[HMDPluginPriority] OpenXRHMD=60 WindowsMixedRealityHMD=40 OculusHMD=20 SteamVR=10 [/Script/EngineSettings.GameMapsSettings] GameDefaultMap=/Game/ITR2/Levels/L_Startup.L_Startup EditorStartupMap=/Game/EditorLevels/L_EditorStartup.L_EditorStartup GameInstanceClass=/Game/ITR2/BPs/Game/BP_RadiusGameInstance.BP_RadiusGameInstance_C bUseSplitscreen=False GlobalDefaultGameMode=/Game/ITR2/BPs/Game/BP_RadiusGameMode_Gameplay.BP_RadiusGameMode_Gameplay_C TransitionMap=/Game/ITR2/Levels/Transition/Transition.Transition [/Script/WindowsTargetPlatform.WindowsTargetSettings] DefaultGraphicsRHI=DefaultGraphicsRHI_DX12 -D3D12TargetedShaderFormats=PCD3D_SM5 +D3D12TargetedShaderFormats=PCD3D_SM6 -D3D11TargetedShaderFormats=PCD3D_SM5 Compiler=Default AudioSampleRate=44100 AudioCallbackBufferFrameSize=1024 AudioNumBuffersToEnqueue=1 AudioMaxChannels=64 AudioNumSourceWorkers=4 SpatializationPlugin=Resonance Audio SourceDataOverridePlugin= ReverbPlugin=Resonance Audio OcclusionPlugin=Built-in Occlusion CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0) CacheSizeKB=131072 MaxChunkSizeOverrideKB=0 bResampleForDevice=False MaxSampleRate=44100.000000 HighSampleRate=32000.000000 MedSampleRate=24000.000000 LowSampleRate=12000.000000 MinSampleRate=8000.000000 CompressionQualityModifier=1.000000 AutoStreamingThreshold=0.000000 SoundCueCookQualityIndex=-1 [/Script/HardwareTargeting.HardwareTargetingSettings] TargetedHardwareClass=Desktop AppliedTargetedHardwareClass=Desktop DefaultGraphicsPerformance=Maximum AppliedDefaultGraphicsPerformance=Maximum [/Script/Engine.RendererSettings] r.Mobile.FSR.Enabled=0 vr.PixelDensity=1 r.ScreenPercentage=100 r.CullInstances=0 r.shadow.ShadowMapsRenderEarly=1 r.Shadow.CSMCaching=True r.Shadow.Virtual.Enable=0 CM.r.ParallelBeginOcclusionTests=1 CM.r.AutoExposure.ForceDisableUpdateLastExposure=True r.TranslucentLightingVolume=0 r.GPUSkin.UnlimitedBoneInfluences=1 r.GPUSkin.UnlimitedBoneInfluencesThreshold=2 vr.Experimental.UseOptimizedFramePace=1 r.NumBufferedOcclusionQueries=2 r.LOD.UseVrScreenSizeComputeMethod=1 r.GenerateMeshDistanceFields=False r.DynamicGlobalIlluminationMethod=0 r.ReflectionMethod=2 r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True r.VirtualTextures=False r.Nanite.ProjectEnabled=False r.AllowStaticLighting=True r.DBuffer=False vr.VRS.HMDFixedFoveationLevel=2 vr.RoundRobinOcclusion=True vr.InstancedStereo=True r.VelocityOutputPass=2 r.SeparateTranslucency=False r.DefaultFeature.AutoExposure=False r.DefaultFeature.MotionBlur=False r.SelectiveBasePassOutputs=False r.SupportStationarySkylight=True r.SupportLowQualityLightmaps=True r.Mobile.EnableStaticAndCSMShadowReceivers=False r.Mobile.AllowDistanceFieldShadows=False r.Mobile.AllowMovableDirectionalLights=False r.AntiAliasingMethod=2 r.EarlyZPass=0 r.Velocity.EnableVertexDeformation=0 r.MSAACount=1 r.DefaultFeature.AmbientOcclusion=False r.DefaultFeature.AmbientOcclusionStaticFraction=False r.VT.EnableAutoImport=False r.SkyAtmosphereASyncCompute=1 r.VolumetricFog.HistoryWeight=0.98 r.VolumetricFog.HistoryMissSupersampleCount=4 r.VolumetricFog.GridPixelSize=32 r.VolumetricFog.GridSizeZ=32 r.VolumetricFog.DepthDistributionScale=16 r.VolumetricFog.ConservativeDepth=1 r.VolumetricFog.UpsampleJitterMultiplier=0.1 r.VolumetricCloud.ViewRaySampleMaxCount=64 r.VolumetricCloud.Shadow.ViewRaySampleMaxCount=4 r.VolumetricCloud.ShadowMap=0 r.VolumetricCloud.EnableAerialPerspectiveSampling=1 r.SkyLight.RealTimeReflectionCapture.TimeSlice.SkyCloudCubeFacePerFrame=1 r.Nanite=0 r.Mobile.UseHWsRGBEncoding=True xr.VRS.FoveationLevel=3 r.Mobile.AntiAliasing=3 r.Mobile.SupportGPUScene=True r.Mobile.AllowDitheredLODTransition=True r.MobileHDR=False vr.MobileMultiView=True r.Mobile.SupportsGen4TAA=False EnvironmentMaskShapesTextureArrayPath=/Game/ITR2/Art/Textures/EnvironmentMasks/EnvironmentsMasks_Array.EnvironmentsMasks_Array CM.r.EnvironmentMask.BackfaceCulling.Enabled=True r.TemporalAA.R11G11B10History=0 r.TemporalAA.Quality=2 r.TemporalAA.Upsampling=0 r.TemporalAACatmullRom=1 r.TemporalAAFilterSize=0.25 r.TemporalAACurrentFrameWeight=0.1 r.TemporalAA.VarianceClipGamma=1.75 r.TemporalAA.HistorySharpen=0.5 CM.r.TemporalAA.DisocclusionThreshold=4.0 CM.r.TemporalAA.UseCMVersion=0 r.Tonemapper.Sharpen=1 r.Tonemapper.Sharpen.Method=1 r.Tonemapper.Sharpen.FadeOutBegin=10000 r.Tonemapper.Sharpen.FadeOutEnd=25000 