ITR2_ASSET/IntoTheRadius2/Content/ITR2/BPs/Player/BPC_BreathingSounds.json

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[
{
"Type": "BlueprintGeneratedClass",
"Name": "BPC_BreathingSounds_C",
"Class": "UScriptClass'BlueprintGeneratedClass'",
"Flags": "RF_Public | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
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"ObjectName": "Function'BPC_BreathingSounds_C:ExecuteUbergraph_BPC_BreathingSounds'",
"ObjectPath": "/Game/ITR2/BPs/Player/BPC_BreathingSounds.6"
}
},
"SuperStruct": {
"ObjectName": "Class'SceneComponent'",
"ObjectPath": "/Script/Engine"
},
"Children": [
{
"ObjectName": "Function'BPC_BreathingSounds_C:CREATEDELEGATE_PROXYFUNCTION_0'",
"ObjectPath": "/Game/ITR2/BPs/Player/BPC_BreathingSounds.4"
},
{
"ObjectName": "Function'BPC_BreathingSounds_C:CREATEDELEGATE_PROXYFUNCTION_1'",
"ObjectPath": "/Game/ITR2/BPs/Player/BPC_BreathingSounds.5"
},
{
"ObjectName": "Function'BPC_BreathingSounds_C:Calculate Current Breathing Threshold'",
"ObjectPath": "/Game/ITR2/BPs/Player/BPC_BreathingSounds.2"
},
{
"ObjectName": "Function'BPC_BreathingSounds_C:ChangeState'",
"ObjectPath": "/Game/ITR2/BPs/Player/BPC_BreathingSounds.3"
},
{
"ObjectName": "Function'BPC_BreathingSounds_C:OnStaminaChange'",
"ObjectPath": "/Game/ITR2/BPs/Player/BPC_BreathingSounds.8"
},
{
"ObjectName": "Function'BPC_BreathingSounds_C:ReceiveBeginPlay'",
"ObjectPath": "/Game/ITR2/BPs/Player/BPC_BreathingSounds.9"
},
{
"ObjectName": "Function'BPC_BreathingSounds_C:ReceiveEndPlay'",
"ObjectPath": "/Game/ITR2/BPs/Player/BPC_BreathingSounds.10"
},
{
"ObjectName": "Function'BPC_BreathingSounds_C:OnPlayerDeath'",
"ObjectPath": "/Game/ITR2/BPs/Player/BPC_BreathingSounds.7"
},
{
"ObjectName": "Function'BPC_BreathingSounds_C:ExecuteUbergraph_BPC_BreathingSounds'",
"ObjectPath": "/Game/ITR2/BPs/Player/BPC_BreathingSounds.6"
}
],
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{
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}
},
{
"Type": "ObjectProperty",
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}
},
{
"Type": "ObjectProperty",
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"PropertyClass": {
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}
},
{
"Type": "ByteProperty",
"Name": "CurrentState",
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"PropertyFlags": "Edit | BlueprintVisible | DisableEditOnInstance",
"Enum": {
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"ObjectPath": "/Script/IntoTheRadius2"
}
},
{
"Type": "ObjectProperty",
"Name": "PlayerConfig",
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"PropertyFlags": "Edit | BlueprintVisible | DisableEditOnInstance",
"PropertyClass": {
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}
},
{
"Type": "DoubleProperty",
"Name": "MaxStamina",
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"PropertyFlags": "Edit | BlueprintVisible | DisableEditOnInstance"
},
{
"Type": "ObjectProperty",
"Name": "RecoverySound",
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"PropertyFlags": "Edit | BlueprintVisible | DisableEditOnInstance",
"PropertyClass": {
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}
},
{
"Type": "ObjectProperty",
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"Flags": "RF_Public | RF_LoadCompleted",
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"PropertyFlags": "Edit | BlueprintVisible | DisableEditOnInstance | InstancedReference",
"PropertyClass": {
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}
},
{
"Type": "ObjectProperty",
"Name": "PlayerStatsComponent",
