[/Script/EngineSettings.GeneralProjectSettings] ProjectID=A4295E1B4A0ECE1B624093BB94B27E1A bStartInVR=True bAllowWindowResize=False ProjectVersion=0.12.0 [/Script/Engine.GameUserSettings] bUseBorderlessWindow=True FullscreenMode=1 [/Script/UnrealEd.ProjectPackagingSettings] Build=IfProjectHasCode BuildConfiguration=PPBC_Development BuildTarget= FullRebuild=False ForDistribution=False IncludeDebugFiles=True BlueprintNativizationMethod=Disabled bIncludeNativizedAssetsInProjectGeneration=False bExcludeMonolithicEngineHeadersInNativizedCode=False UsePakFile=True bUseIoStore=True bUseZenStore=False bMakeBinaryConfig=True bGenerateChunks=True bGenerateNoChunks=False bChunkHardReferencesOnly=False bForceOneChunkPerFile=False MaxChunkSize=4000000000 bBuildHttpChunkInstallData=False HttpChunkInstallDataDirectory=(Path="") WriteBackMetadataToAssetRegistry=Disabled bCompressed=True PackageCompressionFormat=Oodle bForceUseProjectCompressionFormatIgnoreHardwareOverride=False PackageAdditionalCompressionOptions= PackageCompressionMethod=Kraken PackageCompressionLevel_DebugDevelopment=4 PackageCompressionLevel_TestShipping=5 PackageCompressionLevel_Distribution=7 PackageCompressionMinBytesSaved=1024 PackageCompressionMinPercentSaved=5 bPackageCompressionEnableDDC=False PackageCompressionMinSizeToConsiderDDC=0 HttpChunkInstallDataVersion= IncludePrerequisites=True IncludeAppLocalPrerequisites=False bShareMaterialShaderCode=True bDeterministicShaderCodeOrder=False bSharedMaterialNativeLibraries=True ApplocalPrerequisitesDirectory=(Path="") IncludeCrashReporter=True InternationalizationPreset=English -CulturesToStage=en +CulturesToStage=en LocalizationTargetCatchAllChunkId=0 bCookAll=False bCookMapsOnly=False bSkipEditorContent=True bSkipMovies=False +DirectoriesToAlwaysCook=(Path="/Interchange/Functions") +DirectoriesToAlwaysCook=(Path="/Interchange/gltf") +DirectoriesToAlwaysCook=(Path="/Interchange/Materials") +DirectoriesToAlwaysCook=(Path="/Interchange/Pipelines") +DirectoriesToAlwaysCook=(Path="/Interchange/Utilities") +DirectoriesToAlwaysCook=(Path="/Game/ITR2/Configurations") +DirectoriesToNeverCook=(Path="/Game/EditorLevels") +DirectoriesToNeverCook=(Path="/Game/Developers") +DirectoriesToNeverCook=(Path="/Game/Blutilities") +DirectoriesToAlwaysStageAsNonUFS=(Path="ITR2/IniSettings") [/Script/Engine.AssetManagerSettings] -PrimaryAssetTypesToScan=(PrimaryAssetType="Map",AssetBaseClass=/Script/Engine.World,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game/Maps")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown)) -PrimaryAssetTypesToScan=(PrimaryAssetType="PrimaryAssetLabel",AssetBaseClass=/Script/Engine.PrimaryAssetLabel,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown)) +PrimaryAssetTypesToScan=(PrimaryAssetType="PrimaryAssetLabel",AssetBaseClass="/Script/Engine.PrimaryAssetLabel",bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown)) +PrimaryAssetTypesToScan=(PrimaryAssetType="RadiusDataAsset",AssetBaseClass="/Script/IntoTheRadius2.RadiusConfigurationAssetBase",bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/ITR2/Configurations")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=AlwaysCook)) bOnlyCookProductionAssets=False bShouldManagerDetermineTypeAndName=True bShouldGuessTypeAndNameInEditor=True bShouldAcquireMissingChunksOnLoad=False bShouldWarnAboutInvalidAssets=True MetaDataTagsForAssetRegistry=("AssetType") [/Script/Engine.GameNetworkManager] ClientAuthorativePosition=true MAXPOSITIONERRORSQUARED=10000 TotalNetBandwidth=64000 MaxDynamicBandwidth=15000 MinDynamicBandwidth=4000 [/Script/Engine.GameSession] bRequiresPushToTalk=true [Staging] +AllowedDirectories=IntoTheRadius2/Content/ITR2/Art/Environment/Buildings/Windows [Internationalization] -LocalizationPaths=%GAMEDIR%Content/Localization/Game [/Script/IntoTheRadius2.RadiusAISense_Sight] MaxTimeSlicePerTick=0.0005 MinQueriesPerTimeSliceCheck=3 SightLimitQueryImportance=2 MaxQueryImportance=12