dump: [json] pakchunk0_s6
This commit is contained in:
parent
a0202f19ac
commit
a4954cd085
3042 changed files with 26830639 additions and 0 deletions
|
@ -0,0 +1,361 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundCue",
|
||||
"Name": "A_SFX_AmmoBox_Shake_Cue",
|
||||
"Class": "UScriptClass'SoundCue'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"FirstNode": {
|
||||
"ObjectName": "SoundNodeRandom'A_SFX_AmmoBox_Shake_Cue:SoundNodeRandom_1'",
|
||||
"ObjectPath": "/Game/Sound/SFX/AmmoBox_Shake/Test/A_SFX_AmmoBox_Shake_Cue.1"
|
||||
},
|
||||
"VolumeMultiplier": 0.01,
|
||||
"AttenuationOverrides": {
|
||||
"SpatializationAlgorithm": "ESoundSpatializationAlgorithm::SPATIALIZATION_HRTF",
|
||||
"PluginSettings": {
|
||||
"SpatializationPluginSettingsArray": [
|
||||
{
|
||||
"ObjectName": "ResonanceAudioSpatializationSourceSettings'RA_SPT_For_Stereo_Reverb'",
|
||||
"ObjectPath": "/Game/Sound/Attenuation/RA_Spatialization/RA_SPT_For_Stereo_Reverb.0"
|
||||
}
|
||||
]
|
||||
},
|
||||
"DistanceAlgorithm": "EAttenuationDistanceModel::NaturalSound",
|
||||
"AttenuationShapeExtents": {
|
||||
"X": 100.0,
|
||||
"Y": 0.0,
|
||||
"Z": 0.0
|
||||
},
|
||||
"FalloffDistance": 500.0
|
||||
},
|
||||
"bOverrideAttenuation": true,
|
||||
"SoundClassObject": {
|
||||
"ObjectName": "SoundClass'SC_All_SFX'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/SC_All_SFX.0"
|
||||
},
|
||||
"Duration": 0.31594104,
|
||||
"MaxDistance": 600.0
|
||||
}
|
||||
},
|
||||
{
|
||||
"Type": "SoundNodeRandom",
|
||||
"Name": "SoundNodeRandom_1",
|
||||
"Outer": "A_SFX_AmmoBox_Shake_Cue",
|
||||
"Class": "UScriptClass'SoundNodeRandom'",
|
||||
"Flags": "RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Weights": [
|
||||
1.0,
|
||||
1.0,
|
||||
1.0,
|
||||
1.0,
|
||||
1.0,
|
||||
1.0,
|
||||
1.0,
|
||||
1.0,
|
||||
1.0,
|
||||
1.0,
|
||||
1.0,
|
||||
1.0,
|
||||
1.0,
|
||||
1.0
|
||||
],
|
||||
"ChildNodes": [
|
||||
{
|
||||
"ObjectName": "SoundNodeWavePlayer'A_SFX_AmmoBox_Shake_Cue:SoundNodeWavePlayer_7'",
|
||||
"ObjectPath": "/Game/Sound/SFX/AmmoBox_Shake/Test/A_SFX_AmmoBox_Shake_Cue.13"
|
||||
},
|
||||
{
|
||||
"ObjectName": "SoundNodeWavePlayer'A_SFX_AmmoBox_Shake_Cue:SoundNodeWavePlayer_8'",
|
||||
"ObjectPath": "/Game/Sound/SFX/AmmoBox_Shake/Test/A_SFX_AmmoBox_Shake_Cue.14"
|
||||
},
|
||||
{
|
||||
"ObjectName": "SoundNodeWavePlayer'A_SFX_AmmoBox_Shake_Cue:SoundNodeWavePlayer_9'",
|
||||
"ObjectPath": "/Game/Sound/SFX/AmmoBox_Shake/Test/A_SFX_AmmoBox_Shake_Cue.15"
|
||||
},
|
||||
{
|
||||
"ObjectName": "SoundNodeWavePlayer'A_SFX_AmmoBox_Shake_Cue:SoundNodeWavePlayer_10'",
|
||||
"ObjectPath": "/Game/Sound/SFX/AmmoBox_Shake/Test/A_SFX_AmmoBox_Shake_Cue.2"
