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"BndEvt__ColorChangingButtonComponent_K2Node_ComponentBoundEvent_3_VRButtonStateChangedSignature__DelegateSignature": { "ObjectName": "Function'BP_ResetButton_C:BndEvt__ColorChangingButtonComponent_K2Node_ComponentBoundEvent_3_VRButtonStateChangedSignature__DelegateSignature'", "ObjectPath": "/Game/ITR2/BPs/ShootingRange/BP_ResetButton.4" } }, "ClassFlags": "CLASS_Config | CLASS_ReplicationDataIsSetUp | CLASS_CompiledFromBlueprint | CLASS_HasInstancedReference", "ClassWithin": { "ObjectName": "Class'Object'", "ObjectPath": "/Script/CoreUObject" }, "ClassConfigName": "Engine", "bCooked": true, "ClassDefaultObject": { "ObjectName": "BP_ResetButton_C'Default__BP_ResetButton_C'", "ObjectPath": "/Game/ITR2/BPs/ShootingRange/BP_ResetButton.1" }, "EditorTags": { "BlueprintType": "BPTYPE_Normal" } }, { "Type": "BP_ResetButton_C", "Name": "Default__BP_ResetButton_C", "Class": "BlueprintGeneratedClass'/Game/ITR2/BPs/ShootingRange/BP_ResetButton.BP_ResetButton_C'", "Flags": "RF_Public | RF_ClassDefaultObject | RF_ArchetypeObject | RF_WasLoaded | RF_LoadCompleted", "Properties": { "UberGraphFrame": {}, "ButtonPressed[4]": { "InvocationList": [] }, "PrimaryActorTick": { "bStartWithTickEnabled": false } } }, { "Type": "ColorChangingButtonComponent_C", "Name": "ButtonComp_GEN_VARIABLE", "Outer": "BP_ResetButton_C", "Class": "BlueprintGeneratedClass'/Game/_VRE/Grippables/Misc/Examples/Button/ColorChangingButtonComponent.ColorChangingButtonComponent_C'", "Template": { "ObjectName": "ColorChangingButtonComponent_C'Default__ColorChangingButtonComponent_C'", "ObjectPath": "/Game/_VRE/Grippables/Misc/Examples/Button/ColorChangingButtonComponent.1" }, "Flags": "RF_Public | RF_Transactional | RF_ArchetypeObject | RF_WasLoaded | RF_LoadCompleted", "Properties": { "DepressDistance": 0.6, "ButtonEngageDepth": 0.5, "StaticMesh": { "ObjectName": "StaticMesh'Sphere'", "ObjectPath": "/Engine/BasicShapes/Sphere.2" }, "bEvaluateWorldPositionOffsetInRayTracing": true, "OverrideMaterials": [ { "ObjectName": "Material'01_-_Default'", "ObjectPath": "/Game/ITR2/Art/Items/probes/01_-_Default.0" } ], "BodyInstance": { "ObjectType": "ECollisionChannel::ECC_WorldDynamic", "CollisionProfileName": "BlockAllDynamic", "CollisionResponses": { "ResponseArray": [ { "Channel": "Projectile", "Response": "ECollisionResponse::ECR_Block" } ] } }, "OnComponentBeginOverlap": { "InvocationList": [ { "Object": { "ObjectName": "ColorChangingButtonComponent_C'BP_ResetButton_C:ButtonComp_GEN_VARIABLE'", "ObjectPath": "/Game/ITR2/BPs/ShootingRange/BP_ResetButton.2" }, "FunctionName": "OnOverlapBegin" } ] }, "OnComponentEndOverlap": { "InvocationList": [ { "Object": { "ObjectName": "ColorChangingButtonComponent_C'BP_ResetButton_C:ButtonComp_GEN_VARIABLE'", "ObjectPath": "/Game/ITR2/BPs/ShootingRange/BP_ResetButton.2" }, "FunctionName": "OnOverlapEnd" } ] }, "RelativeLocation": { "X": 