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"(NSLOCTEXT(\"MaterialExpression\", \"Misc\", \"Misc\"),NSLOCTEXT(\"\", \"B8315BDB4196022AC71E0FBE0C61D2BC\", \"VectorOps\"))", "MaterialFunctionUsage": "Default", "PreviewBlendMode": "BLEND_Opaque" }, "ChunkIDs": [ 0 ], "PackageFlags": 2147492352 }, { "ObjectPath": "/Engine/Functions/Engine_MaterialFunctions02/HueShift.HueShift", "PackageName": "/Engine/Functions/Engine_MaterialFunctions02/HueShift", "PackagePath": "/Engine/Functions/Engine_MaterialFunctions02", "AssetName": "HueShift", "AssetClass": "MaterialFunction", "TagsAndValues": { "bExposeToLibrary": "True", "CombinedInputTypes": "15", "CombinedOutputTypes": "15", "Description": "Adjusts the hue of an image.", "LibraryCategoriesText": "(NSLOCTEXT(\"MaterialExpression\", \"Misc\", \"Misc\"),NSLOCTEXT(\"\", \"A9FF13984A9067B7BEE226A72330A947\", \"Image Adjustment\"))", "MaterialFunctionUsage": "Default", "PreviewBlendMode": "BLEND_Opaque" }, "ChunkIDs": [ 0 ], "PackageFlags": 2684363264 }, { "ObjectPath": 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See WorldAlignedTexture_Complex for a more thorough implementation. This version of world aligned normals is ~20 instructions more. The Normals are in worldspace by default. Transform them from world to tangent. 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