r.Tonemapper.Sharpen.FadeOutMinFactor=-2 r.Tonemapper.Sharpen.EdgeThreshold=50.0 r.Tonemapper.Sharpen.EdgeMinFactor=0.7 r.Tonemapper.Sharpen.MediaBlendWeight=0.25 CM.r.Tonemapper.UseCMVersion=0 r.Water.SingleLayer.DepthPrepass=0 r.Water.SingleLayer.TiledComposite=0 r.Water.SingleLayer.ShadersSupportDistanceFieldShadow=0 r.Water.SingleLayer.DistanceFieldShadow=0 r.Water.SingleLayer.SinglePassSSR=1 r.Water.WaterMesh.TessFactorBias=-1 r.Water.WaterMesh.LODCountBias=1 r.ParallelShadowsNonWholeScene=1 r.ShadowQuality=5 CM.r.Shadow.PoissonDiskRadius=12 CM.r.Shadow.PoissonDiskSamples=18 CM.r.Shadow.DenoiserThreshold=0.5 CM.r.Shadow.DenoiserThresholdFar=2 r.Shadow.RadiusThreshold=0.01 r.Shadow.DistanceScale=1.0 r.Shadow.CSM.TransitionScale=1.0 r.Shadow.MaxCSMResolution=2048 r.Shadow.CSM.MaxCascades=2 r.ForceLODShadow=-1 a.URO.DisableInterpolation=1 r.PSOPrecaching=1 p.ChaosSolverCollisionDefaultSleepCounterThreshold=3 p.ChaosSolverCollisionDefaultAngularSleepThreshold=1 p.ChaosSolverCollisionDefaultLinearSleepThreshold=10 r.CameraCutRotationThreshold=30 [SystemSettings] r.DumpShaderDebugShortNames=1 net.AllowClientRemapCacheObject=True [/Script/WorldPartitionEditor.WorldPartitionEditorSettings] CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet' [/Script/Engine.Engine] bSmoothFrameRate=False bCanBlueprintsTickByDefault=False NearClipPlane=2.000000 +ActiveClassRedirects=(OldClassName="/Script/LyraGame.LyraTaggedActor",NewClassName="/Script/IntoTheRadius2.LyraTaggedActor") +ActiveClassRedirects=(OldClassName="/Script/LyraGame.LyraAnimInstance",NewClassName="/Script/IntoTheRadius2.LyraAnimInstance") +ActiveClassRedirects=(OldClassName="/Script/LyraGame.PhysicalMaterialWithTags",NewClassName="/Script/IntoTheRadius2.PhysicalMaterialWithTags") [/Script/Engine.EndUserSettings] bSendAnonymousUsageDataToEpic=False [/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings] bEnablePlugin=True bAllowNetworkConnection=True SecurityToken=0A37FA1644D883BF0F4703980995B33A bIncludeInShipping=False bAllowExternalStartInShipping=False bCompileAFSProject=False bUseCompression=False bLogFiles=False bReportStats=False ConnectionType=USBOnly bUseManualIPAddress=False ManualIPAddress= [/Script/Engine.GameEngine] +NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="OnlineSubsystemSteam.SteamNetDriver",DriverClassNameFallback="OnlineSubsystemUtils.IpNetDriver") +NetDriverDefinitions=(DefName="GameNetDriver2",DriverClassName="OnlineSubsystemOculus.OculusNetDriver",DriverClassNameFallback="OnlineSubsystemUtils.IpNetDriver") +NetDriverDefinitions=(DefName="GameNetDriver3",DriverClassName="OnlineSubsystemUtils.IpNetDriver",DriverClassNameFallback="OnlineSubsystemUtils.IpNetDriver") [/Script/OnlineSubsystemSteam.SteamNetDriver] NetConnectionClassName=/Script/OnlineSubsystemSteam.SteamNetConnection [/Script/OnlineSubsystemOculus.OculusNetDriver] NetConnectionClassName=/Script/OnlineSubsystemOculus.OculusNetConnection [/Script/OnlineSubsystemSteam.IpNetDriver] MaxClientRate=150000 MaxInternetClientRate=150000 [Voice] bEnabled=true [TextureStreaming] MemoryMargin=128 [OnlineSubsystem] bHasVoiceEnabled=true DefaultPlatformService=Steam [OnlineSubsystemSteam] bEnableSteam=true bEnabled=true SteamAppId=2987770 SteamDevAppId=2987770 GameServerQueryPort=27015 bRelaunchInSteam=true GameVersion=0.12.0 bVACEnabled=1 bAllowP2PPacketRelay=true P2PConnectionTimeout=90 [OnlineSubsystemOculus] bEnabled=true OculusAppId=6605328856182465 MobileAppId=6605328856182465 [/Script/OculusHMD.OculusHMDRuntimeSettings] XrApi=NativeOpenXR ColorSpace=Quest FFRLevel=FFR_Medium HandTrackingSupport=ControllersAndHands [/Script/Engine.AudioSettings] DefaultSoundClassName=/Game/Sound/Mixer/Master_Out.Master_Out DefaultMediaSoundClassName=/Game/Sound/Mixer/Master_Out.Master_Out MasterSubmix=/Game/Sound/Mixer/SM_Master_Limiter.SM_Master_Limiter MaximumConcurrentStreams=2 VoiPSoundClass=/Game/Sound/Mixer/SC_ALL_VoiceChat.SC_ALL_VoiceChat bAllowPlayWhenSilent=False [/Script/Engine.PhysicsSettings] PhysicsPrediction=(bEnablePhysicsPrediction=False,bEnablePhysicsResimulation=False,ResimulationErrorThreshold=10.000000,MaxSupportedLatencyPrediction=1000.000000) PhysicErrorCorrection=(PingExtrapolation=0.100000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000) DefaultDegreesOfFreedom=Full3D bSuppressFaceRemapTable=False bSupportUVFromHitResults=False bDisableActiveActors=False