dump: [json] pakchunk0_s2
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[
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{
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"Type": "FoliageType_InstancedStaticMesh",
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"Name": "SM_trees_debris_burned_01_FoliageType",
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"Class": "UScriptClass'FoliageType_InstancedStaticMesh'",
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"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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"Properties": {
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"Mesh": {
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"ObjectName": "StaticMesh'SM_trees_debris_burned_01'",
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"ObjectPath": "/Game/ITR2/Art/Environment/Nature/BurnedTreeDebris/SM_trees_debris_burned_01.2"
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},
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"UpdateGuid": "EA2CFC5F-4EC6BAC4-2FFDE0BE-A57E9EEA",
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"Density": 20.0,
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"ScaleX": {
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"Min": 3.0,
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"Max": 6.0
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},
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"AlignMaxAngle": 91.90401,
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"RandomPitchAngle": 63.184,
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"ExclusionLandscapeLayers": [
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"Roads"
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],
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"MeshBounds": {
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"Origin": {
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"X": 0.009949207,
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"Y": -0.061766744,
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"Z": -0.003207624
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},
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"BoxExtent": {
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"X": 9.481546,
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"Y": 2.8101444,
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"Z": 0.9405008
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},
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"SphereRadius": 9.679974939450423
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},
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"LowBoundOriginRadius": {
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"X": 6.32705,
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"Y": -0.32404223,
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"Z": 0.7630601
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},
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"CullDistance": {
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"Max": 2000
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},
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"LightmapType": "ELightmapType::ForceVolumetric",
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"ScaleCurve": {
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"EditorCurveData": {}
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},
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"DensityFalloff": {
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"FalloffCurve": {
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"EditorCurveData": {}
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}
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},
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"ReapplyLandscapeLayers": true
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}
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}
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]
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