dump: [json] pakchunk0_s7
This commit is contained in:
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a0202f19ac
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1186 changed files with 785132 additions and 0 deletions
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@ -0,0 +1,35 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundWave",
|
||||
"Name": "A_WP_PM_Deattach_03",
|
||||
"Class": "UScriptClass'SoundWave'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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@ -0,0 +1,35 @@
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|||
[
|
||||
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|
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|
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"Class": "UScriptClass'SoundWave'",
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|
|||
[
|
||||
{
|
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"Type": "SoundWave",
|
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|
||||
"Class": "UScriptClass'SoundWave'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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}
|
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]
|
|
@ -0,0 +1,162 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundCue",
|
||||
"Name": "A_WP_PM_Deattach_Cue",
|
||||
"Class": "UScriptClass'SoundCue'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"FirstNode": {
|
||||
"ObjectName": "SoundNodeRandom'A_WP_PM_Deattach_Cue:SoundNodeRandom_0'",
|
||||
"ObjectPath": "/Game/Sound/Weapons/Pistols/PM/Handling/Deattach/A_WP_PM_Deattach_Cue.1"
|
||||
},
|
||||
"AttenuationOverrides": {
|
||||
"SpatializationAlgorithm": "ESoundSpatializationAlgorithm::SPATIALIZATION_HRTF",
|
||||
"PluginSettings": {
|
||||
"SpatializationPluginSettingsArray": [
|
||||
{
|
||||
"ObjectName": "ResonanceAudioSpatializationSourceSettings'RA_SPT_For_Stereo_Reverb'",
|
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"ObjectPath": "/Game/Sound/Attenuation/RA_Spatialization/RA_SPT_For_Stereo_Reverb.0"
|
||||
}
|
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]
|
||||
},
|
||||
"DistanceAlgorithm": "EAttenuationDistanceModel::NaturalSound",
|
||||
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|
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"X": 200.0,
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"Z": 0.0
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},
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},
|
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|
||||
"SoundClassObject": {
|
||||
"ObjectName": "SoundClass'Weapon_Handling'",
|
||||
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|
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},
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}
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},
|
||||
{
|
||||
"Type": "SoundNodeRandom",
|
||||
"Name": "SoundNodeRandom_0",
|
||||
"Outer": "A_WP_PM_Deattach_Cue",
|
||||
"Class": "UScriptClass'SoundNodeRandom'",
|
||||
"Flags": "RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Weights": [
|
||||
1.0,
|
||||
1.0,
|
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1.0,
|
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1.0,
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1.0
|
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],
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|
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{
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"ObjectPath": "/Game/Sound/Weapons/Pistols/PM/Handling/Deattach/A_WP_PM_Deattach_Cue.2"
|
||||
},
|
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{
|
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"ObjectName": "SoundNodeWavePlayer'A_WP_PM_Deattach_Cue:SoundNodeWavePlayer_1'",
|
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"ObjectPath": "/Game/Sound/Weapons/Pistols/PM/Handling/Deattach/A_WP_PM_Deattach_Cue.3"
|
