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dump: [json] [pak]  pakchunk0
dump: [json] [utoc] pakchunk0
track large files with lfs
This commit is contained in:
merith-tk 2024-11-29 17:06:31 -08:00
parent a0202f19ac
commit 6c5b2d22ac
5983 changed files with 1839706 additions and 0 deletions

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Engine/GlobalShaderCache-PCD3D_SM6.json filter=lfs diff=lfs merge=lfs -text
IntoTheRadius2/AssetRegistry.json filter=lfs diff=lfs merge=lfs -text

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[AppCompat]
CPUScore1=1000
CPUScore2=720
CPUScore3=630
CPUScore4=500
CPUScore5=275
CPUSpeed1=1.8
CPUSpeed2=2.4
CPUSpeed3=3.0
CPUSpeed4=3.5
CPUSpeed5=4.0
CPUMultiCoreMult=1.75
CPUHyperThreadMult=1.15
CPUMemory1=0.5
CPUMemory2=1.0
CPUMemory3=1.0
CPUMemory4=2.0
CPUMemory5=3.0
GPUmemory1=128
GPUmemory2=128
GPUmemory3=256
GPUmemory4=512
GPUmemory5=768
GPUShader1=2
GPUShader2=2
GPUShader3=2
GPUShader4=3
GPUShader5=3
[AppCompatGPU-0x10DE]
VendorName=NVIDIA
VendorMobileTag=Go
0x014F=1,GeForce 6200
0x00F3=1,GeForce 6200
0x0221=1,GeForce 6200
0x0163=1,GeForce 6200 LE
0x0162=1,GeForce 6200SE TurboCache(TM)
0x0161=1,GeForce 6200 TurboCache(TM)
0x0162=1,GeForce 6200SE TurboCache(TM)
0x0160=1,GeForce 6500
0x0141=2,GeForce 6600
0x00F2=2,GeForce 6600
0x0140=2,GeForce 6600 GT
0x00F1=2,GeForce 6600 GT
0x0142=2,GeForce 6600 LE
0x00F4=2,GeForce 6600 LE
0x0143=2,GeForce 6600 VE
0x0147=2,GeForce 6700 XL
0x0041=2,GeForce 6800
0x00C1=2,GeForce 6800
0x0047=2,GeForce 6800 GS
0x00F6=2,GeForce 6800 GS
0x00C0=2,GeForce 6800 GS
0x0045=2,GeForce 6800 GT
0x00F9=2,GeForce 6800 Series GPU
0x00C2=2,GeForce 6800 LE
0x0040=2,GeForce 6800 Ultra
0x00F9=2,GeForce 6800 Series GPU
0x0043=2,GeForce 6800 XE
0x0048=2,GeForce 6800 XT
0x0218=2,GeForce 6800 XT
0x00C3=2,GeForce 6800 XT
0x01DF=2,GeForce 7300 GS
0x0393=2,GeForce 7300 GT
0x01D1=2,GeForce 7300 LE
0x01D3=2,GeForce 7300 SE
0x01DD=2,GeForce 7500 LE
0x0392=3,GeForce 7600 GS
0x0392=3,GeForce 7600 GS
0x02E1=3,GeForce 7600 GS
0x0391=3,GeForce 7600 GT
0x0394=3,GeForce 7600 LE
0x00F5=4,GeForce 7800 GS
0x0092=4,GeForce 7800 GT
0x0091=4,GeForce 7800 GTX
0x0291=4,GeForce 7900 GT/GTO
0x0292=4,GeForce 7900 GS
0x0290=4,GeForce 7900 GTX
0x0293=4,GeForce 7900 GX2
0x0294=4,GeForce 7950 GX2
0x0322=0,GeForce FX 5200
0x0321=0,GeForce FX 5200 Ultra
0x0323=0,GeForce FX 5200LE
0x0326=1,GeForce FX 5500
0x0326=1,GeForce FX 5500
0x0312=1,GeForce FX 5600
0x0311=1,GeForce FX 5600 Ultra
0x0314=1,GeForce FX 5600XT
0x0342=1,GeForce FX 5700
0x0341=1,GeForce FX 5700 Ultra
0x0343=1,GeForce FX 5700LE
0x0344=1,GeForce FX 5700VE
0x0302=1,GeForce FX 5800
0x0301=1,GeForce FX 5800 Ultra
0x0331=1,GeForce FX 5900
0x0330=1,GeForce FX 5900 Ultra
0x0333=1,GeForce FX 5950 Ultra
0x0324=1,GeForce FX Go5200 64M
0x031A=1,GeForce FX Go5600
0x0347=1,GeForce FX Go5700
0x0167=1,GeForce Go 6200/6400
0x0168=1,GeForce Go 6200/6400
0x0148=1,GeForce Go 6600
0x00c8=2,GeForce Go 6800
0x00c9=2,GeForce Go 6800 Ultra
0x0098=3,GeForce Go 7800
0x0099=3,GeForce Go 7800 GTX
0x0298=3,GeForce Go 7900 GS
0x0299=3,GeForce Go 7900 GTX
0x0185=0,GeForce MX 4000
0x00FA=0,GeForce PCX 5750
0x00FB=0,GeForce PCX 5900
0x0110=0,GeForce2 MX/MX 400
0x0111=0,GeForce2 MX200
0x0110=0,GeForce2 MX/MX 400
0x0200=0,GeForce3
0x0201=0,GeForce3 Ti200
0x0202=0,GeForce3 Ti500
0x0172=0,GeForce4 MX 420
0x0171=0,GeForce4 MX 440
0x0181=0,GeForce4 MX 440 with AGP8X
0x0173=0,GeForce4 MX 440-SE
0x0170=0,GeForce4 MX 460
0x0253=0,GeForce4 Ti 4200
0x0281=0,GeForce4 Ti 4200 with AGP8X
0x0251=0,GeForce4 Ti 4400
0x0250=0,GeForce4 Ti 4600
0x0280=0,GeForce4 Ti 4800
0x0282=0,GeForce4 Ti 4800SE
0x0203=0,Quadro DCC
0x0309=1,Quadro FX 1000
0x034E=1,Quadro FX 1100
0x00FE=1,Quadro FX 1300
0x00CE=1,Quadro FX 1400
0x0308=1,Quadro FX 2000
0x0338=1,Quadro FX 3000
0x00FD=1,Quadro PCI-E Series
0x00F8=1,Quadro FX 3400/224400
0x00CD=1,Quadro FX 3450/4000 SDI
0x004E=1,Quadro FX 4000
0x00CD=1,Quadro FX 3450/4000 SDI
0x00F8=1,Quadro FX 3400/4400
0x009D=1,Quadro FX 4500
0x029F=1,Quadro FX 4500 X2
0x032B=1,Quadro FX 500/FX 600
0x014E=1,Quadro FX 540
0x014C=1,Quadro FX 540 MXM
0x032B=1,Quadro FX 500/FX 600
0X033F=1,Quadro FX 700
0x034C=1,Quadro FX Go1000
0x00CC=1,Quadro FX Go1400
0x031C=1,Quadro FX Go700
0x018A=1,Quadro NVS with AGP8X
0x032A=1,Quadro NVS 280 PCI
0x00FD=1,Quadro PCI-E Series
0x0165=1,Quadro NVS 285
0x017A=1,Quadro NVS
0x018A=1,Quadro NVS with AGP8X
0x0113=1,Quadro2 MXR/EX
0x017A=1,Quadro NVS
0x018B=1,Quadro4 380 XGL
0x0178=1,Quadro4 550 XGL
0x0188=1,Quadro4 580 XGL
0x025B=1,Quadro4 700 XGL
0x0259=1,Quadro4 750 XGL
0x0258=1,Quadro4 900 XGL
0x0288=1,Quadro4 980 XGL
0x028C=1,Quadro4 Go700
0x0295=4,NVIDIA GeForce 7950 GT
0x03D0=1,NVIDIA GeForce 6100 nForce 430
0x03D1=1,NVIDIA GeForce 6100 nForce 405
0x03D2=1,NVIDIA GeForce 6100 nForce 400
0x0241=1,NVIDIA GeForce 6150 LE
0x0242=1,NVIDIA GeForce 6100
0x0245=1,NVIDIA Quadro NVS 210S / NVIDIA GeForce 6150LE
0x029C=1,NVIDIA Quadro FX 5500
0x0191=5,NVIDIA GeForce 8800 GTX
0x0193=5,NVIDIA GeForce 8800 GTS
0x0400=4,NVIDIA GeForce 8600 GTS
0x0402=4,NVIDIA GeForce 8600 GT
0x0421=4,NVIDIA GeForce 8500 GT
0x0422=4,NVIDIA GeForce 8400 GS
0x0423=4,NVIDIA GeForce 8300 GS
[AppCompatGPU-0x1002]
VendorName=ATI
VendorMobileTag=Mobility
0x5653=1,ATI MOBILITY/RADEON X700
0x7248=5,Radeon X1950 XTX Uber - Limited Edition
0x7268=5,Radeon X1950 XTX Uber - Limited Edition Secondary
0x554D=3,Radeon X800 CrossFire Edition
0x556D=3,Radeon X800 CrossFire Edition Secondary
0x5D52=3,Radeon X850 CrossFire Edition
0x5D72=3,Radeon X850 CrossFire Edition Secondary
0x564F=1,Radeon X550/X700 Series
0x4154=1,ATI FireGL T2
0x4174=1,ATI FireGL T2 Secondary
0x5B64=1,ATI FireGL V3100
0x5B74=1,ATI FireGL V3100 Secondary
0x3E54=1,ATI FireGL V3200
0x3E74=1,ATI FireGL V3200 Secondary
0x7152=1,ATI FireGL V3300
0x7172=1,ATI FireGL V3300 Secondary
0x7153=1,ATI FireGL V3350
0x7173=1,ATI FireGL V3350 Secondary
0x71D2=1,ATI FireGL V3400
0x71F2=1,ATI FireGL V3400 Secondary
0x5E48=1,ATI FireGL V5000
0x5E68=1,ATI FireGL V5000 Secondary
0x5551=1,ATI FireGL V5100
0x5571=1,ATI FireGL V5100 Secondary
0x71DA=1,ATI FireGL V5200
0x71FA=1,ATI FireGL V5200 Secondary
0x7105=1,ATI FireGL V5300
0x7125=1,ATI FireGL V5300 Secondary
0x5550=1,ATI FireGL V7100
0x5570=1,ATI FireGL V7100 Secondary
0x5D50=1,ATI FireGL V7200
0x7104=1,ATI FireGL V7200
0x5D70=1,ATI FireGL V7200 Secondary
0x7124=1,ATI FireGL V7200 Secondary
0x710E=1,ATI FireGL V7300
0x712E=1,ATI FireGL V7300 Secondary
0x710F=1,ATI FireGL V7350
0x712F=1,ATI FireGL V7350 Secondary
0x4E47=1,ATI FireGL X1
0x4E67=1,ATI FireGL X1 Secondary
0x4E4B=1,ATI FireGL X2-256/X2-256t
0x4E6B=1,ATI FireGL X2-256/X2-256t Secondary
0x4A4D=1,ATI FireGL X3-256
0x4A6D=1,ATI FireGL X3-256 Secondary
0x4147=1,ATI FireGL Z1
0x4167=1,ATI FireGL Z1 Secondary
0x5B65=1,ATI FireMV 2200
0x5B75=1,ATI FireMV 2200 Secondary
0x719B=1,ATI FireMV 2250
0x71BB=1,ATI FireMV 2250 Secondary
0x3151=1,ATI FireMV 2400
0x3171=1,ATI FireMV 2400 Secondary
0x724E=1,ATI FireStream 2U
0x726E=1,ATI FireStream 2U Secondary
0x4C58=1,ATI MOBILITY FIRE GL 7800
0x4E54=1,ATI MOBILITY FIRE GL T2/T2e
0x5464=1,ATI MOBILITY FireGL V3100
0x3154=1,ATI MOBILITY FireGL V3200
0x564A=1,ATI MOBILITY FireGL V5000
0x564B=1,ATI MOBILITY FireGL V5000
0x5D49=1,ATI MOBILITY FireGL V5100
0x71C4=1,ATI MOBILITY FireGL V5200
0x71D4=1,ATI MOBILITY FireGL V5250
0x7106=1,ATI MOBILITY FireGL V7100
0x7103=1,ATI MOBILITY FireGL V7200
0x4C59=1,ATI MOBILITY RADEON
0x4C57=1,ATI MOBILITY RADEON 7500
0x4E52=1,ATI MOBILITY RADEON 9500
0x4E56=1,ATI MOBILITY RADEON 9550
0x4E50=1,ATI MOBILITY RADEON 9600/9700 Series
0x4A4E=1,ATI MOBILITY RADEON 9800
0x7210=1,ATI Mobility Radeon HD 2300
0x7211=1,ATI Mobility Radeon HD 2300
0x94C9=1,ATI Mobility Radeon HD 2400
0x94C8=1,ATI Mobility Radeon HD 2400 XT
0x9581=1,ATI Mobility Radeon HD 2600
0x9583=1,ATI Mobility Radeon HD 2600 XT
0x714A=1,ATI Mobility Radeon X1300
0x7149=1,ATI Mobility Radeon X1300
0x714B=1,ATI Mobility Radeon X1300
0x714C=1,ATI Mobility Radeon X1300
0x718B=1,ATI Mobility Radeon X1350
0x718C=1,ATI Mobility Radeon X1350
0x7196=1,ATI Mobility Radeon X1350
0x7145=1,ATI Mobility Radeon X1400
0x7186=1,ATI Mobility Radeon X1450
0x718D=1,ATI Mobility Radeon X1450
0x71C5=1,ATI Mobility Radeon X1600
0x71D5=1,ATI Mobility Radeon X1700
0x71DE=1,ATI Mobility Radeon X1700
0x71D6=1,ATI Mobility Radeon X1700 XT
0x7102=1,ATI Mobility Radeon X1800
0x7101=1,ATI Mobility Radeon X1800 XT
0x7284=1,ATI Mobility Radeon X1900
0x718A=1,ATI Mobility Radeon X2300
0x7188=1,ATI Mobility Radeon X2300
0x5461=1,ATI MOBILITY RADEON X300
0x5460=1,ATI MOBILITY RADEON X300
0x3152=1,ATI MOBILITY RADEON X300
0x3150=1,ATI MOBILITY RADEON
0x5462=1,ATI MOBILITY RADEON X600 SE
0x5652=1,ATI MOBILITY RADEON X700
0x5653=1,ATI MOBILITY RADEON X700
0x5673=1,ATI MOBILITY RADEON X700 Secondary
0x5D4A=1,ATI MOBILITY RADEON X800
0x5D48=1,ATI MOBILITY RADEON X800 XT
0x4153=1,ATI Radeon 9550/X1050 Series
0x4173=1,ATI Radeon 9550/X1050 Series Secondary
0x4150=1,ATI RADEON 9600 Series
0x4E51=1,ATI RADEON 9600 Series
0x4151=1,ATI RADEON 9600 Series
0x4155=1,ATI RADEON 9600 Series
0x4152=1,ATI RADEON 9600 Series
0x4E71=1,ATI RADEON 9600 Series Secondary
0x4171=1,ATI RADEON 9600 Series Secondary
0x4170=1,ATI RADEON 9600 Series Secondary
0x4175=1,ATI RADEON 9600 Series Secondary
0x4172=1,ATI RADEON 9600 Series Secondary
0x9402=5,ATI Radeon HD 2900 XT
0x9403=5,ATI Radeon HD 2900 XT
0x9400=5,ATI Radeon HD 2900 XT
0x9401=5,ATI Radeon HD 2900 XT
0x791E=1,ATI Radeon X1200 Series
0x791F=1,ATI Radeon X1200 Series
0x7288=5,ATI Radeon X1950 GT
0x72A8=5,ATI Radeon X1950 GT Secondary
0x554E=3,ATI RADEON X800 GT
0x556E=3,ATI RADEON X800 GT Secondary
0x554D=3,ATI RADEON X800 XL
0x556D=3,ATI RADEON X800 XL Secondary
0x4B4B=3,ATI RADEON X850 PRO
0x4B6B=3,ATI RADEON X850 PRO Secondary
0x4B4A=3,ATI RADEON X850 SE
0x4B6A=3,ATI RADEON X850 SE Secondary
0x4B49=3,ATI RADEON X850 XT
0x4B4C=3,ATI RADEON X850 XT Platinum Edition
0x4B6C=3,ATI RADEON X850 XT Platinum Edition Secondary
0x4B69=3,ATI RADEON X850 XT Secondary
0x793F=1,ATI Radeon Xpress 1200 Series
0x7941=1,ATI Radeon Xpress 1200 Series
0x7942=1,ATI Radeon Xpress 1200 Series
0x5A61=1,ATI Radeon Xpress Series
0x5A63=1,ATI Radeon Xpress Series
0x5A62=1,ATI Radeon Xpress Series
0x5A41=1,ATI Radeon Xpress Series
0x5A43=1,ATI Radeon Xpress Series
0x5A42=1,ATI Radeon Xpress Series
0x5954=1,ATI Radeon Xpress Series
0x5854=1,ATI Radeon Xpress Series
0x5955=1,ATI Radeon Xpress Series
0x5974=1,ATI Radeon Xpress Series
0x5874=1,ATI Radeon Xpress Series
0x5975=1,ATI Radeon Xpress Series
0x4144=1,Radeon 9500
0x4149=1,Radeon 9500
0x4E45=1,Radeon 9500 PRO / 9700
0x4E65=1,Radeon 9500 PRO / 9700 Secondary
0x4164=1,Radeon 9500 Secondary
0x4169=1,Radeon 9500 Secondary
0x4E46=1,Radeon 9600 TX
0x4E66=1,Radeon 9600 TX Secondary
0x4146=1,Radeon 9600TX
0x4166=1,Radeon 9600TX Secondary
0x4E44=1,Radeon 9700 PRO
0x4E64=1,Radeon 9700 PRO Secondary
0x4E49=1,Radeon 9800
0x4E48=1,Radeon 9800 PRO
0x4E68=1,Radeon 9800 PRO Secondary
0x4148=1,Radeon 9800 SE
0x4168=1,Radeon 9800 SE Secondary
0x4E69=1,Radeon 9800 Secondary
0x4E4A=1,Radeon 9800 XT
0x4E6A=1,Radeon 9800 XT Secondary
0x7146=2,Radeon X1300 / X1550 Series
0x7166=2,Radeon X1300 / X1550 Series Secondary
0x714E=2,Radeon X1300 Series
0x715E=2,Radeon X1300 Series
0x714D=2,Radeon X1300 Series
0x71C3=2,Radeon X1300 Series
0x718F=2,Radeon X1300 Series
0x716E=2,Radeon X1300 Series Secondary
0x717E=2,Radeon X1300 Series Secondary
0x716D=2,Radeon X1300 Series Secondary
0x71E3=2,Radeon X1300 Series Secondary
0x71AF=2,Radeon X1300 Series Secondary
0x7142=2,Radeon X1300/X1550 Series
0x7180=2,Radeon X1300/X1550 Series
0x7183=2,Radeon X1300/X1550 Series
0x7187=2,Radeon X1300/X1550 Series
0x7162=2,Radeon X1300/X1550 Series Secondary
0x71A0=2,Radeon X1300/X1550 Series Secondary
0x71A3=2,Radeon X1300/X1550 Series Secondary
0x71A7=2,Radeon X1300/X1550 Series Secondary
0x7147=2,Radeon X1550 64-bit
0x715F=2,Radeon X1550 64-bit
0x719F=2,Radeon X1550 64-bit
0x7167=2,Radeon X1550 64-bit Secondary
0x717F=2,Radeon X1550 64-bit Secondary
0x7143=2,Radeon X1550 Series
0x7193=2,Radeon X1550 Series
0x7163=2,Radeon X1550 Series Secondary
0x71B3=2,Radeon X1550 Series Secondary
0x71CE=3,Radeon X1600 Pro / Radeon X1300 XT
0x71EE=3,Radeon X1600 Pro / Radeon X1300 XT Secondary
0x7140=3,Radeon X1600 Series
0x71C0=3,Radeon X1600 Series
0x71C2=3,Radeon X1600 Series
0x71C6=3,Radeon X1600 Series
0x7181=3,Radeon X1600 Series
0x71CD=3,Radeon X1600 Series
0x7160=3,Radeon X1600 Series Secondary
0x71E2=3,Radeon X1600 Series Secondary
0x71E6=3,Radeon X1600 Series Secondary
0x71A1=3,Radeon X1600 Series Secondary
0x71ED=3,Radeon X1600 Series Secondary
0x71E0=3,Radeon X1600 Series Secondary
0x71C1=3,Radeon X1650 Series
0x7293=3,Radeon X1650 Series
0x7291=3,Radeon X1650 Series
0x71C7=3,Radeon X1650 Series
0x71E1=3,Radeon X1650 Series Secondary
0x72B3=3,Radeon X1650 Series Secondary
0x72B1=3,Radeon X1650 Series Secondary
0x71E7=3,Radeon X1650 Series Secondary
0x7100=4,Radeon X1800 Series
0x7108=4,Radeon X1800 Series
0x7109=4,Radeon X1800 Series
0x710A=4,Radeon X1800 Series
0x710B=4,Radeon X1800 Series
0x710C=4,Radeon X1800 Series
0x7120=4,Radeon X1800 Series Secondary
0x7128=4,Radeon X1800 Series Secondary
0x7129=4,Radeon X1800 Series Secondary
0x712A=4,Radeon X1800 Series Secondary
0x712B=4,Radeon X1800 Series Secondary
0x712C=4,Radeon X1800 Series Secondary
0x7243=5,Radeon X1900 Series
0x7245=5,Radeon X1900 Series
0x7246=5,Radeon X1900 Series
0x7247=5,Radeon X1900 Series
0x7248=5,Radeon X1900 Series
0x7249=5,Radeon X1900 Series
0x724A=5,Radeon X1900 Series
0x724B=5,Radeon X1900 Series
0x724C=5,Radeon X1900 Series
0x724D=5,Radeon X1900 Series
0x724F=5,Radeon X1900 Series
0x7263=5,Radeon X1900 Series Secondary
0x7265=5,Radeon X1900 Series Secondary
0x7266=5,Radeon X1900 Series Secondary
0x7267=5,Radeon X1900 Series Secondary
0x7268=5,Radeon X1900 Series Secondary
0x7269=5,Radeon X1900 Series Secondary
0x726A=5,Radeon X1900 Series Secondary
0x726B=5,Radeon X1900 Series Secondary
0x726C=5,Radeon X1900 Series Secondary
0x726D=5,Radeon X1900 Series Secondary
0x726F=5,Radeon X1900 Series Secondary
0x7280=5,Radeon X1950 Series
0x7240=5,Radeon X1950 Series
0x7244=5,Radeon X1950 Series
0x72A0=5,Radeon X1950 Series Secondary
0x7260=5,Radeon X1950 Series Secondary
0x7264=5,Radeon X1950 Series Secondary
0x5B60=1,Radeon X300/X550/X1050 Series
0x5B63=1,Radeon X300/X550/X1050 Series
0x5B73=1,Radeon X300/X550/X1050 Series Secondary
0x5B70=1,Radeon X300/X550/X1050 Series Secondary
0x5657=1,Radeon X550/X700 Series
0x5677=1,Radeon X550/X700 Series Secondary
0x5B62=1,Radeon X600 Series
0x5B72=1,Radeon X600 Series Secondary
0x3E50=1,Radeon X600/X550 Series
0x3E70=1,Radeon X600/X550 Series Secondary
0x5E4D=2,Radeon X700
0x5E4B=2,Radeon X700 PRO
0x5E6B=2,Radeon X700 PRO Secondary
0x5E4C=2,Radeon X700 SE
0x5E6C=2,Radeon X700 SE Secondary
0x5E6D=2,Radeon X700 Secondary
0x5E4A=2,Radeon X700 XT
0x5E6A=2,Radeon X700 XT Secondary
0x5E4F=2,Radeon X700/X550 Series
0x5E6F=2,Radeon X700/X550 Series Secondary
0x554B=3,Radeon X800 GT
0x556B=3,Radeon X800 GT Secondary
0x5549=3,Radeon X800 GTO
0x554F=3,Radeon X800 GTO
0x5D4F=3,Radeon X800 GTO
0x5569=3,Radeon X800 GTO Secondary
0x556F=3,Radeon X800 GTO Secondary
0x5D6F=3,Radeon X800 GTO Secondary
0x4A49=3,Radeon X800 PRO
0x4A69=3,Radeon X800 PRO Secondary
0x4A4F=3,Radeon X800 SE
0x4A6F=3,Radeon X800 SE Secondary
0x4A48=3,Radeon X800 Series
0x4A4A=3,Radeon X800 Series
0x4A4C=3,Radeon X800 Series
0x5548=3,Radeon X800 Series
0x4A68=3,Radeon X800 Series Secondary
0x4A6A=3,Radeon X800 Series Secondary
0x4A6C=3,Radeon X800 Series Secondary
0x5568=3,Radeon X800 Series Secondary
0x4A54=3,Radeon X800 VE
0x4A74=3,Radeon X800 VE Secondary
0x4A4B=3,Radeon X800 XT
0x5D57=3,Radeon X800 XT
0x4A50=3,Radeon X800 XT Platinum Edition
0x554A=3,Radeon X800 XT Platinum Edition
0x4A70=3,Radeon X800 XT Platinum Edition Secondary
0x556A=3,Radeon X800 XT Platinum Edition Secondary
0x4A6B=3,Radeon X800 XT Secondary
0x5D77=3,Radeon X800 XT Secondary
0x5D52=3,Radeon X850 XT
0x5D4D=3,Radeon X850 XT Platinum Edition
0x5D6D=3,Radeon X850 XT Platinum Edition Secondary
0x5D72=3,Radeon X850 XT Secondary

