dump: [json] pakchunk0
dump: [json] [pak] pakchunk0 dump: [json] [utoc] pakchunk0 track large files with lfs
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5983 changed files with 1839706 additions and 0 deletions
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[
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{
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"Type": "MaterialFunction",
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"Name": "Blend_Darken",
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"Class": "UScriptClass'MaterialFunction'",
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"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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"Properties": {
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"Description": "Returns the darker of the two values for each pixel.",
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"bExposeToLibrary": true,
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"StateId": "E6BF1B67-44570321-064A4886-074D0785"
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}
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}
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]
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[
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{
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"Type": "MaterialFunction",
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"Name": "Blend_Lighten",
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"Class": "UScriptClass'MaterialFunction'",
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"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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"Properties": {
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"Description": "Returns the lighter of the two values for each pixel.",
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"bExposeToLibrary": true,
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"StateId": "CE3417FB-4BB8B6EB-D31EB698-1F4925FA"
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}
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}
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]
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[
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{
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"Type": "MaterialFunction",
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"Name": "Blend_LinearDodge",
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"Class": "UScriptClass'MaterialFunction'",
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"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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"Properties": {
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"Description": "Adds the base and blend together.",
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"bExposeToLibrary": true,
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"StateId": "7FAB4BB5-402958B6-2A446CAA-D4707626"
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}
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}
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]
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[
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{
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"Type": "MaterialFunction",
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"Name": "Blend_Overlay",
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"Class": "UScriptClass'MaterialFunction'",
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"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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"Properties": {
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"Description": "Emulates Photoshop's overlay blend mode. Lighter pixels will become lighter, darker will become darker.",
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"bExposeToLibrary": true,
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"StateId": "12B6F73F-4D5D4FF9-D2FBF18B-43945D5B"
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}
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}
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]
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[
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{
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"Type": "MaterialFunction",
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"Name": "Blend_Screen",
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"Class": "UScriptClass'MaterialFunction'",
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"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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"Properties": {
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"Description": "Inverts each texture, multiplies them together, then re-inverts the results.",
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"bExposeToLibrary": true,
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"StateId": "12FFCDB2-438A2E19-C8130A85-41323D8A"
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}
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}
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]
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[
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{
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"Type": "MaterialFunction",
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"Name": "Blend_SoftLight",
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"Class": "UScriptClass'MaterialFunction'",
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"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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"Properties": {
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"Description": "Softer version of Overlay, solid white or black as blend will not result in solid color.",
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"bExposeToLibrary": true,
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"StateId": "FE260955-4D5B9631-22B54991-44F0693C"
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}
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}
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]
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[
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{
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"Type": "MaterialFunction",
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"Name": "RemapValueRange",
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"Class": "UScriptClass'MaterialFunction'",
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"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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"Properties": {
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"Description": "Generalized remapping function to explicitly remap an input range to an output range.",
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"bExposeToLibrary": true,
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"StateId": "F1A8C6A9-4D37E691-BD787485-98A34AB8"
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}
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}
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]
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[
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{
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"Type": "MaterialFunction",
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"Name": "RemapValueRangeNormalized",
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"Class": "UScriptClass'MaterialFunction'",
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"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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"Properties": {
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"Description": "Generalized remapping function to explicitly remap an input range to 0 - 1.",
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"bExposeToLibrary": true,
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"StateId": "E6EF41E3-4AA8C2E8-BCCD89BB-265A2462"
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}
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}
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]
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[
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{
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"Type": "MaterialFunction",
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"Name": "Distance_Blend",
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"Class": "UScriptClass'MaterialFunction'",
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"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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"Properties": {
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"Description": "Sets a distance and range to blend from 0 to 1",
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"bExposeToLibrary": true,
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"StateId": "D02F734A-4F6EBB97-3997FF9D-BF3D9432"
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}
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}
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]
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[
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{
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"Type": "MaterialFunction",
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"Name": "GeneratedBand",
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"Class": "UScriptClass'MaterialFunction'",
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"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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"Properties": {
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"Description": "Procedurally generates a horizontal or vertical band from the default TextureCoordinates.",
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"bExposeToLibrary": true,
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"StateId": "26C105A5-4DBE01D8-26CFF3B1-322B02C2"
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}
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}
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]
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[
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{
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"Type": "MaterialFunction",
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"Name": "SubUV_Function",
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"Class": "UScriptClass'MaterialFunction'",
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"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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"Properties": {
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"Description": "Allows SubUV blending of multiple texture frames in a single texture",
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"bExposeToLibrary": true,
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"StateId": "0CE18CEC-480C6E79-CA8373B4-F2511C8D"
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}
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}
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]
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[
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{
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"Type": "MaterialFunction",
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"Name": "TextureVariation",
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"Class": "UScriptClass'MaterialFunction'",
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"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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"Properties": {
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"Description": "Gives Texture UV variation that can be used to break up tiling of repetitive textures. It is designed to use displacement maps to create an intersection based on height, and then does a temporal dither. This avoids needing to pass in every texture to be randomized as a texture object and instead the \"Shifted UVs\" output can be used for regular texture samples. Make sure to set texture samples to MipValueMode: Derivative. Additional Parameters such as Dithering and Scale Variance can be adjusted by creating a material instance of this material.",
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"bExposeToLibrary": true,
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"StateId": "98AFD978-40E8B97B-46FE2780-86A0F2BE"
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}
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}
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]
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[
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{
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"Type": "MaterialFunction",
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"Name": "TextureVariation_RotateUV",
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"Class": "UScriptClass'MaterialFunction'",
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"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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"Properties": {
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"StateId": "9E572803-4C56D854-0B20ED8C-BE3B1F45"
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}
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}
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]
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[
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{
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"Type": "MaterialFunction",
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"Name": "TwoSidedTexturing",
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"Class": "UScriptClass'MaterialFunction'",
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"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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"Properties": {
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"Description": "Gives independent texturing control for both sides of a two-sided material. Will have no effect on non-two sided materials.",
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"bExposeToLibrary": true,
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"StateId": "16D46096-4CCE2E69-D19112B5-CB1C8ED7"
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}
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}
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]
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