ITR2_ASSET/IntoTheRadius2/Content/ITR2/BPs/AI/HTN/HTN_GetTargetLocation.json

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[
{
"Type": "HTN",
"Name": "HTN_GetTargetLocation",
"Class": "UScriptClass'HTN'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"StartNodes": [
{
"ObjectName": "HTNNode_Prefer'HTN_GetTargetLocation:HTNNode_Prefer_3'",
"ObjectPath": "/Game/ITR2/BPs/AI/HTN/HTN_GetTargetLocation.7"
}
],
"BlackboardAsset": {
"ObjectName": "BlackboardData'BB_Mimic'",
"ObjectPath": "/Game/ITR2/BPs/AI/HTN/BB_Mimic.0"
}
}
},
{
"Type": "HTNDecorator_Blackboard",
"Name": "HTNDecorator_Blackboard_1",
"Outer": "HTN_GetTargetLocation",
"Class": "UScriptClass'HTNDecorator_Blackboard'",
"Flags": "RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"FloatValue": 50.0,
"CachedDescription": "ZoneRadius Is Greater Than Or Equal To 50.000000",
"OperationType": 5,
"BlackboardKey": {
"SelectedKeyName": "ZoneRadius"
},
"bCheckConditionOnTick": false,
"bCheckConditionOnTickOnlyOnce": false,
"NodeName": "Has limiting zone",
"HTNAsset": {
"ObjectName": "HTN'HTN_GetTargetLocation'",
"ObjectPath": "/Game/ITR2/BPs/AI/HTN/HTN_GetTargetLocation.0"
}
}
},
{
"Type": "HTNDecorator_Blackboard",
"Name": "HTNDecorator_Blackboard_2",
"Outer": "HTN_GetTargetLocation",
"Class": "UScriptClass'HTNDecorator_Blackboard'",
"Flags": "RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"FloatValue": 50.0,
"CachedDescription": "ZoneRadius Is Greater Than Or Equal To 50.000000",
"OperationType": 5,
"BlackboardKey": {
"SelectedKeyName": "ZoneRadius"
},
"bCheckConditionOnTick": false,
"bCheckConditionOnTickOnlyOnce": false,
"NodeName": "Has limiting zone",
"HTNAsset": {
"ObjectName": "HTN'HTN_GetTargetLocation'",
"ObjectPath": "/Game/ITR2/BPs/AI/HTN/HTN_GetTargetLocation.0"
}
}
},
{
"Type": "HTNDecorator_ConfigurableDistanceCheck",
"Name": "HTNDecorator_ConfigurableDistanceCheck_0",
"Outer": "HTN_GetTargetLocation",
"Class": "UScriptClass'HTNDecorator_ConfigurableDistanceCheck'",
"Flags": "RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"LocationSourceA": {
"BlackboardKey": {
"SelectedKeyName": "SelfLocation"
}
},
"LocationSourceB": {
"BlackboardKey": {
"SelectedKeyName": "ZoneCenterLocation"
}
},
"CheckMode": "EHTNDecoratorDistanceCheckMode::Distance2D",
"DistanceRangeKey": {
"SelectedKeyName": "ZoneRadiusRange"
},
"bCheckConditionOnTick": false,
"NodeName": "Is inside the zone",
"HTNAsset": {
"ObjectName": "HTN'HTN_GetTargetLocation'",
"ObjectPath": "/Game/ITR2/BPs/AI/HTN/HTN_GetTargetLocation.0"
}
}
},
{
"Type": "HTNNode_If",
"Name": "HTNNode_If_0",
"Outer": "HTN_GetTargetLocation",
"Class": "UScriptClass'HTNNode_If'",
"Flags": "RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"NumPrimaryNodes": 1,
"NextNodes": [
{
"ObjectName": "HTNTask_EQSQueryCover'HTN_GetTargetLocation:HTNTask_EQSQueryCover_0'",
"ObjectPath": "/Game/ITR2/BPs/AI/HTN/HTN_GetTargetLocation.12"
},
{
"ObjectName": "HTNTask_EQSQueryCover'HTN_GetTargetLocation:HTNTask_EQSQueryCover_1'",
"ObjectPath": "/Game/ITR2/BPs/AI/HTN/HTN_GetTargetLocation.13"
}
],
"Decorators": [
{
"ObjectName": "HTNDecorator_Blackboard'HTN_GetTargetLocation:HTNDecorator_Blackboard_2'",
"ObjectPath": "/Game/ITR2/BPs/AI/HTN/HTN_GetTargetLocation.2"
}
],