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257
Engine/Config/BaseGame.json Normal file
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[Internationalization]
+LocalizationPaths=%GAMEDIR%Content/Localization/Game
[DefaultPlayer]
Name=Player
[/Script/Engine.GameNetworkManager]
TotalNetBandwidth=32000
MaxDynamicBandwidth=7000
MinDynamicBandwidth=4000
MoveRepSize=42.0f
MAXPOSITIONERRORSQUARED=3.0f
MAXNEARZEROVELOCITYSQUARED=9.0f
CLIENTADJUSTUPDATECOST=180.0f
MAXCLIENTUPDATEINTERVAL=0.25f
MaxClientForcedUpdateDuration=1.0f
ServerForcedUpdateHitchThreshold=0.150f
ServerForcedUpdateHitchCooldown=0.100f
MaxMoveDeltaTime=0.125f
MaxClientSmoothingDeltaTime=0.50f
ClientNetSendMoveDeltaTime=0.0166
ClientNetSendMoveDeltaTimeThrottled=0.0222
ClientNetSendMoveDeltaTimeStationary=0.0166
ClientNetSendMoveThrottleAtNetSpeed=10000
ClientNetSendMoveThrottleOverPlayerCount=10
ClientAuthorativePosition=false
ClientErrorUpdateRateLimit=0.0f
bMovementTimeDiscrepancyDetection=false
bMovementTimeDiscrepancyResolution=false
MovementTimeDiscrepancyMaxTimeMargin=0.25f
MovementTimeDiscrepancyMinTimeMargin=-0.25f
MovementTimeDiscrepancyResolutionRate=1.0f
MovementTimeDiscrepancyDriftAllowance=0.0f
bMovementTimeDiscrepancyForceCorrectionsDuringResolution=false
bUseDistanceBasedRelevancy=true
[/Script/Party.Party]
DefaultMaxPartySize=5
[/Script/Party.SocialSettings]
!SocialPlatformDescriptions=ClearArray
+SocialPlatformDescriptions=(Name="AND", PlatformType="MOBILE", CrossplayPool="MOBILE")
+SocialPlatformDescriptions=(Name="IOS", PlatformType="MOBILE", CrossplayPool="MOBILE")
+SocialPlatformDescriptions=(Name="LNX", PlatformType="DESKTOP", CrossplayPool="DESKTOP")
+SocialPlatformDescriptions=(Name="MAC", PlatformType="DESKTOP", CrossplayPool="DESKTOP")
+SocialPlatformDescriptions=(Name="WIN", PlatformType="DESKTOP", CrossplayPool="DESKTOP")
+SocialPlatformDescriptions=(Name="PSN", PlatformType="CONSOLE", OnlineSubsystem="PS4", ExternalAccountType="psn", SessionType="PS4", CrossplayPool="psn")
+SocialPlatformDescriptions=(Name="SWT", PlatformType="CONSOLE", OnlineSubsystem="SWITCH", ExternalAccountType="nintendo", CrossplayPool="nintendo")
+SocialPlatformDescriptions=(Name="XBL", PlatformType="CONSOLE", OnlineSubsystem="LIVE", ExternalAccountType="xbl", SessionType="MPSD", CrossplayPool="xbl")
[/Script/Lobby.LobbyBeaconState]
WaitForPlayersTimeRemaining=20.0
[/Script/Engine.GameSession]
MaxPlayers=16
MaxSpectators=2
MaxSplitscreensPerConnection=4
bRequiresPushToTalk=true
[/Script/EngineSettings.GeneralProjectSettings]
CompanyName=
CompanyDistinguishedName=
CopyrightNotice=Fill out your copyright notice in the Description page of Project Settings.
Description=
LicensingTerms=
PrivacyPolicy=
ProjectName=
ProjectVersion=1.0.0.0
Homepage=
SupportContact=
MinWindowWidth=16
MinWindowHeight=16
[/Script/UnrealEd.ProjectPackagingSettings]
@EngineCustomBuilds=Name
@ProjectCustomBuilds=Name
BuildConfiguration=PPBC_Development
FullRebuild=False
UsePakFile=True
bUseIoStore=True
bCompressed=True
PackageCompressionFormat=Oodle
PackageCompressionMethod=Kraken
PackageCompressionLevel_Distribution=7
PackageCompressionLevel_TestShipping=5
PackageCompressionLevel_DebugDevelopment=4
PackageCompressionMinBytesSaved=1024
PackageCompressionMinPercentSaved=5
bForceUseProjectCompressionFormatIgnoreHardwareOverride=False
bGenerateChunks=False
bChunkHardReferencesOnly=False
IncludePrerequisites=True
IncludeCrashReporter=False
InternationalizationPreset=English
+CulturesToStage=en
DefaultCulture=en
bSkipEditorContent=false
bSharedMaterialNativeLibraries=True
bShareMaterialShaderCode=True
bSkipMovies=False
bPakUsesSecondaryOrder=True
WriteBackMetadataToAssetRegistry=Disabled
+EarlyDownloaderPakFileFiles=...\Content\Internationalization\...\*.icu
+EarlyDownloaderPakFileFiles=...\Content\Internationalization\...\*.brk
+EarlyDownloaderPakFileFiles=...\Content\Internationalization\...\*.res
+EarlyDownloaderPakFileFiles=...\Content\Internationalization\...\*.nrm
+EarlyDownloaderPakFileFiles=...\Content\Internationalization\...\*.cfu
+EarlyDownloaderPakFileFiles=...\Content\Localization\...\*.*
+EarlyDownloaderPakFileFiles=...\Content\Certificates\...\*.*
+EarlyDownloaderPakFileFiles=-...\Content\Localization\Game\...\*.*
+EarlyDownloaderPakFileFiles=...\Config\...\*.ini
+EarlyDownloaderPakFileFiles=...\Engine\GlobalShaderCache*.bin
+EarlyDownloaderPakFileFiles=...\Content\ShaderArchive-Global*.ushaderbytecode
+EarlyDownloaderPakFileFiles=...\Content\Slate\...\*.*
+EarlyDownloaderPakFileFiles=-...\Content\Slate\...\*.uasset
+EarlyDownloaderPakFileFiles=-...\Content\Slate\...\*.umap
+EarlyDownloaderPakFileFiles=...\*.upluginmanifest
+EarlyDownloaderPakFileFiles=...\*.uproject
+EarlyDownloaderPakFileFiles=...\global_sf*.metalmap
[/Script/DeveloperToolSettings.PlatformsMenuSettings]
StagingDirectory=(Path="")
LaunchOnTarget=
PerPlatformBuildConfig=()
PerPlatformTargetFlavorName=(("Android", "Android_ASTC"))
PerPlatformBuildTarget=()
[/Script/Engine.HUD]
DebugDisplay=AI
[/Script/Engine.PlayerController]
InputYawScale=2.5
InputPitchScale=-2.5
InputRollScale=1.0
ForceFeedbackScale=1.0
[/Script/Engine.DebugCameraController]
bShowSelectedInfo=true
[/Script/Engine.WorldSettings]
ChanceOfPhysicsChunkOverride=1.0
bEnableChanceOfPhysicsChunkOverride=false
DefaultAmbientZoneSettings=(bIsWorldSettings=true)
MinUndilatedFrameTime=0.0005 ; 2000 fps
MaxUndilatedFrameTime=0.4 ; 2.5 fps
MinGlobalTimeDilation=0.0001
MaxGlobalTimeDilation=20.0
[/Script/AIModule.AIPerceptionComponent]
HearingRange=768
SightRadius=3000
LoseSightRadius=3500
PeripheralVisionAngle=90
[/Script/AIModule.AISense_Hearing]
SpeedOfSoundSq=0
[/Script/AIModule.AISenseConfig_Hearing]
Implementation=Class'/Script/AIModule.AISense_Hearing'
HearingRange=768
DetectionByAffiliation=(bDetectEnemies=true)
[/Script/AIModule.AISenseConfig_Sight]
Implementation=Class'/Script/AIModule.AISense_Sight'
SightRadius=3000
LoseSightRadius=3500
PeripheralVisionAngleDegrees=90
DetectionByAffiliation=(bDetectEnemies=true)
AutoSuccessRangeFromLastSeenLocation=-1.f
[/Script/AIModule.AISenseConfig_Damage]
Implementation=Class'/Script/AIModule.AISense_Damage'
[/Script/AIModule.EnvQueryManager]
MaxAllowedTestingTime=0.01
bTestQueriesUsingBreadth=true
QueryCountWarningThreshold=0
QueryCountWarningInterval=30.0
[/Script/LiveLink.LiveLinkSettings]
FrameInterpolationProcessor=Class'/Script/LiveLink.LiveLinkBasicFrameInterpolationProcessor'
+DefaultRoleSettings=(Role=Class'/Script/LiveLink.LiveLinkAnimationRole', FrameInterpolationProcessor=Class'/Script/LiveLink.LiveLinkAnimationFrameInterpolationProcessor')
[/Script/Engine.AssetManagerSettings]
@PrimaryAssetTypesToScan=PrimaryAssetType
+PrimaryAssetTypesToScan=(PrimaryAssetType="Map",AssetBaseClass=/Script/Engine.World,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game/Maps")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown))
+PrimaryAssetTypesToScan=(PrimaryAssetType="PrimaryAssetLabel",AssetBaseClass=/Script/Engine.PrimaryAssetLabel,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown))
[ShaderPipelineCache.CacheFile]
[Staging]
[CookedEditorSettings]
+EngineAssetPaths="/Engine"
+ProjectAssetPaths="/Game"
+DisallowedObjectClassesToLoad="/Script/Engine.Blueprint"
+DisallowedObjectClassesToLoad="/Script/Engine.AssetImportData"
+DisallowedAssetClassesToGather="/Script/Engine.World"
+DisallowedPathsToGather="/Game/Developers"
+EngineExtraStageFiles=(Path="Config", Files="*Editor*")
+EngineExtraStageFiles=(Path="Config", Files="*Lightmass*")
+EngineExtraStageFiles=(Path="Content/Slate")
+EngineExtraStageFiles=(Path="Content/Splash")
+EngineExtraStageFiles=(Path="Content/EngineMaterials")
+EngineExtraStageFiles=(Path="Content/EditorResources")
+EngineExtraStageFiles=(Path="Content/EngineFonts")
+EngineExtraStageFiles=(Path="Content/Maps/Templates")
+EngineExtraStageFiles=(Path="Build", Files="Build.version", Recursive=false, NonUFS=true)
+EngineExtraStageFiles=(Path="Source/ThirdParty/Licenses")
bStageShaderDirs=true
bStagePlatformBuildDirs=false
bStageExtrasDirs=false
bStagePlatformDirs=true
bStageUAT=true
bIsForExternalDistribution=false
+DisabledPlugins=USDStageEditor
+DisabledPlugins=USDImporter
bBuildAgainstRelease=false
DLCPluginName=MakeCookedEditorAsDLC
ReleaseName=
ReleaseTargetType=Game
[CookedEditorSettings_CookedEditor]
MapMode=Uncooked
+DisabledPlugins=GeometryMode
+DisabledPlugins=Volumetrics
+DisabledPlugins=AssetSearch
+DisabledPlugins=BPEditorExtension
+DisabledPlugins=ObjectBrowser
+DisabledPlugins=FunctionalTestingEditor
+DisabledPlugins=RuntimeTests
+DisabledPlugins=EditorTests
+DisabledPluginsInShipping=GameplayInsights
+DisabledPluginsInShipping=TraceSourceFilters
+EngineExtraStageFiles=(Path="Content/Editor/Slate")
+ProjectExtraStageFiles=(Path="Content/Editor/Slate")
[CookedEditorSettings_CookedCooker]
MapMode=Cooked
+EngineExtraStageFiles=(Path="Config")
+ProjectExtraStageFiles=(Path="Config")
+EngineExtraStageFiles=(Path="Build/BatchFiles", Recursive=true, NonUFS=true)
+EngineExtraStageFiles=(Path="Build/BatchFiles/Linux", Recursive=true, NonUFS=true)