|
||||
},
|
||||
{
|
||||
"ObjectName": "SoundNodeWavePlayer'A_SFX_AmmoBox_Shake_Cue:SoundNodeWavePlayer_11'",
|
||||
"ObjectPath": "/Game/Sound/SFX/AmmoBox_Shake/Test/A_SFX_AmmoBox_Shake_Cue.3"
|
||||
},
|
||||
{
|
||||
"ObjectName": "SoundNodeWavePlayer'A_SFX_AmmoBox_Shake_Cue:SoundNodeWavePlayer_12'",
|
||||
"ObjectPath": "/Game/Sound/SFX/AmmoBox_Shake/Test/A_SFX_AmmoBox_Shake_Cue.4"
|
||||
},
|
||||
{
|
||||
"ObjectName": "SoundNodeWavePlayer'A_SFX_AmmoBox_Shake_Cue:SoundNodeWavePlayer_13'",
|
||||
"ObjectPath": "/Game/Sound/SFX/AmmoBox_Shake/Test/A_SFX_AmmoBox_Shake_Cue.5"
|
||||
},
|
||||
{
|
||||
"ObjectName": "SoundNodeWavePlayer'A_SFX_AmmoBox_Shake_Cue:SoundNodeWavePlayer_14'",
|
||||
"ObjectPath": "/Game/Sound/SFX/AmmoBox_Shake/Test/A_SFX_AmmoBox_Shake_Cue.6"
|
||||
},
|
||||
{
|
||||
"ObjectName": "SoundNodeWavePlayer'A_SFX_AmmoBox_Shake_Cue:SoundNodeWavePlayer_15'",
|
||||
"ObjectPath": "/Game/Sound/SFX/AmmoBox_Shake/Test/A_SFX_AmmoBox_Shake_Cue.7"
|
||||
},
|
||||
{
|
||||
"ObjectName": "SoundNodeWavePlayer'A_SFX_AmmoBox_Shake_Cue:SoundNodeWavePlayer_16'",
|
||||
"ObjectPath": "/Game/Sound/SFX/AmmoBox_Shake/Test/A_SFX_AmmoBox_Shake_Cue.8"
|
||||
},
|
||||
{
|
||||
"ObjectName": "SoundNodeWavePlayer'A_SFX_AmmoBox_Shake_Cue:SoundNodeWavePlayer_17'",
|
||||
"ObjectPath": "/Game/Sound/SFX/AmmoBox_Shake/Test/A_SFX_AmmoBox_Shake_Cue.9"
|
||||
},
|
||||
{
|
||||
"ObjectName": "SoundNodeWavePlayer'A_SFX_AmmoBox_Shake_Cue:SoundNodeWavePlayer_18'",
|
||||
"ObjectPath": "/Game/Sound/SFX/AmmoBox_Shake/Test/A_SFX_AmmoBox_Shake_Cue.10"
|
||||
},
|
||||
{
|
||||
"ObjectName": "SoundNodeWavePlayer'A_SFX_AmmoBox_Shake_Cue:SoundNodeWavePlayer_19'",
|
||||
"ObjectPath": "/Game/Sound/SFX/AmmoBox_Shake/Test/A_SFX_AmmoBox_Shake_Cue.11"
|
||||
},
|
||||
{
|
||||
"ObjectName": "SoundNodeWavePlayer'A_SFX_AmmoBox_Shake_Cue:SoundNodeWavePlayer_20'",
|
||||
"ObjectPath": "/Game/Sound/SFX/AmmoBox_Shake/Test/A_SFX_AmmoBox_Shake_Cue.12"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
{
|
||||
"Type": "SoundNodeWavePlayer",
|
||||
"Name": "SoundNodeWavePlayer_10",
|
||||
"Outer": "A_SFX_AmmoBox_Shake_Cue",
|
||||
"Class": "UScriptClass'SoundNodeWavePlayer'",
|
||||
"Flags": "RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"SoundWaveAssetPtr": {
|
||||
"AssetPathName": "/Game/Sound/SFX/AmmoBox_Shake/Shake_01/A_SFX_AmmoBox_Shake_04.A_SFX_AmmoBox_Shake_04",
|
||||
"SubPathString": ""
|
||||
}
|
||||
},
|
||||
"SoundWave": {
|
||||
"ObjectName": "SoundWave'A_SFX_AmmoBox_Shake_04'",
|
||||
"ObjectPath": "/Game/Sound/SFX/AmmoBox_Shake/Shake_01/A_SFX_AmmoBox_Shake_04.0"
|
||||
}
|
||||
},
|
||||
{
|
||||
"Type": "SoundNodeWavePlayer",
|
||||
