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{ "ObjectName": "Class'SceneComponent'", "ObjectPath": "/Script/Engine" } }, { "Type": "ArrayProperty", "Name": "Wind_Interact_Sounds", "Flags": "RF_Public | RF_LoadCompleted", "ElementSize": 16, "PropertyFlags": "Edit | BlueprintVisible | DisableEditOnTemplate | DisableEditOnInstance", "Inner": { "Type": "ObjectProperty", "Name": "Wind_Interact_Sounds", "Flags": "RF_Public", "ElementSize": 8, "PropertyClass": { "ObjectName": "BlueprintGeneratedClass'BP_Leaves_C'", "ObjectPath": "/Game/Sound/Wind_System/BP_Leaves.3" } } }, { "Type": "IntProperty", "Name": "Parameter", "Flags": "RF_Public | RF_LoadCompleted", "ElementSize": 4, "PropertyFlags": "Edit | BlueprintVisible | DisableEditOnInstance" }, { "Type": "FloatProperty", "Name": "Volume Short", "Flags": "RF_Public | RF_LoadCompleted", "ElementSize": 4, "PropertyFlags": "Edit | BlueprintVisible" }, { "Type": "FloatProperty", "Name": "Volume Mid", "Flags": "RF_Public | RF_LoadCompleted", "ElementSize": 4, "PropertyFlags": "Edit | BlueprintVisible" }, { "Type": "FloatProperty", "Name": "Volume Long", "Flags": "RF_Public | RF_LoadCompleted", "ElementSize": 4, "PropertyFlags": "Edit | BlueprintVisible" } ], "FuncMap": { "ExecuteUbergraph_BP_Wind": { "ObjectName": "Function'BP_Wind_C:ExecuteUbergraph_BP_Wind'", "ObjectPath": "/Game/Sound/Wind_System/BP_Wind.5" }, "Wind_Play_Long": { "ObjectName": "Function'BP_Wind_C:Wind_Play_Long'", "ObjectPath": "/Game/Sound/Wind_System/BP_Wind.8" }, "Wind_Play_Mid": { "ObjectName": "Function'BP_Wind_C:Wind_Play_Mid'", "ObjectPath": "/Game/Sound/Wind_System/BP_Wind.9" }, "Wind_Play_Short": { "ObjectName": "Function'BP_Wind_C:Wind_Play_Short'", "ObjectPath": "/Game/Sound/Wind_System/BP_Wind.10" }, "ReceiveBeginPlay": { "ObjectName": "Function'BP_Wind_C:ReceiveBeginPlay'", "ObjectPath": "/Game/Sound/Wind_System/BP_Wind.6" }, "UserConstructionScript": { "ObjectName": "Function'BP_Wind_C:UserConstructionScript'", "ObjectPath": "/Game/Sound/Wind_System/BP_Wind.7" } }, "ClassFlags": "CLASS_Config | CLASS_ReplicationDataIsSetUp | CLASS_CompiledFromBlueprint | CLASS_HasInstancedReference", "ClassWithin": { "ObjectName": "Class'Object'", "ObjectPath": "/Script/CoreUObject" }, "ClassConfigName": "Engine", "bCooked": true, "ClassDefaultObject": { "ObjectName": "BP_Wind_C'Default__BP_Wind_C'", "ObjectPath": "/Game/Sound/Wind_System/BP_Wind.4" }, "EditorTags": { "BlueprintType": "BPTYPE_Normal" } }, { "Type": "BP_Wind_C", "Name": "Default__BP_Wind_C", "Class": "BlueprintGeneratedClass'/Game/Sound/Wind_System/BP_Wind.BP_Wind_C'", "Flags": "RF_Public | RF_ClassDefaultObject | RF_ArchetypeObject | RF_WasLoaded | RF_LoadCompleted", "Properties": { "UberGraphFrame": {}, "Volume Short[7]": 1.0, "Volume Mid[8]": 1.0, "Volume Long[9]": 1.0 } }, { "Type": "Function", "Name": "ExecuteUbergraph_BP_Wind", "Outer": "BP_Wind_C", "Class": "UScriptClass'Function'", "Flags": "RF_Public | RF_WasLoaded | RF_LoadCompleted", "ChildProperties": [ { "Type": "IntProperty", "Name": "EntryPoint", "Flags": "RF_Public", "ElementSize": 4, "PropertyFlags": "BlueprintVisible | BlueprintReadOnly | Parm" }, { "Type": "DoubleProperty", "Name": "CallFunc_RandomFloatInRange_ReturnValue", "Flags": "RF_Public", "ElementSize": 8 }, { "Type": "IntProperty", "Name": "Temp_int_Array_Index_Variable", "Flags": "RF_Public", "ElementSize": 4 }, { "Type": "DelegateProperty", "Name": "K2Node_CreateDelegate_OutputDelegate", "Flags": "RF_Public", "ElementSize": 32, "SignatureFunction": { "ObjectName": "Class'TimerDynamicDelegate__DelegateSignature'", "ObjectPath": "/Script/Engine" } }, { "Type": "IntProperty", "Name": "Temp_int_Loop_Counter_Variable", "Flags": "RF_Public", "ElementSize": 4 }, { "Type": "IntProperty", "Name": "Temp_int_Loop_Counter_Variable_1", "Flags": "RF_Public", "ElementSize": 4 }, { "Type": "IntProperty", "Name": "CallFunc_Add_IntInt_ReturnValue", "Flags": "RF_Public", "ElementSize": 4 }, { "Type": "IntProperty", "Name": "CallFunc_Add_IntInt_ReturnValue_1", "Flags": "RF_Public", "ElementSize": 4 }, { "Type": "IntProperty", "Name": "Temp_int_Loop_Counter_Variable_2", "Flags": "RF_Public", "ElementSize": 4 }, { "Type": "IntProperty", "Name": "CallFunc_Add_IntInt_ReturnValue_2", "Flags": "RF_Public", "ElementSize": 4 }, { "Type": "IntProperty", "Name": "Temp_int_Array_Index_Variable_1", "Flags": "RF_Public", "ElementSize": 4 }, { "Type": "IntProperty", "Name": "Temp_int_Array_Index_Variable_2", "Flags": "RF_Public", "ElementSize": 4 }, { "Type": "DelegateProperty", "Name": "K2Node_CreateDelegate_OutputDelegate_1", "Flags": "RF_Public", "ElementSize": 32, "SignatureFunction": { "ObjectName": "Class'TimerDynamicDelegate__DelegateSignature'", "ObjectPath": "/Script/Engine" } }, { "Type": "ArrayProperty", "Name": "CallFunc_GetAllActorsOfClass_OutActors", "Flags": "RF_Public", "ElementSize": 16, "PropertyFlags": "ReferenceParm", "Inner": { "Type": "ObjectProperty", "Name": "CallFunc_GetAllActorsOfClass_OutActors", "Flags": "RF_Public", "ElementSize": 8, "PropertyClass": { "ObjectName": "BlueprintGeneratedClass'BP_Leaves_C'", "ObjectPath": "/Game/Sound/Wind_System/BP_Leaves.3" } } }, { "Type": "ObjectProperty", "Name": "CallFunc_Array_Get_Item", "Flags": "RF_Public", "ElementSize": 8, "PropertyClass": { "ObjectName": "BlueprintGeneratedClass'BP_Leaves_C'", "ObjectPath": "/Game/Sound/Wind_System/BP_Leaves.3" } }, { "Type": "IntProperty", "Name": "CallFunc_Array_Length_ReturnValue", "Flags": "RF_Public", "ElementSize": 4 }, { "Type": "BoolProperty", "Name": "CallFunc_Less_IntInt_ReturnValue", "Flags": "RF_Public", "ElementSize": 1, "FieldSize": 1, "ByteOffset": 0, "ByteMask": 1, "FieldMask": 255, "BoolSize": 1, "bIsNativeBool": true }, { "Type": "DoubleProperty", "Name": "CallFunc_RandomFloatInRange_ReturnValue_1", "Flags": "RF_Public", "ElementSize": 8 }, { "Type": "ObjectProperty", "Name": "CallFunc_Array_Get_Item_1", "Flags": "RF_Public", "ElementSize": 