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@ -0,0 +1,2 @@
[Internationalization]
ShouldUseLocalizedNumericInput=True

View file

@ -0,0 +1,44 @@
[GPU_NVIDIA Windows]
SuggestedDriverVersion="527.27"
+DriverDenyList=(DriverVersion="<473.47", Reason="These driver versions have known stability issues and missing features", RHI="D3D11")
+DriverDenyList=(DriverVersion="<527.27", Reason="These driver versions have known stability issues and missing features", RHI="D3D12")
+DriverDenyList=(DriverVersion="<527.27", Reason="These driver versions have known stability issues and missing features", RHI="Vulkan")
[GPU_NVIDIA Linux]
SuggestedDriverVersion="515.48"
+DriverDenyList=(DriverVersion="<515.48", Reason="These driver versions have known stability issues and missing features in Vulkan")
[GPU_AMD Windows]
SuggestedDriverVersion="23.3.2"
+DriverDenyList=(DriverVersion="<30.0.14011.2006", Reason="These driver versions have known stability issues and missing features", RHI="D3D11")
+DriverDenyList=(DriverVersion="<30.0.14011.2006", Reason="These driver versions have known stability issues and missing features", RHI="D3D12")
+DriverDenyList=(DriverVersion="<31.0.14043.1000", Reason="These driver versions have known stability issues and missing features", RHI="Vulkan")
[GPU_AMD Linux]
SuggestedDriverVersion="21.2.6"
+DriverDenyList=(DriverVersion="<21.2.6", Reason="These driver versions have known stability issues and missing features in Vulkan")
[GPU_Intel Windows]
SuggestedDriverVersion="30.0.101.1340"
+DriverDenyList=(DriverVersion="<101.1191", Reason="These driver versions have known stability issues and missing features")
[GPU_Intel Linux]
SuggestedDriverVersion="30.0.101.1340"