0.0, "Y": 4.637383E-08, "Z": 130.0 }, "Mobility": "EComponentMobility::Static" } }, { "Type": "ComponentDelegateBinding", "Name": "ComponentDelegateBinding_0", "Outer": "BP_ResetButton_C", "Class": "UScriptClass'ComponentDelegateBinding'", "Flags": "RF_WasLoaded | RF_LoadCompleted", "Properties": { "ComponentDelegateBindings": [ { "ComponentPropertyName": "ButtonComp", "DelegatePropertyName": "OnButtonStateChanged", "FunctionNameToBind": "BndEvt__ColorChangingButtonComponent_K2Node_ComponentBoundEvent_3_VRButtonStateChangedSignature__DelegateSignature" } ] } }, { "Type": "Function", "Name": "BndEvt__ColorChangingButtonComponent_K2Node_ComponentBoundEvent_3_VRButtonStateChangedSignature__DelegateSignature", "Outer": "BP_ResetButton_C", "Class": "UScriptClass'Function'", "Flags": "RF_Public | RF_WasLoaded | RF_LoadCompleted", "ChildProperties": [ { "Type": "BoolProperty", "Name": "ButtonState", "Flags": "RF_Public", "ElementSize": 1, "PropertyFlags": "BlueprintVisible | BlueprintReadOnly | Parm", "FieldSize": 1, "ByteOffset": 0, "ByteMask": 1, "FieldMask": 255, "BoolSize": 1, "bIsNativeBool": true }, { "Type": "ObjectProperty", "Name": "InteractingActor", "Flags": "RF_Public", "ElementSize": 8, "PropertyFlags": "BlueprintVisible | BlueprintReadOnly | Parm", "PropertyClass": { "ObjectName": "Class'Actor'", "ObjectPath": "/Script/Engine" } }, { "Type": "ObjectProperty", "Name": "InteractingComponent", "Flags": "RF_Public", "ElementSize": 8, "PropertyFlags": "BlueprintVisible | BlueprintReadOnly | Parm | InstancedReference", "PropertyClass": { "ObjectName": "Class'PrimitiveComponent'", "ObjectPath": "/Script/Engine" } } ], "FunctionFlags": "FUNC_BlueprintEvent" }, { "Type": "Function", "Name": "ButtonPressed__DelegateSignature", "Outer": "BP_ResetButton_C", "Class": "UScriptClass'Function'", "Flags": "RF_Public | RF_WasLoaded | RF_LoadCompleted", "FunctionFlags": "FUNC_Public | FUNC_Delegate | FUNC_BlueprintCallable | FUNC_BlueprintEvent" }, { "Type": "Function", "Name": "ExecuteUbergraph_BP_ResetButton", "Outer": "BP_ResetButton_C", "Class": 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"FieldMask": 255, "BoolSize": 1, "bIsNativeBool": true }, { "Type": "IntProperty", "Name": "CallFunc_Add_IntInt_ReturnValue", "Flags": "RF_Public", "ElementSize": 4 }, { "Type": "BoolProperty", "Name": "K2Node_ComponentBoundEvent_ButtonState", "Flags": "RF_Public", "ElementSize": 1, "FieldSize": 1, "ByteOffset": 0, "ByteMask": 1, "FieldMask": 255, "BoolSize": 1, "bIsNativeBool": true }, { "Type": "ObjectProperty", "Name": "K2Node_ComponentBoundEvent_InteractingActor", "Flags": "RF_Public", "ElementSize": 8, "PropertyClass": { "ObjectName": "Class'Actor'", "ObjectPath": "/Script/Engine" } }, { "Type": "ObjectProperty", "Name": "K2Node_ComponentBoundEvent_InteractingComponent", "Flags": "RF_Public", "ElementSize": 