[ { "Type": "SoundClass", "Name": "SC_Bullet_Impact_Enemy", "Class": "UScriptClass'SoundClass'", "Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted", "Properties": { "Properties": { "Volume": 0.5, "bApplyAmbientVolumes": true }, "PassiveSoundMixModifiers": [ { "SoundMix": { "ObjectName": "SoundMix'SCM_Weapon_Fire_Ducking'", "ObjectPath": "/Game/Sound/Mixer/Submixes/SCM_Weapon_Fire_Ducking.0" }, "MinVolumeThreshold": 0.0, "MaxVolumeThreshold": 100.0 } ], "ParentClass": { "ObjectName": "SoundClass'Bullet_Impacts'", "ObjectPath": "/Game/Sound/Mixer/Bullet_Impacts.0" } } } ]