[ { "Type": "MaterialInstanceConstant", "Name": "Fence", "Class": "UScriptClass'MaterialInstanceConstant'", "Flags": "RF_Public | RF_Standalone | RF_WasLoaded | RF_LoadCompleted", "Properties": { "PhysMaterial": { "ObjectName": "PhysicalMaterial'PM_Metal'", "ObjectPath": "/Game/PhysicalMaterials/PM_Metal.0" }, "Parent": { "ObjectName": "Material'bese_material_twoSides'", "ObjectPath": "/Game/ITR1/ART/Envir/MilitaryPropsPack/Materials/BaseMaterial/bese_material_twoSides.0" }, "ScalarParameterValues": [ { "ParameterInfo": { "Name": "RefractionDepthBias", "Association": "EMaterialParameterAssociation::GlobalParameter", "Index": -1 }, "ParameterValue": 0.0, "ExpressionGUID": "00000000-00000000-00000000-00000000" } ], "VectorParameterValues": [ { "ParameterInfo": { "Name": "diffuse color", "Association": "EMaterialParameterAssociation::GlobalParameter", "Index": -1 }, "ParameterValue": { "R": 1.0, "G": 1.0, "B": 1.0, "A": 0.0, "Hex": "FFFFFF" }, "ExpressionGUID": "02977779-40801F9B-083BCEB2-10A8EB49" } ], "TextureParameterValues": [ { "ParameterInfo": { "Name": "Diffuse", "Association": "EMaterialParameterAssociation::GlobalParameter", "Index": -1 }, "ParameterValue": { "ObjectName": "Texture2D'Fence_D'", "ObjectPath": "/Game/ITR1/ART/Envir/MilitaryPropsPack/Textures/Fence_D.0" }, "ExpressionGUID": "BE5CA8DD-4B6F847C-F2D5F5BC-90F84C7C" }, { "ParameterInfo": { "Name": "Normal", "Association": "EMaterialParameterAssociation::GlobalParameter", "Index": -1 }, "ParameterValue": { "ObjectName": "Texture2D'Fence_N'", "ObjectPath": "/Game/ITR1/ART/Envir/MilitaryPropsPack/Textures/Fence_N.0" }, "ExpressionGUID": "F045E112-4B8CD7C4-FAAA15A5-71645A52" }, { "ParameterInfo": { "Name": "SRMH", "Association": "EMaterialParameterAssociation::GlobalParameter", "Index": -1 }, "ParameterValue": { "ObjectName": "Texture2D'Fence_SRM'", "ObjectPath": "/Game/ITR1/ART/Envir/MilitaryPropsPack/Textures/Fence_SRM.0" }, "ExpressionGUID": "ACE2AF0F-406D34A7-510100AA-165EE458" } ], "BasePropertyOverrides": { "TwoSided": true, "BlendMode": "EBlendMode::BLEND_Masked", "OpacityMaskClipValue": 0.3333 }, "bIncludedInBaseGame": true, "TextureStreamingData": [ { "SamplingScale": 1.0, "UVChannelIndex": 0, "TextureName": "Fence_N" }, { "SamplingScale": 1.0, "UVChannelIndex": 0, "TextureName": "Fence_SRM" } ] }, "LoadedMaterialResources": [], "CachedData": { "ParentLayerIndexRemap": [] } } ]