"HTNAsset": {
"ObjectName": "HTN'HTN_GetTargetLocation'",
"ObjectPath": "/Game/ITR2/BPs/AI/HTN/HTN_GetTargetLocation.0"
}
}
},
{
"Type": "HTNNode_If",
"Name": "HTNNode_If_12",
"Outer": "HTN_GetTargetLocation",
"Class": "UScriptClass'HTNNode_If'",
"Flags": "RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"NumPrimaryNodes": 1,
"NextNodes": [
{
"ObjectName": "HTNTask_EQSQuery'HTN_GetTargetLocation:HTNTask_EQSQuery_3'",
"ObjectPath": "/Game/ITR2/BPs/AI/HTN/HTN_GetTargetLocation.11"
},
{
"ObjectName": "HTNTask_EQSQuery'HTN_GetTargetLocation:HTNTask_EQSQuery_0'",
"ObjectPath": "/Game/ITR2/BPs/AI/HTN/HTN_GetTargetLocation.9"
}
],
"Decorators": [
{
"ObjectName": "HTNDecorator_ConfigurableDistanceCheck'HTN_GetTargetLocation:HTNDecorator_ConfigurableDistanceCheck_0'",
"ObjectPath": "/Game/ITR2/BPs/AI/HTN/HTN_GetTargetLocation.3"
}
],
"HTNAsset": {
"ObjectName": "HTN'HTN_GetTargetLocation'",
"ObjectPath": "/Game/ITR2/BPs/AI/HTN/HTN_GetTargetLocation.0"
}
}
},
{
"Type": "HTNNode_If",
"Name": "HTNNode_If_3",
"Outer": "HTN_GetTargetLocation",
"Class": "UScriptClass'HTNNode_If'",
"Flags": "RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"NumPrimaryNodes": 1,
"NextNodes": [
{
"ObjectName": "HTNNode_If'HTN_GetTargetLocation:HTNNode_If_12'",
"ObjectPath": "/Game/ITR2/BPs/AI/HTN/HTN_GetTargetLocation.5"
},
{
"ObjectName": "HTNTask_EQSQuery'HTN_GetTargetLocation:HTNTask_EQSQuery_1'",
"ObjectPath": "/Game/ITR2/BPs/AI/HTN/HTN_GetTargetLocation.10"
}
],
"Decorators": [
{
"ObjectName": "HTNDecorator_Blackboard'HTN_GetTargetLocation:HTNDecorator_Blackboard_1'",
"ObjectPath": "/Game/ITR2/BPs/AI/HTN/HTN_GetTargetLocation.1"
}
],
"HTNAsset": {
"ObjectName": "HTN'HTN_GetTargetLocation'",
"ObjectPath": "/Game/ITR2/BPs/AI/HTN/HTN_GetTargetLocation.0"
}
}
},
{
"Type": "HTNNode_Prefer",
"Name": "HTNNode_Prefer_3",
"Outer": "HTN_GetTargetLocation",
"Class": "UScriptClass'HTNNode_Prefer'",
"Flags": "RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"NumPrimaryNodes": 1,
"NextNodes": [
{
"ObjectName": "HTNNode_If'HTN_GetTargetLocation:HTNNode_If_0'",
"ObjectPath": "/Game/ITR2/BPs/AI/HTN/HTN_GetTargetLocation.4"
},
{
"ObjectName": "HTNNode_Prefer'HTN_GetTargetLocation:HTNNode_Prefer_9'",
"ObjectPath": "/Game/ITR2/BPs/AI/HTN/HTN_GetTargetLocation.8"
}
],
"HTNAsset": {
"ObjectName": "HTN'HTN_GetTargetLocation'",
"ObjectPath": "/Game/ITR2/BPs/AI/HTN/HTN_GetTargetLocation.0"
}
}
},
{
"Type": "HTNNode_Prefer",
"Name": "HTNNode_Prefer_9",
"Outer": "HTN_GetTargetLocation",
"Class": "UScriptClass'HTNNode_Prefer'",
"Flags": "RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"NumPrimaryNodes": 1,
"NextNodes": [
{
"ObjectName": "HTNNode_If'HTN_GetTargetLocation:HTNNode_If_3'",
"ObjectPath": "/Game/ITR2/BPs/AI/HTN/HTN_GetTargetLocation.6"
},
{
"ObjectName": "HTNTask_Fail'HTN_GetTargetLocation:HTNTask_Fail_0'",
"ObjectPath": "/Game/ITR2/BPs/AI/HTN/HTN_GetTargetLocation.14"
}
],
"HTNAsset": {
"ObjectName": "HTN'HTN_GetTargetLocation'",
"ObjectPath": "/Game/ITR2/BPs/AI/HTN/HTN_GetTargetLocation.0"
}
}
},
{
"Type": "HTNTask_EQSQuery",
"Name": "HTNTask_EQSQuery_0",
"Outer": "HTN_GetTargetLocation",
"Class": "UScriptClass'HTNTask_EQSQuery'",
"Flags": "RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"EQSRequest": {
