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dump: [json] [pak] pakchunk0 dump: [json] [utoc] pakchunk0 track large files with lfs
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5983 changed files with 1839706 additions and 0 deletions
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Engine/Config/Base.json
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Engine/Config/Base.json
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Engine/Config/BaseCompat.json
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Engine/Config/BaseCompat.json
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[AppCompat]
|
||||
CPUScore1=1000
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||||
CPUScore2=720
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||||
CPUScore3=630
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||||
CPUScore4=500
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||||
CPUScore5=275
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||||
CPUSpeed1=1.8
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||||
CPUSpeed2=2.4
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||||
CPUSpeed3=3.0
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CPUSpeed4=3.5
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||||
CPUSpeed5=4.0
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CPUMultiCoreMult=1.75
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CPUHyperThreadMult=1.15
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||||
CPUMemory1=0.5
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||||
CPUMemory2=1.0
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||||
CPUMemory3=1.0
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||||
CPUMemory4=2.0
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||||
CPUMemory5=3.0
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||||
GPUmemory1=128
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GPUmemory2=128
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GPUmemory3=256
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||||
GPUmemory4=512
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||||
GPUmemory5=768
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GPUShader1=2
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||||
GPUShader2=2
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||||
GPUShader3=2
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||||
GPUShader4=3
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GPUShader5=3
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||||
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||||
[AppCompatGPU-0x10DE]
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||||
VendorName=NVIDIA
|
||||
VendorMobileTag=Go
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||||
0x014F=1,GeForce 6200
|
||||
0x00F3=1,GeForce 6200
|
||||
0x0221=1,GeForce 6200
|
||||
0x0163=1,GeForce 6200 LE
|
||||
0x0162=1,GeForce 6200SE TurboCache(TM)
|
||||
0x0161=1,GeForce 6200 TurboCache(TM)
|
||||
0x0162=1,GeForce 6200SE TurboCache(TM)
|
||||
0x0160=1,GeForce 6500
|
||||
0x0141=2,GeForce 6600
|
||||
0x00F2=2,GeForce 6600
|
||||
0x0140=2,GeForce 6600 GT
|
||||
0x00F1=2,GeForce 6600 GT
|
||||
0x0142=2,GeForce 6600 LE
|
||||
0x00F4=2,GeForce 6600 LE
|
||||
0x0143=2,GeForce 6600 VE
|
||||
0x0147=2,GeForce 6700 XL
|
||||
0x0041=2,GeForce 6800
|
||||
0x00C1=2,GeForce 6800
|
||||
0x0047=2,GeForce 6800 GS
|
||||
0x00F6=2,GeForce 6800 GS
|
||||
0x00C0=2,GeForce 6800 GS
|
||||
0x0045=2,GeForce 6800 GT
|
||||
0x00F9=2,GeForce 6800 Series GPU
|
||||
0x00C2=2,GeForce 6800 LE
|
||||
0x0040=2,GeForce 6800 Ultra
|
||||
0x00F9=2,GeForce 6800 Series GPU
|
||||
0x0043=2,GeForce 6800 XE
|
||||
0x0048=2,GeForce 6800 XT
|
||||
0x0218=2,GeForce 6800 XT
|
||||
0x00C3=2,GeForce 6800 XT
|
||||
0x01DF=2,GeForce 7300 GS
|
||||
0x0393=2,GeForce 7300 GT
|
||||
0x01D1=2,GeForce 7300 LE
|
||||
0x01D3=2,GeForce 7300 SE
|
||||
0x01DD=2,GeForce 7500 LE
|
||||
0x0392=3,GeForce 7600 GS
|
||||
0x0392=3,GeForce 7600 GS
|
||||
0x02E1=3,GeForce 7600 GS
|
||||
0x0391=3,GeForce 7600 GT
|
||||
0x0394=3,GeForce 7600 LE
