dump: [json] pakchunk0_s6
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[
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{
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"Type": "SoundWave",
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"Name": "A_SFX_Flashlight_Switch",
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"Class": "UScriptClass'SoundWave'",
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"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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"Properties": {
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"SoundAssetCompressionType": "ESoundAssetCompressionType::PCM",
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"NumChannels": 1,
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"SampleRate": 44100,
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"Duration": 0.18192744,
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"TotalSamples": 8023.0
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},
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"CompressedFormatData": null,
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"RawData": null,
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"CompressedDataGuid": "C50CBCED-479B9719-702846AA-CDAB0F9C",
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"RunningPlatformData": {
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"NumChunks": 1,
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"AudioFormat": "PCM",
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"Chunks": [
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{
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"DataSize": 16092,
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"AudioDataSize": 16092,
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"SeekOffsetInAudioFrames": 0,
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"BulkData": {
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"BulkDataFlags": "BULKDATA_ForceInlinePayload",
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"ElementCount": 16092,
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"SizeOnDisk": 16092,
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"OffsetInFile": "0x47"
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}
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}
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]
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}
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}
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]
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[
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{
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"Type": "SoundCue",
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"Name": "A_SFX_Flashlight_Switch_Cue",
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"Class": "UScriptClass'SoundCue'",
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"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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"Properties": {
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"FirstNode": {
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"ObjectName": "SoundNodeWavePlayer'A_SFX_Flashlight_Switch_Cue:SoundNodeWavePlayer_0'",
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"ObjectPath": "/Game/Sound/SFX/Flashlight/A_SFX_Flashlight_Switch_Cue.1"
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},
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"VolumeMultiplier": 0.015,
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"AttenuationOverrides": {
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"SpatializationAlgorithm": "ESoundSpatializationAlgorithm::SPATIALIZATION_HRTF",
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"PluginSettings": {
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"SpatializationPluginSettingsArray": [
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{
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"ObjectName": "ResonanceAudioSpatializationSourceSettings'RA_SPT_For_Stereo_Reverb'",
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"ObjectPath": "/Game/Sound/Attenuation/RA_Spatialization/RA_SPT_For_Stereo_Reverb.0"
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}
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]
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},
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"DistanceAlgorithm": "EAttenuationDistanceModel::NaturalSound",
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"AttenuationShapeExtents": {
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"X": 100.0,
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"Y": 0.0,
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"Z": 0.0
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},
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"FalloffDistance": 1000.0
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},
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"bOverrideAttenuation": true,
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"SoundClassObject": {
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"ObjectName": "SoundClass'SC_All_SFX'",
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"ObjectPath": "/Game/Sound/Mixer/SC_All_SFX.0"
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},
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"Duration": 0.18192744,
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"MaxDistance": 1100.0
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}
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},
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{
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"Type": "SoundNodeWavePlayer",
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"Name": "SoundNodeWavePlayer_0",
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"Outer": "A_SFX_Flashlight_Switch_Cue",
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"Class": "UScriptClass'SoundNodeWavePlayer'",
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"Flags": "RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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"Properties": {
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"SoundWaveAssetPtr": {
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"AssetPathName": "/Game/Sound/SFX/Flashlight/A_SFX_Flashlight_Switch.A_SFX_Flashlight_Switch",
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"SubPathString": ""
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}
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},
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"SoundWave": {
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"ObjectName": "SoundWave'A_SFX_Flashlight_Switch'",
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"ObjectPath": "/Game/Sound/SFX/Flashlight/A_SFX_Flashlight_Switch.0"
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}
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}
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]
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