"QueryTemplate": {
"ObjectName": "EnvQuery'EQS_OutsideZoneLocation_Backed'",
"ObjectPath": "/Game/ITR2/BPs/AI/EQS/Queries/EQS_OutsideZoneLocation_Backed.1"
},
"RunMode": "EEnvQueryRunMode::RandomBest5Pct"
},
"BlackboardKey": {
"SelectedKeyName": "TargetLocation"
},
"NodeName": "Find position to reach Zone While shooting",
"HTNAsset": {
"ObjectName": "HTN'HTN_GetTargetLocation'",
"ObjectPath": "/Game/ITR2/BPs/AI/HTN/HTN_GetTargetLocation.0"
}
}
},
{
"Type": "HTNTask_EQSQuery",
"Name": "HTNTask_EQSQuery_1",
"Outer": "HTN_GetTargetLocation",
"Class": "UScriptClass'HTNTask_EQSQuery'",
"Flags": "RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"EQSRequest": {
"QueryTemplate": {
"ObjectName": "EnvQuery'EQS_ShootingLocation_Backed'",
"ObjectPath": "/Game/ITR2/BPs/AI/EQS/Queries/EQS_ShootingLocation_Backed.2"
},
"QueryConfig": [
{
"ParamName": "MaxAttackDist",
"ParamType": "EAIParamType::Float",
"Value": 10000.0,
"BBKey": {
"SelectedKeyName": "MaxAttackDist",
"bNoneIsAllowedValue": true
}
},
{
"ParamName": "BestAttackDistance",
"ParamType": "EAIParamType::Float",
"Value": 10000.0,
"BBKey": {
"SelectedKeyName": "BestAttackDistance",
"bNoneIsAllowedValue": true
}
}
],
"EQSQueryBlackboardKey": {
"SelectedKeyName": "SelfActor"
},
"RunMode": "EEnvQueryRunMode::RandomBest5Pct"
},
"MaxNumCandidatePlans": 0,
"BlackboardKey": {
"SelectedKeyName": "TargetLocation"
},
"NodeName": "Find shooting position While shooting",
"HTNAsset": {
"ObjectName": "HTN'HTN_GetTargetLocation'",
"ObjectPath": "/Game/ITR2/BPs/AI/HTN/HTN_GetTargetLocation.0"
}
}
},
{
"Type": "HTNTask_EQSQuery",
"Name": "HTNTask_EQSQuery_3",
"Outer": "HTN_GetTargetLocation",
"Class": "UScriptClass'HTNTask_EQSQuery'",
"Flags": "RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"EQSRequest": {
"QueryTemplate": {
"ObjectName": "EnvQuery'EQS_ShootingZonedLocation_Backed'",
"ObjectPath": "/Game/ITR2/BPs/AI/EQS/Queries/EQS_ShootingZonedLocation_Backed.3"
},
"QueryConfig": [
{
"ParamName": "MaxAttackDist",
"ParamType": "EAIParamType::Float",
"Value": 0.0,
"BBKey": {
"SelectedKeyName": "MaxAttackDist",
"bNoneIsAllowedValue": true
}
},
{
"ParamName": "BestAttackDistance",
"ParamType": "EAIParamType::Float",
"Value": 0.0,
"BBKey": {
"SelectedKeyName": "BestAttackDistance",
"bNoneIsAllowedValue": true
}
},
{
"ParamName": "ZoneRadius",
"ParamType": "EAIParamType::Float",
"Value": 0.0,
"BBKey": {
"SelectedKeyName": "ZoneRadius",
"bNoneIsAllowedValue": true
}
}
],
"RunMode": "EEnvQueryRunMode::RandomBest5Pct"
},
"BlackboardKey": {
"SelectedKeyName": "TargetLocation"
},
"NodeName": "Find attack position in Zone While shooting",
"HTNAsset": {
"ObjectName": "HTN'HTN_GetTargetLocation'",
"ObjectPath": "/Game/ITR2/BPs/AI/HTN/HTN_GetTargetLocation.0"
}
}
},
{
"Type": "HTNTask_EQSQueryCover",
"Name": "HTNTask_EQSQueryCover_0",
"Outer": "HTN_GetTargetLocation",
"Class": "UScriptClass'HTNTask_EQSQueryCover'",
"Flags": "RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"LocationBlackboardKey": {
"SelectedKeyName": "TargetLocation"
},
"EQSRequest": {
"QueryTemplate": {
"ObjectName": "EnvQuery'EQS_ShootingZonedCover_Backed'",
"ObjectPath": "/Game/ITR2/BPs/AI/EQS/Queries/EQS_ShootingZonedCover_Backed.3"
},
"QueryConfig": [
{