View file

@ -0,0 +1,241 @@
[/Script/Engine.InputSettings]
bEnableMouseSmoothing=true
bEnableFOVScaling=true
FOVScale=0.01111
DoubleClickTime=0.2f
DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
bAlwaysShowTouchInterface=false
bShowConsoleOnFourFingerTap=true
bAltEnterTogglesFullscreen=true
bF11TogglesFullscreen=true
bRequireCtrlToNavigateAutoComplete=False
bEnableGestureRecognizer=false
+ConsoleKeys=Tilde
TriggerKeyIsConsideredPressed=0.75
TriggerKeyIsConsideredReleased=0.25
InitialButtonRepeatDelay=0.2
ButtonRepeatDelay=0.1
bEnableInputDeviceSubsystem=true
+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
+AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
[/Script/Engine.PlayerInput]
+DebugExecBindings=(Key=F11,Command="LevelEditor.ToggleImmersive", bIgnoreCtrl=True, bIgnoreAlt=True)
+DebugExecBindings=(Key=F11,Command="MainFrame.ToggleFullscreen",Shift=True)
+DebugExecBindings=(Key=F1,Command="viewmode wireframe", bIgnoreShift=True)
+DebugExecBindings=(Key=F2,Command="viewmode unlit")
+DebugExecBindings=(Key=F3,Command="viewmode lit")
+DebugExecBindings=(Key=F4,Command="viewmode lit_detaillighting")
+DebugExecBindings=(Key=F5,Command="viewmode shadercomplexity")
+DebugExecBindings=(Key=F9,Command="shot showui")
+DebugExecBindings=(Key=Period,Command="RECOMPILESHADERS CHANGED",Control=True,Shift=True)
+DebugExecBindings=(Key=Comma,Command="PROFILEGPU",Control=True,Shift=True)
+DebugExecBindings=(Key=Slash,Command="DumpGPU",Control=True,Shift=True)
+DebugExecBindings=(Key=Tab,Command="FocusNextPIEWindow",Control=True)
+DebugExecBindings=(Key=Tab,Command="FocusLastPIEWindow",Control=True,Shift=True)
+DebugExecBindings=(Key=PageDown,Command="PreviousDebugTarget")
+DebugExecBindings=(Key=PageUp,Command="NextDebugTarget")
+DebugExecBindings=(Key=Semicolon,Command="ToggleDebugCamera")
[/Script/Engine.Console]
HistoryBot=-1
[/Script/EngineSettings.ConsoleSettings]
MaxScrollbackSize=1024
+AutoCompleteMapPaths=Content/Maps
+ManualAutoCompleteList=(Command="Exit",Desc="Exits the game")
+ManualAutoCompleteList=(Command="DebugCreatePlayer 1",Desc=)
+ManualAutoCompleteList=(Command="ToggleDrawEvents",Desc="Toggles annotations for shader debugging with Pix, Razor or similar GPU capture tools")
+ManualAutoCompleteList=(Command="Shot",Desc="Make a screenshot")
+ManualAutoCompleteList=(Command="RecompileShaders changed",Desc="Recompile shaders that have any changes on their source files")
+ManualAutoCompleteList=(Command="RecompileShaders global",Desc="Recompile global shaders that have any changes on their source files")
+ManualAutoCompleteList=(Command="RecompileShaders material ",Desc="Recompile shaders for a specific material if it's source files have changed")
+ManualAutoCompleteList=(Command="RecompileShaders all",Desc="Recompile all shaders that have any changes on their source files")
+ManualAutoCompleteList=(Command="DumpMaterialStats",Desc="Dump material information")
+ManualAutoCompleteList=(Command="DumpShaderStats",Desc="Dump shader information")
+ManualAutoCompleteList=(Command="DumpShaderPipelineStats",Desc="Dump shader pipeline information")
+ManualAutoCompleteList=(Command="DumpShaderCompileStats",Desc="Dump shader compilation information")
+ManualAutoCompleteList=(Command="DumpGPU -upload",Desc="Dump the GPU's intermediary resources and upload to network")
+ManualAutoCompleteList=(Command="StartFPSChart",Desc="after that use StopFPSChart")
+ManualAutoCompleteList=(Command="StopFPSChart",Desc="after that look for the output in Saved/Profiling/FPSChartStats")
+ManualAutoCompleteList=(Command="FreezeAt",Desc="Locks the player view and rendering time.")
+ManualAutoCompleteList=(Command="Open",Desc="<MapName> Opens the specified map, doesn't pass previously set options")
+ManualAutoCompleteList=(Command="Travel",Desc="<MapName> Travels to the specified map, passes along previously set options")
+ManualAutoCompleteList=(Command="ServerTravel",Desc="<MapName> Travels to the specified map and brings clients along, passes along previously set options")
+ManualAutoCompleteList=(Command="DisplayAll",Desc="<ClassName> <PropertyName> Display property values for instances of classname")
+ManualAutoCompleteList=(Command="DisplayAllLocation",Desc="<ClassName> Display location for all instances of classname")
+ManualAutoCompleteList=(Command="DisplayAllRotation",Desc="<ClassName> Display rotation for all instances of classname")
+ManualAutoCompleteList=(Command="DisplayClear",Desc="Clears previous DisplayAll entries")
+ManualAutoCompleteList=(Command="FlushPersistentDebugLines",Desc="Clears persistent debug line cache")
+ManualAutoCompleteList=(Command="GetAll ",Desc="<ClassName> <PropertyName> <Name=ObjectInstanceName> <OUTER=ObjectInstanceName> <SHOWDEFAULTS> <SHOWPENDINGKILLS> <DETAILED> Log property values of all instances of classname")
+ManualAutoCompleteList=(Command="GetAllLocation",Desc="<ClassName> Log location for all instances of classname")
+ManualAutoCompleteList=(Command="GetAllRotation",Desc="<ClassName> Log rotation for all instances of classname")
+ManualAutoCompleteList=(Command="Obj List ",Desc="<Class=ClassName> <Type=MetaClass> <Outer=OuterObject> <Package=InsidePackage> <Inside=InsideObject>")
+ManualAutoCompleteList=(Command="Obj ListContentRefs",Desc="<Class=ClassName> <ListClass=ClassName>")
+ManualAutoCompleteList=(Command="Obj Classes",Desc="Shows all classes")
+ManualAutoCompleteList=(Command="Obj Refs",Desc="Name=<ObjectName> Class=<OptionalObjectClass> Lists referencers of the specified object")
+ManualAutoCompleteList=(Command="EditActor",Desc="<Class=ClassName> or <Name=ObjectName> or TRACE")
+ManualAutoCompleteList=(Command="EditDefault",Desc="<Class=ClassName>")
+ManualAutoCompleteList=(Command="EditObject",Desc="<Class=ClassName> or <Name=ObjectName> or <ObjectName>")
+ManualAutoCompleteList=(Command="ReloadCfg ",Desc="<Class/ObjectName> Reloads config variables for the specified object/class")
+ManualAutoCompleteList=(Command="ReloadLoc ",Desc="<Class/ObjectName> Reloads localized variables for the specified object/class")
+ManualAutoCompleteList=(Command="Set ",Desc="<ClassName> <PropertyName> <Value> Sets property to value on objectname")
+ManualAutoCompleteList=(Command="SetNoPEC",Desc="<ClassName> <PropertyName> <Value> Sets property to value on objectname without Pre/Post Edit Change notifications")
+ManualAutoCompleteList=(Command="Stat FPS",Desc="Shows FPS counter")
+ManualAutoCompleteList=(Command="Stat UNIT",Desc="Shows hardware unit framerate")
+ManualAutoCompleteList=(Command="Stat DrawCount",Desc="Shows draw counts broken down by category")
+ManualAutoCompleteList=(Command="Stat UnitGraph",Desc="Draws simple unit time graph")
+ManualAutoCompleteList=(Command="Stat NamedEvents",Desc="Stat NamedEvents (Enables named events for external profilers)")
+ManualAutoCompleteList=(Command="Stat VerboseNamedEvents",Desc="Stat VerboseNamedEvents (Enables verbose named events for external profilers)")
+ManualAutoCompleteList=(Command="Stat StartFile",Desc="Stat StartFile (starts a stats capture, creating a new file in the Profiling directory; stop with stat StopFile to close the file)")
+ManualAutoCompleteList=(Command="Stat StopFile",Desc="Stat StopFile (finishes a stats capture started by stat StartFile)")
+ManualAutoCompleteList=(Command="Stat CPULoad",Desc="Stat CPULoad (Shows CPU Utilization)")
+ManualAutoCompleteList=(Command="Stat DUMPHITCHES",Desc="executes dumpstats on hitches - see log")
+ManualAutoCompleteList=(Command="Stat D3D11RHI",Desc="Shows Direct3D 11 stats")
+ManualAutoCompleteList=(Command="Stat LEVELS",Desc="Displays level streaming info")
+ManualAutoCompleteList=(Command="Stat GAME",Desc="Displays game performance stats")
+ManualAutoCompleteList=(Command="Stat MEMORY",Desc="Displays memory stats")
+ManualAutoCompleteList=(Command="Stat PHYSICS",Desc="Displays physics performance stats")
+ManualAutoCompleteList=(Command="Stat STREAMING",Desc="Displays basic texture streaming stats")
+ManualAutoCompleteList=(Command="Stat STREAMINGDETAILS",Desc="Displays detailed texture streaming stats")
+ManualAutoCompleteList=(Command="Stat GPU",Desc="Displays GPU stats for the frame")
+ManualAutoCompleteList=(Command="Stat COLLISION",Desc=)
+ManualAutoCompleteList=(Command="Stat PARTICLES",Desc=)
+ManualAutoCompleteList=(Command="Stat SCRIPT",Desc=)
+ManualAutoCompleteList=(Command="Stat AUDIO",Desc=)
+ManualAutoCompleteList=(Command="Stat ANIM",Desc=)
+ManualAutoCompleteList=(Command="Stat NET",Desc=)
+ManualAutoCompleteList=(Command="Stat LIST",Desc="<Groups/Sets/Group> List groups of stats, saved sets, or specific stats within a specified group")
+ManualAutoCompleteList=(Command="Stat splitscreen",Desc=)
+ManualAutoCompleteList=(Command="MemReport",Desc="Outputs memory stats to a profile file. -Full gives more data, -Log outputs to the log")
+ManualAutoCompleteList=(Command="ListTextures",Desc="[Streaming|NonStreaming|Forced] [-Alphasort] [-csv] Lists all loaded textures and their current memory footprint")
+ManualAutoCompleteList=(Command="ListStreamingTextures",Desc="Lists info for all streaming textures")
+ManualAutoCompleteList=(Command="ListAnims",Desc="Lists info for all animations")
+ManualAutoCompleteList=(Command="ListSkeletalMeshes",Desc="Lists info for all skeletal meshes")
+ManualAutoCompleteList=(Command="ListStaticMeshes",Desc="Lists info for all static meshes")
+ManualAutoCompleteList=(Command="InvestigateTexture",Desc="Shows streaming info about the specified texture")
+ManualAutoCompleteList=(Command="DumpTextureStreamingStats",Desc="Dump current streaming stats (e.g. pool capacity) to the log")
+ManualAutoCompleteList=(Command="RestartLevel",Desc="Restarts the level")
+ManualAutoCompleteList=(Command="Module List",Desc="Lists all known modules")
+ManualAutoCompleteList=(Command="Module Load",Desc="Attempts to load the specified module name")
+ManualAutoCompleteList=(Command="Module Unload",Desc="Unloads the specified module name")
+ManualAutoCompleteList=(Command="Module Reload",Desc="Reloads the specified module name, unloading it first if needed")
+ManualAutoCompleteList=(Command="Module Recompile",Desc="Attempts to recompile a module, first unloading it if needed")
+ManualAutoCompleteList=(Command="HotReload",Desc="<UObject DLL Hot Reload> Attempts to recompile a UObject DLL and reload it on the fly")
+ManualAutoCompleteList=(Command="au.debug.AudioDebugSound",Desc="<filter> Rejects new USoundBase requests where the sound name does not contain the provided filter")
+ManualAutoCompleteList=(Command="au.debug.AudioGetDynamicSoundVolume",Desc="Gets volume for given sound type ('Class', 'Cue' or 'Wave') with provided name")
+ManualAutoCompleteList=(Command="au.debug.AudioMemReport",Desc="Lists info for audio memory")
+ManualAutoCompleteList=(Command="au.debug.AudioMixerDebugSound",Desc="<filter> With new mixer enabled, rejects new USoundBase requests where the sound name does not contain the provided filter")
+ManualAutoCompleteList=(Command="au.debug.AudioResetAllDynamicSoundVolumes",Desc="Resets all dynamic volumes to unity")
+ManualAutoCompleteList=(Command="au.debug.AudioResetDynamicSoundVolume",Desc="Resets volume for given sound type ('Class', 'Cue' or 'Wave') with provided name to unity")
+ManualAutoCompleteList=(Command="au.debug.AudioSetDynamicSoundVolume",Desc="Name=<name> Type=<type> Vol=<vol> Sets volume for given sound type ('Class', 'Cue' or 'Wave') with provided name")
+ManualAutoCompleteList=(Command="au.debug.AudioSoloSoundClass",Desc="<name> [nonexclusive] Solos sounds using this USoundClass. If nonexclusive, existing solos will persist")
+ManualAutoCompleteList=(Command="au.debug.AudioSoloSoundCue",Desc="<name> [nonexclusive] Solos any type of USoundBase. If nonexclusive, existing solos will persist")
+ManualAutoCompleteList=(Command="au.debug.AudioSoloSoundWave",Desc="<name> [nonexclusive] Solos USoundWave. If nonexclusive, existing solos will persist")
+ManualAutoCompleteList=(Command="au.debug.ClearSoloAudio",Desc="Clears solo'ed object")
+ManualAutoCompleteList=(Command="au.debug.DisableLPF",Desc="Disables low-pass filter")
+ManualAutoCompleteList=(Command="au.debug.DisableEQFilter",Desc="Disables EQ")
+ManualAutoCompleteList=(Command="au.debug.DisableRadio",Desc="Disables radio effect")
+ManualAutoCompleteList=(Command="au.debug.DumpSoundInfo",Desc="Dumps sound information to log")
+ManualAutoCompleteList=(Command="au.debug.EnableRadio",Desc="Enables radio effect")
+ManualAutoCompleteList=(Command="au.debug.IsolateDryAudio",Desc="Isolates dry audio")
+ManualAutoCompleteList=(Command="au.debug.IsolateReverb",Desc="Isolates reverb")
+ManualAutoCompleteList=(Command="au.debug.ListAudioComponents",Desc="Dumps a detailed list of all AudioComponent objects")
+ManualAutoCompleteList=(Command="au.debug.ListSoundClasses",Desc="Lists a summary of loaded sound collated by class")
+ManualAutoCompleteList=(Command="au.debug.ListSoundClassVolumes",Desc="Lists all sound class volumes")
+ManualAutoCompleteList=(Command="au.debug.ListSoundDurations",Desc="Lists durations of all active sounds")
+ManualAutoCompleteList=(Command="au.debug.ListWaves",Desc="List the WaveInstances and whether they have a source")
+ManualAutoCompleteList=(Command="au.debug.PlayAllPIEAudio",Desc="Toggls whether or not all devices should play their audio")
+ManualAutoCompleteList=(Command="au.debug.PlaySoundCue",Desc="Plays the given soundcue")
+ManualAutoCompleteList=(Command="au.debug.PlaySoundWave",Desc="<name> Plays the given soundwave")
+ManualAutoCompleteList=(Command="au.debug.ResetSoundState",Desc="Resets volumes to default and removes test filters")
+ManualAutoCompleteList=(Command="au.debug.SetBaseSoundMix",Desc="<MixName> Sets the base sound mix")
+ManualAutoCompleteList=(Command="au.debug.ShowSoundClassHierarchy",Desc="")
+ManualAutoCompleteList=(Command="au.debug.SoloAudio",Desc="Solos the audio device associated with the parent world")
+ManualAutoCompleteList=(Command="au.debug.SoundClassFixup",Desc="Deprecated")
+ManualAutoCompleteList=(Command="au.debug.TestLFEBleed",Desc="Sets LPF to max for all sources")
+ManualAutoCompleteList=(Command="au.debug.TestLPF",Desc="Sets LPF to max for all sources")
+ManualAutoCompleteList=(Command="au.debug.TestStereoBleed",Desc="Test bleeding stereo sounds fully to the rear speakers")
+ManualAutoCompleteList=(Command="au.debug.ToggleHRTFForAll",Desc="Toggles whether or not HRTF spatialization is enabled for all")
+ManualAutoCompleteList=(Command="au.debug.ToggleSpatExt",Desc="Toggles enablement of the Spatial Audio Extension")
+ManualAutoCompleteList=(Command="DisableAllScreenMessages",Desc="Disables all on-screen warnings/messages")
+ManualAutoCompleteList=(Command="EnableAllScreenMessages",Desc="Enables all on-screen warnings/messages")
+ManualAutoCompleteList=(Command="ToggleAllScreenMessages",Desc="Toggles display state of all on-screen warnings/messages")
+ManualAutoCompleteList=(Command="ToggleAsyncCompute",Desc="Toggles AsyncCompute for platforms that have it")
+ManualAutoCompleteList=(Command="ToggleRenderingThread",Desc="Toggles the rendering thread for platforms that have it")
+ManualAutoCompleteList=(Command="CaptureMode",Desc="Toggles display state of all on-screen warnings/messages")
+ManualAutoCompleteList=(Command="ShowDebug None",Desc="Toggles ShowDebug w/ current debug type selection")
+ManualAutoCompleteList=(Command="ShowDebug Reset",Desc="Turns off ShowDebug, and clears debug type selection")
+ManualAutoCompleteList=(Command="ShowDebug NET",Desc=)
+ManualAutoCompleteList=(Command="ShowDebug PHYSICS",Desc=)
+ManualAutoCompleteList=(Command="ShowDebug COLLISION",Desc=)
+ManualAutoCompleteList=(Command="ShowDebug AI",Desc=)
+ManualAutoCompleteList=(Command="ShowDebug CAMERA",Desc=)
+ManualAutoCompleteList=(Command="ShowDebug WEAPON",Desc=)
+ManualAutoCompleteList=(Command="ShowDebug ANIMATION",Desc="Toggles display state of animation debug data")
+ManualAutoCompleteList=(Command="ShowDebug BONES",Desc="Toggles display of skeletalmesh bones")
+ManualAutoCompleteList=(Command="ShowDebug INPUT",Desc=)
+ManualAutoCompleteList=(Command="ShowDebug FORCEFEEDBACK",Desc="Toggles display of current force feedback values and what is contributing to that calculation")
+ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory 3DBONES",Desc="With ShowDebug Bones: Toggles bone rendering between single lines and a more complex 3D model per bone")
+ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory SYNCGROUPS",Desc="With ShowDebug Animation: Toggles display of sync group data")
+ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory MONTAGES",Desc="With ShowDebug Animation: Toggles display of montage data")
+ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory GRAPH",Desc="With ShowDebug Animation: Toggles display of animation blueprint graph")
+ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory CURVES",Desc="With ShowDebug Animation: Toggles display of curve data")
+ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory NOTIFIES",Desc="With ShowDebug Animation: Toggles display of notify data")
+ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory FULLGRAPH",Desc="With ShowDebug Animation: Toggles graph display between active nodes only and all nodes")
+ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory FULLBLENDSPACEDISPLAY",Desc="With ShowDebug Animation: Toggles display of sample blend weights on blendspaces")
+ManualAutoCompleteList=(Command="ShowDebugForReticleTargetToggle ",Desc="<DesiredClass> Toggles 'ShowDebug' from showing debug info between reticle target actor (of subclass <DesiredClass>) and camera view target")
+ManualAutoCompleteList=(Command="Stat SoundCues",Desc="Deprecated (Use au.debug.SoundCues): Shows active SoundCues")
+ManualAutoCompleteList=(Command="Stat SoundMixes",Desc="Deprecated (Use au.debug.SoundMixes): Shows active SoundMixes")
+ManualAutoCompleteList=(Command="Stat SoundModulators",Desc="Deprecated (Use au.debug.SoundModulators): Shows modulator debug info as provided by active audio modulation plugin")
+ManualAutoCompleteList=(Command="Stat SoundModulatorsHelp",Desc="Deprecated (Use au.debug.SoundModulatorsHelp):Shows modulator debug help provided by active audio modulation plugin")
+ManualAutoCompleteList=(Command="Stat SoundReverb",Desc="Deprecated (Use au.debug.SoundReverb): Shows active SoundReverb")
+ManualAutoCompleteList=(Command="Stat SoundWaves",Desc="Deprecated (Use au.debug.SoundWaves): Shows active SoundWaves")
+ManualAutoCompleteList=(Command="Stat Sounds",Desc="Deprecated (Use au.debug.Sounds): <?> <sort=class|distance|name|priority|time|volume|waves> <-debug> Shows all active sounds. Displays value sorted by when sort is set")
+ManualAutoCompleteList=(Command="ScriptAudit LongestFunctions",Desc="List functions that contain the most bytecode - optionally include # of entries to list")
+ManualAutoCompleteList=(Command="ScriptAudit FrequentFunctionsCalled",Desc="List functions that are most frequently called from bytecode - optionally include # of entries to list")
+ManualAutoCompleteList=(Command="ScriptAudit FrequentInstructions",Desc="List most frequently used instructions - optionally include # of entries to list")
+ManualAutoCompleteList=(Command="ScriptAudit TotalBytecodeSize",Desc="Gather total size of bytecode in bytes of currently loaded functions")
+ManualAutoCompleteList=(Command="Audio3dVisualize",Desc="Shows locations of sound sources playing (white text) and their left and right channel locations respectively (red and green). Virtualized loops (if enabled) display in blue.")
+ManualAutoCompleteList=(Command="StartMovieCapture",Desc=)
+ManualAutoCompleteList=(Command="StopMovieCapture",Desc=)
+ManualAutoCompleteList=(Command="TraceTag",Desc="Draw traces that use the specified tag")
+ManualAutoCompleteList=(Command="TraceTagAll",Desc="Draw all scene queries regardless of the trace tag")
+ManualAutoCompleteList=(Command="VisLog",Desc="Launches Log Visualizer tool")
+ManualAutoCompleteList=(Command="CycleNavDrawn",Desc="Cycles through navigation data (navmeshes for example) to draw one at a time")
+ManualAutoCompleteList=(Command="Log ",Desc="<category> <level> Change verbosity level for a log category")
+ManualAutoCompleteList=(Command="Log list",Desc="<search string> Search for log categories")
+ManualAutoCompleteList=(Command="Log reset",Desc="Undo any changes to log verbosity")
+ManualAutoCompleteList=(Command="RecordAnimation ActorName AnimName",Desc="Record animation for a specified actor to the specified file")
+ManualAutoCompleteList=(Command="StopRecordingAnimation All",Desc="Stop all recording animations")
+ManualAutoCompleteList=(Command="RecordSequence Filter ActorOrClassName",Desc="Record a level sequence from gameplay. Filter=<All|Actor|Class>")
+ManualAutoCompleteList=(Command="StopRecordingSequence",Desc="Stop recording the current sequence. Only one sequence recording can be active at one time.")
+ManualAutoCompleteList=(Command="RecordTake Filter ActorOrClassName",Desc="Record a level sequence from gameplay. Filter=<All|Actor|Class>")
+ManualAutoCompleteList=(Command="StopRecordingTake",Desc="Stop recording the current sequence. Only one sequence recording can be active at one time.")
+ManualAutoCompleteList=(Command="FreezeRendering",Desc="Toggle freezing of most aspects of rendering (such as visibility calculations), useful in conjunction with ToggleDebugCamera to fly around and see how frustum and occlusion culling is working")
+ManualAutoCompleteList=(Command="ProfileGPU",Desc="Profile one frame of rendering commands sent to the GPU")
+ManualAutoCompleteList=(Command="ProfileGPUHitches",Desc="Toggle profiling of GPU hitches.")
+ManualAutoCompleteList=(Command="DumpGPU",Desc="Dump one frame of rendering intermediary resources to disk.")
+ManualAutoCompleteList=(Command="Automation",Desc="Run an automation command (e.g., Automation RunTests TestName)")
+ManualAutoCompleteList=(Command="CsvProfile Start",Desc="Start CSV profiling.")
+ManualAutoCompleteList=(Command="CsvProfile Stop",Desc="Stop CSV profiling.")
+ManualAutoCompleteList=(Command="NetProfile Enable",Desc="Start network profiling.")
+ManualAutoCompleteList=(Command="NetProfile Disable",Desc="Stop network profiling.")
BackgroundOpacityPercentage=85.000000
InputColor=(R=230,G=230,B=230,A=255)
HistoryColor=(R=180,G=180,B=180,A=255)
AutoCompleteCommandColor=(B=185,G=109,R=144,A=255)
AutoCompleteCVarColor=(B=86,G=158,R=86,A=255)
AutoCompleteFadedColor=(R=100,G=100,B=100,A=255)