|
||||
0x00F5=4,GeForce 7800 GS
|
||||
0x0092=4,GeForce 7800 GT
|
||||
0x0091=4,GeForce 7800 GTX
|
||||
0x0291=4,GeForce 7900 GT/GTO
|
||||
0x0292=4,GeForce 7900 GS
|
||||
0x0290=4,GeForce 7900 GTX
|
||||
0x0293=4,GeForce 7900 GX2
|
||||
0x0294=4,GeForce 7950 GX2
|
||||
0x0322=0,GeForce FX 5200
|
||||
0x0321=0,GeForce FX 5200 Ultra
|
||||
0x0323=0,GeForce FX 5200LE
|
||||
0x0326=1,GeForce FX 5500
|
||||
0x0326=1,GeForce FX 5500
|
||||
0x0312=1,GeForce FX 5600
|
||||
0x0311=1,GeForce FX 5600 Ultra
|
||||
0x0314=1,GeForce FX 5600XT
|
||||
0x0342=1,GeForce FX 5700
|
||||
0x0341=1,GeForce FX 5700 Ultra
|
||||
0x0343=1,GeForce FX 5700LE
|
||||
0x0344=1,GeForce FX 5700VE
|
||||
0x0302=1,GeForce FX 5800
|
||||
0x0301=1,GeForce FX 5800 Ultra
|
||||
0x0331=1,GeForce FX 5900
|
||||
0x0330=1,GeForce FX 5900 Ultra
|
||||
0x0333=1,GeForce FX 5950 Ultra
|
||||
0x0324=1,GeForce FX Go5200 64M
|
||||
0x031A=1,GeForce FX Go5600
|
||||
0x0347=1,GeForce FX Go5700
|
||||
|
||||
0x0167=1,GeForce Go 6200/6400
|
||||
0x0168=1,GeForce Go 6200/6400
|
||||
0x0148=1,GeForce Go 6600
|
||||
0x00c8=2,GeForce Go 6800
|
||||
0x00c9=2,GeForce Go 6800 Ultra
|
||||
0x0098=3,GeForce Go 7800
|
||||
0x0099=3,GeForce Go 7800 GTX
|
||||
0x0298=3,GeForce Go 7900 GS
|
||||
0x0299=3,GeForce Go 7900 GTX
|
||||
|
||||
0x0185=0,GeForce MX 4000
|
||||
0x00FA=0,GeForce PCX 5750
|
||||
0x00FB=0,GeForce PCX 5900
|
||||
0x0110=0,GeForce2 MX/MX 400
|
||||
0x0111=0,GeForce2 MX200
|
||||
0x0110=0,GeForce2 MX/MX 400
|
||||
0x0200=0,GeForce3
|
||||
0x0201=0,GeForce3 Ti200
|
||||
0x0202=0,GeForce3 Ti500
|
||||
0x0172=0,GeForce4 MX 420
|
||||
0x0171=0,GeForce4 MX 440
|
||||
0x0181=0,GeForce4 MX 440 with AGP8X
|
||||
0x0173=0,GeForce4 MX 440-SE
|
||||
0x0170=0,GeForce4 MX 460
|
||||
0x0253=0,GeForce4 Ti 4200
|
||||
0x0281=0,GeForce4 Ti 4200 with AGP8X
|
||||
0x0251=0,GeForce4 Ti 4400
|
||||
0x0250=0,GeForce4 Ti 4600
|
||||
0x0280=0,GeForce4 Ti 4800
|
||||
0x0282=0,GeForce4 Ti 4800SE
|
||||
0x0203=0,Quadro DCC
|
||||
0x0309=1,Quadro FX 1000
|
||||
0x034E=1,Quadro FX 1100
|
||||
0x00FE=1,Quadro FX 1300
|
||||
0x00CE=1,Quadro FX 1400
|
||||
0x0308=1,Quadro FX 2000
|
||||
0x0338=1,Quadro FX 3000
|
||||
0x00FD=1,Quadro PCI-E Series
|
||||
0x00F8=1,Quadro FX 3400/224400
|
||||
0x00CD=1,Quadro FX 3450/4000 SDI
|
||||
0x004E=1,Quadro FX 4000
|
||||
0x00CD=1,Quadro FX 3450/4000 SDI
|
||||
0x00F8=1,Quadro FX 3400/4400
|
||||
0x009D=1,Quadro FX 4500
|
||||
0x029F=1,Quadro FX 4500 X2
|
||||
0x032B=1,Quadro FX 500/FX 600
|
||||
0x014E=1,Quadro FX 540
|
||||
0x014C=1,Quadro FX 540 MXM
|
||||
0x032B=1,Quadro FX 500/FX 600
|
||||
0X033F=1,Quadro FX 700
|
||||
0x034C=1,Quadro FX Go1000
|
||||
0x00CC=1,Quadro FX Go1400
|
||||
0x031C=1,Quadro FX Go700
|
||||
0x018A=1,Quadro NVS with AGP8X
|
||||
0x032A=1,Quadro NVS 280 PCI
|
||||
0x00FD=1,Quadro PCI-E Series
|
||||
0x0165=1,Quadro NVS 285
|
||||
0x017A=1,Quadro NVS
|
||||
0x018A=1,Quadro NVS with AGP8X
|
||||
0x0113=1,Quadro2 MXR/EX
|
||||
0x017A=1,Quadro NVS
|
||||
0x018B=1,Quadro4 380 XGL
|
||||
0x0178=1,Quadro4 550 XGL
|
||||
0x0188=1,Quadro4 580 XGL
|
||||
0x025B=1,Quadro4 700 XGL
|
||||
0x0259=1,Quadro4 750 XGL
|
||||
0x0258=1,Quadro4 900 XGL
|
||||
0x0288=1,Quadro4 980 XGL
|
||||
0x028C=1,Quadro4 Go700
|
||||
|
||||
0x0295=4,NVIDIA GeForce 7950 GT
|
||||
0x03D0=1,NVIDIA GeForce 6100 nForce 430
|
||||
0x03D1=1,NVIDIA GeForce 6100 nForce 405
|
||||
0x03D2=1,NVIDIA GeForce 6100 nForce 400
|
||||
0x0241=1,NVIDIA GeForce 6150 LE
|
||||
0x0242=1,NVIDIA GeForce 6100
|
||||
0x0245=1,NVIDIA Quadro NVS 210S / NVIDIA GeForce 6150LE
|
||||
0x029C=1,NVIDIA Quadro FX 5500
|
||||
0x0191=5,NVIDIA GeForce 8800 GTX
|
||||
0x0193=5,NVIDIA GeForce 8800 GTS
|
||||
0x0400=4,NVIDIA GeForce 8600 GTS
|
||||
0x0402=4,NVIDIA GeForce 8600 GT
|
||||
0x0421=4,NVIDIA GeForce 8500 GT
|
||||
0x0422=4,NVIDIA GeForce 8400 GS
|
||||
0x0423=4,NVIDIA GeForce 8300 GS
|
||||
|
||||
[AppCompatGPU-0x1002]
|
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VendorName=ATI
|
||||
VendorMobileTag=Mobility
|
||||
0x5653=1,ATI MOBILITY/RADEON X700
|
||||
0x7248=5,Radeon X1950 XTX Uber - Limited Edition
