dump: [json] pakchunk0_s6
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[
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{
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"Type": "SoundAttenuation",
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"Name": "Att_CRT_Fragment_Actions",
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"Class": "UScriptClass'SoundAttenuation'",
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"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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"Properties": {
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"Attenuation": {
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"bAttenuateWithLPF": true,
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"bEnableOcclusion": true,
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"SpatializationAlgorithm": "ESoundSpatializationAlgorithm::SPATIALIZATION_HRTF",
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"OcclusionTraceChannel": "ECollisionChannel::ECC_GameTraceChannel5",
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"LPFRadiusMin": 1000.0,
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"LPFRadiusMax": 7000.0,
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"LPFFrequencyAtMax": 3000.0,
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"OcclusionLowPassFilterFrequency": 3000.0,
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"OcclusionVolumeAttenuation": 0.3,
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"PluginSettings": {
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"SpatializationPluginSettingsArray": [
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{
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"ObjectName": "ResonanceAudioSpatializationSourceSettings'RA_SPT_For_Stereo_Reverb'",
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"ObjectPath": "/Game/Sound/Attenuation/RA_Spatialization/RA_SPT_For_Stereo_Reverb.0"
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}
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]
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},
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"DistanceAlgorithm": "EAttenuationDistanceModel::NaturalSound",
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"AttenuationShapeExtents": {
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"X": 200.0,
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"Y": 0.0,
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"Z": 0.0
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},
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"FalloffDistance": 7000.0
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}
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}
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}
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]
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[
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{
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"Type": "SoundAttenuation",
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"Name": "Att_CRT_Fragment_Idle",
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"Class": "UScriptClass'SoundAttenuation'",
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"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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"Properties": {
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"Attenuation": {
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"bAttenuateWithLPF": true,
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"bEnableOcclusion": true,
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"SpatializationAlgorithm": "ESoundSpatializationAlgorithm::SPATIALIZATION_HRTF",
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"OcclusionTraceChannel": "ECollisionChannel::ECC_GameTraceChannel5",
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"LPFRadiusMin": 500.0,
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"LPFFrequencyAtMax": 800.0,
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"OcclusionLowPassFilterFrequency": 3000.0,
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"OcclusionVolumeAttenuation": 0.4,
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"PluginSettings": {
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"SpatializationPluginSettingsArray": [
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{
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"ObjectName": "ResonanceAudioSpatializationSourceSettings'RA_SPT_For_Stereo_Reverb'",
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"ObjectPath": "/Game/Sound/Attenuation/RA_Spatialization/RA_SPT_For_Stereo_Reverb.0"
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}
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]
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},
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"DistanceAlgorithm": "EAttenuationDistanceModel::NaturalSound",
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"AttenuationShapeExtents": {
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"X": 200.0,
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"Y": 0.0,
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"Z": 0.0
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},
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"FalloffDistance": 6000.0
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}
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}
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}
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]
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