ITR2_ASSET/IntoTheRadius2/Content/ITR2/BPs/Player/BPC_BodyController.json

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[
{
"Type": "BlueprintGeneratedClass",
"Name": "BPC_BodyController_C",
"Class": "UScriptClass'BlueprintGeneratedClass'",
"Flags": "RF_Public | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
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"ObjectName": "Function'BPC_BodyController_C:ExecuteUbergraph_BPC_BodyController'",
"ObjectPath": "/Game/ITR2/BPs/Player/BPC_BodyController.5"
}
},
"SuperStruct": {
"ObjectName": "Class'RadiusBodyComponent'",
"ObjectPath": "/Script/IntoTheRadius2"
},
"Children": [
{
"ObjectName": "Function'BPC_BodyController_C:Is Inner Lower Dead Zone Breached'",
"ObjectPath": "/Game/ITR2/BPs/Player/BPC_BodyController.13"
},
{
"ObjectName": "Function'BPC_BodyController_C:Get Shifted Back Camera Location Lowered'",
"ObjectPath": "/Game/ITR2/BPs/Player/BPC_BodyController.9"
},
{
"ObjectName": "Function'BPC_BodyController_C:Get XYShift for Camera'",
"ObjectPath": "/Game/ITR2/BPs/Player/BPC_BodyController.10"
},
{
"ObjectName": "Function'BPC_BodyController_C:Get Shifted Back Camera Location'",
"ObjectPath": "/Game/ITR2/BPs/Player/BPC_BodyController.8"
},
{
"ObjectName": "Function'BPC_BodyController_C:Update Turning Speed'",
"ObjectPath": "/Game/ITR2/BPs/Player/BPC_BodyController.23"
},
{
"ObjectName": "Function'BPC_BodyController_C:Update Body Controller After Turn'",
"ObjectPath": "/Game/ITR2/BPs/Player/BPC_BodyController.21"
},
{
"ObjectName": "Function'BPC_BodyController_C:Get Body to Camera Distance'",
"ObjectPath": "/Game/ITR2/BPs/Player/BPC_BodyController.6"
},
{
"ObjectName": "Function'BPC_BodyController_C:Get Body To Camera Vector'",
"ObjectPath": "/Game/ITR2/BPs/Player/BPC_BodyController.7"
},
{
"ObjectName": "Function'BPC_BodyController_C:Is In Vertical Dead Zone'",
"ObjectPath": "/Game/ITR2/BPs/Player/BPC_BodyController.12"
},
{
"ObjectName": "Function'BPC_BodyController_C:Body Controller'",
"ObjectPath": "/Game/ITR2/BPs/Player/BPC_BodyController.2"
},
{
"ObjectName": "Function'BPC_BodyController_C:Is In Horizontal Dead Zone'",
"ObjectPath": "/Game/ITR2/BPs/Player/BPC_BodyController.11"
},
{
"ObjectName": "Function'BPC_BodyController_C:Update Player Rotation After Move'",
"ObjectPath": "/Game/ITR2/BPs/Player/BPC_BodyController.22"
},
{
"ObjectName": "Function'BPC_BodyController_C:Compute Head Rotation for Control Rig'",
"ObjectPath": "/Game/ITR2/BPs/Player/BPC_BodyController.3"
},
{
"ObjectName": "Function'BPC_BodyController_C:Is Player Moving'",
"ObjectPath": "/Game/ITR2/BPs/Player/BPC_BodyController.15"
},
{
"ObjectName": "Function'BPC_BodyController_C:Is Looking Down'",
"ObjectPath": "/Game/ITR2/BPs/Player/BPC_BodyController.14"
},
{
"ObjectName": "Function'BPC_BodyController_C:Compute Head Transform for Control Rig'",
"ObjectPath": "/Game/ITR2/BPs/Player/BPC_BodyController.4"
},
{
"ObjectName": "Function'BPC_BodyController_C:ReceiveBeginPlay'",
"ObjectPath": "/Game/ITR2/BPs/Player/BPC_BodyController.17"
},
{
"ObjectName": "Function'BPC_BodyController_C:ReceiveTick'",
"ObjectPath": "/Game/ITR2/BPs/Player/BPC_BodyController.18"
},
{
"ObjectName": "Function'BPC_BodyController_C:Server_SetHeadHeight'",
"ObjectPath": "/Game/ITR2/BPs/Player/BPC_BodyController.20"
},
{
"ObjectName": "Function'BPC_BodyController_C:Server_SetActorToBody2D'",
"ObjectPath": "/Game/ITR2/BPs/Player/BPC_BodyController.19"
},
{
"ObjectName": "Function'BPC_BodyController_C:OnSettingsChanged'",
"ObjectPath": "/Game/ITR2/BPs/Player/BPC_BodyController.16"
},
{
"ObjectName": "Function'BPC_BodyController_C:ExecuteUbergraph_BPC_BodyController'",