|
||||
0x7268=5,Radeon X1950 XTX Uber - Limited Edition Secondary
|
||||
0x554D=3,Radeon X800 CrossFire Edition
|
||||
0x556D=3,Radeon X800 CrossFire Edition Secondary
|
||||
0x5D52=3,Radeon X850 CrossFire Edition
|
||||
0x5D72=3,Radeon X850 CrossFire Edition Secondary
|
||||
0x564F=1,Radeon X550/X700 Series
|
||||
|
||||
0x4154=1,ATI FireGL T2
|
||||
0x4174=1,ATI FireGL T2 Secondary
|
||||
0x5B64=1,ATI FireGL V3100
|
||||
0x5B74=1,ATI FireGL V3100 Secondary
|
||||
0x3E54=1,ATI FireGL V3200
|
||||
0x3E74=1,ATI FireGL V3200 Secondary
|
||||
0x7152=1,ATI FireGL V3300
|
||||
0x7172=1,ATI FireGL V3300 Secondary
|
||||
0x7153=1,ATI FireGL V3350
|
||||
0x7173=1,ATI FireGL V3350 Secondary
|
||||
0x71D2=1,ATI FireGL V3400
|
||||
0x71F2=1,ATI FireGL V3400 Secondary
|
||||
0x5E48=1,ATI FireGL V5000
|
||||
0x5E68=1,ATI FireGL V5000 Secondary
|
||||
0x5551=1,ATI FireGL V5100
|
||||
0x5571=1,ATI FireGL V5100 Secondary
|
||||
0x71DA=1,ATI FireGL V5200
|
||||
0x71FA=1,ATI FireGL V5200 Secondary
|
||||
0x7105=1,ATI FireGL V5300
|
||||
0x7125=1,ATI FireGL V5300 Secondary
|
||||
0x5550=1,ATI FireGL V7100
|
||||
0x5570=1,ATI FireGL V7100 Secondary
|
||||
0x5D50=1,ATI FireGL V7200
|
||||
0x7104=1,ATI FireGL V7200
|
||||
0x5D70=1,ATI FireGL V7200 Secondary
|
||||
0x7124=1,ATI FireGL V7200 Secondary
|
||||
0x710E=1,ATI FireGL V7300
|
||||
0x712E=1,ATI FireGL V7300 Secondary
|
||||
0x710F=1,ATI FireGL V7350
|
||||
0x712F=1,ATI FireGL V7350 Secondary
|
||||
0x4E47=1,ATI FireGL X1
|
||||
0x4E67=1,ATI FireGL X1 Secondary
|
||||
0x4E4B=1,ATI FireGL X2-256/X2-256t
|
||||
0x4E6B=1,ATI FireGL X2-256/X2-256t Secondary
|
||||
0x4A4D=1,ATI FireGL X3-256
|
||||
0x4A6D=1,ATI FireGL X3-256 Secondary
|
||||
0x4147=1,ATI FireGL Z1
|
||||
0x4167=1,ATI FireGL Z1 Secondary
|
||||
0x5B65=1,ATI FireMV 2200
|
||||
0x5B75=1,ATI FireMV 2200 Secondary
|
||||
0x719B=1,ATI FireMV 2250
|
||||
0x71BB=1,ATI FireMV 2250 Secondary
|
||||
0x3151=1,ATI FireMV 2400
|
||||
0x3171=1,ATI FireMV 2400 Secondary
|
||||
0x724E=1,ATI FireStream 2U
|
||||
0x726E=1,ATI FireStream 2U Secondary
|
||||
|
||||
0x4C58=1,ATI MOBILITY FIRE GL 7800
|
||||
0x4E54=1,ATI MOBILITY FIRE GL T2/T2e
|
||||
0x5464=1,ATI MOBILITY FireGL V3100
|
||||
0x3154=1,ATI MOBILITY FireGL V3200
|
||||
0x564A=1,ATI MOBILITY FireGL V5000
|
||||
0x564B=1,ATI MOBILITY FireGL V5000
|
||||
0x5D49=1,ATI MOBILITY FireGL V5100
|
||||
0x71C4=1,ATI MOBILITY FireGL V5200
|
||||
0x71D4=1,ATI MOBILITY FireGL V5250
|
||||
0x7106=1,ATI MOBILITY FireGL V7100
|
||||
0x7103=1,ATI MOBILITY FireGL V7200
|
||||
0x4C59=1,ATI MOBILITY RADEON
|
||||
0x4C57=1,ATI MOBILITY RADEON 7500
|
||||
0x4E52=1,ATI MOBILITY RADEON 9500
|
||||
0x4E56=1,ATI MOBILITY RADEON 9550
|
||||
0x4E50=1,ATI MOBILITY RADEON 9600/9700 Series
|
||||
0x4A4E=1,ATI MOBILITY RADEON 9800
|
||||
0x7210=1,ATI Mobility Radeon HD 2300
|
||||
0x7211=1,ATI Mobility Radeon HD 2300
|
||||
0x94C9=1,ATI Mobility Radeon HD 2400
|
||||
0x94C8=1,ATI Mobility Radeon HD 2400 XT
|
||||
0x9581=1,ATI Mobility Radeon HD 2600
|
||||
0x9583=1,ATI Mobility Radeon HD 2600 XT
|
||||
0x714A=1,ATI Mobility Radeon X1300
|
||||
0x7149=1,ATI Mobility Radeon X1300
|
||||
0x714B=1,ATI Mobility Radeon X1300
|
||||
0x714C=1,ATI Mobility Radeon X1300
|
||||
0x718B=1,ATI Mobility Radeon X1350
|
||||
0x718C=1,ATI Mobility Radeon X1350
|
||||
0x7196=1,ATI Mobility Radeon X1350
|
||||
0x7145=1,ATI Mobility Radeon X1400
|
||||
0x7186=1,ATI Mobility Radeon X1450
|
||||
0x718D=1,ATI Mobility Radeon X1450
|
||||
0x71C5=1,ATI Mobility Radeon X1600
|
||||
0x71D5=1,ATI Mobility Radeon X1700
|
||||
0x71DE=1,ATI Mobility Radeon X1700
|
||||
0x71D6=1,ATI Mobility Radeon X1700 XT
|
||||
0x7102=1,ATI Mobility Radeon X1800
|
||||
0x7101=1,ATI Mobility Radeon X1800 XT
|
||||
0x7284=1,ATI Mobility Radeon X1900
|
||||
0x718A=1,ATI Mobility Radeon X2300
|
||||
0x7188=1,ATI Mobility Radeon X2300
|
||||
0x5461=1,ATI MOBILITY RADEON X300
|
||||
0x5460=1,ATI MOBILITY RADEON X300
|
||||
0x3152=1,ATI MOBILITY RADEON X300
|
||||
0x3150=1,ATI MOBILITY RADEON
|
||||
0x5462=1,ATI MOBILITY RADEON X600 SE
|
||||
0x5652=1,ATI MOBILITY RADEON X700
