ITR2_ASSET/Engine/Config/VulkanPC/DataDrivenPlatformInfo.json
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[DataDrivenPlatformInfo]
bIsConfidential=false
bIsFakePlatform=true
GlobalIdentifier=97F8C85EF1B0424792D201C893358C8F
[ShaderPlatform VULKAN_SM5]
Language=Vulkan
MaxFeatureLevel=SM5
ShaderFormat=SF_VULKAN_SM5
bIsMobile = false
bIsMetalMRT = false
bIsPC = true
bIsConsole = false
bIsAndroidOpenGLES = false
bSupportsDxc = true
bIsSPIRV=true
bSupportsDebugViewShaders=true
bSupportsMobileMultiView = false
bSupportsArrayTextureCompression = false
bSupportsDistanceFields = true
bSupportsDiaphragmDOF = true
bSupportsRGBColorBuffer = true
bSupportsCapsuleShadows = true
bSupportsPercentageCloserShadows=true
bSupportsIndexBufferUAVs = true
bSupportsInstancedStereo = true
SupportsMultiViewport = RuntimeDependent
bSupportsMSAA = true
bSupports4ComponentUAVReadWrite = false
bSupportsRenderTargetWriteMask = false
bSupportsRayTracing = true
bSupportsRayTracingShaders = false
bSupportsInlineRayTracing = true
bSupportsRayTracingIndirectInstanceData = true
bSupportsByteBufferComputeShaders = true
bSupportsGPUScene = true
bSupportsPrimitiveShaders = false
bSupportsUInt64ImageAtomics = false
bRequiresVendorExtensionsForAtomics = false
bSupportsNanite = false
bSupportsSceneDataCompressedTransforms = true
bSupportsLumenGI = true
bSupportsSSDIndirect = false
bSupportsTemporalHistoryUpscale = false
bSupportsRTIndexFromVS = false
bSupportsIntrinsicWaveOnce = false
bSupportsConservativeRasterization = false
bSupportsWaveOperations=RuntimeDependent
MinimumWaveSize=4
MaximumWaveSize=128
bRequiresExplicit128bitRT = false
bTargetsTiledGPU = false
bNeedsOfflineCompiler = false
bSupportsComputeFramework = true
bSupportsDualSourceBlending = true
bRequiresGeneratePrevTransformBuffer = false
bRequiresRenderTargetDuringRaster = true
bRequiresDisableForwardLocalLights = true
bCompileSignalProcessingPipeline = true
bSupportsGen5TemporalAA=true
bSupportsPerPixelDBufferMask = false
bSupportsVariableRateShading = true
NumberOfComputeThreads = 64
bSupportsHairStrandGeometry=true
bSupportsFFTBloom=true
bSupportsDiaphragmDOF=true
bSupportsVertexShaderLayer=false
bSupportsAnisotropicMaterials=true
bSupportsROV=false
bSupportsOIT=false
EnablesHLSL2021ByDefault=1
FriendlyName=LOCTEXT("FriendlyShaderPlatformName_VulkanPC_SM5", "PC Vulkan SM5")
BindlessSupport=Unsupported
bSupportsNNEShaders=true
bSupportsRealTypes=Unsupported
[ShaderPlatform VULKAN_SM6]
Language=Vulkan
MaxFeatureLevel=SM6
ShaderFormat=SF_VULKAN_SM6
bIsMobile = false
bIsMetalMRT = false
bIsPC = true
bIsConsole = false
bIsAndroidOpenGLES = false
bSupportsDxc = true
bIsSPIRV=true
bSupportsDebugViewShaders=true
bSupportsMobileMultiView = false
bSupportsArrayTextureCompression = false
bSupportsDistanceFields = true
bSupportsDiaphragmDOF = true
bSupportsRGBColorBuffer = true
bSupportsCapsuleShadows = true
bSupportsPercentageCloserShadows=true
bSupportsVolumetricFog = true
bSupportsIndexBufferUAVs = true
bSupportsInstancedStereo = true
SupportsMultiViewport = RuntimeDependent
bSupportsMSAA = true
bSupports4ComponentUAVReadWrite = false
bSupportsRenderTargetWriteMask = false
bSupportsRayTracing = true
bSupportsRayTracingShaders = false
bSupportsInlineRayTracing = true
bSupportsRayTracingIndirectInstanceData = true
bSupportsByteBufferComputeShaders = true
bSupportsGPUScene = true
bSupportsPrimitiveShaders = false
bSupportsUInt64ImageAtomics = true
bRequiresVendorExtensionsForAtomics = false
bSupportsNanite = true
bSupportsSceneDataCompressedTransforms = true
bSupportsLumenGI = true
bSupportsSSDIndirect = false
bSupportsTemporalHistoryUpscale = false
bSupportsRTIndexFromVS = false
bSupportsIntrinsicWaveOnce = false
bSupportsConservativeRasterization = false
bSupportsWaveOperations=RuntimeGuaranteed
MinimumWaveSize=4
MaximumWaveSize=128
bRequiresExplicit128bitRT = false
bTargetsTiledGPU = false
bNeedsOfflineCompiler = false
bSupportsComputeFramework = true
bSupportsDualSourceBlending = true
bRequiresGeneratePrevTransformBuffer = false
bRequiresRenderTargetDuringRaster = true
bRequiresDisableForwardLocalLights = true
bCompileSignalProcessingPipeline = true
bSupportsGen5TemporalAA=true
bSupportsPerPixelDBufferMask = false
bSupportsVariableRateShading = true
NumberOfComputeThreads = 64
bSupportsHairStrandGeometry=true
bSupportsFFTBloom=true
bSupportsDiaphragmDOF=true
bSupportsVertexShaderLayer=false
bSupportsAnisotropicMaterials=true
bSupportsROV=false
bSupportsOIT=false
EnablesHLSL2021ByDefault=1
FriendlyName=LOCTEXT("FriendlyShaderPlatformName_VulkanPC_SM6", "PC Vulkan SM6")
BindlessSupport=AllShaderTypes
bSupportsNNEShaders=true
bSupportsRealTypes=Unsupported
[ShaderPlatform VULKAN_PCES3_1]
Language=Vulkan
MaxFeatureLevel=ES3_1
ShaderFormat=SF_VULKAN_ES31
bIsPC=true
bIsMobile=true
bSupportsMobileMultiView=true
bSupportsIndexBufferUAVs=true
bSupportsManualVertexFetch=false
bSupportsVertexShaderLayer=true
bSupportsSceneDataCompressedTransforms=true
bSupportsShaderPipelines = false
FriendlyName=LOCTEXT("FriendlyShaderPlatformName_VulkanPC_Mobile", "PC Vulkan Mobile")
[PreviewPlatform VULKAN_SM5]
PlatformName=VULKAN_SM5
ShaderFormat=SF_VULKAN_SM5
ShaderPlatform=VULKAN_SM5
MenuTooltip=LOCTEXT("PreviewMenuTooltip_VulkanPC_SM5", "Linux using SM5 profile")