dump: [json] pakchunk0

dump: [json] [pak]  pakchunk0
dump: [json] [utoc] pakchunk0
track large files with lfs
This commit is contained in:
merith-tk 2024-11-29 17:06:31 -08:00
parent a0202f19ac
commit 6c5b2d22ac
5983 changed files with 1839706 additions and 0 deletions

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[
{
"Type": "BodySetup",
"Name": "BodySetup_82",
"Outer": "1x1x1BoxCenterAligned",
"Class": "UScriptClass'BodySetup'",
"Flags": "RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"DefaultInstance": {
"ObjectType": "ECollisionChannel::ECC_WorldStatic",
"CollisionEnabled": "ECollisionEnabled::NoCollision",
"CollisionProfileName": "NoCollision",
"CollisionResponses": {
"ResponseArray": [
{
"Channel": "WorldStatic",
"Response": "ECollisionResponse::ECR_Ignore"
},
{
"Channel": "WorldDynamic",
"Response": "ECollisionResponse::ECR_Ignore"
},
{
"Channel": "Pawn",
"Response": "ECollisionResponse::ECR_Ignore"
},
{
"Channel": "Visibility",
"Response": "ECollisionResponse::ECR_Ignore"
},
{
"Channel": "Camera",
"Response": "ECollisionResponse::ECR_Ignore"
},
{
"Channel": "PhysicsBody",
"Response": "ECollisionResponse::ECR_Ignore"
},
{
"Channel": "Vehicle",
"Response": "ECollisionResponse::ECR_Ignore"
},
{
"Channel": "Destructible",
"Response": "ECollisionResponse::ECR_Ignore"
},
{
"Channel": "EngineTraceChannel2",
"Response": "ECollisionResponse::ECR_Ignore"
},
{
"Channel": "EngineTraceChannel3",
"Response": "ECollisionResponse::ECR_Ignore"
},
{
"Channel": "EngineTraceChannel4",
"Response": "ECollisionResponse::ECR_Ignore"
},
{
"Channel": "EngineTraceChannel5",
"Response": "ECollisionResponse::ECR_Ignore"
},
{
"Channel": "EngineTraceChannel6",
"Response": "ECollisionResponse::ECR_Ignore"
},
{
"Channel": "Trigger",
"Response": "ECollisionResponse::ECR_Ignore"
},
{
"Channel": "RadiusItem",
"Response": "ECollisionResponse::ECR_Ignore"
},
{
"Channel": "GameTraceChannel12",
"Response": "ECollisionResponse::ECR_Ignore"
},
{
"Channel": "GameTraceChannel13",
"Response": "ECollisionResponse::ECR_Ignore"
},
{
"Channel": "GameTraceChannel14",
"Response": "ECollisionResponse::ECR_Ignore"
},
{
"Channel": "GameTraceChannel15",
"Response": "ECollisionResponse::ECR_Ignore"
},
{
"Channel": "GameTraceChannel16",
"Response": "ECollisionResponse::ECR_Ignore"
},
{
"Channel": "GameTraceChannel17",
"Response": "ECollisionResponse::ECR_Ignore"
},
{
"Channel": "GameTraceChannel18",
"Response": "ECollisionResponse::ECR_Ignore"
}
]
}
}
},
"BodySetupGuid": "CF34FDFC4A5780C5633F3F8EC0DCD212",
"CookedFormatData": {
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"BulkDataFlags": "BULKDATA_SingleUse | BULKDATA_ForceInlinePayload",
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"SizeOnDisk": 794,
"OffsetInFile": "0x135"
}
}
},
{
"Type": "NavCollision",
"Name": "NavCollision_3938",
"Outer": "1x1x1BoxCenterAligned",
"Class": "UScriptClass'NavCollision'",
"Flags": "RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"AreaClass": {
"ObjectName": "Class'NavArea_Null'",
"ObjectPath": "/Script/NavigationSystem"
}
},
"CookedFormatData": {
"NavCollision_Chaos": {
"BulkDataFlags": "BULKDATA_SingleUse | BULKDATA_ForceInlinePayload",
"ElementCount": 21,
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"OffsetInFile": "0x36"
}
},
"AreaClass": {
"ObjectName": "Class'NavArea_Null'",
"ObjectPath": "/Script/NavigationSystem"
}
},
{
"Type": "StaticMesh",
"Name": "1x1x1BoxCenterAligned",
"Class": "UScriptClass'StaticMesh'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"StaticMaterials": [
{
"MaterialInterface": {
"ObjectName": "Material'WorldGridMaterial'",
"ObjectPath": "/Engine/EngineMaterials/WorldGridMaterial.0"
},
"MaterialSlotName": "WorldGridMaterial",
"ImportedMaterialSlotName": "WorldGridMaterial",
"UVChannelData": {
"bInitialized": true,
"bOverrideDensities": false,
"LocalUVDensities": 1.0,
"LocalUVDensities[1]": 0.0,
"LocalUVDensities[2]": 0.0,
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}
}
],
"LightmapUVDensity": 1.0,
"ExtendedBounds": {
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"Y": 0.5,
"Z": 0.5
},
"SphereRadius": 0.8660253882408142
}
},
"BodySetup": {
"ObjectName": "BodySetup'1x1x1BoxCenterAligned:BodySetup_82'",
"ObjectPath": "/Engine/Functions/Engine_MaterialFunctions02/SupportFiles/1x1x1BoxCenterAligned.0"
},
"NavCollision": {
"ObjectName": "NavCollision'1x1x1BoxCenterAligned:NavCollision_3938'",
"ObjectPath": "/Engine/Functions/Engine_MaterialFunctions02/SupportFiles/1x1x1BoxCenterAligned.1"
},
"LightingGuid": "22C3D950-4E09B757-C0758790-1B414648",
"RenderData": {
"LODs": [
{
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{
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"bEnableCollision": true,
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}
],
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},
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},
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},
"CardRepresentationData": {
"Bounds": {
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"X": -1.5,
"Y": -1.5,
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},
"Max": {
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"Y": 1.5,
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},
"IsValid": 1
},
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"bMostlyTwoSided": false,
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}
}
],
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"OffsetInFile": "0x51D"
},
"ImposterAtlas": [],
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"HierarchyRootOffsets": [],
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"ResourceFlags": 0
},
"Bounds": {
"Origin": {
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},
"BoxExtent": {
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"Y": 0.5,
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},
"SphereRadius": 0.8660254
},
"bLODsShareStaticLighting": true,
"ScreenSize": [
2.0,
0.0,
0.0,
0.0,
0.0,
0.0,
0.0,
0.0
]
}
}
]

