[ { "Type": "SoundClass", "Name": "SC_Bullet_Shell", "Class": "UScriptClass'SoundClass'", "Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted", "Properties": { "Properties": { "Volume": 0.2, "bApplyAmbientVolumes": true }, "ParentClass": { "ObjectName": "SoundClass'Weapon'", "ObjectPath": "/Game/Sound/Mixer/Weapon.0" } } } ]