8, "PropertyClass": { "ObjectName": "BlueprintGeneratedClass'BP_Leaves_C'", 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"Class'Actor:UserConstructionScript'", "ObjectPath": "/Script/Engine" }, "FunctionFlags": "FUNC_Event | FUNC_Public | FUNC_BlueprintCallable | FUNC_BlueprintEvent" }, { "Type": "Function", "Name": "Wind_Play_Long", "Outer": "BP_Wind_C", "Class": "UScriptClass'Function'", "Flags": "RF_Public | RF_WasLoaded | RF_LoadCompleted", "FunctionFlags": "FUNC_BlueprintCallable | FUNC_BlueprintEvent" }, { "Type": "Function", "Name": "Wind_Play_Mid", "Outer": "BP_Wind_C", "Class": "UScriptClass'Function'", "Flags": "RF_Public | RF_WasLoaded | RF_LoadCompleted", "FunctionFlags": "FUNC_BlueprintCallable | FUNC_BlueprintEvent" }, { "Type": "Function", "Name": "Wind_Play_Short", "Outer": "BP_Wind_C", "Class": "UScriptClass'Function'", "Flags": "RF_Public | RF_WasLoaded | RF_LoadCompleted", "FunctionFlags": "FUNC_BlueprintCallable | FUNC_BlueprintEvent" }, { "Type": "SceneComponent", "Name": "DefaultSceneRoot_GEN_VARIABLE", "Outer": "BP_Wind_C", "Class": "UScriptClass'SceneComponent'", "Flags": 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"/Game/Sound/Wind_System/BP_Wind.1" }, "VariableGuid": "263C091B-4986C351-F49D6693-3712FB71", "InternalVariableName": "Wind_Gusts_Mid" } }, { "Type": "SCS_Node", "Name": "SCS_Node_3", "Outer": "SimpleConstructionScript_0", "Class": "UScriptClass'SCS_Node'", "Flags": "RF_Transactional | RF_WasLoaded | RF_LoadCompleted", "Properties": { "ComponentClass": { "ObjectName": "Class'AudioComponent'", "ObjectPath": "/Script/Engine" }, "ComponentTemplate": { "ObjectName": "AudioComponent'BP_Wind_C:Wind_Gusts_Long_GEN_VARIABLE'", "ObjectPath": "/Game/Sound/Wind_System/BP_Wind.0" }, "VariableGuid": "BC1033A4-4C021EEB-BF73CABB-D4B93D0B", "InternalVariableName": "Wind_Gusts_Long" } }, { "Type": "SimpleConstructionScript", "Name": "SimpleConstructionScript_0", "Outer": "BP_Wind_C", "Class": "UScriptClass'SimpleConstructionScript'", "Flags": "RF_Transactional | RF_WasLoaded | RF_LoadCompleted", "Properties": { "RootNodes": [ { "ObjectName": "SCS_Node'BP_Wind_C:SimpleConstructionScript_0.SCS_Node_0'", "ObjectPath": "/Game/Sound/Wind_System/BP_Wind.12" } ], "AllNodes": [ { "ObjectName": "SCS_Node'BP_Wind_C:SimpleConstructionScript_0.SCS_Node_0'", "ObjectPath": "/Game/Sound/Wind_System/BP_Wind.12" }, { "ObjectName": "SCS_Node'BP_Wind_C:SimpleConstructionScript_0.SCS_Node_1'", "ObjectPath": "/Game/Sound/Wind_System/BP_Wind.13" }, { "ObjectName": "SCS_Node'BP_Wind_C:SimpleConstructionScript_0.SCS_Node_2'", "ObjectPath": "/Game/Sound/Wind_System/BP_Wind.14" }, { "ObjectName": "SCS_Node'BP_Wind_C:SimpleConstructionScript_0.SCS_Node_3'", "ObjectPath": "/Game/Sound/Wind_System/BP_Wind.15" } ], "DefaultSceneRootNode": { "ObjectName": "SCS_Node'BP_Wind_C:SimpleConstructionScript_0.SCS_Node_0'", "ObjectPath": "/Game/Sound/Wind_System/BP_Wind.12" } } } ]