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@ -0,0 +1,5 @@
[InstallBundleSource.Bulk.MiscSettings]
bShouldSerializeMissingBulkBuildDataIni=false
bOnlyGatherPaksInBulkData=false

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@ -0,0 +1 @@
[/Script/Engine.RuntimeOptionsBase]

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@ -0,0 +1,764 @@
[ScalabilitySettings]
PerfIndexThresholds_ResolutionQuality="GPU 18 42 115"
PerfIndexThresholds_ViewDistanceQuality="Min 18 42 105"
PerfIndexThresholds_AntiAliasingQuality="GPU 18 42 115"
PerfIndexThresholds_ShadowQuality="Min 18 42 105"
PerfIndexThresholds_GlobalIlluminationQuality="GPU 18 42 115"
PerfIndexThresholds_ReflectionQuality="GPU 18 42 115"
PerfIndexThresholds_PostProcessQuality="GPU 18 42 115"
PerfIndexThresholds_TextureQuality="GPU 18 42 115"
PerfIndexThresholds_EffectsQuality="Min 18 42 105"
PerfIndexThresholds_FoliageQuality="GPU 18 42 115"
PerfIndexThresholds_ShadingQuality="GPU 18 42 115"
PerfIndexValues_ResolutionQuality="50 71 87 100 100"
[ResolutionQuality]
!ResolutionPresets=CLEAR_ARRAY
+ResolutionPresets=(Name="Default",ResolutionQuality=0.0)
+ResolutionPresets=(Name="Performance",ResolutionQuality=50.0)
+ResolutionPresets=(Name="Balanced",ResolutionQuality=58.328)
+ResolutionPresets=(Name="Quality",ResolutionQuality=66.662)
+ResolutionPresets=(Name="Native",ResolutionQuality=100.0)
[AntiAliasingQuality@0]
r.FXAA.Quality=0
r.TemporalAA.Quality=0
r.TSR.History.R11G11B10=1
r.TSR.History.ScreenPercentage=100
r.TSR.History.UpdateQuality=0
r.TSR.ShadingRejection.Flickering=0
r.TSR.ShadingRejection.TileOverscan=2
r.TSR.Velocity.Extrapolation=0
r.TSR.RejectionAntiAliasingQuality=0
[AntiAliasingQuality@1]
r.FXAA.Quality=1
r.TemporalAA.Quality=1
r.TSR.History.R11G11B10=1
r.TSR.History.ScreenPercentage=100
r.TSR.History.UpdateQuality=1
r.TSR.ShadingRejection.Flickering=0
r.TSR.ShadingRejection.TileOverscan=2
r.TSR.Velocity.Extrapolation=0
r.TSR.RejectionAntiAliasingQuality=1
[AntiAliasingQuality@2]
r.FXAA.Quality=3
r.TemporalAA.Quality=1
r.TSR.History.R11G11B10=1
r.TSR.History.ScreenPercentage=100
r.TSR.History.UpdateQuality=2
r.TSR.ShadingRejection.Flickering=1
r.TSR.ShadingRejection.TileOverscan=3
r.TSR.Velocity.Extrapolation=0
r.TSR.RejectionAntiAliasingQuality=1
[AntiAliasingQuality@3]
r.FXAA.Quality=4
r.TemporalAA.Quality=2
r.TSR.History.R11G11B10=1
r.TSR.History.ScreenPercentage=200
r.TSR.History.UpdateQuality=3
r.TSR.ShadingRejection.Flickering=1
r.TSR.ShadingRejection.TileOverscan=3
r.TSR.Velocity.Extrapolation=1
r.TSR.RejectionAntiAliasingQuality=2
[AntiAliasingQuality@Cine]
r.FXAA.Quality=5
r.TemporalAA.Quality=2
r.TSR.History.R11G11B10=0
r.TSR.History.ScreenPercentage=200
r.TSR.History.UpdateQuality=3
r.TSR.ShadingRejection.Flickering=1
r.TSR.ShadingRejection.TileOverscan=3
r.TSR.Velocity.Extrapolation=1
r.TSR.RejectionAntiAliasingQuality=2
[ViewDistanceQuality@0]
r.SkeletalMeshLODBias=2
r.ViewDistanceScale=0.4
[ViewDistanceQuality@1]
r.SkeletalMeshLODBias=1
r.ViewDistanceScale=0.6
[ViewDistanceQuality@2]
r.SkeletalMeshLODBias=0
r.ViewDistanceScale=0.8
[ViewDistanceQuality@3]
r.SkeletalMeshLODBias=0
r.ViewDistanceScale=1.0
[ViewDistanceQuality@Cine]
r.SkeletalMeshLODBias=0
r.ViewDistanceScale=10.0
[ShadowQuality@0]
r.LightFunctionQuality=0
r.ShadowQuality=0
r.Shadow.CSM.MaxCascades=1
r.Shadow.MaxResolution=512
r.Shadow.MaxCSMResolution=512
r.Shadow.RadiusThreshold=0.06
r.Shadow.DistanceScale=0.6
r.Shadow.CSM.TransitionScale=0
r.Shadow.PreShadowResolutionFactor=0.5
r.DistanceFieldShadowing=0
r.VolumetricFog=0
r.LightMaxDrawDistanceScale=0
r.CapsuleShadows=0
r.Shadow.Virtual.MaxPhysicalPages=512
r.Shadow.Virtual.ResolutionLodBiasDirectional=0.0
r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving=0.0
r.Shadow.Virtual.ResolutionLodBiasLocal=1.0
r.Shadow.Virtual.ResolutionLodBiasLocalMoving=2.0
r.Shadow.Virtual.SMRT.RayCountDirectional=0
r.Shadow.Virtual.SMRT.SamplesPerRayDirectional=2
r.Shadow.Virtual.SMRT.RayCountLocal=0
r.Shadow.Virtual.SMRT.SamplesPerRayLocal=2
[ShadowQuality@1]
r.LightFunctionQuality=1
r.ShadowQuality=3
r.Shadow.CSM.MaxCascades=1
r.Shadow.MaxResolution=1024
r.Shadow.MaxCSMResolution=1024
r.Shadow.RadiusThreshold=0.05
r.Shadow.DistanceScale=0.7
r.Shadow.CSM.TransitionScale=0.25
r.Shadow.PreShadowResolutionFactor=0.5
r.DistanceFieldShadowing=0
r.VolumetricFog=0
r.LightMaxDrawDistanceScale=.5
r.CapsuleShadows=1
r.Shadow.Virtual.MaxPhysicalPages=512
r.Shadow.Virtual.ResolutionLodBiasDirectional=0.0
r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving=0.0
r.Shadow.Virtual.ResolutionLodBiasLocal=1.0
r.Shadow.Virtual.ResolutionLodBiasLocalMoving=2.0
r.Shadow.Virtual.SMRT.RayCountDirectional=4
r.Shadow.Virtual.SMRT.SamplesPerRayDirectional=2
r.Shadow.Virtual.SMRT.RayCountLocal=4
r.Shadow.Virtual.SMRT.SamplesPerRayLocal=2
[ShadowQuality@2]
r.LightFunctionQuality=1
r.ShadowQuality=5
r.Shadow.CSM.MaxCascades=4
r.Shadow.MaxResolution=1024
r.Shadow.MaxCSMResolution=2048
r.Shadow.RadiusThreshold=0.04
r.Shadow.DistanceScale=0.85
r.Shadow.CSM.TransitionScale=0.8
r.Shadow.PreShadowResolutionFactor=0.5
r.DistanceFieldShadowing=1
r.VolumetricFog=1
r.VolumetricFog.GridPixelSize=16
r.VolumetricFog.GridSizeZ=64
r.VolumetricFog.HistoryMissSupersampleCount=4
r.LightMaxDrawDistanceScale=1
r.CapsuleShadows=1
r.Shadow.Virtual.MaxPhysicalPages=2048
r.Shadow.Virtual.ResolutionLodBiasDirectional=-0.5
r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving=-0.5
r.Shadow.Virtual.ResolutionLodBiasLocal=0.0
r.Shadow.Virtual.ResolutionLodBiasLocalMoving=1.0
r.Shadow.Virtual.SMRT.RayCountDirectional=8
r.Shadow.Virtual.SMRT.SamplesPerRayDirectional=4
r.Shadow.Virtual.SMRT.RayCountLocal=8
r.Shadow.Virtual.SMRT.SamplesPerRayLocal=4
[ShadowQuality@3]
r.LightFunctionQuality=1
r.ShadowQuality=5
r.Shadow.CSM.MaxCascades=10
r.Shadow.MaxResolution=2048
r.Shadow.MaxCSMResolution=2048
r.Shadow.RadiusThreshold=0.01
r.Shadow.DistanceScale=1.0
r.Shadow.CSM.TransitionScale=1.0
r.Shadow.PreShadowResolutionFactor=1.0
r.DistanceFieldShadowing=1
r.VolumetricFog=1
r.VolumetricFog.GridPixelSize=8
r.VolumetricFog.GridSizeZ=128
r.VolumetricFog.HistoryMissSupersampleCount=4
r.LightMaxDrawDistanceScale=1
r.CapsuleShadows=1
r.Shadow.Virtual.MaxPhysicalPages=4096
r.Shadow.Virtual.ResolutionLodBiasDirectional=-1.5
r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving=-1.5
r.Shadow.Virtual.ResolutionLodBiasLocal=0.0
r.Shadow.Virtual.ResolutionLodBiasLocalMoving=1.0
r.Shadow.Virtual.SMRT.RayCountDirectional=8
r.Shadow.Virtual.SMRT.SamplesPerRayDirectional=4
r.Shadow.Virtual.SMRT.RayCountLocal=8
r.Shadow.Virtual.SMRT.SamplesPerRayLocal=4
[ShadowQuality@Cine]
r.LightFunctionQuality=1
r.ShadowQuality=5
r.Shadow.CSM.MaxCascades=10
r.Shadow.MaxResolution=4096
r.Shadow.MaxCSMResolution=4096
r.Shadow.RadiusThreshold=0
r.Shadow.DistanceScale=1.0
r.Shadow.CSM.TransitionScale=1.0
r.Shadow.PreShadowResolutionFactor=1.0
r.DistanceFieldShadowing=1
r.VolumetricFog=1
r.VolumetricFog.GridPixelSize=4
r.VolumetricFog.GridSizeZ=128
r.VolumetricFog.HistoryMissSupersampleCount=16
r.LightMaxDrawDistanceScale=1
r.CapsuleShadows=1
r.Shadow.Virtual.MaxPhysicalPages=8192
r.Shadow.Virtual.ResolutionLodBiasDirectional=-1.5
r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving=-1.5
r.Shadow.Virtual.ResolutionLodBiasLocal=0.0
r.Shadow.Virtual.ResolutionLodBiasLocalMoving=0.0
r.Shadow.Virtual.SMRT.RayCountDirectional=16
r.Shadow.Virtual.SMRT.SamplesPerRayDirectional=8
r.Shadow.Virtual.SMRT.RayCountLocal=16
r.Shadow.Virtual.SMRT.SamplesPerRayLocal=8
[GlobalIlluminationQuality@0]
r.DistanceFieldAO=0
r.Lumen.DiffuseIndirect.Allow=0
[GlobalIlluminationQuality@1]
r.DistanceFieldAO=1
r.AOQuality=1
r.Lumen.DiffuseIndirect.Allow=0
[GlobalIlluminationQuality@2]
r.DistanceFieldAO=1
r.AOQuality=1
r.Lumen.DiffuseIndirect.Allow=1
r.LumenScene.Radiosity.ProbeSpacing=8
r.LumenScene.Radiosity.HemisphereProbeResolution=3
r.Lumen.TraceMeshSDFs.Allow=0
r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution=16
r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget=300
r.Lumen.ScreenProbeGather.DownsampleFactor=32
r.Lumen.ScreenProbeGather.TracingOctahedronResolution=8
r.Lumen.ScreenProbeGather.IrradianceFormat=1
r.Lumen.ScreenProbeGather.StochasticInterpolation=1
r.Lumen.ScreenProbeGather.FullResolutionJitterWidth=1
r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse=0
r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth=0
r.Lumen.TranslucencyVolume.GridPixelSize=64
r.Lumen.TranslucencyVolume.TraceFromVolume=0
r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution=8
r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget=200
[GlobalIlluminationQuality@3]
r.DistanceFieldAO=1
r.AOQuality=2
r.Lumen.DiffuseIndirect.Allow=1
r.LumenScene.Radiosity.ProbeSpacing=4
r.LumenScene.Radiosity.HemisphereProbeResolution=4
r.Lumen.TraceMeshSDFs.Allow=1
r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution=32
r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget=300
r.Lumen.ScreenProbeGather.DownsampleFactor=16
r.Lumen.ScreenProbeGather.TracingOctahedronResolution=8
r.Lumen.ScreenProbeGather.IrradianceFormat=0
r.Lumen.ScreenProbeGather.StochasticInterpolation=0
r.Lumen.ScreenProbeGather.FullResolutionJitterWidth=1
r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse=1
r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth=1
r.Lumen.TranslucencyVolume.GridPixelSize=32
r.Lumen.TranslucencyVolume.TraceFromVolume=1
r.Lumen.TranslucencyVolume.TracingOctahedronResolution=3
r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution=8
r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget=200
[GlobalIlluminationQuality@Cine]
r.DistanceFieldAO=1
r.AOQuality=2
r.Lumen.DiffuseIndirect.Allow=1
r.LumenScene.Radiosity.ProbeSpacing=4
r.LumenScene.Radiosity.HemisphereProbeResolution=4
r.Lumen.TraceMeshSDFs.Allow=1
r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution=32
r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget=1000
r.Lumen.ScreenProbeGather.DownsampleFactor=8
r.Lumen.ScreenProbeGather.TracingOctahedronResolution=16
r.Lumen.ScreenProbeGather.IrradianceFormat=0
r.Lumen.ScreenProbeGather.StochasticInterpolation=0
r.Lumen.ScreenProbeGather.FullResolutionJitterWidth=.5
r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse=1
r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth=1
r.Lumen.TranslucencyVolume.GridPixelSize=32
r.Lumen.TranslucencyVolume.TraceFromVolume=1
r.Lumen.TranslucencyVolume.TracingOctahedronResolution=4
r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution=16
r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget=1000
[ReflectionQuality@0]
r.SSR.Quality=0
r.SSR.HalfResSceneColor=1
r.Lumen.Reflections.Allow=0
[ReflectionQuality@1]
r.SSR.Quality=2
r.SSR.HalfResSceneColor=1
r.Lumen.Reflections.Allow=0
[ReflectionQuality@2]
r.SSR.Quality=2
r.SSR.HalfResSceneColor=1
r.Lumen.Reflections.Allow=1
r.Lumen.Reflections.DownsampleFactor=2
r.Lumen.Reflections.MaxRoughnessToTraceForFoliage=0.2
r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength=1
r.Lumen.TranslucencyReflections.FrontLayer.Allow=0
r.Lumen.TranslucencyReflections.FrontLayer.Enable=0
[ReflectionQuality@3]
r.SSR.Quality=3
r.SSR.HalfResSceneColor=0
r.Lumen.Reflections.Allow=1
r.Lumen.Reflections.DownsampleFactor=1
r.Lumen.Reflections.MaxRoughnessToTraceForFoliage=0.4
r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength=0
r.Lumen.TranslucencyReflections.FrontLayer.Allow=1
r.Lumen.TranslucencyReflections.FrontLayer.Enable=0
[ReflectionQuality@Cine]
r.SSR.Quality=4
r.SSR.HalfResSceneColor=0
r.Lumen.Reflections.Allow=1
r.Lumen.Reflections.DownsampleFactor=1
r.Lumen.Reflections.MaxRoughnessToTraceForFoliage=0.4
r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength=0
r.Lumen.TranslucencyReflections.FrontLayer.Allow=1
r.Lumen.TranslucencyReflections.FrontLayer.Enable=1
[PostProcessQuality@0]
r.MotionBlurQuality=0
r.MotionBlur.HalfResGather=1
r.AmbientOcclusionMipLevelFactor=1.0
r.AmbientOcclusionMaxQuality=0
r.AmbientOcclusionLevels=0
r.AmbientOcclusionRadiusScale=1.2
r.DepthOfFieldQuality=0
r.RenderTargetPoolMin=300
r.LensFlareQuality=0
r.SceneColorFringeQuality=0
r.EyeAdaptationQuality=2
r.BloomQuality=4
r.Bloom.ScreenPercentage=25.000
r.FastBlurThreshold=0
r.Upscale.Quality=1
r.LightShaftQuality=0
r.Filter.SizeScale=0.6
r.Tonemapper.Quality=0
[PostProcessQuality@1]
r.MotionBlurQuality=3
r.MotionBlur.HalfResGather=1
r.AmbientOcclusionMipLevelFactor=1.0
r.AmbientOcclusionMaxQuality=60
r.AmbientOcclusionLevels=-1
r.AmbientOcclusionRadiusScale=1.5
