[DataDrivenPlatformInfo] bIsConfidential=false IniParent=VulkanPC PlatformNameAliases=Win64 TargetSettingsIniSectionName=/Script/WindowsTargetPlatform.WindowsTargetSettings Freezing_b32Bit=false Freezing_MaxFieldAlignment32=4 Freezing_MaxFieldAlignment64=8 Freezing_bAlignBases=true bHasDedicatedGamepad=false bDefaultInputStandardKeyboard=true bInputSupportConfigurable=true DefaultInputType=MouseAndKeyboard bSupportsMouseAndKeyboard=true bSupportsGamepad=true bCanChangeGamepadType=true bSupportsTouch=false GlobalIdentifier=D1D5F296FF834A87B20FAAA9D6B8E9A6 NormalIconPath=Launcher/Windows/Platform_Windows_24x LargeIconPath=Launcher/Windows/Platform_Windows_128x XLargeIconPath= AutoSDKPath= TutorialPath=SharingAndReleasing Windows:bIsEnabled=true Mac:bIsEnabled=false Linux:bIsEnabled=false BinariesDirectoryName=Win64 bUsesHostCompiler=true bUATClosesAfterLaunch=false PlatformGroupName=Desktop UBTPlatformName=Win64 [ShaderPlatform PCD3D_SM5] Language=D3D MaxFeatureLevel=SM5 ShaderFormat=PCD3D_SM5 bIsPC=true bSupportsDebugViewShaders=true bSupportsRayTracing=true bSupportsRayTracingShaders=true bSupportsInlineRayTracing=false bSupportsRayTracingCallableShaders=true bSupportsRayTracingProceduralPrimitive=true bSupportsRayTracingIndirectInstanceData=true bSupportsPathTracing=true bSupportsHighEndRayTracingReflections=true bSupportsWaveOperations=RuntimeDependent MinimumWaveSize=4 MaximumWaveSize=128 bSupportsGPUScene=true bSupportsNanite=false bSupportsSceneDataCompressedTransforms=false bSupportsComputeFramework=true bSupportsByteBufferComputeShaders=true bSupportsLumenGI=true bSupportsDistanceFields=true bSupportsSSDIndirect=true bRequiresVendorExtensionsForAtomics=true bSupportsAnisotropicMaterials=true bSupportsVariableRateShading=true bSupportsGen5TemporalAA=true bSupportsHairStrandGeometry=true bSupportsFFTBloom=true bSupportsDiaphragmDOF=true bSupportsVertexShaderLayer=false bSupportsInstancedStereo=true bSupportsCapsuleShadows=true bSupportsPercentageCloserShadows=true bSupportsIndexBufferUAVs=true bSupportsROV=true bSupportsOIT=true BindlessSupport=RayTracingOnly SupportsMultiViewport=RuntimeDependent FriendlyName=LOCTEXT("FriendlyShaderPlatformName_D3D_SM5", "PC D3D SM5") bSupportsDualSourceBlending=true bSupportsNNEShaders=true [PreviewPlatform PCD3D_SM5] PlatformName=PCD3D_SM5 ShaderFormat=PCD3D_SM5 ShaderPlatform=PCD3D_SM5 MenuTooltip=LOCTEXT("PreviewMenuTooltip_PCD3D_SM5", "DirectX 11, OpenGL 4.3+, PS4, XB1") [ShaderPlatform PCD3D_SM6] FriendlyName=LOCTEXT("FriendlyShaderPlatformName_D3D_SM6", "PC D3D SM6") Language=D3D MaxFeatureLevel=SM6 ShaderFormat=PCD3D_SM6 bIsPC=true MaxMeshShaderThreadGroupSize=128 bSupportsDebugViewShaders=true bSupportsRayTracing=true bSupportsRayTracingShaders=true bSupportsInlineRayTracing=false bSupportsRayTracingCallableShaders=true bSupportsRayTracingProceduralPrimitive=true bSupportsRayTracingIndirectInstanceData=true bSupportsPathTracing=true bSupportsHighEndRayTracingReflections=true bSupportsGPUScene=true bSupportsNanite=true bSupportsSceneDataCompressedTransforms=false bSupportsComputeFramework=true bSupportsByteBufferComputeShaders=true bSupportsLumenGI=true bSupportsDistanceFields=true bSupportsSSDIndirect=true bSupportsWaveOperations=RuntimeGuaranteed MinimumWaveSize=4 MaximumWaveSize=128 bSupportsDxc=true bSupportsDiaphragmDOF=true bRequiresVendorExtensionsForAtomics=false bSupportsUInt64ImageAtomics=true bSupportsAnisotropicMaterials=true bSupportsVariableRateShading=true bSupportsGen5TemporalAA=true bSupportsMeshShadersTier0=true bSupportsMeshShadersTier1=true bSupportsMeshShadersWithClipDistance=true bSupportsHairStrandGeometry=true bSupportsFFTBloom=true bSupportsVertexShaderLayer=true bSupportsInstancedStereo=true bSupportsCapsuleShadows=true bSupportsPercentageCloserShadows=true bSupportsIndexBufferUAVs=true BindlessSupport=AllShaderTypes bSupportsROV=true bSupportsOIT=true bSupportsRealTypes=RuntimeDependent EnablesHLSL2021ByDefault=1 SupportsMultiViewport=RuntimeGuaranteed bSupportsDualSourceBlending=true bSupportsNNEShaders=true [PreviewPlatform PCD3D_SM6] PlatformName=PCD3D_SM6 ShaderFormat=PCD3D_SM6 ShaderPlatform=PCD3D_SM6 MenuTooltip=LOCTEXT("PreviewMenuTooltip_PCD3D_SM6", "Windows using SM6 profile") [ShaderPlatform PCD3D_ES3_1] Language=D3D MaxFeatureLevel=ES3_1 ShaderFormat=PCD3D_ES31 bIsPC=true bIsMobile=true bSupportsDistanceFields = false bSupportsComputeFramework=true bSupportsByteBufferComputeShaders = true bSupportsInstancedStereo=true bSupportsVertexShaderLayer=true bSupportsManualVertexFetch=false bSupportsSceneDataCompressedTransforms=false bSupportsDebugViewShaders=true bSupportsShaderPipelines = false FriendlyName=LOCTEXT("FriendlyShaderPlatformName_D3D_Mobile", "PC D3D Mobile") SupportsMultiViewport=RuntimeDependent [PreviewPlatform PCD3D_ES3_1] PlatformName=PCD3D_ES3_1 ShaderFormat=PCD3D_ES31 ShaderPlatform=PCD3D_ES3_1 MenuTooltip=LOCTEXT("PreviewMenuTooltip_PCD3D_Mobile", "Windows using Mobile profile.") [ShaderPlatform OPENGL_PCES3_1] Language=OpenGL bIsPC=true ShaderFormat=GLSL_150_ES31 MaxFeatureLevel=ES3_1 ShaderFormat=GLSL_150_ES31 bIsMobile=true bSupportsManualVertexFetch=false bSupportsClipDistance = false bSupportsShaderPipelines = false FriendlyName=LOCTEXT("FriendlyShaderPlatformName_PCGL_Mobile", "PC OpenGL Mobile")