dump: [json] pakchunk0_s6
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[
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{
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"Type": "SoundAttenuation",
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"Class": "UScriptClass'SoundAttenuation'",
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"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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"Properties": {
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{
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"ObjectPath": "/Game/Sound/Attenuation/RA_Spatialization/RA_SPT_For_Stereo_Reverb.0"
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}
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]
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"Keys": [
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{
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}
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]
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@ -0,0 +1,78 @@
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[
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{
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"Type": "SoundAttenuation",
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"Name": "Att_Anomaly_Reflector_Idle",
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"Class": "UScriptClass'SoundAttenuation'",
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"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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"Properties": {
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"Attenuation": {
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"bAttenuateWithLPF": true,
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"PluginSettings": {
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"SpatializationPluginSettingsArray": [
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{
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"ObjectName": "ResonanceAudioSpatializationSourceSettings'RA_SPT_For_Stereo_Reverb'",
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"ObjectPath": "/Game/Sound/Attenuation/RA_Spatialization/RA_SPT_For_Stereo_Reverb.0"
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}
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]
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},
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"DistanceAlgorithm": "EAttenuationDistanceModel::Custom",
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"Y": 0.0,
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"Z": 0.0
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},
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"CustomAttenuationCurve": {
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"EditorCurveData": {
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"Keys": [
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{
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},
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{
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"InterpMode": "RCIM_Cubic",
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{
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"TangentMode": "RCTM_User",
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}
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}
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}
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]
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[
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{
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"Type": "SoundAttenuation",
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"Name": "Att_Ball_Lightning",
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"Class": "UScriptClass'SoundAttenuation'",
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"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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"Properties": {
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"Attenuation": {
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"bEnableOcclusion": true,
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"bUseComplexCollisionForOcclusion": true,
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"OcclusionTraceChannel": "ECollisionChannel::ECC_GameTraceChannel5",
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"StereoSpread": 1000.0,
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"OcclusionLowPassFilterFrequency": 3000.0,
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"OcclusionVolumeAttenuation": 0.4,
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"PluginSettings": {
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"SpatializationPluginSettingsArray": [
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{
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"ObjectName": "ResonanceAudioSpatializationSourceSettings'RA_SPT_For_Stereo_Reverb'",
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"ObjectPath": "/Game/Sound/Attenuation/RA_Spatialization/RA_SPT_For_Stereo_Reverb.0"
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},
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null
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]
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},
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"DistanceAlgorithm": "EAttenuationDistanceModel::NaturalSound",
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"AttenuationShapeExtents": {
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"X": 500.0,
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"Y": 0.0,
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"Z": 0.0
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},
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"FalloffDistance": 8000.0
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}
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}
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}
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]
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@ -0,0 +1,34 @@
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[
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{
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"Type": "SoundAttenuation",
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"Name": "Att_Portal",
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"Class": "UScriptClass'SoundAttenuation'",
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"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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"Properties": {
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"Attenuation": {
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"bEnableOcclusion": true,
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"bUseComplexCollisionForOcclusion": true,
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"OcclusionVolumeAttenuation": 0.4,
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"PluginSettings": {
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"SpatializationPluginSettingsArray": [
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{
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"ObjectName": "ResonanceAudioSpatializationSourceSettings'RA_SPT_For_Stereo_Reverb'",
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"ObjectPath": "/Game/Sound/Attenuation/RA_Spatialization/RA_SPT_For_Stereo_Reverb.0"
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},
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null
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]
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},
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"DistanceAlgorithm": "EAttenuationDistanceModel::NaturalSound",
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"AttenuationShapeExtents": {
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"X": 200.0,
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"Y": 0.0,
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"Z": 0.0
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},
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"FalloffDistance": 1000.0
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}
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}
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}
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]
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@ -0,0 +1,17 @@
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[
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{
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"Type": "SoundAttenuation",
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"Name": "Att_Reflector_Hit",
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"Class": "UScriptClass'SoundAttenuation'",
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"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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"Properties": {
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"Attenuation": {
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"bEnableOcclusion": true,
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"OcclusionTraceChannel": "ECollisionChannel::ECC_GameTraceChannel5",
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"NonSpatializedRadiusEnd": 500.0,
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"OcclusionLowPassFilterFrequency": 1500.0,
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"OcclusionVolumeAttenuation": 0.3
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}
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}
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}
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]
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