"Name": "SoundNodeWavePlayer_11",
|
||||
"Outer": "A_SFX_AmmoBox_Shake_Cue",
|
||||
"Class": "UScriptClass'SoundNodeWavePlayer'",
|
||||
"Flags": "RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"SoundWaveAssetPtr": {
|
||||
"AssetPathName": "/Game/Sound/SFX/AmmoBox_Shake/Shake_01/A_SFX_AmmoBox_Shake_05.A_SFX_AmmoBox_Shake_05",
|
||||
"SubPathString": ""
|
||||
}
|
||||
},
|
||||
"SoundWave": {
|
||||
"ObjectName": "SoundWave'A_SFX_AmmoBox_Shake_05'",
|
||||
"ObjectPath": "/Game/Sound/SFX/AmmoBox_Shake/Shake_01/A_SFX_AmmoBox_Shake_05.0"
|
||||
}
|
||||
},
|
||||
{
|
||||
"Type": "SoundNodeWavePlayer",
|
||||
"Name": "SoundNodeWavePlayer_12",
|
||||
"Outer": "A_SFX_AmmoBox_Shake_Cue",
|
||||
"Class": "UScriptClass'SoundNodeWavePlayer'",
|
||||
"Flags": "RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"SoundWaveAssetPtr": {
|
||||
"AssetPathName": "/Game/Sound/SFX/AmmoBox_Shake/Shake_01/A_SFX_AmmoBox_Shake_06.A_SFX_AmmoBox_Shake_06",
|
||||
"SubPathString": ""
|
||||
}
|
||||
},
|
||||
"SoundWave": {
|
||||
"ObjectName": "SoundWave'A_SFX_AmmoBox_Shake_06'",
|
||||
"ObjectPath": "/Game/Sound/SFX/AmmoBox_Shake/Shake_01/A_SFX_AmmoBox_Shake_06.0"
|
||||
}
|
||||
},
|
||||
{
|
||||
"Type": "SoundNodeWavePlayer",
|
||||
"Name": "SoundNodeWavePlayer_13",
|
||||
"Outer": "A_SFX_AmmoBox_Shake_Cue",
|
||||
"Class": "UScriptClass'SoundNodeWavePlayer'",
|
||||
"Flags": "RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"SoundWaveAssetPtr": {
|
||||
"AssetPathName": "/Game/Sound/SFX/AmmoBox_Shake/Shake_01/A_SFX_AmmoBox_Shake_07.A_SFX_AmmoBox_Shake_07",
|
||||
"SubPathString": ""
|
||||
}
|
||||
},
|
||||
"SoundWave": {
|
||||
"ObjectName": "SoundWave'A_SFX_AmmoBox_Shake_07'",
|
||||
"ObjectPath": "/Game/Sound/SFX/AmmoBox_Shake/Shake_01/A_SFX_AmmoBox_Shake_07.0"
|
||||
}
|
||||
},
|
||||
{
|
||||
"Type": "SoundNodeWavePlayer",
|
||||
"Name": "SoundNodeWavePlayer_14",
|
||||
"Outer": "A_SFX_AmmoBox_Shake_Cue",
|
||||
"Class": "UScriptClass'SoundNodeWavePlayer'",
|
||||
"Flags": "RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"SoundWaveAssetPtr": {
|
||||
"AssetPathName": "/Game/Sound/SFX/AmmoBox_Shake/Shake_01/A_SFX_AmmoBox_Shake_08.A_SFX_AmmoBox_Shake_08",
|
||||
"SubPathString": ""
|
||||
}
|
||||
},
|
||||
"SoundWave": {
|
||||
"ObjectName": "SoundWave'A_SFX_AmmoBox_Shake_08'",
|
||||
"ObjectPath": "/Game/Sound/SFX/AmmoBox_Shake/Shake_01/A_SFX_AmmoBox_Shake_08.0"
|
||||
}
|
||||
},
|
||||
{
|
||||
"Type": "SoundNodeWavePlayer",
|
||||
"Name": "SoundNodeWavePlayer_15",
|
||||
"Outer": "A_SFX_AmmoBox_Shake_Cue",
|
||||
"Class": "UScriptClass'SoundNodeWavePlayer'",
|
||||
"Flags": "RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"SoundWaveAssetPtr": {