|
||||
0x5653=1,ATI MOBILITY RADEON X700
|
||||
0x5673=1,ATI MOBILITY RADEON X700 Secondary
|
||||
0x5D4A=1,ATI MOBILITY RADEON X800
|
||||
0x5D48=1,ATI MOBILITY RADEON X800 XT
|
||||
|
||||
0x4153=1,ATI Radeon 9550/X1050 Series
|
||||
0x4173=1,ATI Radeon 9550/X1050 Series Secondary
|
||||
0x4150=1,ATI RADEON 9600 Series
|
||||
0x4E51=1,ATI RADEON 9600 Series
|
||||
0x4151=1,ATI RADEON 9600 Series
|
||||
0x4155=1,ATI RADEON 9600 Series
|
||||
0x4152=1,ATI RADEON 9600 Series
|
||||
0x4E71=1,ATI RADEON 9600 Series Secondary
|
||||
0x4171=1,ATI RADEON 9600 Series Secondary
|
||||
0x4170=1,ATI RADEON 9600 Series Secondary
|
||||
0x4175=1,ATI RADEON 9600 Series Secondary
|
||||
0x4172=1,ATI RADEON 9600 Series Secondary
|
||||
0x9402=5,ATI Radeon HD 2900 XT
|
||||
0x9403=5,ATI Radeon HD 2900 XT
|
||||
0x9400=5,ATI Radeon HD 2900 XT
|
||||
0x9401=5,ATI Radeon HD 2900 XT
|
||||
0x791E=1,ATI Radeon X1200 Series
|
||||
0x791F=1,ATI Radeon X1200 Series
|
||||
0x7288=5,ATI Radeon X1950 GT
|
||||
0x72A8=5,ATI Radeon X1950 GT Secondary
|
||||
0x554E=3,ATI RADEON X800 GT
|
||||
0x556E=3,ATI RADEON X800 GT Secondary
|
||||
0x554D=3,ATI RADEON X800 XL
|
||||
0x556D=3,ATI RADEON X800 XL Secondary
|
||||
0x4B4B=3,ATI RADEON X850 PRO
|
||||
0x4B6B=3,ATI RADEON X850 PRO Secondary
|
||||
0x4B4A=3,ATI RADEON X850 SE
|
||||
0x4B6A=3,ATI RADEON X850 SE Secondary
|
||||
0x4B49=3,ATI RADEON X850 XT
|
||||
0x4B4C=3,ATI RADEON X850 XT Platinum Edition
|
||||
0x4B6C=3,ATI RADEON X850 XT Platinum Edition Secondary
|
||||
0x4B69=3,ATI RADEON X850 XT Secondary
|
||||
0x793F=1,ATI Radeon Xpress 1200 Series
|
||||
0x7941=1,ATI Radeon Xpress 1200 Series
|
||||
0x7942=1,ATI Radeon Xpress 1200 Series
|
||||
0x5A61=1,ATI Radeon Xpress Series
|
||||
0x5A63=1,ATI Radeon Xpress Series
|
||||
0x5A62=1,ATI Radeon Xpress Series
|
||||
0x5A41=1,ATI Radeon Xpress Series
|
||||
0x5A43=1,ATI Radeon Xpress Series
|
||||
0x5A42=1,ATI Radeon Xpress Series
|
||||
0x5954=1,ATI Radeon Xpress Series
|
||||
0x5854=1,ATI Radeon Xpress Series
|
||||
0x5955=1,ATI Radeon Xpress Series
|
||||
0x5974=1,ATI Radeon Xpress Series
|
||||
0x5874=1,ATI Radeon Xpress Series
|
||||
0x5975=1,ATI Radeon Xpress Series
|
||||
0x4144=1,Radeon 9500
|
||||
0x4149=1,Radeon 9500
|
||||
0x4E45=1,Radeon 9500 PRO / 9700
|
||||
0x4E65=1,Radeon 9500 PRO / 9700 Secondary
|
||||
0x4164=1,Radeon 9500 Secondary
|
||||
0x4169=1,Radeon 9500 Secondary
|
||||
0x4E46=1,Radeon 9600 TX
|
||||
0x4E66=1,Radeon 9600 TX Secondary
|
||||
0x4146=1,Radeon 9600TX
|
||||
0x4166=1,Radeon 9600TX Secondary
|
||||
0x4E44=1,Radeon 9700 PRO
|
||||
0x4E64=1,Radeon 9700 PRO Secondary
|
||||
0x4E49=1,Radeon 9800
|
||||
0x4E48=1,Radeon 9800 PRO
|
||||
0x4E68=1,Radeon 9800 PRO Secondary
|
||||
0x4148=1,Radeon 9800 SE
|
||||
0x4168=1,Radeon 9800 SE Secondary
|
||||
0x4E69=1,Radeon 9800 Secondary
|
||||
0x4E4A=1,Radeon 9800 XT
|
||||
0x4E6A=1,Radeon 9800 XT Secondary
|
||||
|
||||
0x7146=2,Radeon X1300 / X1550 Series
|
||||
0x7166=2,Radeon X1300 / X1550 Series Secondary
|
||||
0x714E=2,Radeon X1300 Series
|
||||
0x715E=2,Radeon X1300 Series
|
||||
0x714D=2,Radeon X1300 Series
|
||||
0x71C3=2,Radeon X1300 Series
|
||||
0x718F=2,Radeon X1300 Series
|
||||
0x716E=2,Radeon X1300 Series Secondary
|
||||
0x717E=2,Radeon X1300 Series Secondary
|
||||
0x716D=2,Radeon X1300 Series Secondary
|
||||
0x71E3=2,Radeon X1300 Series Secondary
|
||||
0x71AF=2,Radeon X1300 Series Secondary
|
||||
0x7142=2,Radeon X1300/X1550 Series
|
||||
0x7180=2,Radeon X1300/X1550 Series
|
||||
0x7183=2,Radeon X1300/X1550 Series
|
||||
0x7187=2,Radeon X1300/X1550 Series
|
||||
0x7162=2,Radeon X1300/X1550 Series Secondary
|
||||
0x71A0=2,Radeon X1300/X1550 Series Secondary
|
||||
0x71A3=2,Radeon X1300/X1550 Series Secondary
|
||||
0x71A7=2,Radeon X1300/X1550 Series Secondary
|
||||
0x7147=2,Radeon X1550 64-bit
|
||||
0x715F=2,Radeon X1550 64-bit
|
||||
0x719F=2,Radeon X1550 64-bit
|
||||
0x7167=2,Radeon X1550 64-bit Secondary
|
||||
0x717F=2,Radeon X1550 64-bit Secondary
|
||||
0x7143=2,Radeon X1550 Series
|
||||
0x7193=2,Radeon X1550 Series
|
||||
0x7163=2,Radeon X1550 Series Secondary