r.DepthOfFieldQuality=1
r.RenderTargetPoolMin=350
r.LensFlareQuality=0
r.SceneColorFringeQuality=0
r.EyeAdaptationQuality=2
r.BloomQuality=4
r.Bloom.ScreenPercentage=35.355
r.FastBlurThreshold=2
r.Upscale.Quality=2
r.LightShaftQuality=0
r.Filter.SizeScale=0.7
r.Tonemapper.Quality=2
r.DOF.Gather.ResolutionDivisor=2 ; lower gathering resolution
r.DOF.Gather.AccumulatorQuality=0 ; lower gathering accumulator quality
r.DOF.Gather.PostfilterMethod=2 ; Max3x3 postfilering method
r.DOF.Gather.EnableBokehSettings=0 ; no bokeh simulation when gathering
r.DOF.Gather.RingCount=3 ; low number of samples when gathering
r.DOF.Scatter.ForegroundCompositing=0 ; no foreground scattering
r.DOF.Scatter.BackgroundCompositing=0 ; no foreground scattering
r.DOF.Recombine.Quality=0 ; no slight out of focus
r.DOF.TemporalAAQuality=0 ; faster temporal accumulation
r.DOF.Kernel.MaxForegroundRadius=0.006 ; required because low gathering and no scattering and not looking great at 1080p
r.DOF.Kernel.MaxBackgroundRadius=0.006 ; required because low gathering and no scattering and not looking great at 1080p
[PostProcessQuality@2]
r.MotionBlurQuality=3
r.MotionBlur.HalfResGather=0
r.AmbientOcclusionMipLevelFactor=0.6
r.AmbientOcclusionMaxQuality=100
r.AmbientOcclusionLevels=-1
r.AmbientOcclusionRadiusScale=1.5
r.DepthOfFieldQuality=2
r.RenderTargetPoolMin=400
r.LensFlareQuality=2
r.SceneColorFringeQuality=1
r.EyeAdaptationQuality=2
r.BloomQuality=5
r.Bloom.ScreenPercentage=50.000
r.FastBlurThreshold=3
r.Upscale.Quality=2
r.LightShaftQuality=1
r.Filter.SizeScale=0.8
r.Tonemapper.Quality=5
r.DOF.Gather.ResolutionDivisor=2 ; lower gathering resolution
r.DOF.Gather.AccumulatorQuality=0 ; lower gathering accumulator quality
r.DOF.Gather.PostfilterMethod=2 ; Max3x3 postfilering method
r.DOF.Gather.EnableBokehSettings=0 ; no bokeh simulation when gathering
r.DOF.Gather.RingCount=4 ; medium number of samples when gathering
r.DOF.Scatter.ForegroundCompositing=1 ; additive foreground scattering
r.DOF.Scatter.BackgroundCompositing=1 ; no background occlusion
r.DOF.Scatter.EnableBokehSettings=0 ; no bokeh simulation when scattering
r.DOF.Scatter.MaxSpriteRatio=0.04 ; only a maximum of 4% of scattered bokeh
r.DOF.Recombine.Quality=0 ; no slight out of focus
r.DOF.TemporalAAQuality=0 ; faster temporal accumulation
r.DOF.Kernel.MaxForegroundRadius=0.012 ; required because of AccumulatorQuality=0
r.DOF.Kernel.MaxBackgroundRadius=0.012 ; required because of AccumulatorQuality=0
[PostProcessQuality@3]
r.MotionBlurQuality=4
r.MotionBlur.HalfResGather=0
r.AmbientOcclusionMipLevelFactor=0.4
r.AmbientOcclusionMaxQuality=100
r.AmbientOcclusionLevels=-1
r.AmbientOcclusionRadiusScale=1.0
r.DepthOfFieldQuality=2
r.RenderTargetPoolMin=400
r.LensFlareQuality=2
r.SceneColorFringeQuality=1
r.EyeAdaptationQuality=2
r.BloomQuality=5
r.Bloom.ScreenPercentage=50.000
r.FastBlurThreshold=100
r.Upscale.Quality=3
r.LightShaftQuality=1
r.Filter.SizeScale=1
r.Tonemapper.Quality=5
r.DOF.Gather.ResolutionDivisor=2 ; lower gathering resolution
r.DOF.Gather.AccumulatorQuality=1 ; higher gathering accumulator quality
r.DOF.Gather.PostfilterMethod=1 ; Median3x3 postfilering method
r.DOF.Gather.EnableBokehSettings=0 ; no bokeh simulation when gathering
r.DOF.Gather.RingCount=4 ; medium number of samples when gathering
r.DOF.Scatter.ForegroundCompositing=1 ; additive foreground scattering
r.DOF.Scatter.BackgroundCompositing=2 ; additive background scattering
r.DOF.Scatter.EnableBokehSettings=1 ; bokeh simulation when scattering
r.DOF.Scatter.MaxSpriteRatio=0.1 ; only a maximum of 10% of scattered bokeh
r.DOF.Recombine.Quality=1 ; cheap slight out of focus
r.DOF.Recombine.EnableBokehSettings=0 ; no bokeh simulation on slight out of focus
r.DOF.TemporalAAQuality=1 ; more stable temporal accumulation
r.DOF.Kernel.MaxForegroundRadius=0.025
r.DOF.Kernel.MaxBackgroundRadius=0.025
[PostProcessQuality@Cine]
r.MotionBlurQuality=4
r.MotionBlur.HalfResGather=0
r.AmbientOcclusionMipLevelFactor=0.4
r.AmbientOcclusionMaxQuality=100
r.AmbientOcclusionLevels=-1
r.AmbientOcclusionRadiusScale=1.0
r.GTAO.Numangles=4
r.DepthOfFieldQuality=4
r.RenderTargetPoolMin=1000
r.LensFlareQuality=3
r.SceneColorFringeQuality=1
r.EyeAdaptationQuality=2
r.BloomQuality=5
r.Bloom.ScreenPercentage=100
r.FastBlurThreshold=100
r.Upscale.Quality=3
r.LightShaftQuality=1
r.Filter.SizeScale=1
r.Tonemapper.Quality=5
r.DOF.Gather.ResolutionDivisor=1 ; do the gathering at full resolution
r.DOF.Gather.AccumulatorQuality=1 ; higher gathering accumulator quality
r.DOF.Gather.PostfilterMethod=1 ; Median3x3 postfilering method
r.DOF.Gather.EnableBokehSettings=1 ; bokeh simulation when gathering
r.DOF.Gather.RingCount=5 ; high number of samples when gathering
r.DOF.Scatter.ForegroundCompositing=1 ; additive foreground scattering
r.DOF.Scatter.BackgroundCompositing=2 ; background scattering occlusion
r.DOF.Scatter.EnableBokehSettings=1 ; no bokeh simulation when scattering
r.DOF.Scatter.MaxSpriteRatio=0.25 ; only a maximum of 10% of scattered bokeh
r.DOF.Recombine.Quality=2 ; highest slight out of focus
r.DOF.Recombine.EnableBokehSettings=1 ; bokeh simulation on slight out of focus
r.DOF.TemporalAAQuality=1 ; more stable temporal accumulation
r.DOF.Kernel.MaxForegroundRadius=0.025
r.DOF.Kernel.MaxBackgroundRadius=0.025
[TextureQuality@0]
r.Streaming.MipBias=16
r.Streaming.AmortizeCPUToGPUCopy=1
r.Streaming.MaxNumTexturesToStreamPerFrame=1
r.Streaming.Boost=0.3
r.MaxAnisotropy=0
r.VT.MaxAnisotropy=4
r.Streaming.LimitPoolSizeToVRAM=1
r.Streaming.PoolSize=400
r.Streaming.MaxEffectiveScreenSize=0f
[TextureQuality@1]
r.Streaming.MipBias=1
r.Streaming.AmortizeCPUToGPUCopy=0
r.Streaming.MaxNumTexturesToStreamPerFrame=0
r.Streaming.Boost=1
r.MaxAnisotropy=2
r.VT.MaxAnisotropy=4
r.Streaming.LimitPoolSizeToVRAM=1
r.Streaming.PoolSize=600
r.Streaming.MaxEffectiveScreenSize=0
[TextureQuality@2]
r.Streaming.MipBias=0
r.Streaming.AmortizeCPUToGPUCopy=0
r.Streaming.MaxNumTexturesToStreamPerFrame=0
r.Streaming.Boost=1
r.MaxAnisotropy=4
r.VT.MaxAnisotropy=8
r.Streaming.LimitPoolSizeToVRAM=1
r.Streaming.PoolSize=800
r.Streaming.MaxEffectiveScreenSize=0
[TextureQuality@3]
r.Streaming.MipBias=0
r.Streaming.AmortizeCPUToGPUCopy=0
r.Streaming.MaxNumTexturesToStreamPerFrame=0
r.Streaming.Boost=1
r.MaxAnisotropy=8
r.VT.MaxAnisotropy=8
r.Streaming.LimitPoolSizeToVRAM=0
r.Streaming.PoolSize=1000
r.Streaming.MaxEffectiveScreenSize=0
[TextureQuality@Cine]
r.Streaming.MipBias=0
r.Streaming.AmortizeCPUToGPUCopy=0
r.Streaming.MaxNumTexturesToStreamPerFrame=0
r.Streaming.Boost=1
r.MaxAnisotropy=8
r.VT.MaxAnisotropy=8
r.Streaming.LimitPoolSizeToVRAM=0
r.Streaming.PoolSize=3000
r.Streaming.MaxEffectiveScreenSize=0
[EffectsQuality@0]
r.TranslucencyLightingVolumeDim=24
r.RefractionQuality=0
r.SceneColorFormat=3
r.DetailMode=0
r.TranslucencyVolumeBlur=0
r.MaterialQualityLevel=0 ; Low quality
r.SSS.Scale=0
r.SSS.SampleSet=0
r.SSS.Quality=0
r.SSS.HalfRes=1
r.SSGI.Quality=0
r.EmitterSpawnRateScale=0.125
r.ParticleLightQuality=0
r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky
r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice=1
r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution=8.0
r.SkyAtmosphere.FastSkyLUT=1
r.SkyAtmosphere.FastSkyLUT.SampleCountMin=2.0
r.SkyAtmosphere.FastSkyLUT.SampleCountMax=16.0
r.SkyAtmosphere.SampleCountMin=2.0
r.SkyAtmosphere.SampleCountMax=16.0
r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat=1
r.SkyAtmosphere.TransmittanceLUT.SampleCount=10.0
r.SkyAtmosphere.MultiScatteringLUT.SampleCount=15.0
r.SkyLight.RealTimeReflectionCapture=0
fx.Niagara.QualityLevel=0
[EffectsQuality@1]
r.TranslucencyLightingVolumeDim=32
r.RefractionQuality=0
r.SceneColorFormat=3
r.DetailMode=1
r.TranslucencyVolumeBlur=0
r.MaterialQualityLevel=2 ; Medium quality
r.SSS.Scale=0.75
r.SSS.SampleSet=0
r.SSS.Quality=0
r.SSS.HalfRes=1
r.SSGI.Quality=1
r.EmitterSpawnRateScale=0.25
r.ParticleLightQuality=0
r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky
r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice=1
r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution=16.0
r.SkyAtmosphere.FastSkyLUT=1
r.SkyAtmosphere.FastSkyLUT.SampleCountMin=4.0
r.SkyAtmosphere.FastSkyLUT.SampleCountMax=32.0
r.SkyAtmosphere.SampleCountMin=4.0
r.SkyAtmosphere.SampleCountMax=32.0
r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat=0
r.SkyAtmosphere.TransmittanceLUT.SampleCount=10.0
r.SkyAtmosphere.MultiScatteringLUT.SampleCount=15.0
r.SkyLight.RealTimeReflectionCapture=0
fx.Niagara.QualityLevel=1
[EffectsQuality@2]
r.TranslucencyLightingVolumeDim=48
r.RefractionQuality=2
r.SceneColorFormat=3
r.DetailMode=1
r.TranslucencyVolumeBlur=1
r.MaterialQualityLevel=1 ; High quality
r.SSS.Scale=1
r.SSS.SampleSet=1
r.SSS.Quality=-1
r.SSS.HalfRes=1
r.SSGI.Quality=2
r.EmitterSpawnRateScale=0.5
r.ParticleLightQuality=1
r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky
r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice=2
r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution=16.0
r.SkyAtmosphere.FastSkyLUT=1
r.SkyAtmosphere.FastSkyLUT.SampleCountMin=4.0
r.SkyAtmosphere.FastSkyLUT.SampleCountMax=64.0
r.SkyAtmosphere.SampleCountMin=4.0
r.SkyAtmosphere.SampleCountMax=64.0
r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat=0
r.SkyAtmosphere.TransmittanceLUT.SampleCount=10.0
r.SkyAtmosphere.MultiScatteringLUT.SampleCount=15.0
r.SkyLight.RealTimeReflectionCapture=1
fx.Niagara.QualityLevel=2
[EffectsQuality@3]
r.TranslucencyLightingVolumeDim=64
r.RefractionQuality=2
r.SceneColorFormat=3
r.DetailMode=2
r.TranslucencyVolumeBlur=1
r.MaterialQualityLevel=1 ; High quality
r.SSS.Scale=1
r.SSS.SampleSet=2
r.SSS.Quality=1
r.SSS.HalfRes=0
r.SSGI.Quality=3
r.EmitterSpawnRateScale=1.0
r.ParticleLightQuality=2
r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky
r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice=4
r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution=16.0
r.SkyAtmosphere.FastSkyLUT=1
r.SkyAtmosphere.FastSkyLUT.SampleCountMin=4.0
r.SkyAtmosphere.FastSkyLUT.SampleCountMax=128.0
r.SkyAtmosphere.SampleCountMin=4.0
r.SkyAtmosphere.SampleCountMax=128.0
r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat=0
r.SkyAtmosphere.TransmittanceLUT.SampleCount=10.0
r.SkyAtmosphere.MultiScatteringLUT.SampleCount=15.0
r.SkyLight.RealTimeReflectionCapture=1
fx.Niagara.QualityLevel=3
r.Refraction.OffsetQuality=1
[EffectsQuality@Cine]
r.TranslucencyLightingVolumeDim=64
r.RefractionQuality=2
r.SceneColorFormat=3
r.DetailMode=2
r.TranslucencyVolumeBlur=1
r.MaterialQualityLevel=1 ; High quality
r.SSS.Scale=1
r.SSS.SampleSet=2
r.SSS.Quality=1
r.SSS.HalfRes=0
r.SSGI.Quality=4
r.EmitterSpawnRateScale=1.0
r.ParticleLightQuality=2
r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=0
r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice=8
r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution=32.0
r.SkyAtmosphere.FastSkyLUT=0
r.SkyAtmosphere.FastSkyLUT.SampleCountMin=4.0
r.SkyAtmosphere.FastSkyLUT.SampleCountMax=256.0
r.SkyAtmosphere.SampleCountMin=8.0
r.SkyAtmosphere.SampleCountMax=256.0
r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat=0
r.SkyAtmosphere.TransmittanceLUT.SampleCount=30.0
r.SkyAtmosphere.MultiScatteringLUT.SampleCount=20.0
r.SkyLight.RealTimeReflectionCapture=1
fx.Niagara.QualityLevel=4
r.Refraction.OffsetQuality=1
[FoliageQuality@0]
foliage.DensityScale=0
grass.DensityScale=0
[FoliageQuality@1]
foliage.DensityScale=0.4
grass.DensityScale=0.4
[FoliageQuality@2]
foliage.DensityScale=0.8
grass.DensityScale=0.8
[FoliageQuality@3]
foliage.DensityScale=1.0
grass.DensityScale=1.0
[FoliageQuality@Cine]
foliage.DensityScale=1.0
grass.DensityScale=1.0
[ShadingQuality@0]
r.HairStrands.SkyLighting.IntegrationType=2
r.HairStrands.SkyAO.SampleCount=4
r.HairStrands.Visibility.MSAA.SamplePerPixel=1
r.AnisotropicMaterials=0
[ShadingQuality@1]
r.HairStrands.SkyLighting.IntegrationType=2
r.HairStrands.SkyAO.SampleCount=4
r.HairStrands.Visibility.MSAA.SamplePerPixel=1
r.AnisotropicMaterials=0
[ShadingQuality@2]
r.HairStrands.SkyLighting.IntegrationType=2
r.HairStrands.SkyAO.SampleCount=4
r.HairStrands.Visibility.MSAA.SamplePerPixel=4
r.AnisotropicMaterials=0
[ShadingQuality@3]
r.HairStrands.SkyLighting.IntegrationType=2
r.HairStrands.SkyAO.SampleCount=4
r.HairStrands.Visibility.MSAA.SamplePerPixel=4
r.AnisotropicMaterials=0
[ShadingQuality@Cine]
r.HairStrands.SkyLighting.IntegrationType=1
r.HairStrands.SkyAO.SampleCount=8
r.HairStrands.Visibility.MSAA.SamplePerPixel=8
r.AnisotropicMaterials=0