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},
|
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{
|
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"ObjectName": "SoundNodeWavePlayer'A_WP_PM_Deattach_Cue:SoundNodeWavePlayer_2'",
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|
||||
},
|
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{
|
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"ObjectName": "SoundNodeWavePlayer'A_WP_PM_Deattach_Cue:SoundNodeWavePlayer_3'",
|
||||
"ObjectPath": "/Game/Sound/Weapons/Pistols/PM/Handling/Deattach/A_WP_PM_Deattach_Cue.5"
|
||||
},
|
||||
{
|
||||
"ObjectName": "SoundNodeWavePlayer'A_WP_PM_Deattach_Cue:SoundNodeWavePlayer_4'",
|
||||
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|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
{
|
||||
"Type": "SoundNodeWavePlayer",
|
||||
"Name": "SoundNodeWavePlayer_0",
|
||||
"Outer": "A_WP_PM_Deattach_Cue",
|
||||
"Class": "UScriptClass'SoundNodeWavePlayer'",
|
||||
"Flags": "RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"SoundWaveAssetPtr": {
|
||||
"AssetPathName": "/Game/Sound/Weapons/Pistols/PM/Handling/Deattach/A_WP_PM_Deattach_05.A_WP_PM_Deattach_05",
|
||||
"SubPathString": ""
|
||||
}
|
||||
},
|
||||
"SoundWave": {
|
||||
"ObjectName": "SoundWave'A_WP_PM_Deattach_05'",
|
||||
"ObjectPath": "/Game/Sound/Weapons/Pistols/PM/Handling/Deattach/A_WP_PM_Deattach_05.0"
|
||||
}
|
||||
},
|
||||
{
|
||||
"Type": "SoundNodeWavePlayer",
|
||||
"Name": "SoundNodeWavePlayer_1",
|
||||
"Outer": "A_WP_PM_Deattach_Cue",
|
||||
"Class": "UScriptClass'SoundNodeWavePlayer'",
|
||||
"Flags": "RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"SoundWaveAssetPtr": {
|
||||
"AssetPathName": "/Game/Sound/Weapons/Pistols/PM/Handling/Deattach/A_WP_PM_Deattach_01.A_WP_PM_Deattach_01",
|
||||
"SubPathString": ""
|
||||
}
|
||||
},
|
||||
"SoundWave": {
|
||||
"ObjectName": "SoundWave'A_WP_PM_Deattach_01'",
|
||||
"ObjectPath": "/Game/Sound/Weapons/Pistols/PM/Handling/Deattach/A_WP_PM_Deattach_01.0"
|
||||
}
|
||||
},
|
||||
{
|
||||
"Type": "SoundNodeWavePlayer",
|
||||
"Name": "SoundNodeWavePlayer_2",
|
||||
"Outer": "A_WP_PM_Deattach_Cue",
|
||||
"Class": "UScriptClass'SoundNodeWavePlayer'",
|
||||
"Flags": "RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"SoundWaveAssetPtr": {
|
||||
"AssetPathName": "/Game/Sound/Weapons/Pistols/PM/Handling/Deattach/A_WP_PM_Deattach_02.A_WP_PM_Deattach_02",
|
||||
"SubPathString": ""
|
||||
}
|
||||
},
|
||||
"SoundWave": {
|
||||
"ObjectName": "SoundWave'A_WP_PM_Deattach_02'",
|
||||
"ObjectPath": "/Game/Sound/Weapons/Pistols/PM/Handling/Deattach/A_WP_PM_Deattach_02.0"
|
||||
}
|
||||
},
|
||||
{
|
||||
"Type": "SoundNodeWavePlayer",
|
||||
"Name": "SoundNodeWavePlayer_3",
|
||||
"Outer": "A_WP_PM_Deattach_Cue",
|
||||
"Class": "UScriptClass'SoundNodeWavePlayer'",
|
||||
"Flags": "RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"SoundWaveAssetPtr": {
|
||||
"AssetPathName": "/Game/Sound/Weapons/Pistols/PM/Handling/Deattach/A_WP_PM_Deattach_03.A_WP_PM_Deattach_03",
|
||||
"SubPathString": ""
|
||||
}
|
||||
},
|
||||
"SoundWave": {
|
||||
"ObjectName": "SoundWave'A_WP_PM_Deattach_03'",
|
||||
"ObjectPath": "/Game/Sound/Weapons/Pistols/PM/Handling/Deattach/A_WP_PM_Deattach_03.0"
|
||||
}
|
||||
},
|
||||
{
|
||||
"Type": "SoundNodeWavePlayer",
|
||||
"Name": "SoundNodeWavePlayer_4",
|
||||
"Outer": "A_WP_PM_Deattach_Cue",
|
||||
"Class": "UScriptClass'SoundNodeWavePlayer'",
|
||||
"Flags": "RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"SoundWaveAssetPtr": {
|
||||
"AssetPathName": "/Game/Sound/Weapons/Pistols/PM/Handling/Deattach/A_WP_PM_Deattach_04.A_WP_PM_Deattach_04",
|
||||
"SubPathString": ""
|
||||
}
|
||||
},
|
||||
"SoundWave": {
|
||||
"ObjectName": "SoundWave'A_WP_PM_Deattach_04'",
|
||||
"ObjectPath": "/Game/Sound/Weapons/Pistols/PM/Handling/Deattach/A_WP_PM_Deattach_04.0"
|
||||
}
|
||||
}
|
||||
]
|
Loading…
Add table
Add a link
Reference in a new issue