[ { "Type": "SoundClass", "Name": "Weapon", "Class": "UScriptClass'SoundClass'", "Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted", "Properties": { "Properties": { "bApplyAmbientVolumes": true }, "ChildClasses": [ { "ObjectName": "SoundClass'Weapon_Fire'", "ObjectPath": "/Game/Sound/Mixer/Weapon_Fire.0" }, { "ObjectName": "SoundClass'Weapon_Handling'", "ObjectPath": "/Game/Sound/Mixer/Weapon_Handling.0" }, { "ObjectName": "SoundClass'SC_Bullet_Shell'", "ObjectPath": "/Game/Sound/Mixer/SC_Bullet_Shell.0" } ], "ParentClass": { "ObjectName": "SoundClass'SC_All_SFX'", "ObjectPath": "/Game/Sound/Mixer/SC_All_SFX.0" } } } ]