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[SectionNameRemap]
/Script/Engine.TextureLODSettings=GlobalDefaults DeviceProfile
[Staging]
WhitelistConfigFiles=AllowedConfigFiles
BlacklistConfigFiles=DisallowedConfigFiles
WhitelistDirectories=AllowedDirectories
BlacklistLocalizationTargets=DisallowedLocalizationTargets
[/Script/UnrealEd.ProjectPackagingSettings]
IniKeyBlacklist=IniKeyDenylist
IniSectionBlacklist=IniSectionDenylist
[/Script/Engine.RPCDoSDetectionConfig]
RPCBlockWhitelist=RPCBlockAllowlist
[LwsWebSocket]
bDisableDomainWhitelist=bDisableDomainAllowlist
[WinHttpWebSocket]
bDisableDomainWhitelist=bDisableDomainAllowlist
[OnlineServices.EOS]
[EOSVoiceChat]
[/Script/OnlineSubsystemEOS.EOSSettings]
[HTTP]
AllowedDomains=Online.HttpManager https:AllowedDomains
[/Script/Engine.RendererSettings]
r.Mobile.XRSoftOcclusionsPermutation=r.XRSoftOcclusionsPermutation

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@ -0,0 +1,6 @@
[EditorLayouts]
UnrealEd_Layout_v1.5=("Type": "Layout","Name": "UnrealEd_Layout_v1.5","PrimaryAreaIndex": 0,"Areas": [("SizeCoefficient": 1,"Type": "Area","Orientation": "Orient_Horizontal","WindowPlacement": "Placement_NoWindow","Nodes": [("SizeCoefficient": 2,"Type": "Stack","HideTabWell": false,"ForegroundTab": "LevelEditor","Tabs": [("TabId": "LevelEditor","TabState": "OpenedTab"),("TabId": "DockedToolkit","TabState": "ClosedTab")])]),("SizeCoefficient": 1,"Type": "Area","Orientation": "Orient_Vertical","WindowPlacement": "Placement_Automatic","WindowSize_X": 1664,"WindowSize_Y": 910,"Nodes": [("SizeCoefficient": 1,"Type": "Stack","HideTabWell": false,"ForegroundTab": "None","Tabs": [("TabId": "StandaloneToolkit","TabState": "ClosedTab")])]),("SizeCoefficient": 1,"Type": "Area","Orientation": "Orient_Horizontal","WindowPlacement": "Placement_Automatic","WindowSize_X": 1664,"WindowSize_Y": 910,"Nodes": [("SizeCoefficient": 1,"Type": "Stack","HideTabWell": false,"ForegroundTab": "None","Tabs": [("TabId": "EditorSettings","TabState": "ClosedTab"),("TabId": "ProjectSettings","TabState": "ClosedTab"),("TabId": "PluginsEditor","TabState": "ClosedTab")])])])
LevelEditor_Layout_v1.8=("Type": "Layout","Name": "LevelEditor_Layout_v1.8","PrimaryAreaIndex": 0,"Areas": [("SizeCoefficient": 1,"Type": "Area","Orientation": "Orient_Horizontal","WindowPlacement": "Placement_NoWindow","Nodes": [("SizeCoefficient": 1,"Type": "Splitter","Orientation": "Orient_Vertical","Nodes": [("SizeCoefficient": 0.75,"Type": "Splitter","Orientation": "Orient_Horizontal","Nodes": [("SizeCoefficient": 0.15000000596046448,"Type": "Stack","HideTabWell": true,"ForegroundTab": "None","Tabs": [("TabId": "VerticalModeToolbar","TabState": "ClosedTab")]),("SizeCoefficient": 0.30000001192092896,"Type": "Splitter","Orientation": "Orient_Vertical","Nodes": [("SizeCoefficient": 0.5,"Type": "Stack","HideTabWell": false,"ForegroundTab": "None","Tabs": [("TabId": "TopLeftModeTab","TabState": "ClosedTab"),("TabId": "PlacementBrowser","TabState": "ClosedTab")]),("SizeCoefficient": 0.5,"Type": "Stack","HideTabWell": false,"ForegroundTab": "None","Tabs": [("TabId": "BottomLeftModeTab","TabState": "ClosedTab")])]),("SizeCoefficient": 1,"Type": "Stack","HideTabWell": true,"ForegroundTab": "LevelEditorViewport","Tabs": [("TabId": "LevelEditorViewport","TabState": "OpenedTab")])]),("SizeCoefficient": 0.40000000596046448,"Type": "Stack","HideTabWell": false,"ForegroundTab": "None","Tabs": [("TabId": "EmbeddedSequenceID","TabState": "ClosedTab"),("TabId": "ContentBrowserTab1","TabState": "ClosedTab"),("TabId": "Sequencer","TabState": "ClosedTab"),("TabId": "OutputLog","TabState": "ClosedTab")])]),("SizeCoefficient": 0.30000001192092896,"Type": "Stack","HideTabWell": false,"ForegroundTab": "None","Tabs": [("TabId": "TakeRecorder","TabState": "ClosedTab")]),("SizeCoefficient": 0.25,"Type": "Splitter","Orientation": "Orient_Vertical","Nodes": [("SizeCoefficient": 0.40000000596046448,"Type": "Stack","HideTabWell": false,"ForegroundTab": "LevelEditorSceneOutliner","Tabs": [("TabId": "TopRightModeTab","TabState": "ClosedTab"),("TabId": "LevelEditorSceneOutliner","TabState": "OpenedTab"),("TabId": "LevelEditorLayerBrowser","TabState": "ClosedTab")]),("SizeCoefficient": 1,"Type": "Stack","HideTabWell": false,"ForegroundTab": "LevelEditorSelectionDetails","Tabs": [("TabId": "BottomRightModeTab","TabState": "ClosedTab"),("TabId": "LevelEditorSelectionDetails","TabState": "OpenedTab"),("TabId": "WorldSettingsTab","TabState": "ClosedTab")])])])])
LayoutName=NSLOCTEXT("LayoutNamespace", "Default_Editor_Layout", "Default Editor Layout")
LayoutDescription=NSLOCTEXT("LayoutNamespace", "Default_layout_that_the_Unreal_Editor_automatically_generates", "Default layout that the Unreal Editor automatically generates")

File diff suppressed because one or more lines are too long

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@ -0,0 +1,242 @@
[DataDrivenPlatformInfo]
bIsConfidential=false
bIsFakePlatform=true
GlobalIdentifier=97F8C85EF1B0424792D201C893358C8F
[ShaderPlatform VULKAN_SM5]
Language=Vulkan
MaxFeatureLevel=SM5
ShaderFormat=SF_VULKAN_SM5
bIsMobile = false
bIsMetalMRT = false
bIsPC = true
bIsConsole = false
bIsAndroidOpenGLES = false
bSupportsDxc = true
bIsSPIRV=true
bSupportsDebugViewShaders=true
bSupportsMobileMultiView = false
bSupportsArrayTextureCompression = false
bSupportsDistanceFields = true
bSupportsDiaphragmDOF = true
bSupportsRGBColorBuffer = true
bSupportsCapsuleShadows = true
bSupportsPercentageCloserShadows=true
bSupportsIndexBufferUAVs = true
bSupportsInstancedStereo = true
SupportsMultiViewport = RuntimeDependent
bSupportsMSAA = true
bSupports4ComponentUAVReadWrite = false
bSupportsRenderTargetWriteMask = false
bSupportsRayTracing = true
bSupportsRayTracingShaders = false
bSupportsInlineRayTracing = true
bSupportsRayTracingIndirectInstanceData = true
bSupportsByteBufferComputeShaders = true
bSupportsGPUScene = true
bSupportsPrimitiveShaders = false
bSupportsUInt64ImageAtomics = false
bRequiresVendorExtensionsForAtomics = false
bSupportsNanite = false
bSupportsSceneDataCompressedTransforms = true
bSupportsLumenGI = true
bSupportsSSDIndirect = false
bSupportsTemporalHistoryUpscale = false
bSupportsRTIndexFromVS = false
bSupportsIntrinsicWaveOnce = false
bSupportsConservativeRasterization = false
bSupportsWaveOperations=RuntimeDependent
MinimumWaveSize=4
MaximumWaveSize=128
bRequiresExplicit128bitRT = false
bTargetsTiledGPU = false
bNeedsOfflineCompiler = false
bSupportsComputeFramework = true
bSupportsDualSourceBlending = true
bRequiresGeneratePrevTransformBuffer = false
bRequiresRenderTargetDuringRaster = true
bRequiresDisableForwardLocalLights = true
bCompileSignalProcessingPipeline = true
bSupportsGen5TemporalAA=true
bSupportsPerPixelDBufferMask = false
bSupportsVariableRateShading = true
NumberOfComputeThreads = 64
bSupportsHairStrandGeometry=true
bSupportsFFTBloom=true
bSupportsDiaphragmDOF=true
bSupportsVertexShaderLayer=false
bSupportsAnisotropicMaterials=true
bSupportsROV=false
bSupportsOIT=false
EnablesHLSL2021ByDefault=1
FriendlyName=LOCTEXT("FriendlyShaderPlatformName_VulkanPC_SM5", "PC Vulkan SM5")
BindlessSupport=Unsupported
bSupportsNNEShaders=true
bSupportsRealTypes=Unsupported
[ShaderPlatform VULKAN_SM6]
Language=Vulkan
MaxFeatureLevel=SM6
ShaderFormat=SF_VULKAN_SM6
bIsMobile = false
bIsMetalMRT = false
bIsPC = true
bIsConsole = false
bIsAndroidOpenGLES = false
bSupportsDxc = true
bIsSPIRV=true
bSupportsDebugViewShaders=true
bSupportsMobileMultiView = false
bSupportsArrayTextureCompression = false
bSupportsDistanceFields = true
bSupportsDiaphragmDOF = true
bSupportsRGBColorBuffer = true
bSupportsCapsuleShadows = true
bSupportsPercentageCloserShadows=true
bSupportsVolumetricFog = true
bSupportsIndexBufferUAVs = true
bSupportsInstancedStereo = true
SupportsMultiViewport = RuntimeDependent
bSupportsMSAA = true
bSupports4ComponentUAVReadWrite = false
bSupportsRenderTargetWriteMask = false
bSupportsRayTracing = true
bSupportsRayTracingShaders = false
bSupportsInlineRayTracing = true
bSupportsRayTracingIndirectInstanceData = true
bSupportsByteBufferComputeShaders = true
bSupportsGPUScene = true
bSupportsPrimitiveShaders = false
bSupportsUInt64ImageAtomics = true
bRequiresVendorExtensionsForAtomics = false
bSupportsNanite = true
bSupportsSceneDataCompressedTransforms = true
bSupportsLumenGI = true
bSupportsSSDIndirect = false
bSupportsTemporalHistoryUpscale = false
bSupportsRTIndexFromVS = false
bSupportsIntrinsicWaveOnce = false
bSupportsConservativeRasterization = false
bSupportsWaveOperations=RuntimeGuaranteed
MinimumWaveSize=4
MaximumWaveSize=128
bRequiresExplicit128bitRT = false
bTargetsTiledGPU = false
bNeedsOfflineCompiler = false
bSupportsComputeFramework = true
bSupportsDualSourceBlending = true
bRequiresGeneratePrevTransformBuffer = false
bRequiresRenderTargetDuringRaster = true
bRequiresDisableForwardLocalLights = true
bCompileSignalProcessingPipeline = true
bSupportsGen5TemporalAA=true
bSupportsPerPixelDBufferMask = false
bSupportsVariableRateShading = true
NumberOfComputeThreads = 64
bSupportsHairStrandGeometry=true
bSupportsFFTBloom=true
bSupportsDiaphragmDOF=true
bSupportsVertexShaderLayer=false
bSupportsAnisotropicMaterials=true
bSupportsROV=false
bSupportsOIT=false
EnablesHLSL2021ByDefault=1
FriendlyName=LOCTEXT("FriendlyShaderPlatformName_VulkanPC_SM6", "PC Vulkan SM6")
BindlessSupport=AllShaderTypes
bSupportsNNEShaders=true
bSupportsRealTypes=Unsupported
[ShaderPlatform VULKAN_PCES3_1]
Language=Vulkan
MaxFeatureLevel=ES3_1
ShaderFormat=SF_VULKAN_ES31
bIsPC=true
bIsMobile=true
bSupportsMobileMultiView=true
bSupportsIndexBufferUAVs=true
bSupportsManualVertexFetch=false
bSupportsVertexShaderLayer=true
bSupportsSceneDataCompressedTransforms=true
bSupportsShaderPipelines = false
FriendlyName=LOCTEXT("FriendlyShaderPlatformName_VulkanPC_Mobile", "PC Vulkan Mobile")
[PreviewPlatform VULKAN_SM5]
PlatformName=VULKAN_SM5
ShaderFormat=SF_VULKAN_SM5
ShaderPlatform=VULKAN_SM5
MenuTooltip=LOCTEXT("PreviewMenuTooltip_VulkanPC_SM5", "Linux using SM5 profile")