bDisableKinematicStaticPairs=False bDisableKinematicKinematicPairs=False bDisableCCD=False AnimPhysicsMinDeltaTime=0.000000 bSimulateAnimPhysicsAfterReset=False MinPhysicsDeltaTime=0.000000 MaxPhysicsDeltaTime=0.033333 bSubstepping=True bSubsteppingAsync=False bTickPhysicsAsync=False AsyncFixedTimeStepSize=0.033333 MaxSubstepDeltaTime=0.016667 MaxSubsteps=3 SyncSceneSmoothingFactor=0.000000 InitialAverageFrameRate=0.016667 PhysXTreeRebuildRate=10 +PhysicalSurfaces=(Type=SurfaceType1,Name="Ash") +PhysicalSurfaces=(Type=SurfaceType2,Name="Asphalt") +PhysicalSurfaces=(Type=SurfaceType3,Name="Concrete") +PhysicalSurfaces=(Type=SurfaceType4,Name="Dirt") +PhysicalSurfaces=(Type=SurfaceType5,Name="Grass") +PhysicalSurfaces=(Type=SurfaceType6,Name="Metal") +PhysicalSurfaces=(Type=SurfaceType7,Name="Water") +PhysicalSurfaces=(Type=SurfaceType8,Name="Wood") +PhysicalSurfaces=(Type=SurfaceType9,Name="Brick") +PhysicalSurfaces=(Type=SurfaceType10,Name="Blood") +PhysicalSurfaces=(Type=SurfaceType11,Name="Black") +PhysicalSurfaces=(Type=SurfaceType12,Name="WaterDangerous") +PhysicalSurfaces=(Type=SurfaceType13,Name="Swamp") DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,bUseMBPOuterBounds=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=False),MBPOuterBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=False),MBPNumSubdivs=2) MinDeltaVelocityForHitEvents=0.000000 ChaosSettings=(DefaultThreadingModel=TaskGraph,DedicatedThreadTickMode=VariableCappedWithTarget,DedicatedThreadBufferMode=Double) SolverOptions=(PositionIterations=16,VelocityIterations=1,ProjectionIterations=1,CollisionMarginFraction=0.050000,CollisionMarginMax=10.000000,CollisionCullDistance=3.000000,CollisionMaxPushOutVelocity=1000.000000,ClusterConnectionFactor=1.000000,ClusterUnionConnectionType=DelaunayTriangulation,bGenerateCollisionData=False,CollisionFilterSettings=(FilterEnabled=False,MinMass=0.000000,MinSpeed=0.000000,MinImpulse=0.000000),bGenerateBreakData=False,BreakingFilterSettings=(FilterEnabled=False,MinMass=0.000000,MinSpeed=0.000000,MinVolume=0.000000),bGenerateTrailingData=False,TrailingFilterSettings=(FilterEnabled=False,MinMass=0.000000,MinSpeed=0.000000,MinVolume=0.000000)) bEnableShapeSharing=False [/Script/Engine.CollisionProfile] -Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False) -Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) -Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) -Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) -Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) -Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False) -Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False) -Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False) -Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False) -Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False) -Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False) -Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False) -Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False) -Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False) -Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False) -Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False) -Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False) -Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) +Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision") +Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ") +Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ") +Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ") +Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ") +Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.") +Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ") +Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ") +Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.") +Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.") +Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors") +Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors") +Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.") +Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.") +Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Trigger",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="Trigger object that is used for trigger. All other channels will be set to