|
||||
0x71B3=2,Radeon X1550 Series Secondary
|
||||
0x71CE=3,Radeon X1600 Pro / Radeon X1300 XT
|
||||
0x71EE=3,Radeon X1600 Pro / Radeon X1300 XT Secondary
|
||||
0x7140=3,Radeon X1600 Series
|
||||
0x71C0=3,Radeon X1600 Series
|
||||
0x71C2=3,Radeon X1600 Series
|
||||
0x71C6=3,Radeon X1600 Series
|
||||
0x7181=3,Radeon X1600 Series
|
||||
0x71CD=3,Radeon X1600 Series
|
||||
0x7160=3,Radeon X1600 Series Secondary
|
||||
0x71E2=3,Radeon X1600 Series Secondary
|
||||
0x71E6=3,Radeon X1600 Series Secondary
|
||||
0x71A1=3,Radeon X1600 Series Secondary
|
||||
0x71ED=3,Radeon X1600 Series Secondary
|
||||
0x71E0=3,Radeon X1600 Series Secondary
|
||||
0x71C1=3,Radeon X1650 Series
|
||||
0x7293=3,Radeon X1650 Series
|
||||
0x7291=3,Radeon X1650 Series
|
||||
0x71C7=3,Radeon X1650 Series
|
||||
0x71E1=3,Radeon X1650 Series Secondary
|
||||
0x72B3=3,Radeon X1650 Series Secondary
|
||||
0x72B1=3,Radeon X1650 Series Secondary
|
||||
0x71E7=3,Radeon X1650 Series Secondary
|
||||
0x7100=4,Radeon X1800 Series
|
||||
0x7108=4,Radeon X1800 Series
|
||||
0x7109=4,Radeon X1800 Series
|
||||
0x710A=4,Radeon X1800 Series
|
||||
0x710B=4,Radeon X1800 Series
|
||||
0x710C=4,Radeon X1800 Series
|
||||
0x7120=4,Radeon X1800 Series Secondary
|
||||
0x7128=4,Radeon X1800 Series Secondary
|
||||
0x7129=4,Radeon X1800 Series Secondary
|
||||
0x712A=4,Radeon X1800 Series Secondary
|
||||
0x712B=4,Radeon X1800 Series Secondary
|
||||
0x712C=4,Radeon X1800 Series Secondary
|
||||
0x7243=5,Radeon X1900 Series
|
||||
0x7245=5,Radeon X1900 Series
|
||||
0x7246=5,Radeon X1900 Series
|
||||
0x7247=5,Radeon X1900 Series
|
||||
0x7248=5,Radeon X1900 Series
|
||||
0x7249=5,Radeon X1900 Series
|
||||
0x724A=5,Radeon X1900 Series
|
||||
0x724B=5,Radeon X1900 Series
|
||||
0x724C=5,Radeon X1900 Series
|
||||
0x724D=5,Radeon X1900 Series
|
||||
0x724F=5,Radeon X1900 Series
|
||||
0x7263=5,Radeon X1900 Series Secondary
|
||||
0x7265=5,Radeon X1900 Series Secondary
|
||||
0x7266=5,Radeon X1900 Series Secondary
|
||||
0x7267=5,Radeon X1900 Series Secondary
|
||||
0x7268=5,Radeon X1900 Series Secondary
|
||||
0x7269=5,Radeon X1900 Series Secondary
|
||||
0x726A=5,Radeon X1900 Series Secondary
|
||||
0x726B=5,Radeon X1900 Series Secondary
|
||||
0x726C=5,Radeon X1900 Series Secondary
|
||||
0x726D=5,Radeon X1900 Series Secondary
|
||||
0x726F=5,Radeon X1900 Series Secondary
|
||||
0x7280=5,Radeon X1950 Series
|
||||
0x7240=5,Radeon X1950 Series
|
||||
0x7244=5,Radeon X1950 Series
|
||||
0x72A0=5,Radeon X1950 Series Secondary
|
||||
0x7260=5,Radeon X1950 Series Secondary
|
||||
0x7264=5,Radeon X1950 Series Secondary
|
||||
0x5B60=1,Radeon X300/X550/X1050 Series
|
||||
0x5B63=1,Radeon X300/X550/X1050 Series
|
||||
0x5B73=1,Radeon X300/X550/X1050 Series Secondary
|
||||
0x5B70=1,Radeon X300/X550/X1050 Series Secondary
|
||||
0x5657=1,Radeon X550/X700 Series
|
||||
0x5677=1,Radeon X550/X700 Series Secondary
|
||||
0x5B62=1,Radeon X600 Series
|
||||
0x5B72=1,Radeon X600 Series Secondary
|
||||
0x3E50=1,Radeon X600/X550 Series
|
||||
0x3E70=1,Radeon X600/X550 Series Secondary
|
||||
0x5E4D=2,Radeon X700
|
||||
0x5E4B=2,Radeon X700 PRO
|
||||
0x5E6B=2,Radeon X700 PRO Secondary
|
||||
0x5E4C=2,Radeon X700 SE
|
||||
0x5E6C=2,Radeon X700 SE Secondary
|
||||
0x5E6D=2,Radeon X700 Secondary
|
||||
0x5E4A=2,Radeon X700 XT
|
||||
0x5E6A=2,Radeon X700 XT Secondary
|
||||
0x5E4F=2,Radeon X700/X550 Series
|
||||
0x5E6F=2,Radeon X700/X550 Series Secondary
|
||||
0x554B=3,Radeon X800 GT
|
||||
0x556B=3,Radeon X800 GT Secondary
|
||||
0x5549=3,Radeon X800 GTO
|
||||
0x554F=3,Radeon X800 GTO
|
||||
0x5D4F=3,Radeon X800 GTO
|
||||
0x5569=3,Radeon X800 GTO Secondary
|
||||
0x556F=3,Radeon X800 GTO Secondary
|
||||
0x5D6F=3,Radeon X800 GTO Secondary
|
||||
0x4A49=3,Radeon X800 PRO
|
||||
0x4A69=3,Radeon X800 PRO Secondary
|
||||
0x4A4F=3,Radeon X800 SE
|
||||
0x4A6F=3,Radeon X800 SE Secondary
|
||||
0x4A48=3,Radeon X800 Series
|
||||
0x4A4A=3,Radeon X800 Series
|
||||
0x4A4C=3,Radeon X800 Series
|
||||
0x5548=3,Radeon X800 Series
|
||||
0x4A68=3,Radeon X800 Series Secondary
|
||||