View file

@ -0,0 +1,27 @@
[Audio]
AudioCaptureModuleName=AudioCaptureWasapi
[OnlineSubsystem]
LocalPlatformName=WIN
[DeviceProfileManager]
DeviceProfileSelectionModule="WindowsDeviceProfileSelector"
[OnlineServices.EOS.Auth]
DefaultExternalCredentialTypeStr=Steam
[PCD3D_SM5]
BindlessResources=Disabled
BindlessSamplers=Disabled
[PCD3D_SM6]
BindlessResources=Disabled
BindlessSamplers=Disabled
[SF_VULKAN_SM5]
BindlessResources=Disabled
BindlessSamplers=Disabled
[SF_VULKAN_SM6]
BindlessResources=Disabled
BindlessSamplers=Disabled

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@ -0,0 +1,179 @@
[DataDrivenPlatformInfo]
bIsConfidential=false
IniParent=VulkanPC
PlatformNameAliases=Win64
TargetSettingsIniSectionName=/Script/WindowsTargetPlatform.WindowsTargetSettings
Freezing_b32Bit=false
Freezing_MaxFieldAlignment32=4
Freezing_MaxFieldAlignment64=8
Freezing_bAlignBases=true
bHasDedicatedGamepad=false
bDefaultInputStandardKeyboard=true
bInputSupportConfigurable=true
DefaultInputType=MouseAndKeyboard
bSupportsMouseAndKeyboard=true
bSupportsGamepad=true
bCanChangeGamepadType=true
bSupportsTouch=false
GlobalIdentifier=D1D5F296FF834A87B20FAAA9D6B8E9A6
NormalIconPath=Launcher/Windows/Platform_Windows_24x
LargeIconPath=Launcher/Windows/Platform_Windows_128x
XLargeIconPath=
AutoSDKPath=
TutorialPath=SharingAndReleasing
Windows:bIsEnabled=true
Mac:bIsEnabled=false
Linux:bIsEnabled=false
BinariesDirectoryName=Win64
bUsesHostCompiler=true
bUATClosesAfterLaunch=false
PlatformGroupName=Desktop
UBTPlatformName=Win64
[ShaderPlatform PCD3D_SM5]
Language=D3D
MaxFeatureLevel=SM5
ShaderFormat=PCD3D_SM5
bIsPC=true
bSupportsDebugViewShaders=true
bSupportsRayTracing=true
bSupportsRayTracingShaders=true
bSupportsInlineRayTracing=false
bSupportsRayTracingCallableShaders=true
bSupportsRayTracingProceduralPrimitive=true
bSupportsRayTracingIndirectInstanceData=true
bSupportsPathTracing=true
bSupportsHighEndRayTracingReflections=true
bSupportsWaveOperations=RuntimeDependent
MinimumWaveSize=4
MaximumWaveSize=128
bSupportsGPUScene=true
bSupportsNanite=false
bSupportsSceneDataCompressedTransforms=false
bSupportsComputeFramework=true
bSupportsByteBufferComputeShaders=true
bSupportsLumenGI=true
bSupportsDistanceFields=true
bSupportsSSDIndirect=true
bRequiresVendorExtensionsForAtomics=true
bSupportsAnisotropicMaterials=true
bSupportsVariableRateShading=true
bSupportsGen5TemporalAA=true
bSupportsHairStrandGeometry=true
bSupportsFFTBloom=true
bSupportsDiaphragmDOF=true
bSupportsVertexShaderLayer=false
bSupportsInstancedStereo=true
bSupportsCapsuleShadows=true
bSupportsPercentageCloserShadows=true
bSupportsIndexBufferUAVs=true
bSupportsROV=true
bSupportsOIT=true
BindlessSupport=RayTracingOnly
SupportsMultiViewport=RuntimeDependent
FriendlyName=LOCTEXT("FriendlyShaderPlatformName_D3D_SM5", "PC D3D SM5")
bSupportsDualSourceBlending=true
bSupportsNNEShaders=true
[PreviewPlatform PCD3D_SM5]
PlatformName=PCD3D_SM5
ShaderFormat=PCD3D_SM5
ShaderPlatform=PCD3D_SM5
MenuTooltip=LOCTEXT("PreviewMenuTooltip_PCD3D_SM5", "DirectX 11, OpenGL 4.3+, PS4, XB1")
[ShaderPlatform PCD3D_SM6]
FriendlyName=LOCTEXT("FriendlyShaderPlatformName_D3D_SM6", "PC D3D SM6")
Language=D3D
MaxFeatureLevel=SM6
ShaderFormat=PCD3D_SM6
bIsPC=true
MaxMeshShaderThreadGroupSize=128
bSupportsDebugViewShaders=true
bSupportsRayTracing=true
bSupportsRayTracingShaders=true
bSupportsInlineRayTracing=false
bSupportsRayTracingCallableShaders=true
bSupportsRayTracingProceduralPrimitive=true
bSupportsRayTracingIndirectInstanceData=true
bSupportsPathTracing=true
bSupportsHighEndRayTracingReflections=true
bSupportsGPUScene=true
bSupportsNanite=true
bSupportsSceneDataCompressedTransforms=false
bSupportsComputeFramework=true
bSupportsByteBufferComputeShaders=true
bSupportsLumenGI=true
bSupportsDistanceFields=true
bSupportsSSDIndirect=true
bSupportsWaveOperations=RuntimeGuaranteed
MinimumWaveSize=4
MaximumWaveSize=128
bSupportsDxc=true
bSupportsDiaphragmDOF=true
bRequiresVendorExtensionsForAtomics=false
bSupportsUInt64ImageAtomics=true
bSupportsAnisotropicMaterials=true
bSupportsVariableRateShading=true
bSupportsGen5TemporalAA=true
bSupportsMeshShadersTier0=true
bSupportsMeshShadersTier1=true
bSupportsMeshShadersWithClipDistance=true
bSupportsHairStrandGeometry=true
bSupportsFFTBloom=true
bSupportsVertexShaderLayer=true
bSupportsInstancedStereo=true
bSupportsCapsuleShadows=true
bSupportsPercentageCloserShadows=true
bSupportsIndexBufferUAVs=true
BindlessSupport=AllShaderTypes
bSupportsROV=true
bSupportsOIT=true
bSupportsRealTypes=RuntimeDependent
EnablesHLSL2021ByDefault=1
SupportsMultiViewport=RuntimeGuaranteed
bSupportsDualSourceBlending=true
bSupportsNNEShaders=true
[PreviewPlatform PCD3D_SM6]
PlatformName=PCD3D_SM6
ShaderFormat=PCD3D_SM6
ShaderPlatform=PCD3D_SM6
MenuTooltip=LOCTEXT("PreviewMenuTooltip_PCD3D_SM6", "Windows using SM6 profile")
[ShaderPlatform PCD3D_ES3_1]
Language=D3D
MaxFeatureLevel=ES3_1
ShaderFormat=PCD3D_ES31
bIsPC=true
bIsMobile=true
bSupportsDistanceFields = false
bSupportsComputeFramework=true
bSupportsByteBufferComputeShaders = true
bSupportsInstancedStereo=true
bSupportsVertexShaderLayer=true
bSupportsManualVertexFetch=false
bSupportsSceneDataCompressedTransforms=false
bSupportsDebugViewShaders=true
bSupportsShaderPipelines = false
FriendlyName=LOCTEXT("FriendlyShaderPlatformName_D3D_Mobile", "PC D3D Mobile")
SupportsMultiViewport=RuntimeDependent
[PreviewPlatform PCD3D_ES3_1]
PlatformName=PCD3D_ES3_1
ShaderFormat=PCD3D_ES31
ShaderPlatform=PCD3D_ES3_1
MenuTooltip=LOCTEXT("PreviewMenuTooltip_PCD3D_Mobile", "Windows using Mobile profile.")
[ShaderPlatform OPENGL_PCES3_1]
Language=OpenGL
bIsPC=true
ShaderFormat=GLSL_150_ES31
MaxFeatureLevel=ES3_1
ShaderFormat=GLSL_150_ES31
bIsMobile=true
bSupportsManualVertexFetch=false
bSupportsClipDistance = false
bSupportsShaderPipelines = false
FriendlyName=LOCTEXT("FriendlyShaderPlatformName_PCGL_Mobile", "PC OpenGL Mobile")

View file

@ -0,0 +1,23 @@
[Audio]
AudioMixerModuleName=AudioMixerXAudio2
PlatformFormat=OGG
PlatformStreamingFormat=OGG
PlatformHeadroomDB=-3
[TextureStreaming]
PoolSizeVRAMPercentage=70
[SystemSettings]
r.setres=1280x720
framepro.ScopeMinTimeMicroseconds=10
fx.NiagaraAllowRuntimeScalabilityChanges=1
QualityLevelMapping="high"
r.Occlusion.SingleRHIThreadStall=1
r.Shadow.DetectVertexShaderLayerAtRuntime=1
[PlatformCrypto]
PlatformRequiresDataCrypto=True
[/Script/Engine.RendererSettings]
r.Shaders.RemoveUnusedInterpolators=1

View file

@ -0,0 +1 @@
[Staging]

View file

@ -0,0 +1,2 @@
[InputPlatformSettings_Windows InputPlatformSettings]
+HardwareDevices=(InputClassName="XInputInterface",HardwareDeviceIdentifier="XInputController",PrimaryDeviceType=Gamepad,SupportedFeaturesMask=260)

View file

@ -0,0 +1,197 @@
[
{
"Type": "AnimBoneCompressionSettings",
"Name": "DefaultAnimBoneCompressionSettings",
"Class": "UScriptClass'AnimBoneCompressionSettings'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Codecs": [
{
"ObjectName": "AnimCompress_PerTrackCompression'DefaultAnimBoneCompressionSettings:AnimCompress_PerTrackCompression_0'",
"ObjectPath": "/Engine/Animation/DefaultAnimBoneCompressionSettings.3"
},
{
"ObjectName": "AnimCompress_PerTrackCompression'DefaultAnimBoneCompressionSettings:AnimCompress_PerTrackCompression_1'",
"ObjectPath": "/Engine/Animation/DefaultAnimBoneCompressionSettings.4"
},
{
"ObjectName": "AnimCompress_PerTrackCompression'DefaultAnimBoneCompressionSettings:AnimCompress_PerTrackCompression_2'",
"ObjectPath": "/Engine/Animation/DefaultAnimBoneCompressionSettings.5"
},
{
"ObjectName": "AnimCompress_PerTrackCompression'DefaultAnimBoneCompressionSettings:AnimCompress_PerTrackCompression_3'",
"ObjectPath": "/Engine/Animation/DefaultAnimBoneCompressionSettings.6"
},
{
"ObjectName": "AnimCompress_PerTrackCompression'DefaultAnimBoneCompressionSettings:AnimCompress_PerTrackCompression_4'",
"ObjectPath": "/Engine/Animation/DefaultAnimBoneCompressionSettings.7"
},
{
"ObjectName": "AnimCompress_PerTrackCompression'DefaultAnimBoneCompressionSettings:AnimCompress_PerTrackCompression_5'",
"ObjectPath": "/Engine/Animation/DefaultAnimBoneCompressionSettings.8"
},
{
"ObjectName": "AnimCompress_PerTrackCompression'DefaultAnimBoneCompressionSettings:AnimCompress_PerTrackCompression_6'",
"ObjectPath": "/Engine/Animation/DefaultAnimBoneCompressionSettings.9"
},
{
"ObjectName": "AnimCompress_PerTrackCompression'DefaultAnimBoneCompressionSettings:AnimCompress_PerTrackCompression_7'",
"ObjectPath": "/Engine/Animation/DefaultAnimBoneCompressionSettings.10"
},
{
"ObjectName": "AnimCompress_RemoveLinearKeys'DefaultAnimBoneCompressionSettings:AnimCompress_RemoveLinearKeys_0'",
"ObjectPath": "/Engine/Animation/DefaultAnimBoneCompressionSettings.11"
},
{
"ObjectName": "AnimCompress_BitwiseCompressOnly'DefaultAnimBoneCompressionSettings:AnimCompress_BitwiseCompressOnly_1'",
"ObjectPath": "/Engine/Animation/DefaultAnimBoneCompressionSettings.1"
},
{
"ObjectName": "AnimCompress_BitwiseCompressOnly'DefaultAnimBoneCompressionSettings:AnimCompress_BitwiseCompressOnly_2'",
"ObjectPath": "/Engine/Animation/DefaultAnimBoneCompressionSettings.2"
}
]
}
},
{
"Type": "AnimCompress_BitwiseCompressOnly",
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"Class": "UScriptClass'AnimCompress_BitwiseCompressOnly'",
"Flags": "RF_Public | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
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}
},
{
"Type": "AnimCompress_BitwiseCompressOnly",
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"Flags": "RF_Public | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
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}
},
{
"Type": "AnimCompress_PerTrackCompression",
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"Outer": "DefaultAnimBoneCompressionSettings",
"Class": "UScriptClass'AnimCompress_PerTrackCompression'",
"Flags": "RF_Public | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
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"MaxAngleDiffBitwise": 0.02,
"MaxScaleDiffBitwise": 5E-05,
"bUseAdaptiveError2": true,
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}
},
{
"Type": "AnimCompress_PerTrackCompression",
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"Outer": "DefaultAnimBoneCompressionSettings",
"Class": "UScriptClass'AnimCompress_PerTrackCompression'",
"Flags": "RF_Public | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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"MaxAngleDiffBitwise": 0.02,
"MaxScaleDiffBitwise": 5E-05,
"bUseAdaptiveError2": true,
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}
},
{
"Type": "AnimCompress_PerTrackCompression",
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"Outer": "DefaultAnimBoneCompressionSettings",
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"Flags": "RF_Public | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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}
},
{
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},
{
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{
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"Properties": {
"Description": "LinearACF_Float96"
}
}
]

View file

@ -0,0 +1,22 @@
[
{
"Type": "AnimCurveCompressionCodec_CompressedRichCurve",
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{
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}
}
}
]

View file

@ -0,0 +1,23 @@
[
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}
]

View file

@ -0,0 +1,8 @@
[
{
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}
]

View file

@ -0,0 +1,197 @@
[
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]

View file

@ -0,0 +1,100 @@
[
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]

View file

@ -0,0 +1,105 @@
[
{
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View file

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View file

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View file

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View file

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View file

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View file

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View file

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View file

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View file

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