dump: [json] pakchunk0
dump: [json] [pak] pakchunk0 dump: [json] [utoc] pakchunk0 track large files with lfs
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5983 changed files with 1839706 additions and 0 deletions
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[CoreRedirects]
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+StructRedirects=(OldName="/Script/ALS.AlsLookTowardsCameraState",NewName="/Script/ALS.AlsLookState")
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+PropertyRedirects=(OldName="/Script/ALS.AlsViewAnimationState.LookTowardsCamera",NewName="/Script/ALS.AlsViewAnimationState.Look")
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+FunctionRedirects=(OldName="/Script/ALS.AlsLinkedAnimationInstance.ReinitializeLookTowardsCamera",NewName="/Script/ALS.AlsLinkedAnimationInstance.ReinitializeLook")
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+FunctionRedirects=(OldName="/Script/ALS.AlsLinkedAnimationInstance.RefreshLookTowardsCamera",NewName="/Script/ALS.AlsLinkedAnimationInstance.RefreshLook")
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+FunctionRedirects=(OldName="/Script/ALS.AlsAnimationInstance.ReinitializeLookTowardsCamera",NewName="/Script/ALS.AlsAnimationInstance.ReinitializeLook")
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+FunctionRedirects=(OldName="/Script/ALS.AlsAnimationInstance.RefreshLookTowardsCamera",NewName="/Script/ALS.AlsAnimationInstance.RefreshLook")
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[SystemSettings]
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Net.IsPushModelEnabled=1 ; Required for more efficient properties replication on the server.
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p.NetUsePackedMovementRPCs=1 ; Required for view network smoothing on the listen server.
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a.URO.DisableInterpolation=1 ; If interpolation is enabled, the character may jitter during rotation and foot locking will not be able to work properly.
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[/Script/Engine.PhysicsSettings]
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bTickPhysicsAsync=False ; If enabled, the character may fall through the ground when landing while the ragdoll is active.
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[/Script/Engine.InputSettings]
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bEnableLegacyInputScales=False
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DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
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DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
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[/Script/Engine.PlayerInput]
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+DebugExecBindings=(Key=Zero,Command="ShowDebug",Shift=True)
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+DebugExecBindings=(Key=One,Command="ShowDebug Als.Curves",Shift=True)
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+DebugExecBindings=(Key=Two,Command="ShowDebug Als.State",Shift=True)
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+DebugExecBindings=(Key=Three,Command="ShowDebug Als.Shapes",Shift=True)
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+DebugExecBindings=(Key=Four,Command="ShowDebug Als.Traces",Shift=True)
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+DebugExecBindings=(Key=Five,Command="ShowDebug Als.Mantling",Shift=True)
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+DebugExecBindings=(Key=Six,Command="ShowDebug Als.CameraCurves",Shift=True)
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+DebugExecBindings=(Key=Seven,Command="ShowDebug Als.CameraShapes",Shift=True)
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+DebugExecBindings=(Key=Eight,Command="ShowDebug Als.CameraTraces",Shift=True)
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[/Script/EngineSettings.ConsoleSettings]
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+ManualAutoCompleteList=(Command="Stat Als",Desc="Displays ALS performance statistics.")
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+ManualAutoCompleteList=(Command="ShowDebug Als.Curves",Desc="Displays animation curves.")
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+ManualAutoCompleteList=(Command="ShowDebug Als.State",Desc="Displays character state.")
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+ManualAutoCompleteList=(Command="ShowDebug Als.Shapes",Desc="Displays debug shapes.")
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+ManualAutoCompleteList=(Command="ShowDebug Als.Traces",Desc="Displays animation traces.")
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+ManualAutoCompleteList=(Command="ShowDebug Als.Mantling",Desc="Displays mantling traces.")
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+ManualAutoCompleteList=(Command="ShowDebug Als.CameraCurves",Desc="Displays camera animation curves.")
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+ManualAutoCompleteList=(Command="ShowDebug Als.CameraShapes",Desc="Displays camera debug shapes.")
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+ManualAutoCompleteList=(Command="ShowDebug Als.CameraTraces",Desc="Displays camera traces.")
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