8, "PropertyFlags": "InstancedReference", "PropertyClass": { "ObjectName": "Class'PrimitiveComponent'", "ObjectPath": "/Script/Engine" } } ], "FunctionFlags": "FUNC_Final | FUNC_UbergraphFunction" }, { "Type": "SceneComponent", "Name": "DefaultSceneRoot_GEN_VARIABLE", "Outer": 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"Class'StaticMeshComponent'", "ObjectPath": "/Script/Engine" }, "ComponentTemplate": { "ObjectName": "StaticMeshComponent'BP_ResetButton_C:StaticMesh_GEN_VARIABLE'", "ObjectPath": "/Game/ITR2/BPs/ShootingRange/BP_ResetButton.12" }, "ChildNodes": [ { "ObjectName": "SCS_Node'BP_ResetButton_C:SimpleConstructionScript_0.SCS_Node_2'", "ObjectPath": "/Game/ITR2/BPs/ShootingRange/BP_ResetButton.10" } ], "VariableGuid": "9854207C-48F97D81-827654BB-249327B5", "InternalVariableName": "StaticMesh" } }, { "Type": "SCS_Node", "Name": "SCS_Node_2", "Outer": "SimpleConstructionScript_0", "Class": "UScriptClass'SCS_Node'", "Flags": "RF_Transactional | RF_WasLoaded | RF_LoadCompleted", "Properties": { "ComponentClass": { "ObjectName": "BlueprintGeneratedClass'ColorChangingButtonComponent_C'", "ObjectPath": "/Game/_VRE/Grippables/Misc/Examples/Button/ColorChangingButtonComponent.0" }, "ComponentTemplate": { "ObjectName": "ColorChangingButtonComponent_C'BP_ResetButton_C:ButtonComp_GEN_VARIABLE'", "ObjectPath": "/Game/ITR2/BPs/ShootingRange/BP_ResetButton.2" }, "VariableGuid": "9CF238CE-41D665BB-34EAA19C-1723566C", "InternalVariableName": "ButtonComp" } }, { "Type": "SimpleConstructionScript", "Name": "SimpleConstructionScript_0", "Outer": "BP_ResetButton_C", "Class": "UScriptClass'SimpleConstructionScript'", "Flags": "RF_Transactional | RF_WasLoaded | RF_LoadCompleted", "Properties": { "RootNodes": [ { "ObjectName": "SCS_Node'BP_ResetButton_C:SimpleConstructionScript_0.SCS_Node_1'", "ObjectPath": "/Game/ITR2/BPs/ShootingRange/BP_ResetButton.9" } ], "AllNodes": [ { "ObjectName": "SCS_Node'BP_ResetButton_C:SimpleConstructionScript_0.SCS_Node_1'", "ObjectPath": "/Game/ITR2/BPs/ShootingRange/BP_ResetButton.9" }, { "ObjectName": "SCS_Node'BP_ResetButton_C:SimpleConstructionScript_0.SCS_Node_2'", "ObjectPath": "/Game/ITR2/BPs/ShootingRange/BP_ResetButton.10" } ], "DefaultSceneRootNode": { "ObjectName": "SCS_Node'BP_ResetButton_C:SimpleConstructionScript_0.SCS_Node_0'", "ObjectPath": "/Game/ITR2/BPs/ShootingRange/BP_ResetButton.8" } } }, { "Type": "StaticMeshComponent", "Name": "StaticMesh_GEN_VARIABLE", "Outer": "BP_ResetButton_C", "Class": "UScriptClass'StaticMeshComponent'", "Flags": "RF_Public | RF_Transactional | RF_ArchetypeObject | RF_WasLoaded | RF_LoadCompleted", "Properties": { "StaticMesh": { "ObjectName": "StaticMesh'Cube'", "ObjectPath": "/Engine/BasicShapes/Cube.2" }, "RelativeScale3D": { "X": 0.2, "Y": 0.2, "Z": 0.1 }, "Mobility": "EComponentMobility::Static" } } ]