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"PropertyFlags": "Edit | BlueprintVisible | DisableEditOnInstance | InstancedReference",
"PropertyClass": {
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"ObjectPath": "/Script/IntoTheRadius2"
}
}
],
"FuncMap": {
"ExecuteUbergraph_BPC_BreathingSounds": {
"ObjectName": "Function'BPC_BreathingSounds_C:ExecuteUbergraph_BPC_BreathingSounds'",
"ObjectPath": "/Game/ITR2/BPs/Player/BPC_BreathingSounds.6"
},
"OnPlayerDeath": {
"ObjectName": "Function'BPC_BreathingSounds_C:OnPlayerDeath'",
"ObjectPath": "/Game/ITR2/BPs/Player/BPC_BreathingSounds.7"
},
"ReceiveEndPlay": {
"ObjectName": "Function'BPC_BreathingSounds_C:ReceiveEndPlay'",
"ObjectPath": "/Game/ITR2/BPs/Player/BPC_BreathingSounds.10"
},
"ReceiveBeginPlay": {
"ObjectName": "Function'BPC_BreathingSounds_C:ReceiveBeginPlay'",
"ObjectPath": "/Game/ITR2/BPs/Player/BPC_BreathingSounds.9"
},
"OnStaminaChange": {
"ObjectName": "Function'BPC_BreathingSounds_C:OnStaminaChange'",
"ObjectPath": "/Game/ITR2/BPs/Player/BPC_BreathingSounds.8"
},
"ChangeState": {
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"ObjectPath": "/Game/ITR2/BPs/Player/BPC_BreathingSounds.3"
},
"Calculate Current Breathing Threshold": {
"ObjectName": "Function'BPC_BreathingSounds_C:Calculate Current Breathing Threshold'",
"ObjectPath": "/Game/ITR2/BPs/Player/BPC_BreathingSounds.2"
},
"CREATEDELEGATE_PROXYFUNCTION_1": {
"ObjectName": "Function'BPC_BreathingSounds_C:CREATEDELEGATE_PROXYFUNCTION_1'",
"ObjectPath": "/Game/ITR2/BPs/Player/BPC_BreathingSounds.5"
},
"CREATEDELEGATE_PROXYFUNCTION_0": {
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"ObjectPath": "/Game/ITR2/BPs/Player/BPC_BreathingSounds.4"
}
},
"ClassFlags": "CLASS_Config | CLASS_ReplicationDataIsSetUp | CLASS_CompiledFromBlueprint | CLASS_DefaultToInstanced | CLASS_HasInstancedReference",
"ClassWithin": {
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"ObjectPath": "/Script/CoreUObject"
},
"ClassConfigName": "Engine",
"bCooked": true,
"ClassDefaultObject": {
"ObjectName": "BPC_BreathingSounds_C'Default__BPC_BreathingSounds_C'",
"ObjectPath": "/Game/ITR2/BPs/Player/BPC_BreathingSounds.1"
},
"EditorTags": {
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}
},
{
"Type": "BPC_BreathingSounds_C",
"Name": "Default__BPC_BreathingSounds_C",
"Class": "BlueprintGeneratedClass'/Game/ITR2/BPs/Player/BPC_BreathingSounds.BPC_BreathingSounds_C'",
"Flags": "RF_Public | RF_ClassDefaultObject | RF_ArchetypeObject | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"UberGraphFrame": {},
"PrimaryComponentTick": {
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}
}
},
{
"Type": "Function",
"Name": "Calculate Current Breathing Threshold",
"Outer": "BPC_BreathingSounds_C",
"Class": "UScriptClass'Function'",
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{
"Type": "ObjectProperty",
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"PropertyClass": {
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}
},
{
"Type": "FloatProperty",
"Name": "CallFunc_GetMaxStaminaAffectedByHunger_ReturnValue",
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{
"Type": "DoubleProperty",
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{
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{
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},
{
"Type": "Function",
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}
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{
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{
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}
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{
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]