default.") +Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.") +Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.") +Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="UI",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ") +Profiles=(Name="Hands",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="RadiusItem",Response=ECR_Overlap)),HelpMessage="Needs description") +Profiles=(Name="WaterBodyCollision",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="Needs description") +Profiles=(Name="RadiusItemPreset",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="RadiusItem",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="Projectile"),(Channel="StackComponent")),HelpMessage="Needs description") +Profiles=(Name="PawnTrigger",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="Trigger",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="RadiusItem",Response=ECR_Ignore),(Channel="LineOfFire",Response=ECR_Ignore)),HelpMessage="Needs description") +Profiles=(Name="Projectile",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Projectile",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="LineOfFire",Response=ECR_Ignore)),HelpMessage="Needs description") +Profiles=(Name="RadiusItemAttached",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="RadiusItem",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="RadiusItem",Response=ECR_Overlap)),HelpMessage="Needs description") +Profiles=(Name="RustlingFoliage",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="RadiusItem",Response=ECR_Ignore),(Channel="Foliage",Response=ECR_Overlap)),HelpMessage="Needs description") +Profiles=(Name="RustlingFoliageBlocked",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="Projectile"),(Channel="Foliage",Response=ECR_Overlap)),HelpMessage="Needs description") +Profiles=(Name="Water",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="RadiusItem",Response=ECR_Overlap),(Channel="SoundOcclusion",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Overlap),(Channel="Water",Response=ECR_Overlap)),HelpMessage="Water") +Profiles=(Name="Climbable",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="RadiusItem",Response=ECR_Ignore)),HelpMessage="Needs description") +Profiles=(Name="LeanOver",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="",CustomResponses=((Channel="Vehicle",Response=ECR_Overlap),(Channel="Projectile")),HelpMessage="Needs description") +Profiles=(Name="DistortionZone",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="RadiusItem",Response=ECR_Overlap)),HelpMessage="Distortion Zone Collision") +DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Overlap,bTraceType=False,bStaticObject=False,Name="Trigger") +DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="3DUI") +DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="Climbing") +DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="RadiusItem") +DefaultChannelResponses=(Channel=ECC_GameTraceChannel5,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="SoundOcclusion") +DefaultChannelResponses=(Channel=ECC_GameTraceChannel6,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="Projectile") +DefaultChannelResponses=(Channel=ECC_GameTraceChannel7,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="Foliage") +DefaultChannelResponses=(Channel=ECC_GameTraceChannel8,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="LineOfFire") +DefaultChannelResponses=(Channel=ECC_GameTraceChannel9,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="Water") +DefaultChannelResponses=(Channel=ECC_GameTraceChannel10,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="UI") +DefaultChannelResponses=(Channel=ECC_GameTraceChannel11,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="StackComponent") +EditProfiles=(Name="NoCollision",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="EngineTraceChannel2",Response=ECR_Ignore),(Channel="EngineTraceChannel3",Response=ECR_Ignore),(Channel="EngineTraceChannel4",Response=ECR_Ignore),(Channel="EngineTraceChannel5",Response=ECR_Ignore),(Channel="EngineTraceChannel6",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="GameTraceChannel2",Response=ECR_Ignore),(Channel="GameTraceChannel3",Response=ECR_Ignore),(Channel="GameTraceChannel4",Response=ECR_Ignore),(Channel="GameTraceChannel5",Response=ECR_Ignore),(Channel="GameTraceChannel6",Response=ECR_Ignore),(Channel="GameTraceChannel7",Response