"ObjectPath": "/Game/ITR2/BPs/Player/BPC_BodyController.5"
}
],
"ChildProperties": [
{
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"ElementSize": 16,
"PropertyFlags": "Transient | DuplicateTransient",
"Struct": {
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"ObjectPath": "/Script/Engine"
}
},
{
"Type": "ObjectProperty",
"Name": "PlayerBody",
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"PropertyFlags": "Edit | BlueprintVisible | InstancedReference",
"PropertyClass": {
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{
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"PropertyFlags": "Edit | BlueprintVisible | InstancedReference",
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"ObjectPath": "/Script/VRExpansionPlugin"
}
},
{
"Type": "ObjectProperty",
"Name": "VRReplicatedCamera",
"Flags": "RF_Public | RF_LoadCompleted",
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"PropertyFlags": "Edit | BlueprintVisible | InstancedReference",
"PropertyClass": {
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"ObjectPath": "/Script/VRExpansionPlugin"
}
},
{
"Type": "ObjectProperty",
"Name": "BP_RadiusPlayerCharacterGameplay",
"Flags": "RF_Public | RF_LoadCompleted",
"ElementSize": 8,
"PropertyFlags": "Edit | BlueprintVisible | DisableEditOnTemplate",
"PropertyClass": {
"ObjectName": "BlueprintGeneratedClass'BP_RadiusPlayerCharacter_Gameplay_C'",
"ObjectPath": "/Game/ITR2/BPs/Player/BP_RadiusPlayerCharacter_Gameplay.0"
}
},
{
"Type": "BoolProperty",
"Name": "bHorizontalDeadZoneBreached",
"Flags": "RF_Public | RF_LoadCompleted",
"ElementSize": 1,
"PropertyFlags": "Edit | BlueprintVisible | DisableEditOnInstance",
"FieldSize": 1,
"ByteOffset": 0,
"ByteMask": 1,
"FieldMask": 255,
"BoolSize": 1,
"bIsNativeBool": true
},
{
"Type": "DoubleProperty",
"Name": "InnerDeadZoneDistance",
"Flags": "RF_Public | RF_LoadCompleted",
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"PropertyFlags": "Edit | BlueprintVisible | DisableEditOnInstance"
},
{
"Type": "StructProperty",
"Name": "BodyToCamera2D",
"Flags": "RF_Public | RF_LoadCompleted",
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"PropertyFlags": "Edit | BlueprintVisible | DisableEditOnInstance",
"Struct": {
"ObjectName": "Class'Vector'",
"ObjectPath": "/Script/CoreUObject"
}
},
{
"Type": "BoolProperty",
"Name": "bPlayerMove",
"Flags": "RF_Public | RF_LoadCompleted",
"ElementSize": 1,
"PropertyFlags": "Edit | BlueprintVisible | DisableEditOnInstance",
"FieldSize": 1,
"ByteOffset": 0,
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"FieldMask": 255,
"BoolSize": 1,
"bIsNativeBool": true
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{
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},
{
"Type": "DoubleProperty",
"Name": "HeadHeight",
"Flags": "RF_Public | RF_LoadCompleted",
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"PropertyFlags": "Edit | BlueprintVisible | Net | DisableEditOnInstance",
"RepIndex": 2,
"BlueprintReplicationCondition": "COND_SkipOwner"
},
{
"Type": "DoubleProperty",
"Name": "SavedHeadHeight",
"Flags": "RF_Public | RF_LoadCompleted",
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"PropertyFlags": "Edit | BlueprintVisible | DisableEditOnInstance"
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{
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"BlueprintReplicationCondition": "COND_SkipOwner",
"Struct": {
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"ObjectPath": "/Script/Engine"
}
}
],
"FuncMap": {
"ExecuteUbergraph_BPC_BodyController": {
"ObjectName": "Function'BPC_BodyController_C:ExecuteUbergraph_BPC_BodyController'",
"ObjectPath": "/Game/ITR2/BPs/Player/BPC_BodyController.5"