|
||||
"AssetPathName": "/Game/Sound/SFX/AmmoBox_Shake/Shake_01/A_SFX_AmmoBox_Shake_09.A_SFX_AmmoBox_Shake_09",
|
||||
"SubPathString": ""
|
||||
}
|
||||
},
|
||||
"SoundWave": {
|
||||
"ObjectName": "SoundWave'A_SFX_AmmoBox_Shake_09'",
|
||||
"ObjectPath": "/Game/Sound/SFX/AmmoBox_Shake/Shake_01/A_SFX_AmmoBox_Shake_09.0"
|
||||
}
|
||||
},
|
||||
{
|
||||
"Type": "SoundNodeWavePlayer",
|
||||
"Name": "SoundNodeWavePlayer_16",
|
||||
"Outer": "A_SFX_AmmoBox_Shake_Cue",
|
||||
"Class": "UScriptClass'SoundNodeWavePlayer'",
|
||||
"Flags": "RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"SoundWaveAssetPtr": {
|
||||
"AssetPathName": "/Game/Sound/SFX/AmmoBox_Shake/Shake_01/A_SFX_AmmoBox_Shake_10.A_SFX_AmmoBox_Shake_10",
|
||||
"SubPathString": ""
|
||||
}
|
||||
},
|
||||
"SoundWave": {
|
||||
"ObjectName": "SoundWave'A_SFX_AmmoBox_Shake_10'",
|
||||
"ObjectPath": "/Game/Sound/SFX/AmmoBox_Shake/Shake_01/A_SFX_AmmoBox_Shake_10.0"
|
||||
}
|
||||
},
|
||||
{
|
||||
"Type": "SoundNodeWavePlayer",
|
||||
"Name": "SoundNodeWavePlayer_17",
|
||||
"Outer": "A_SFX_AmmoBox_Shake_Cue",
|
||||
"Class": "UScriptClass'SoundNodeWavePlayer'",
|
||||
"Flags": "RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"SoundWaveAssetPtr": {
|
||||
"AssetPathName": "/Game/Sound/SFX/AmmoBox_Shake/Shake_01/A_SFX_AmmoBox_Shake_11.A_SFX_AmmoBox_Shake_11",
|
||||
"SubPathString": ""
|
||||
}
|
||||
},
|
||||
"SoundWave": {
|
||||
"ObjectName": "SoundWave'A_SFX_AmmoBox_Shake_11'",
|
||||
"ObjectPath": "/Game/Sound/SFX/AmmoBox_Shake/Shake_01/A_SFX_AmmoBox_Shake_11.0"
|
||||
}
|
||||
},
|
||||
{
|
||||
"Type": "SoundNodeWavePlayer",
|
||||
"Name": "SoundNodeWavePlayer_18",
|
||||
"Outer": "A_SFX_AmmoBox_Shake_Cue",
|
||||
"Class": "UScriptClass'SoundNodeWavePlayer'",
|
||||
"Flags": "RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"SoundWaveAssetPtr": {
|
||||
"AssetPathName": "/Game/Sound/SFX/AmmoBox_Shake/Shake_01/A_SFX_AmmoBox_Shake_12.A_SFX_AmmoBox_Shake_12",
|
||||
"SubPathString": ""
|
||||
}
|
||||
},
|
||||
"SoundWave": {
|
||||
"ObjectName": "SoundWave'A_SFX_AmmoBox_Shake_12'",
|
||||
"ObjectPath": "/Game/Sound/SFX/AmmoBox_Shake/Shake_01/A_SFX_AmmoBox_Shake_12.0"
|
||||
}
|
||||
},
|
||||
{
|
||||
"Type": "SoundNodeWavePlayer",
|
||||
"Name": "SoundNodeWavePlayer_19",
|
||||
"Outer": "A_SFX_AmmoBox_Shake_Cue",
|
||||
"Class": "UScriptClass'SoundNodeWavePlayer'",
|
||||
"Flags": "RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"SoundWaveAssetPtr": {
|
||||
"AssetPathName": "/Game/Sound/SFX/AmmoBox_Shake/Shake_01/A_SFX_AmmoBox_Shake_13.A_SFX_AmmoBox_Shake_13",
|
||||
"SubPathString": ""
|
||||
}
|
||||
},
|
||||
"SoundWave": {
|
||||