=ECR_Ignore),(Channel="GameTraceChannel8",Response=ECR_Ignore),(Channel="GameTraceChannel9",Response=ECR_Ignore),(Channel="GameTraceChannel10",Response=ECR_Ignore),(Channel="GameTraceChannel11",Response=ECR_Ignore),(Channel="GameTraceChannel12",Response=ECR_Ignore),(Channel="GameTraceChannel13",Response=ECR_Ignore),(Channel="GameTraceChannel14",Response=ECR_Ignore),(Channel="GameTraceChannel15",Response=ECR_Ignore),(Channel="GameTraceChannel16",Response=ECR_Ignore),(Channel="GameTraceChannel17",Response=ECR_Ignore),(Channel="GameTraceChannel18",Response=ECR_Ignore),(Channel="LineOfFire",Response=ECR_Ignore),(Channel="RadiusItem",Response=ECR_Ignore))) +EditProfiles=(Name="OverlapAllDynamic",CustomResponses=((Channel="3DUI",Response=ECR_Ignore),(Channel="RadiusItem",Response=ECR_Overlap),(Channel="LineOfFire",Response=ECR_Overlap))) +EditProfiles=(Name="OverlapAll",CustomResponses=((Channel="3DUI",Response=ECR_Ignore),(Channel="RadiusItem",Response=ECR_Overlap),(Channel="LineOfFire",Response=ECR_Overlap))) +EditProfiles=(Name="Trigger",CustomResponses=((Channel="RadiusItem",Response=ECR_Overlap),(Channel="LineOfFire",Response=ECR_Ignore))) +EditProfiles=(Name="BlockAll",CustomResponses=((Channel="Projectile"),(Channel="LineOfFire"))) +EditProfiles=(Name="BlockAllDynamic",CustomResponses=((Channel="Projectile"),(Channel="LineOfFire",Response=ECR_Ignore))) +EditProfiles=(Name="Pawn",CustomResponses=((Channel="Projectile",Response=ECR_Ignore),(Channel="LineOfFire"))) +EditProfiles=(Name="Destructible",CustomResponses=((Channel="Projectile"),(Channel="LineOfFire",Response=ECR_Ignore))) +EditProfiles=(Name="UI",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Overlap),(Channel="RadiusItem",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="3DUI"),(Channel="LineOfFire",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore))) +EditProfiles=(Name="Spectator",CustomResponses=((Channel="LineOfFire",Response=ECR_Ignore))) +EditProfiles=(Name="CharacterMesh",CustomResponses=((Channel="LineOfFire",Response=ECR_Ignore))) +EditProfiles=(Name="Ragdoll",CustomResponses=((Channel="LineOfFire",Response=ECR_Ignore))) +EditProfiles=(Name="IgnoreOnlyPawn",CustomResponses=((Channel="LineOfFire",Response=ECR_Ignore))) +EditProfiles=(Name="OverlapOnlyPawn",CustomResponses=((Channel="LineOfFire",Response=ECR_Ignore))) +EditProfiles=(Name="PhysicsActor",CustomResponses=((Channel="LineOfFire",Response=ECR_Ignore))) +EditProfiles=(Name="InvisibleWall",CustomResponses=((Channel="LineOfFire",Response=ECR_Ignore))) +EditProfiles=(Name="InvisibleWallDynamic",CustomResponses=((Channel="LineOfFire",Response=ECR_Ignore))) +EditProfiles=(Name="Vehicle",CustomResponses=((Channel="LineOfFire",Response=ECR_Ignore))) -ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall") -ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn") -ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic") -ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor") -ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic") +ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall") +ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn") +ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic") +ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor") +ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic") -CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic") -CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic") -CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle") -CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn") +CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic") +CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic") +CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle") +CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn") [/Script/VRExpansionPlugin.VRGlobalSettings] bUseGlobalLerpToHand=True MinDistanceForLerp=0.010000 LerpDuration=0.150000 MinSpeedForLerp=100.000000 MaxSpeedForLerp=500.000000 LerpInterpolationMode=EulerInterp bUseCurve=False OptionalCurveToFollow=(EditorCurveData=(Keys=,DefaultValue=340282346638528859811704183484516925440.000000,PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant),ExternalCurve=None) MaxCCDPasses=1 +MeleeSurfaceSettings=(bSurfaceAllowsPenetration=True,BluntDamageScaler=1.000000,SharpDamageScaler=1.000000,StabVelocityScaler=1.000000,SurfaceType=SurfaceType2) +MeleeSurfaceSettings=(bSurfaceAllowsPenetration=True,BluntDamageScaler=1.000000,SharpDamageScaler=1.000000,StabVelocityScaler=2.000000,SurfaceType=SurfaceType1) VirtualStockSettings=(bUseDistanceBasedStockSnapping=True,StockSnapDistance=35.000000,StockSnapLerpThreshold=20.000000,StockLerpValue=0.000000,StockSnapOffset=(X=0.000000,Y=0.000000,Z=0.000000),bSmoothStockHand=True,SmoothingValueForStock=1.000000,StockHandSmoothing=(MinCutoff=0.100000,DeltaCutoff=10.000000,CutoffSlope=10.000000),bDebugDrawVirtualStock=False) OneEuroMinCutoff=0.100000 OneEuroCutoffSlope=10.000000 OneEuroDeltaCutoff=10.000000 +ControllerProfiles=(ControllerName="Oculus_Touch_Steam",SocketOffsetTransform=(Rotation=(X=0.000000,Y=-0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)),bUseSeperateHandOffsetTransforms=False,SocketOffsetTransformRightHand=(Rotation=(X=0.000000,Y=0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000))) +ControllerProfiles=(ControllerName="Oculus_Touch_Home",SocketOffsetTransform=(Rotation=(X=0.000000,Y=-0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)),bUseSeperateHandOffsetTransforms=False,SocketOffsetTransformRightHand=(Rotation=(X=0.000000,Y=0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000))) +ControllerProfiles=(ControllerName="Vive_Wands",SocketOffsetTransform=(Rotation=(X=0.000000,Y=0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)),bUseSeperateHandOffsetTransforms=False,SocketOffsetTransformRightHand=(Rotation=(X=0.000000,Y=0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000))) +ControllerProfiles=(ControllerName="Windows_MR",SocketOffsetTransform=(Rotation=(X=0.000000,Y=-0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)),bUseSeperateHandOffsetTransforms=True,SocketOffsetTransformRightHand=(Rotation=(X=0.000000,Y=-0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000))) +ControllerProfiles=(ControllerName="FPS_Pawn",SocketOffsetTransform=(Rotation=(X=0.000000,Y=-0.573576,Z=0.000000,W=0.819152),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)),bUseSeperateHandOffsetTransforms=False,SocketOffsetTransformRightHand=(Rotation=(X=0.000000,Y=0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000))) +ControllerProfiles=(ControllerName="KnucklesEV2",SocketOffsetTransform=(Rotation=(X=-0.000000,Y=-0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)),bUseSeperateHandOffsetTransforms=True,SocketOffsetTransformRightHand=(Rotation=(X=0.000000,Y=-0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000))) AngularDriveDampingScale=0.300000 LinearDriveDampingScale=0.700000 LinearDriveStiffnessScale=1.500000 AngularDriveStiffnessScale=0.300000 SoftLinearStiffnessScale=1.500000 SoftLinearDampingScale=1.200000 JointStiffness=1.000000 bSetEngineChaosScalers=False bLerpHybridWithSweepGrips=False bHybridWithSweepUseDistanceBasedLerp=True HybridWithSweepLerpDuration=0.660000 bUseChaosTranslationScalers=False bSkipLerpToHandIfHeld=False [/Script/AndroidRuntimeSettings.AndroidRuntimeSettings] PackageName=com.CMGames.IntoTheRadius2 MobileAppId=6605328856182465 StoreVersion=10 StoreVersionOffsetArm64=0 StoreVersionOffsetX8664=0 ApplicationDisplayName=Into The Radius 2 VersionDisplayName=0.12.0 MinSDKVersion=32 TargetSDKVersion=32 InstallLocation=Auto bEnableLint=False bPackageDataInsideApk=False bCreateAllPlatformsInstall=False bDisableVerifyOBBOnStartUp=False bForceSmallOBBFiles=False bAllowLargeOBBFiles=True bAllowPatchOBBFile=True bAllowOverflowOBBFiles=True bUseExternalFilesDir=False bPublicLogFiles=True Orientation=Landscape MaxAspectRatio=2.100000 bUseDisplayCutout=False bRestoreNotificationsOnReboot=False bFullScreen=True bEnableNewKeyboard=True DepthBufferPreference=Default bValidateTextureFormats=True bForceCompressNativeLibs=False bEnableAdvancedBinaryCompression=True bEnableBundle=False bEnableUniversalAPK=False bBundleABISplit=True bBundleLanguageSplit=True bBundleDensitySplit=True ExtraApplicationSettings= ExtraActivitySettings= bAndroidVoiceEnabled=True bEnableMulticastSupport=False bPackageForMetaQuest=True bRemoveOSIG=True KeyStore=ITR2DevKey.keystore KeyAlias=ITR2DevKey bBuildForArm64=True bBuildForX8664=False bBuildForES31=False bSupportsVulkan=True bSupportsVulkanSM5=False DebugVulkanLayerDirectory=(Path="") bAndroidOpenGLSupportsBackbufferSampling=False bDetectVulkanByDefault=True bBuildWithHiddenSymbolVisibility=False