},
"OnSettingsChanged": {
"ObjectName": "Function'BPC_BodyController_C:OnSettingsChanged'",
"ObjectPath": "/Game/ITR2/BPs/Player/BPC_BodyController.16"
},
"Server_SetActorToBody2D": {
"ObjectName": "Function'BPC_BodyController_C:Server_SetActorToBody2D'",
"ObjectPath": "/Game/ITR2/BPs/Player/BPC_BodyController.19"
},
"Server_SetHeadHeight": {
"ObjectName": "Function'BPC_BodyController_C:Server_SetHeadHeight'",
"ObjectPath": "/Game/ITR2/BPs/Player/BPC_BodyController.20"
},
"ReceiveTick": {
"ObjectName": "Function'BPC_BodyController_C:ReceiveTick'",
"ObjectPath": "/Game/ITR2/BPs/Player/BPC_BodyController.18"
},
"ReceiveBeginPlay": {
"ObjectName": "Function'BPC_BodyController_C:ReceiveBeginPlay'",
"ObjectPath": "/Game/ITR2/BPs/Player/BPC_BodyController.17"
},
"Compute Head Transform for Control Rig": {
"ObjectName": "Function'BPC_BodyController_C:Compute Head Transform for Control Rig'",
"ObjectPath": "/Game/ITR2/BPs/Player/BPC_BodyController.4"
},
"Is Looking Down": {
"ObjectName": "Function'BPC_BodyController_C:Is Looking Down'",
"ObjectPath": "/Game/ITR2/BPs/Player/BPC_BodyController.14"
},
"Is Player Moving": {
"ObjectName": "Function'BPC_BodyController_C:Is Player Moving'",
"ObjectPath": "/Game/ITR2/BPs/Player/BPC_BodyController.15"
},
"Compute Head Rotation for Control Rig": {
"ObjectName": "Function'BPC_BodyController_C:Compute Head Rotation for Control Rig'",
"ObjectPath": "/Game/ITR2/BPs/Player/BPC_BodyController.3"
},
"Update Player Rotation After Move": {
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"ObjectPath": "/Game/ITR2/BPs/Player/BPC_BodyController.22"
},
"Is In Horizontal Dead Zone": {
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"ObjectPath": "/Game/ITR2/BPs/Player/BPC_BodyController.11"
},
"Body Controller": {
"ObjectName": "Function'BPC_BodyController_C:Body Controller'",
"ObjectPath": "/Game/ITR2/BPs/Player/BPC_BodyController.2"
},
"Is In Vertical Dead Zone": {
"ObjectName": "Function'BPC_BodyController_C:Is In Vertical Dead Zone'",
"ObjectPath": "/Game/ITR2/BPs/Player/BPC_BodyController.12"
},
"Get Body To Camera Vector": {
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"ObjectPath": "/Game/ITR2/BPs/Player/BPC_BodyController.7"
},
"Get Body to Camera Distance": {
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"ObjectPath": "/Game/ITR2/BPs/Player/BPC_BodyController.6"
},
"Update Body Controller After Turn": {
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"ObjectPath": "/Game/ITR2/BPs/Player/BPC_BodyController.21"
},
"Update Turning Speed": {
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"ObjectPath": "/Game/ITR2/BPs/Player/BPC_BodyController.23"
},
"Get Shifted Back Camera Location": {
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},
"Get XYShift for Camera": {
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},
"Get Shifted Back Camera Location Lowered": {
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},
"Is Inner Lower Dead Zone Breached": {
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}
},
"ClassFlags": "CLASS_Config | CLASS_ReplicationDataIsSetUp | CLASS_CompiledFromBlueprint | CLASS_DefaultToInstanced | CLASS_HasInstancedReference",
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"EditorTags": {
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},
{
"Type": "BPC_BodyController_C",
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"Flags": "RF_Public | RF_ClassDefaultObject | RF_ArchetypeObject | RF_WasLoaded | RF_LoadCompleted",
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{
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{
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]