"ParamName": "ZoneRadius",
"ParamType": "EAIParamType::Float",
"Value": 0.0,
"BBKey": {
"SelectedKeyName": "ZoneRadius",
"bNoneIsAllowedValue": true
}
},
{
"ParamName": "MaxAttackDist",
"ParamType": "EAIParamType::Float",
"Value": 0.0,
"BBKey": {
"SelectedKeyName": "MaxAttackDist",
"bNoneIsAllowedValue": true
}
},
{
"ParamName": "BestAttackDistance",
"ParamType": "EAIParamType::Float",
"Value": 0.0,
"BBKey": {
"SelectedKeyName": "BestAttackDistance",
"bNoneIsAllowedValue": true
}
}
],
"RunMode": "EEnvQueryRunMode::RandomBest5Pct"
},
"BlackboardKey": {
"SelectedKeyName": "Cover"
},
"NextNodes": [
{
"ObjectName": "HTNTask_OccupyCover_C'HTN_GetTargetLocation:HTNTask_OccupyCover_C_1'",
"ObjectPath": "/Game/ITR2/BPs/AI/HTN/HTN_GetTargetLocation.15"
}
],
"NodeName": "Find Cover to attack in Zone While shoting ",
"HTNAsset": {
"ObjectName": "HTN'HTN_GetTargetLocation'",
"ObjectPath": "/Game/ITR2/BPs/AI/HTN/HTN_GetTargetLocation.0"
}
}
},
{
"Type": "HTNTask_EQSQueryCover",
"Name": "HTNTask_EQSQueryCover_1",
"Outer": "HTN_GetTargetLocation",
"Class": "UScriptClass'HTNTask_EQSQueryCover'",
"Flags": "RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"LocationBlackboardKey": {
"SelectedKeyName": "TargetLocation"
},
"EQSRequest": {
"QueryTemplate": {
"ObjectName": "EnvQuery'EQS_ShootingCover_Backed'",
"ObjectPath": "/Game/ITR2/BPs/AI/EQS/Queries/EQS_ShootingCover_Backed.2"
},
"QueryConfig": [
{
"ParamName": "MaxAttackDist",
"ParamType": "EAIParamType::Float",
"Value": 0.0,
"BBKey": {
"SelectedKeyName": "MaxAttackDist",
"bNoneIsAllowedValue": true
}
},
{
"ParamName": "BestAttackDistance",
"ParamType": "EAIParamType::Float",
"Value": 0.0,
"BBKey": {
"SelectedKeyName": "BestAttackDistance",
"bNoneIsAllowedValue": true
}
}
],
"RunMode": "EEnvQueryRunMode::RandomBest5Pct"
},
"BlackboardKey": {
"SelectedKeyName": "Cover"
},
"NextNodes": [
{
"ObjectName": "HTNTask_OccupyCover_C'HTN_GetTargetLocation:HTNTask_OccupyCover_C_1'",
"ObjectPath": "/Game/ITR2/BPs/AI/HTN/HTN_GetTargetLocation.15"
}
],
"NodeName": "Find Cover to attack While shoting ",
"HTNAsset": {
"ObjectName": "HTN'HTN_GetTargetLocation'",
"ObjectPath": "/Game/ITR2/BPs/AI/HTN/HTN_GetTargetLocation.0"
}
}
},
{
"Type": "HTNTask_Fail",
"Name": "HTNTask_Fail_0",
"Outer": "HTN_GetTargetLocation",
"Class": "UScriptClass'HTNTask_Fail'",
"Flags": "RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"FailureMessage": "Didn't find any position to go while shooting",
"NodeName": "Fail during finding location to go while shooting",
"HTNAsset": {
"ObjectName": "HTN'HTN_GetTargetLocation'",
"ObjectPath": "/Game/ITR2/BPs/AI/HTN/HTN_GetTargetLocation.0"
}
}
},
{
"Type": "HTNTask_OccupyCover_C",
"Name": "HTNTask_OccupyCover_C_1",
"Outer": "HTN_GetTargetLocation",
"Class": "BlueprintGeneratedClass'/Game/ITR2/BPs/AI/HTN/Tasks/HTNTask_OccupyCover.HTNTask_OccupyCover_C'",
"Template": {
"ObjectName": "HTNTask_OccupyCover_C'Default__HTNTask_OccupyCover_C'",
"ObjectPath": "/Game/ITR2/BPs/AI/HTN/Tasks/HTNTask_OccupyCover.2"
},
"Flags": "RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Cover": {
"SelectedKeyName": "Cover"
},
"HTNAsset": {
"ObjectName": "HTN'HTN_GetTargetLocation'",
"ObjectPath": "/Game/ITR2/BPs/AI/HTN/HTN_GetTargetLocation.0"
}
}
}
]