bDisableStackProtector=False bDisableLibCppSharedDependencyValidation=False bSaveSymbols=False bStripShaderReflection=True bEnableGooglePlaySupport=False bUseGetAccounts=False GamesAppID= bEnableSnapshots=False bSupportAdMob=True AdMobAppID= TagForChildDirectedTreatment=TAG_FOR_CHILD_DIRECTED_TREATMENT_UNSPECIFIED TagForUnderAgeOfConsent=TAG_FOR_UNDER_AGE_OF_CONSENT_UNSPECIFIED MaxAdContentRating=MAX_AD_CONTENT_RATING_G AdMobAdUnitID= GooglePlayLicenseKey= GCMClientSenderID= bShowLaunchImage=True bAllowIMU=True bAllowControllers=True bBlockAndroidKeysOnControllers=False bControllersBlockDeviceFeedback=False AndroidAudio=OGG AudioSampleRate=44100 AudioCallbackBufferFrameSize=1024 AudioNumBuffersToEnqueue=4 AudioMaxChannels=24 AudioNumSourceWorkers=10 SpatializationPlugin=Resonance Audio SourceDataOverridePlugin= ReverbPlugin=Resonance Audio OcclusionPlugin=Built-in Occlusion CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0) CacheSizeKB=0 MaxChunkSizeOverrideKB=0 bResampleForDevice=False SoundCueCookQualityIndex=-1 MaxSampleRate=0.000000 HighSampleRate=0.000000 MedSampleRate=0.000000 LowSampleRate=0.000000 MinSampleRate=0.000000 CompressionQualityModifier=0.000000 AutoStreamingThreshold=0.000000 AndroidGraphicsDebugger=Adreno MaliGraphicsDebuggerPath=(Path="") bEnableMaliPerfCounters=False bMultiTargetFormat_ETC2=True bMultiTargetFormat_DXT=True bMultiTargetFormat_ASTC=True TextureFormatPriority_ETC2=0.200000 TextureFormatPriority_DXT=0.600000 TextureFormatPriority_ASTC=0.900000 SDKAPILevelOverride= NDKAPILevelOverride= BuildToolsOverride= bStreamLandscapeMeshLODs=False bEnableDomStorage=False [CoreRedirects] +ClassRedirects=(OldName="/Script/IntoTheRadius2.ARadiusTutorial",NewName="/Script/IntoTheRadius2.RadiusTutorial") +ClassRedirects=(OldName="/Script/IntoTheRadius2.ARadiusTutorialStep",NewName="/Script/IntoTheRadius2.RadiusTutorialStep") +PropertyRedirects=(OldName="/Script/IntoTheRadius2.ArtefactNestBase.UniqueId",NewName="/Script/IntoTheRadius2.ArtefactNestBase.NestUniqueId") +StructRedirects=(OldName="/Script/IntoTheRadius2.PointSpawnDatas",NewName="/Script/IntoTheRadius2.PointSpawnDataContainer") +StructRedirects=(OldName="/Script/IntoTheRadius2.RadiusNpcGameDatas",NewName="/Script/IntoTheRadius2.RadiusNpcGameDataContainer") +StructRedirects=(OldName="/Script/IntoTheRadius2.RadiusAnomalyGameDatas",NewName="/Script/IntoTheRadius2.RadiusAnomalyGameDataContainer") +StructRedirects=(OldName="/Script/IntoTheRadius2.LootSpawnPointDatas",NewName="/Script/IntoTheRadius2.LootSpawnPointDataContainer") +StructRedirects=(OldName="/Script/IntoTheRadius2.LootSpawnGroupDatas",NewName="/Script/IntoTheRadius2.LootSpawnGroupDataContainer") +StructRedirects=(OldName="/Script/IntoTheRadius2.ArtefactSpawnPointDatas",NewName="/Script/IntoTheRadius2.ArtefactSpawnPointDataContainer") +StructRedirects=(OldName="/Script/IntoTheRadius2.GroupSpawnDatas",NewName="/Script/IntoTheRadius2.GroupSpawnDataContainer") +PropertyRedirects=(OldName="/Script/IntoTheRadius2.GroupSpawnDataContainer.Datas",NewName="/Script/IntoTheRadius2.GroupSpawnDataContainer.SpawnData") +PropertyRedirects=(OldName="/Script/IntoTheRadius2.PointSpawnDataContainer.Datas",NewName="/Script/IntoTheRadius2.PointSpawnDataContainer.PointData") +PropertyRedirects=(OldName="/Script/IntoTheRadius2.LootSpawnGroupDataContainer.Datas",NewName="/Script/IntoTheRadius2.LootSpawnGroupDataContainer.SpawnData") +PropertyRedirects=(OldName="/Script/IntoTheRadius2.ArtefactSpawnPointDataContainer.Datas",NewName="/Script/IntoTheRadius2.ArtefactSpawnPointDataContainer.PointData") +PropertyRedirects=(OldName="/Script/IntoTheRadius2.LootSpawnPointDataContainer.Datas",NewName="/Script/IntoTheRadius2.LootSpawnPointDataContainer.PointData") +PropertyRedirects=(OldName="/Script/IntoTheRadius2.RadiusNpcGameDataContainer.Datas",NewName="/Script/IntoTheRadius2.RadiusNpcGameDataContainer.NpcSaveData") +PropertyRedirects=(OldName="/Script/IntoTheRadius2.RadiusAnomalyGameDataContainer.Datas",NewName="/Script/IntoTheRadius2.RadiusAnomalyGameDataContainer.AnomalySaveData") +ClassRedirects=(OldName="/Script/IntoTheRadius2.GripSelectrosController",NewName="/Script/IntoTheRadius2.GripSelectorsController") [/Script/NavigationSystem.RecastNavMesh] bDrawPolyEdges=False bDistinctlyDrawTilesBeingBuilt=True DrawOffset=10.000000 bFixedTilePoolSize=False TilePoolSize=1024 TileSizeUU=2048.000000 