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@ -0,0 +1,13 @@
[
{
"Type": "MaterialFunction",
"Name": "CustomRotator",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Rotator with rotation center exposed and a rotation angle on 0-1 scale. A rotation angle value of 1 is equal to one full rotation.",
"bExposeToLibrary": true,
"StateId": "E572D701-496E6D38-CC53A5BD-C450B0ED"
}
}
]

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@ -0,0 +1,13 @@
[
{
"Type": "MaterialFunction",
"Name": "FlowMaps_Simple",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Pushes the Diffuse and Normal textures along the flow map vectors. See Material'/Engine/Functions/Engine_MaterialFunctions02/ExampleContent/FlowMaps.FlowMaps' for setting suggestions or additional techniques.",
"bExposeToLibrary": true,
"StateId": "F6745FF2-4B5889BF-BD1154AB-BB7C2986"
}
}
]

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@ -0,0 +1,13 @@
[
{
"Type": "MaterialFunction",
"Name": "ScreenAlignedPixelToPixelUVs",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Maps a texture to the screen without stretching any of the pixels. Each pixel on the screen will line up with a pixel from the sampled texture. Note that this will preview incorrectly in the material editor.",
"bExposeToLibrary": true,
"StateId": "71028A8D-47BF4037-3A3A0B8A-D7B60E53"
}
}
]

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@ -0,0 +1,13 @@
[
{
"Type": "MaterialFunction",
"Name": "ScreenAlignedUVs",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Maps the 0-1 uv range to the screen. Don't use as UV for SceneTexture material expression",
"bExposeToLibrary": true,
"StateId": "8530673E-4E3F2FF5-ED3C5090-177441DA"
}
}
]

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[
{
"Type": "MaterialFunction",
"Name": "FlipBook",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Animates a texture in a flipbook like fashion. ",
"bExposeToLibrary": true,
"StateId": "CEA19503-4AFB6DD7-0ED556A0-0EFCD46F"
}
}
]

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@ -0,0 +1,13 @@
[
{
"Type": "MaterialFunction",
"Name": "BoundingBoxBased_0-1_UVW",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Creates a locally aligned 0-1 value on XY and Z.",
"bExposeToLibrary": true,
"StateId": "1421D2D3-4BD0D97E-22D725B8-1DAE6001"
}
}
]

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[
{
"Type": "MaterialFunction",
"Name": "BlendAngleCorrectedNormals",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Corrects the normal direction of normal map that is overlayed on other normal maps. (Typically this would be a detail map.) ",
"bExposeToLibrary": true,
"StateId": "F5C2D477-4BA63455-E32B4B96-0D7674B6"
}
}
]

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@ -0,0 +1,13 @@
[
{
"Type": "MaterialFunction",
"Name": "BreakOutFloat2Components",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Enter a float 2 vector into the function and retrieve individual channels back through the scalar outputs.",
"bExposeToLibrary": true,
"StateId": "2C1DDB6E-406BC9FC-1D4141A1-7C82122A"
}
}
]