0x4A6A=3,Radeon X800 Series Secondary
|
||||
0x4A6C=3,Radeon X800 Series Secondary
|
||||
0x5568=3,Radeon X800 Series Secondary
|
||||
0x4A54=3,Radeon X800 VE
|
||||
0x4A74=3,Radeon X800 VE Secondary
|
||||
0x4A4B=3,Radeon X800 XT
|
||||
0x5D57=3,Radeon X800 XT
|
||||
0x4A50=3,Radeon X800 XT Platinum Edition
|
||||
0x554A=3,Radeon X800 XT Platinum Edition
|
||||
0x4A70=3,Radeon X800 XT Platinum Edition Secondary
|
||||
0x556A=3,Radeon X800 XT Platinum Edition Secondary
|
||||
0x4A6B=3,Radeon X800 XT Secondary
|
||||
0x5D77=3,Radeon X800 XT Secondary
|
||||
0x5D52=3,Radeon X850 XT
|
||||
0x5D4D=3,Radeon X850 XT Platinum Edition
|
||||
0x5D6D=3,Radeon X850 XT Platinum Edition Secondary
|
||||
0x5D72=3,Radeon X850 XT Secondary
|
1064
Engine/Config/BaseDeviceProfiles.json
Normal file
1064
Engine/Config/BaseDeviceProfiles.json
Normal file
File diff suppressed because it is too large
Load diff
3006
Engine/Config/BaseEngine.json
Normal file
3006
Engine/Config/BaseEngine.json
Normal file
File diff suppressed because it is too large
Load diff
257
Engine/Config/BaseGame.json
Normal file
257
Engine/Config/BaseGame.json
Normal file
|
@ -0,0 +1,257 @@
|
|||
|
||||
[Internationalization]
|
||||
+LocalizationPaths=%GAMEDIR%Content/Localization/Game
|
||||
|
||||
[DefaultPlayer]
|
||||
Name=Player
|
||||
|
||||
[/Script/Engine.GameNetworkManager]
|
||||
TotalNetBandwidth=32000
|
||||
MaxDynamicBandwidth=7000
|
||||
MinDynamicBandwidth=4000
|
||||
MoveRepSize=42.0f
|
||||
MAXPOSITIONERRORSQUARED=3.0f
|
||||
MAXNEARZEROVELOCITYSQUARED=9.0f
|
||||
CLIENTADJUSTUPDATECOST=180.0f
|
||||
MAXCLIENTUPDATEINTERVAL=0.25f
|
||||
MaxClientForcedUpdateDuration=1.0f
|
||||
ServerForcedUpdateHitchThreshold=0.150f
|
||||
ServerForcedUpdateHitchCooldown=0.100f
|
||||
MaxMoveDeltaTime=0.125f
|
||||
MaxClientSmoothingDeltaTime=0.50f
|
||||
ClientNetSendMoveDeltaTime=0.0166
|
||||
ClientNetSendMoveDeltaTimeThrottled=0.0222
|
||||
ClientNetSendMoveDeltaTimeStationary=0.0166
|
||||
ClientNetSendMoveThrottleAtNetSpeed=10000
|
||||
ClientNetSendMoveThrottleOverPlayerCount=10
|
||||
ClientAuthorativePosition=false
|
||||
ClientErrorUpdateRateLimit=0.0f
|
||||
bMovementTimeDiscrepancyDetection=false
|
||||
bMovementTimeDiscrepancyResolution=false
|
||||
MovementTimeDiscrepancyMaxTimeMargin=0.25f
|
||||
MovementTimeDiscrepancyMinTimeMargin=-0.25f
|
||||
MovementTimeDiscrepancyResolutionRate=1.0f
|
||||
MovementTimeDiscrepancyDriftAllowance=0.0f
|
||||
bMovementTimeDiscrepancyForceCorrectionsDuringResolution=false
|
||||
bUseDistanceBasedRelevancy=true
|
||||
|
||||
[/Script/Party.Party]
|
||||
DefaultMaxPartySize=5
|
||||
|
||||
[/Script/Party.SocialSettings]
|
||||
!SocialPlatformDescriptions=ClearArray
|
||||
+SocialPlatformDescriptions=(Name="AND", PlatformType="MOBILE", CrossplayPool="MOBILE")
|
||||
+SocialPlatformDescriptions=(Name="IOS", PlatformType="MOBILE", CrossplayPool="MOBILE")
|
||||
+SocialPlatformDescriptions=(Name="LNX", PlatformType="DESKTOP", CrossplayPool="DESKTOP")
|
||||
+SocialPlatformDescriptions=(Name="MAC", PlatformType="DESKTOP", CrossplayPool="DESKTOP")
|
||||
+SocialPlatformDescriptions=(Name="WIN", PlatformType="DESKTOP", CrossplayPool="DESKTOP")
|
||||
+SocialPlatformDescriptions=(Name="PSN", PlatformType="CONSOLE", OnlineSubsystem="PS4", ExternalAccountType="psn", SessionType="PS4", CrossplayPool="psn")
|
||||
+SocialPlatformDescriptions=(Name="SWT", PlatformType="CONSOLE", OnlineSubsystem="SWITCH", ExternalAccountType="nintendo", CrossplayPool="nintendo")
|
||||
+SocialPlatformDescriptions=(Name="XBL", PlatformType="CONSOLE", OnlineSubsystem="LIVE", ExternalAccountType="xbl", SessionType="MPSD", CrossplayPool="xbl")
|
||||
|
||||
[/Script/Lobby.LobbyBeaconState]
|
||||
WaitForPlayersTimeRemaining=20.0
|
||||
|
||||
[/Script/Engine.GameSession]
|
||||
MaxPlayers=16
|
||||
MaxSpectators=2
|
||||
MaxSplitscreensPerConnection=4
|
||||
bRequiresPushToTalk=true
|
||||
|
||||
[/Script/EngineSettings.GeneralProjectSettings]
|
||||
CompanyName=
|
||||
CompanyDistinguishedName=
|
||||
CopyrightNotice=Fill out your copyright notice in the Description page of Project Settings.
