dump: [json] pakchunk0_s6
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[
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{
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"Type": "SoundCue",
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"Name": "A_Music_Location_01_NoReso_Loop_Cue",
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"Class": "UScriptClass'SoundCue'",
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"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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"Properties": {
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"FirstNode": {
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"ObjectName": "SoundNodeWavePlayer'A_Music_Location_01_NoReso_Loop_Cue:SoundNodeWavePlayer_0'",
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"ObjectPath": "/Game/Sound/Ambience/Ambient_Drones/Music_BG/A_Music_Location_01_NoReso_Loop_Cue.1"
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},
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"VolumeMultiplier": 0.5,
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"SoundClassObject": {
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"ObjectName": "SoundClass'SC_Music'",
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"ObjectPath": "/Game/Sound/Mixer/SC_Music.0"
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},
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"Duration": 10000.0,
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"MaxDistance": 2097152.0,
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"SourceEffectChain": {
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"ObjectName": "SoundEffectSourcePresetChain'EffectChain_Wind'",
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"ObjectPath": "/Game/Sound/Effects/EffectChain_Wind.0"
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}
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}
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},
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{
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"Type": "SoundNodeWavePlayer",
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"Name": "SoundNodeWavePlayer_0",
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"Outer": "A_Music_Location_01_NoReso_Loop_Cue",
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"Class": "UScriptClass'SoundNodeWavePlayer'",
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"Flags": "RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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"Properties": {
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"SoundWaveAssetPtr": {
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"AssetPathName": "/Game/Sound/Ambience/Ambient_Drones/Music_BG/A_Music_Location_01_NoReso_Loop.A_Music_Location_01_NoReso_Loop",
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"SubPathString": ""
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},
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"bLooping": true
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},
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"SoundWave": {
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"ObjectName": "SoundWave'A_Music_Location_01_NoReso_Loop'",
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"ObjectPath": "/Game/Sound/Ambience/Ambient_Drones/Music_BG/A_Music_Location_01_NoReso_Loop.0"
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}
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}
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]
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