[ { "Type": "MaterialFunction", "Name": "MX_SurfaceUnlit", "Class": "UScriptClass'MaterialFunction'", "Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted", "Properties": { "Description": "An unlit surface shader node. Represents a surface that can emit and transmit light, but does not receive illumination from light sources or other surfaces.", "bExposeToLibrary": true, "StateId": "8D6CFB55-4CAEDF36-F6A18EA1-90D968CC" } } ]