|
||||
Description=
|
||||
LicensingTerms=
|
||||
PrivacyPolicy=
|
||||
ProjectName=
|
||||
ProjectVersion=1.0.0.0
|
||||
Homepage=
|
||||
SupportContact=
|
||||
MinWindowWidth=16
|
||||
MinWindowHeight=16
|
||||
|
||||
[/Script/UnrealEd.ProjectPackagingSettings]
|
||||
@EngineCustomBuilds=Name
|
||||
@ProjectCustomBuilds=Name
|
||||
BuildConfiguration=PPBC_Development
|
||||
FullRebuild=False
|
||||
UsePakFile=True
|
||||
bUseIoStore=True
|
||||
bCompressed=True
|
||||
PackageCompressionFormat=Oodle
|
||||
PackageCompressionMethod=Kraken
|
||||
PackageCompressionLevel_Distribution=7
|
||||
PackageCompressionLevel_TestShipping=5
|
||||
PackageCompressionLevel_DebugDevelopment=4
|
||||
PackageCompressionMinBytesSaved=1024
|
||||
PackageCompressionMinPercentSaved=5
|
||||
bForceUseProjectCompressionFormatIgnoreHardwareOverride=False
|
||||
bGenerateChunks=False
|
||||
bChunkHardReferencesOnly=False
|
||||
IncludePrerequisites=True
|
||||
IncludeCrashReporter=False
|
||||
InternationalizationPreset=English
|
||||
+CulturesToStage=en
|
||||
DefaultCulture=en
|
||||
bSkipEditorContent=false
|
||||
bSharedMaterialNativeLibraries=True
|
||||
bShareMaterialShaderCode=True
|
||||
bSkipMovies=False
|
||||
bPakUsesSecondaryOrder=True
|
||||
WriteBackMetadataToAssetRegistry=Disabled
|
||||
|
||||
+EarlyDownloaderPakFileFiles=...\Content\Internationalization\...\*.icu
|
||||
+EarlyDownloaderPakFileFiles=...\Content\Internationalization\...\*.brk
|
||||
+EarlyDownloaderPakFileFiles=...\Content\Internationalization\...\*.res
|
||||
+EarlyDownloaderPakFileFiles=...\Content\Internationalization\...\*.nrm
|
||||
+EarlyDownloaderPakFileFiles=...\Content\Internationalization\...\*.cfu
|
||||
+EarlyDownloaderPakFileFiles=...\Content\Localization\...\*.*
|
||||
+EarlyDownloaderPakFileFiles=...\Content\Certificates\...\*.*
|
||||
+EarlyDownloaderPakFileFiles=-...\Content\Localization\Game\...\*.*
|
||||
+EarlyDownloaderPakFileFiles=...\Config\...\*.ini
|
||||
+EarlyDownloaderPakFileFiles=...\Engine\GlobalShaderCache*.bin
|
||||
+EarlyDownloaderPakFileFiles=...\Content\ShaderArchive-Global*.ushaderbytecode
|
||||
+EarlyDownloaderPakFileFiles=...\Content\Slate\...\*.*
|
||||
+EarlyDownloaderPakFileFiles=-...\Content\Slate\...\*.uasset
|
||||
+EarlyDownloaderPakFileFiles=-...\Content\Slate\...\*.umap
|
||||
+EarlyDownloaderPakFileFiles=...\*.upluginmanifest
|
||||
+EarlyDownloaderPakFileFiles=...\*.uproject
|
||||
+EarlyDownloaderPakFileFiles=...\global_sf*.metalmap
|
||||
|
||||
|
||||
|
||||
[/Script/DeveloperToolSettings.PlatformsMenuSettings]
|
||||
StagingDirectory=(Path="")
|
||||
LaunchOnTarget=
|
||||
PerPlatformBuildConfig=()
|
||||
PerPlatformTargetFlavorName=(("Android", "Android_ASTC"))
|
||||
PerPlatformBuildTarget=()
|
||||
|
||||
[/Script/Engine.HUD]
|
||||
DebugDisplay=AI
|
||||
|
||||
[/Script/Engine.PlayerController]
|
||||
InputYawScale=2.5
|
||||
InputPitchScale=-2.5
|
||||
InputRollScale=1.0
|
||||
ForceFeedbackScale=1.0
|
||||
|
||||
[/Script/Engine.DebugCameraController]
|
||||
bShowSelectedInfo=true
|
||||
|
||||
[/Script/Engine.WorldSettings]
|
||||
ChanceOfPhysicsChunkOverride=1.0
|
||||
bEnableChanceOfPhysicsChunkOverride=false
|
||||
DefaultAmbientZoneSettings=(bIsWorldSettings=true)
|
||||
MinUndilatedFrameTime=0.0005 ; 2000 fps
|
||||
MaxUndilatedFrameTime=0.4 ; 2.5 fps
|
||||
MinGlobalTimeDilation=0.0001
|
||||
MaxGlobalTimeDilation=20.0
|
||||
|
||||
[/Script/AIModule.AIPerceptionComponent]
|
||||
HearingRange=768
|
||||
SightRadius=3000
|
||||
LoseSightRadius=3500
|
||||
PeripheralVisionAngle=90
|
||||
|
||||
[/Script/AIModule.AISense_Hearing]
|
||||
SpeedOfSoundSq=0
|
||||
|
||||
[/Script/AIModule.AISenseConfig_Hearing]
|
||||
Implementation=Class'/Script/AIModule.AISense_Hearing'
|
||||
HearingRange=768
|
||||
DetectionByAffiliation=(bDetectEnemies=true)
|
||||
|
||||
[/Script/AIModule.AISenseConfig_Sight]
|
||||
Implementation=Class'/Script/AIModule.AISense_Sight'
|
||||
SightRadius=3000
|
||||
LoseSightRadius=3500
|
||||
PeripheralVisionAngleDegrees=90
|
||||
DetectionByAffiliation=(bDetectEnemies=true)
|
||||
AutoSuccessRangeFromLastSeenLocation=-1.f
|
||||
|
||||