CellSize=8.000000 CellHeight=15.000000 NavMeshResolutionParams[0]=(CellSize=16.000000,CellHeight=15.000000,AgentMaxStepHeight=35.000000) NavMeshResolutionParams[1]=(CellSize=8.000000,CellHeight=15.000000,AgentMaxStepHeight=35.000000) NavMeshResolutionParams[2]=(CellSize=8.000000,CellHeight=15.000000,AgentMaxStepHeight=35.000000) AgentRadius=18.000000 AgentHeight=200.000000 AgentMaxSlope=44.000000 AgentMaxStepHeight=35.000000 MinRegionArea=50.000000 MergeRegionSize=400.000000 MaxSimplificationError=1.300000 MaxSimultaneousTileGenerationJobsCount=1024 TileNumberHardLimit=1048576 DefaultDrawDistance=5000.000000 DefaultMaxSearchNodes=2048.000000 DefaultMaxHierarchicalSearchNodes=2048.000000 RegionPartitioning=ChunkyMonotone LayerPartitioning=Watershed RegionChunkSplits=8 LayerChunkSplits=2 bSortNavigationAreasByCost=True bIsWorldPartitioned=False bPerformVoxelFiltering=True bMarkLowHeightAreas=False bUseExtraTopCellWhenMarkingAreas=True bFilterLowSpanSequences=False bFilterLowSpanFromTileCache=False bDoFullyAsyncNavDataGathering=False bUseBetterOffsetsFromCorners=True bStoreEmptyTileLayers=False bUseVirtualFilters=True bUseVirtualGeometryFilteringAndDirtying=False bAllowNavLinkAsPathEnd=False TimeSliceFilterLedgeSpansMaxYProcess=13 TimeSliceLongDurationDebug=0.002000 InvokerTilePriorityBumpDistanceThresholdInTileUnits=1 InvokerTilePriorityBumpIncrease=1 bUseVoxelCache=False TileSetUpdateInterval=1.000000 HeuristicScale=0.999000 VerticalDeviationFromGroundCompensation=0.000000 [/Script/NavigationSystem.NavigationSystemV1] DefaultAgentName=None CrowdManagerClass=/Script/AIModule.CrowdManager bAutoCreateNavigationData=False bSpawnNavDataInNavBoundsLevel=True bAllowClientSideNavigation=False bShouldDiscardSubLevelNavData=False bTickWhilePaused=False bInitialBuildingLocked=False bSkipAgentHeightCheckWhenPickingNavData=False GeometryExportTriangleCountWarningThreshold=200000 bGenerateNavigationOnlyAroundNavigationInvokers=False ActiveTilesUpdateInterval=1.000000 DataGatheringMode=Lazy DirtyAreaWarningSizeThreshold=-1.000000 GatheringNavModifiersWarningLimitTime=-1.000000 +SupportedAgents=(Name="Default",Color=(B=75,G=32,R=36,A=164),DefaultQueryExtent=(X=50.000000,Y=50.000000,Z=250.000000),NavDataClass="/Script/NavigationSystem.RecastNavMesh",AgentRadius=30.000000,AgentHeight=180.000000,AgentStepHeight=45.000000,NavWalkingSearchHeightScale=0.500000,PreferredNavData="/Script/NavigationSystem.RecastNavMesh",bCanCrouch=False,bCanJump=False,bCanWalk=False,bCanSwim=False,bCanFly=False) +SupportedAgents=(Name="Creep",Color=(B=0,G=75,R=38,A=164),DefaultQueryExtent=(X=50.000000,Y=50.000000,Z=250.000000),NavDataClass="/Script/NavigationSystem.RecastNavMesh",AgentRadius=30.000000,AgentHeight=40.000000,AgentStepHeight=10.000000,NavWalkingSearchHeightScale=3.000000,PreferredNavData="/Script/NavigationSystem.RecastNavMesh",bCanCrouch=False,bCanJump=True,bCanWalk=True,bCanSwim=True,bCanFly=False) SupportedAgentsMask=(bSupportsAgent0=True,bSupportsAgent1=True,bSupportsAgent2=True,bSupportsAgent3=True,bSupportsAgent4=True,bSupportsAgent5=True,bSupportsAgent6=True,bSupportsAgent7=True,bSupportsAgent8=True,bSupportsAgent9=True,bSupportsAgent10=True,bSupportsAgent11=True,bSupportsAgent12=True,bSupportsAgent13=True,bSupportsAgent14=True,bSupportsAgent15=True) [Internationalization] +LocalizationPaths=%GAMEDIR%Content/Localization/Game [/Script/Sentry.SentrySettings] Dsn="https://2a6ab30e9904066d81f1ed0ffa6311af@o1118561.ingest.us.sentry.io/4506937591267328" EnableAutoCrashCapturing=True EnableAutoLogAttachment=True AutomaticBreadcrumbs=(bOnMapLoadingStarted=True,bOnMapLoaded=True,bOnGameStateClassChanged=True,bOnGameSessionIDChanged=True,bOnUserActivityStringChanged=True) UploadSymbolsAutomatically=True [CrashReportClient] CrashReportClientVersion=1.0 DataRouterUrl="https://o1118561.ingest.us.sentry.io/api/4506937591267328/unreal/2a6ab30e9904066d81f1ed0ffa6311af/" [Analytics] ProviderModuleName=CmAnalytics [AnalyticsTest] ProviderModuleName=CmAnalytics [AnalyticsDebug] ProviderModuleName=CmAnalytics [AnalyticsDevelopment] ProviderModuleName=CmAnalytics [/Script/AIModule.AISystem] PerceptionSystemClassName=/Script/AIModule.AIPerceptionSystem [/Script/Engine.Player] ConfiguredInternetSpeed=150000 ConfiguredLanSpeed=150000 [/Script/Engine.GarbageCollectionSettings] gc.AssetClustreringEnabled=True gc.ActorClusteringEnabled=True