magical environment. Key factors include: + +- **Isolation**: The lack of contact with the Overworld allowed for unique adaptations. +- **Magic Exposure**: Prolonged exposure to The End’s magic caused genetic mutations, leading to the emergence of subraces. +- **Resource Scarcity**: Limited food and materials forced Endurians to specialize, resulting in diverse physical and magical traits. + +--- + +## **4. Reproduction and Lifespan** + +- **Reproduction**: + - Endurians reproduce similarly to humans, with a gestation period of approximately nine months. + - Genetic traits, such as amber eyes or chitinous plating, are passed down to offspring. + +- **Lifespan**: + - Endurians reach maturity at around 20 years and can live up to 150 years. + - Their longevity is attributed to their efficient metabolism and magical resilience. + +--- + +## **5. Cultural Significance of Biology** + +- **Amber Eyes**: Individuals with amber eyes are revered as natural magic users, often taking on roles as scholars, healers, or leaders. +- **Storm Endurians**: Treated with caution due to their instability, they are often seen as "glass trinkets" outside the Storm Isles. +- **Chorus Fruit Dependency**: The reliance on chorus fruit has shaped Endurian agriculture and cuisine, making it a cultural staple. + +--- + +## **Conclusion** + +The Endurians are a testament to the power of adaptation, their biology shaped by the unique challenges of The End. From the teleportation organ to the diverse subraces, every aspect of their physiology reflects their resilience and ingenuity. As a species, they are both a product of their environment and a force shaping its future. diff --git a/cremelo notes.md b/cremelo notes.md new file mode 100644 index 0000000..8f9e361 --- /dev/null +++ b/cremelo notes.md @@ -0,0 +1,33 @@ +# Cremelo Ownership Notes + +I entered around 12:10-12:20pm and waited in *line* for the *first time* at cremelo, which I can say I was quite surprised to see, + +One of the things I noticed first was the original owners were not present, and instead three women were behind the counter. I would like to clearify this is not sexism, just something i genuinly was not expecting. + +## Differences between old and new ownership + +1) music difference. + +Rather than a calm soft piano track, the music that is played has now changed to a more "up beat" modern music, its not bad but its a large shift from the original music. +The volume has also been turned up and is now moderately overpowering of some of the background noise. + +2) The to-go cups. +The Bio-degradable cups are no more, in favor of non-bio-degradable plastic cups, whcih I had used to justify the prices of the drinks more due to there actually being a purpose for the higher cost of coffee for environmentally friendly utensils. + +Note I did not order a to-go cup, the cups i had seem them serve others looked like generic clear plastic, + +3) The Menu and Creativity of the Barista's +Both have expanded, I consider this a bonus as I came in, did my usual "surprise me, hot, sweet, coffee", they did get one thing wrong and forgot to make it hot however the drink itself was a cinnamon mocha, and I gotta admin, its pretty good, its a cold blended drink however it goes down well. + +4) The Buisiness +The amount o;f customers I noticed had a sharper uptick due to them re-opening, this reasonable affected their ability to *quickly* make the drinks and food, there was a reasonable delay between order and coffee. + +5) The Wifi +The Wifi credentials are slightly different, going from `cremelocafeguest:the old password` to `CremeloCafe_Guest:ilovecoffee`, which is a fair password, + +And the guest network is secured well enough to block device cross-talk, which in the modern day is a must-have for security. + +Due to the increased traffic the wifi appears to be notably slower anyways, so that is a small concern however it is still sufficiently fast enough, provided every highschool/college student doesnt start watching youtube at 1080p at the same time. + +6) Customer Service, +I have noticed that, and this is extremely likely due to the increased traffic so no personal blame or hard feelings about this are intended, the "personal" aspect of cremelo has been somewhat lost, the staff will still have casual conversation however they are notably busy and lack the time to have as much conversation as the old owners did when it was just the two of them. \ No newline at end of file