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@ -0,0 +1,13 @@
[
{
"Type": "MaterialFunction",
"Name": "BreakOutFloat3Components",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Enter a float 3 vector into the function and retrieve individual channels back through the scalar outputs.",
"bExposeToLibrary": true,
"StateId": "5B938C50-440B6892-955AD79F-CD1A8337"
}
}
]

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@ -0,0 +1,13 @@
[
{
"Type": "MaterialFunction",
"Name": "BreakOutFloat4Components",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Enter a float 4 vector into the function and retrieve individual channels back through the scalar outputs.",
"bExposeToLibrary": true,
"StateId": "127A25CC-4BE0E6F9-0A2D99BF-43C74E15"
}
}
]

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@ -0,0 +1,13 @@
[
{
"Type": "MaterialFunction",
"Name": "CameraDirectionVector",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "World space vector of the camera direction. ",
"bExposeToLibrary": true,
"StateId": "50EBF8C6-4FF5F3EF-E9520A92-C416A78F"
}
}
]

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@ -0,0 +1,13 @@
[
{
"Type": "MaterialFunction",
"Name": "CameraVectorWithWPOOptions",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Retrieves the camera vector with or without vertex shader offsets.",
"bExposeToLibrary": true,
"StateId": "B4E96314-41D6EFDA-C87DBB9C-4F9F03B5"
}
}
]

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[
{
"Type": "MaterialFunction",
"Name": "DebugFloat2Values",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Plug a vector into the function and then preview the output to view the numeric values of the input vector.",
"bExposeToLibrary": true,
"StateId": "BBE5CE17-42600C40-DF0A77AF-DB6EC5B4"
}
}
]

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@ -0,0 +1,13 @@
[
{
"Type": "MaterialFunction",
"Name": "DebugFloat3Values",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Plug a vector into the function and then preview the output to view the numeric values of the input vector.",
"bExposeToLibrary": true,
"StateId": "6E393562-4EBBED69-A2B3C38F-39CB7F3C"
}
}
]

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@ -0,0 +1,13 @@
[
{
"Type": "MaterialFunction",
"Name": "DebugScalarValues",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Enter a value into the material function and read its return value as a number in uv space.",
"bExposeToLibrary": true,
"StateId": "2DA7361E-4ADEEDBC-9E251392-08DB9B40"
}
}
]

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[
{
"Type": "MaterialFunction",
"Name": "DepthFromWorldPosition",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Returns the same value that Pixel Depth or Scene Depth Return but using an arbitrary world position.",
"bExposeToLibrary": true,
"StateId": "4A7F3D5E-4FFE4D98-4E76E593-9CC3F1F0"
}
}
]

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@ -0,0 +1,13 @@
[
{
"Type": "MaterialFunction",
"Name": "DitherTemporalAA",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Stipple pattern/Dither in screen space and time to work well with TemporalAA for things like masked translucency or anisotropic materials",
"bExposeToLibrary": true,
"StateId": "DFD90C09-43807297-70171F8D-5940702C"
}
}
]

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@ -0,0 +1,13 @@
[
{
"Type": "MaterialFunction",
"Name": "DynamicBranch",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "The code connected to the \"Color Input 1\" will be executed if the alpha is greater than 0 and the \"Color Input 0\" input code will be evaluated if the alpha is 0. Dynamic branches are best used when masking 20 or more instructions or a texture sample.",
"bExposeToLibrary": true,
"StateId": "073623F3-4EECE6DA-9851CC96-5B49AE44"
}
}
]

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@ -0,0 +1,13 @@
[
{
"Type": "MaterialFunction",
"Name": "EnvironmentMask",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Returns value of 'Environment Mask' for selected channel and point in world space",
"bExposeToLibrary": true,
"StateId": "51DC0BBB-456244D9-9D1742A5-283956D9"
}
}
]

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@ -0,0 +1,13 @@
[
{
"Type": "MaterialFunction",
"Name": "LinearSine",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "A sine-like function that transitions linearly in the 0-1 range using a period of 1.",
"bExposeToLibrary": true,
"StateId": "8AEA8FB3-4033A6EE-275AFFBB-348D9CAD"
}
}
]

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@ -0,0 +1,13 @@
[
{
"Type": "MaterialFunction",
"Name": "MakeFloat2",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Creates a float 2 vector from a series of scalar inputs.",
"bExposeToLibrary": true,
"StateId": "7560E2DA-4356343C-18E6818A-A015BAC5"
}
}
]

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@ -0,0 +1,13 @@
[
{
"Type": "MaterialFunction",
"Name": "MakeFloat3",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Creates a float 3 vector from a series of scalar inputs.",
"bExposeToLibrary": true,
"StateId": "E6A85460-4E707DD6-EBF457B4-A3E80A43"
}
}
]