"ObjectName": "SoundWave'A_SFX_AmmoBox_Shake_13'",
|
||||
"ObjectPath": "/Game/Sound/SFX/AmmoBox_Shake/Shake_01/A_SFX_AmmoBox_Shake_13.0"
|
||||
}
|
||||
},
|
||||
{
|
||||
"Type": "SoundNodeWavePlayer",
|
||||
"Name": "SoundNodeWavePlayer_20",
|
||||
"Outer": "A_SFX_AmmoBox_Shake_Cue",
|
||||
"Class": "UScriptClass'SoundNodeWavePlayer'",
|
||||
"Flags": "RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"SoundWaveAssetPtr": {
|
||||
"AssetPathName": "/Game/Sound/SFX/AmmoBox_Shake/Shake_01/A_SFX_AmmoBox_Shake_14.A_SFX_AmmoBox_Shake_14",
|
||||
"SubPathString": ""
|
||||
}
|
||||
},
|
||||
"SoundWave": {
|
||||
"ObjectName": "SoundWave'A_SFX_AmmoBox_Shake_14'",
|
||||
"ObjectPath": "/Game/Sound/SFX/AmmoBox_Shake/Shake_01/A_SFX_AmmoBox_Shake_14.0"
|
||||
}
|
||||
},
|
||||
{
|
||||
"Type": "SoundNodeWavePlayer",
|
||||
"Name": "SoundNodeWavePlayer_7",
|
||||
"Outer": "A_SFX_AmmoBox_Shake_Cue",
|
||||
"Class": "UScriptClass'SoundNodeWavePlayer'",
|
||||
"Flags": "RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"SoundWaveAssetPtr": {
|
||||
"AssetPathName": "/Game/Sound/SFX/AmmoBox_Shake/Shake_01/A_SFX_AmmoBox_Shake_01.A_SFX_AmmoBox_Shake_01",
|
||||
"SubPathString": ""
|
||||
}
|
||||
},
|
||||
"SoundWave": {
|
||||
"ObjectName": "SoundWave'A_SFX_AmmoBox_Shake_01'",
|
||||
"ObjectPath": "/Game/Sound/SFX/AmmoBox_Shake/Shake_01/A_SFX_AmmoBox_Shake_01.0"
|
||||
}
|
||||
},
|
||||
{
|
||||
"Type": "SoundNodeWavePlayer",
|
||||
"Name": "SoundNodeWavePlayer_8",
|
||||
"Outer": "A_SFX_AmmoBox_Shake_Cue",
|
||||
"Class": "UScriptClass'SoundNodeWavePlayer'",
|
||||
"Flags": "RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"SoundWaveAssetPtr": {
|
||||
"AssetPathName": "/Game/Sound/SFX/AmmoBox_Shake/Shake_01/A_SFX_AmmoBox_Shake_02.A_SFX_AmmoBox_Shake_02",
|
||||
"SubPathString": ""
|
||||
}
|
||||
},
|
||||
"SoundWave": {
|
||||
"ObjectName": "SoundWave'A_SFX_AmmoBox_Shake_02'",
|
||||
"ObjectPath": "/Game/Sound/SFX/AmmoBox_Shake/Shake_01/A_SFX_AmmoBox_Shake_02.0"
|
||||
}
|
||||
},
|
||||
{
|
||||
"Type": "SoundNodeWavePlayer",
|
||||
"Name": "SoundNodeWavePlayer_9",
|
||||
"Outer": "A_SFX_AmmoBox_Shake_Cue",
|
||||
"Class": "UScriptClass'SoundNodeWavePlayer'",
|
||||
"Flags": "RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"SoundWaveAssetPtr": {
|
||||
"AssetPathName": "/Game/Sound/SFX/AmmoBox_Shake/Shake_01/A_SFX_AmmoBox_Shake_03.A_SFX_AmmoBox_Shake_03",
|
||||
"SubPathString": ""
|
||||
}
|
||||
},
|
||||
"SoundWave": {
|
||||
"ObjectName": "SoundWave'A_SFX_AmmoBox_Shake_03'",
|
||||
"ObjectPath": "/Game/Sound/SFX/AmmoBox_Shake/Shake_01/A_SFX_AmmoBox_Shake_03.0"
|
||||
}
|
||||
}
|
||||
]
|
Loading…
Add table
Add a link
Reference in a new issue