dump: [json] pakchunk0
dump: [json] [pak] pakchunk0 dump: [json] [utoc] pakchunk0 track large files with lfs
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5983 changed files with 1839706 additions and 0 deletions
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[
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{
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"Type": "MaterialFunction",
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"Name": "BlendAngleCorrectedNormals",
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"Class": "UScriptClass'MaterialFunction'",
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"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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"Properties": {
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"Description": "Corrects the normal direction of normal map that is overlayed on other normal maps. (Typically this would be a detail map.) ",
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"bExposeToLibrary": true,
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"StateId": "F5C2D477-4BA63455-E32B4B96-0D7674B6"
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}
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}
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]
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[
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{
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"Type": "MaterialFunction",
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"Name": "BreakOutFloat2Components",
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"Class": "UScriptClass'MaterialFunction'",
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"Flags": "RF_Public | RF_Standalone | RF_WasLoaded | RF_LoadCompleted",
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"Properties": {
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"Description": "Enter a float 2 vector into the function and retrieve individual channels back through the scalar outputs.",
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"bExposeToLibrary": true,
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"StateId": "2C1DDB6E-406BC9FC-1D4141A1-7C82122A"
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}
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}
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]
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[
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{
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"Type": "MaterialFunction",
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"Name": "BreakOutFloat3Components",
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"Class": "UScriptClass'MaterialFunction'",
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"Flags": "RF_Public | RF_Standalone | RF_WasLoaded | RF_LoadCompleted",
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"Properties": {
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"Description": "Enter a float 3 vector into the function and retrieve individual channels back through the scalar outputs.",
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"bExposeToLibrary": true,
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"StateId": "5B938C50-440B6892-955AD79F-CD1A8337"
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}
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}
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]
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[
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{
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"Type": "MaterialFunction",
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"Name": "BreakOutFloat4Components",
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"Class": "UScriptClass'MaterialFunction'",
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"Flags": "RF_Public | RF_Standalone | RF_WasLoaded | RF_LoadCompleted",
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"Properties": {
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"Description": "Enter a float 4 vector into the function and retrieve individual channels back through the scalar outputs.",
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"bExposeToLibrary": true,
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"StateId": "127A25CC-4BE0E6F9-0A2D99BF-43C74E15"
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}
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}
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]
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[
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{
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"Type": "MaterialFunction",
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"Name": "CameraDirectionVector",
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"Class": "UScriptClass'MaterialFunction'",
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"Flags": "RF_Public | RF_Standalone | RF_WasLoaded | RF_LoadCompleted",
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"Properties": {
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"Description": "World space vector of the camera direction. ",
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"bExposeToLibrary": true,
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"StateId": "50EBF8C6-4FF5F3EF-E9520A92-C416A78F"
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}
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}
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]
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[
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{
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"Type": "MaterialFunction",
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"Name": "CameraVectorWithWPOOptions",
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"Class": "UScriptClass'MaterialFunction'",
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"Flags": "RF_Public | RF_Standalone | RF_WasLoaded | RF_LoadCompleted",
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"Properties": {
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"Description": "Retrieves the camera vector with or without vertex shader offsets.",
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"bExposeToLibrary": true,
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"StateId": "B4E96314-41D6EFDA-C87DBB9C-4F9F03B5"
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}
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}
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]
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[
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{
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"Type": "MaterialFunction",
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"Name": "DebugFloat2Values",
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"Class": "UScriptClass'MaterialFunction'",
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"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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"Properties": {
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"Description": "Plug a vector into the function and then preview the output to view the numeric values of the input vector.",
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"bExposeToLibrary": true,
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"StateId": "BBE5CE17-42600C40-DF0A77AF-DB6EC5B4"
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}
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}
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]
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[
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{
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"Type": "MaterialFunction",
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"Name": "DebugFloat3Values",
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"Class": "UScriptClass'MaterialFunction'",
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"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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"Properties": {
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"Description": "Plug a vector into the function and then preview the output to view the numeric values of the input vector.",
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"bExposeToLibrary": true,
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"StateId": "6E393562-4EBBED69-A2B3C38F-39CB7F3C"
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}
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}
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]
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[
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{
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"Type": "MaterialFunction",
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"Name": "DebugScalarValues",
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"Class": "UScriptClass'MaterialFunction'",
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"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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"Properties": {
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"Description": "Enter a value into the material function and read its return value as a number in uv space.",
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"bExposeToLibrary": true,
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"StateId": "2DA7361E-4ADEEDBC-9E251392-08DB9B40"
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}
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}
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]
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[
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{
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"Type": "MaterialFunction",
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"Name": "DepthFromWorldPosition",
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"Class": "UScriptClass'MaterialFunction'",
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"Flags": "RF_Public | RF_Standalone | RF_WasLoaded | RF_LoadCompleted",
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"Properties": {
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"Description": "Returns the same value that Pixel Depth or Scene Depth Return but using an arbitrary world position.",
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"bExposeToLibrary": true,
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"StateId": "4A7F3D5E-4FFE4D98-4E76E593-9CC3F1F0"