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@ -0,0 +1,13 @@
[
{
"Type": "MaterialFunction",
"Name": "MakeFloat4",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Creates a float 4 vector from a series of scalar inputs.",
"bExposeToLibrary": true,
"StateId": "9266BF7A-41122BB3-EC5C82B7-A3E751C3"
}
}
]

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@ -0,0 +1,12 @@
[
{
"Type": "MaterialFunction",
"Name": "Swizzle",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"bExposeToLibrary": true,
"StateId": "7A7CA8A8-4D2472CF-AA326387-EBA2DE06"
}
}
]

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@ -0,0 +1,13 @@
[
{
"Type": "MaterialFunction",
"Name": "VectorLength",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Returns a vectors length.",
"bExposeToLibrary": true,
"StateId": "6BB97146-49B75878-03A98399-9B3C01AF"
}
}
]

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@ -0,0 +1,13 @@
[
{
"Type": "MaterialFunction",
"Name": "VectorToRadialValue",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "The input coordinates or vector will be transformed into radial coordinates. In the case of a vector the angle will be output in one channel and the length of the vector in the other.",
"bExposeToLibrary": true,
"StateId": "5E28F255-4817E6E7-2D027C9A-2F7126C6"
}
}
]

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@ -0,0 +1,12 @@
[
{
"Type": "MaterialFunction",
"Name": "WorldAlignedNormals_HighQuality",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Applies normal maps to objects and correctly orients them. See WorldAlignedTexture_Complex for a more thorough implementation. This version of world aligned normals is ~20 instructions more. The Normals are in worldspace by default. Transform them from world to tangent. ",
"StateId": "2BF7C43C-4A3799C4-F55B908F-E2320BF3"
}
}
]

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@ -0,0 +1,13 @@
[
{
"Type": "MaterialFunction",
"Name": "AlignMeshToTheCamera",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Aligns a static mesh to the camera and allows the user to rotate the mesh by altering the objects basis vectors.",
"bExposeToLibrary": true,
"StateId": "D2806C62-4E153523-0E19DD8D-030E3001"
}
}
]

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@ -0,0 +1,13 @@
[
{
"Type": "MaterialFunction",
"Name": "CameraOffset",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Offset objects in the direction of the camera to either make them appear in front or behind other objects. ",
"bExposeToLibrary": true,
"StateId": "4B8EBF11-45D10188-C49EF894-8787AE93"
}
}
]

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@ -0,0 +1,13 @@
[
{
"Type": "MaterialFunction",
"Name": "ComponentPivotLocation",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Returns the world position of the components origin.",
"bExposeToLibrary": true,
"StateId": "2FC1AC50-4C60089A-FB4EEF83-8609245A"
}
}
]

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@ -0,0 +1,12 @@
[
{
"Type": "MaterialFunction",
"Name": "LocalPosition",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"bExposeToLibrary": true,
"StateId": "DDB616F6-45461DBB-6B0367AD-CBAD6687"
}
}
]

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@ -0,0 +1,13 @@
[
{
"Type": "MaterialFunction",
"Name": "ObjectPivotPoint",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Returns the object's pivot point in world space. This is not compatible with the pixel shader.",
"bExposeToLibrary": true,
"StateId": "6021D76F-4F38B8C0-E7BDC681-51524B98"
}
}
]

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@ -0,0 +1,12 @@
[
{
"Type": "MaterialFunction",
"Name": "ObjectScale",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Returns the object's XYZ scale together and seperately.This is not compatible with the pixel shader.",
"StateId": "4B52D44F-4BE5504D-4EEC6B98-A424C4C9"
}
}
]

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@ -0,0 +1,13 @@
[
{
"Type": "MaterialFunction",
"Name": "RotateAboutWorldAxis_cheap",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "This function cheaply rotates objects around world axes. Input the angle you would like to use and attach the output to world position offset.",
"bExposeToLibrary": true,
"StateId": "2D0687AC-44FC7922-CCA6CAAB-7795B940"
}
}
]

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[
{
"Type": "MaterialFunction",
"Name": "StaticMeshMorphTargets",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Unpacks Morph Data From the 3ds Max Morph Packer Script",
"bExposeToLibrary": true,
"StateId": "F225C3A8-4C8BB4DB-36D36C93-C398CA01"
}
}
]

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[
{
"Type": "MaterialFunction",
"Name": "ObjectScale",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Returns the object's XYZ scale together and seperately.This is not compatible with the pixel shader. ",
"bExposeToLibrary": true,
"StateId": "41E48A6E-4C65ABBC-54009EA3-2611D5C6"
}
}
]

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[
{
"Type": "MaterialFunction",
"Name": "Wind",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Seperate outputs for wind strength, speed multiplied by time and a normalized wind vector.",
"bExposeToLibrary": true,
"StateId": "0B09F489-481C0BB0-69188088-DFB82BEC"
}
}
]