[ { "Type": "SoundClass", "Name": "SC_All_SFX", "Class": "UScriptClass'SoundClass'", "Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted", "Properties": { "ChildClasses": [ { "ObjectName": "SoundClass'SC_Ambient_Sounds'", "ObjectPath": "/Game/Sound/Mixer/SC_Ambient_Sounds.0" }, { "ObjectName": "SoundClass'SC_Water'", "ObjectPath": "/Game/Sound/Mixer/SC_Water.0" }, { "ObjectName": "SoundClass'Grass_Bush'", "ObjectPath": "/Game/Sound/Mixer/Grass_Bush.0" }, { "ObjectName": "SoundClass'Bullet_Impacts'", "ObjectPath": "/Game/Sound/Mixer/Bullet_Impacts.0" }, { "ObjectName": "SoundClass'Weapon'", "ObjectPath": "/Game/Sound/Mixer/Weapon.0" }, { "ObjectName": "SoundClass'Player'", "ObjectPath": "/Game/Sound/Mixer/Player.0" }, { "ObjectName": "SoundClass'Sphera'", "ObjectPath": "/Game/Sound/Mixer/Sphera.0" }, { "ObjectName": "SoundClass'SC_Anomaly'", "ObjectPath": "/Game/Sound/Mixer/SC_Anomaly.0" }, { "ObjectName": "SoundClass'SC_Enemy_Fire'", "ObjectPath": "/Game/Sound/Mixer/SC_Enemy_Fire.0" }, { "ObjectName": "SoundClass'SC_Menu_SFX'", "ObjectPath": "/Game/Sound/Mixer/SC_Menu_SFX.0" }, { "ObjectName": "SoundClass'SC_Mystic_Sounds'", "ObjectPath": "/Game/Sound/Mixer/SC_Mystic_Sounds.0" }, { "ObjectName": "SoundClass'SC_Source_Bus'", "ObjectPath": "/Game/Sound/Mixer/SC_Source_Bus.0" }, { "ObjectName": "SoundClass'SC_Creatures'", "ObjectPath": "/Game/Sound/Mixer/SC_Creatures.0" }, { "ObjectName": "SoundClass'SC_Dangerous_Water'", "ObjectPath": "/Game/Sound/Mixer/SC_Dangerous_Water.0" }, { "ObjectName": "SoundClass'SC_Distortion_Zone'", "ObjectPath": "/Game/Sound/Mixer/SC_Distortion_Zone.0" } ], "ParentClass": { "ObjectName": "SoundClass'SC_Above_Water'", "ObjectPath": "/Game/Sound/Mixer/SC_Above_Water.0" } } } ]