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}
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}
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]
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[
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{
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"Type": "MaterialFunction",
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"Name": "DitherTemporalAA",
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"Class": "UScriptClass'MaterialFunction'",
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"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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"Properties": {
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"Description": "Stipple pattern/Dither in screen space and time to work well with TemporalAA for things like masked translucency or anisotropic materials",
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"bExposeToLibrary": true,
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"StateId": "DFD90C09-43807297-70171F8D-5940702C"
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}
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}
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]
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[
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{
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"Type": "MaterialFunction",
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"Name": "DynamicBranch",
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"Class": "UScriptClass'MaterialFunction'",
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"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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"Properties": {
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"Description": "The code connected to the \"Color Input 1\" will be executed if the alpha is greater than 0 and the \"Color Input 0\" input code will be evaluated if the alpha is 0. Dynamic branches are best used when masking 20 or more instructions or a texture sample.",
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"bExposeToLibrary": true,
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"StateId": "073623F3-4EECE6DA-9851CC96-5B49AE44"
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}
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}
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]
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[
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{
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"Type": "MaterialFunction",
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"Name": "EnvironmentMask",
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"Class": "UScriptClass'MaterialFunction'",
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"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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"Properties": {
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"Description": "Returns value of 'Environment Mask' for selected channel and point in world space",
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"bExposeToLibrary": true,
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"StateId": "51DC0BBB-456244D9-9D1742A5-283956D9"
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}
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}
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]
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[
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{
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"Type": "MaterialFunction",
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"Name": "LinearSine",
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"Class": "UScriptClass'MaterialFunction'",
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"Flags": "RF_Public | RF_Standalone | RF_WasLoaded | RF_LoadCompleted",
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"Properties": {
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"Description": "A sine-like function that transitions linearly in the 0-1 range using a period of 1.",
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"bExposeToLibrary": true,
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"StateId": "8AEA8FB3-4033A6EE-275AFFBB-348D9CAD"
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}
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}
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]
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[
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{
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"Type": "MaterialFunction",
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"Name": "MakeFloat2",
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"Class": "UScriptClass'MaterialFunction'",
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"Flags": "RF_Public | RF_Standalone | RF_WasLoaded | RF_LoadCompleted",
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"Properties": {
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"Description": "Creates a float 2 vector from a series of scalar inputs.",
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"bExposeToLibrary": true,
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"StateId": "7560E2DA-4356343C-18E6818A-A015BAC5"
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}
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}
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]
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[
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{
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"Type": "MaterialFunction",
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"Name": "MakeFloat3",
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"Class": "UScriptClass'MaterialFunction'",
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"Flags": "RF_Public | RF_Standalone | RF_WasLoaded | RF_LoadCompleted",
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"Properties": {
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"Description": "Creates a float 3 vector from a series of scalar inputs.",
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"bExposeToLibrary": true,
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"StateId": "E6A85460-4E707DD6-EBF457B4-A3E80A43"
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}
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}
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]
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[
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{
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"Type": "MaterialFunction",
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"Name": "MakeFloat4",
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"Class": "UScriptClass'MaterialFunction'",
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"Flags": "RF_Public | RF_Standalone | RF_WasLoaded | RF_LoadCompleted",
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"Properties": {
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"Description": "Creates a float 4 vector from a series of scalar inputs.",
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"bExposeToLibrary": true,
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"StateId": "9266BF7A-41122BB3-EC5C82B7-A3E751C3"
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}
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}
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]
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[
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{
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"Type": "MaterialFunction",
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"Name": "Swizzle",
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"Class": "UScriptClass'MaterialFunction'",
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"Flags": "RF_Public | RF_Standalone | RF_WasLoaded | RF_LoadCompleted",
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"Properties": {
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"bExposeToLibrary": true,
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"StateId": "7A7CA8A8-4D2472CF-AA326387-EBA2DE06"
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}
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}
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]
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[
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{
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"Type": "MaterialFunction",
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"Name": "VectorLength",
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"Class": "UScriptClass'MaterialFunction'",
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"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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"Properties": {
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"Description": "Returns a vectors length.",
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"bExposeToLibrary": true,
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"StateId": "6BB97146-49B75878-03A98399-9B3C01AF"
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}
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}
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]
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[
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{
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"Type": "MaterialFunction",
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"Name": "VectorToRadialValue",
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"Class": "UScriptClass'MaterialFunction'",
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"Flags": "RF_Public | RF_Standalone | RF_WasLoaded | RF_LoadCompleted",
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"Properties": {
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"Description": "The input coordinates or vector will be transformed into radial coordinates. In the case of a vector the angle will be output in one channel and the length of the vector in the other.",
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"bExposeToLibrary": true,
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"StateId": "5E28F255-4817E6E7-2D027C9A-2F7126C6"
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}
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}
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]
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