12 lines
No EOL
247 B
GLSL
12 lines
No EOL
247 B
GLSL
attribute vec2 InPosition;
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varying vec2 textureCoordinate;
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void main()
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{
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// We do not need texture coordinates. We calculate using position.
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textureCoordinate = InPosition * 0.5 + 0.5;
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gl_Position = vec4(InPosition, 0.0, 1.0);
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} |