[/Script/AIModule.AISenseConfig_Damage]
|
||||
Implementation=Class'/Script/AIModule.AISense_Damage'
|
||||
|
||||
[/Script/AIModule.EnvQueryManager]
|
||||
MaxAllowedTestingTime=0.01
|
||||
bTestQueriesUsingBreadth=true
|
||||
QueryCountWarningThreshold=0
|
||||
QueryCountWarningInterval=30.0
|
||||
|
||||
[/Script/LiveLink.LiveLinkSettings]
|
||||
FrameInterpolationProcessor=Class'/Script/LiveLink.LiveLinkBasicFrameInterpolationProcessor'
|
||||
+DefaultRoleSettings=(Role=Class'/Script/LiveLink.LiveLinkAnimationRole', FrameInterpolationProcessor=Class'/Script/LiveLink.LiveLinkAnimationFrameInterpolationProcessor')
|
||||
|
||||
[/Script/Engine.AssetManagerSettings]
|
||||
@PrimaryAssetTypesToScan=PrimaryAssetType
|
||||
+PrimaryAssetTypesToScan=(PrimaryAssetType="Map",AssetBaseClass=/Script/Engine.World,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game/Maps")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown))
|
||||
+PrimaryAssetTypesToScan=(PrimaryAssetType="PrimaryAssetLabel",AssetBaseClass=/Script/Engine.PrimaryAssetLabel,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown))
|
||||
|
||||
[ShaderPipelineCache.CacheFile]
|
||||
|
||||
[Staging]
|
||||
|
||||
[CookedEditorSettings]
|
||||
+EngineAssetPaths="/Engine"
|
||||
+ProjectAssetPaths="/Game"
|
||||
+DisallowedObjectClassesToLoad="/Script/Engine.Blueprint"
|
||||
+DisallowedObjectClassesToLoad="/Script/Engine.AssetImportData"
|
||||
+DisallowedAssetClassesToGather="/Script/Engine.World"
|
||||
+DisallowedPathsToGather="/Game/Developers"
|
||||
|
||||
+EngineExtraStageFiles=(Path="Config", Files="*Editor*")
|
||||
+EngineExtraStageFiles=(Path="Config", Files="*Lightmass*")
|
||||
+EngineExtraStageFiles=(Path="Content/Slate")
|
||||
+EngineExtraStageFiles=(Path="Content/Splash")
|
||||
+EngineExtraStageFiles=(Path="Content/EngineMaterials")
|
||||
+EngineExtraStageFiles=(Path="Content/EditorResources")
|
||||
+EngineExtraStageFiles=(Path="Content/EngineFonts")
|
||||
+EngineExtraStageFiles=(Path="Content/Maps/Templates")
|
||||
+EngineExtraStageFiles=(Path="Build", Files="Build.version", Recursive=false, NonUFS=true)
|
||||
+EngineExtraStageFiles=(Path="Source/ThirdParty/Licenses")
|
||||
|
||||
bStageShaderDirs=true
|
||||
bStagePlatformBuildDirs=false
|
||||
bStageExtrasDirs=false
|
||||
bStagePlatformDirs=true
|
||||
bStageUAT=true
|
||||
bIsForExternalDistribution=false
|
||||
|
||||
+DisabledPlugins=USDStageEditor
|
||||
+DisabledPlugins=USDImporter
|
||||
|
||||
|
||||
bBuildAgainstRelease=false
|
||||
DLCPluginName=MakeCookedEditorAsDLC
|
||||
ReleaseName=
|
||||
ReleaseTargetType=Game
|
||||
|
||||
|
||||
[CookedEditorSettings_CookedEditor]
|
||||
MapMode=Uncooked
|
||||
|
||||
+DisabledPlugins=GeometryMode
|
||||
+DisabledPlugins=Volumetrics
|
||||
+DisabledPlugins=AssetSearch
|
||||
+DisabledPlugins=BPEditorExtension
|
||||
+DisabledPlugins=ObjectBrowser
|
||||
+DisabledPlugins=FunctionalTestingEditor
|
||||
+DisabledPlugins=RuntimeTests
|
||||
+DisabledPlugins=EditorTests
|
||||
+DisabledPluginsInShipping=GameplayInsights
|
||||
+DisabledPluginsInShipping=TraceSourceFilters
|
||||
|
||||
+EngineExtraStageFiles=(Path="Content/Editor/Slate")
|
||||
+ProjectExtraStageFiles=(Path="Content/Editor/Slate")
|
||||
|
||||
[CookedEditorSettings_CookedCooker]
|
||||
MapMode=Cooked
|
||||
|
||||
+EngineExtraStageFiles=(Path="Config")
|
||||
+ProjectExtraStageFiles=(Path="Config")
|
||||
|
||||
+EngineExtraStageFiles=(Path="Build/BatchFiles", Recursive=true, NonUFS=true)
|
||||
+EngineExtraStageFiles=(Path="Build/BatchFiles/Linux", Recursive=true, NonUFS=true)
|
2
Engine/Config/BaseGameUserSettings.json
Normal file
2
Engine/Config/BaseGameUserSettings.json
Normal file
|
@ -0,0 +1,2 @@
|
|||
[Internationalization]
|
||||
ShouldUseLocalizedNumericInput=True
|
44
Engine/Config/BaseHardware.json
Normal file
44
Engine/Config/BaseHardware.json
Normal file
|
@ -0,0 +1,44 @@
|
|||
|
||||
|
||||
|
||||
[GPU_NVIDIA Windows]
|
||||
SuggestedDriverVersion="527.27"
|
||||
|
||||
+DriverDenyList=(DriverVersion="<473.47", Reason="These driver versions have known stability issues and missing features", RHI="D3D11")
|
||||
+DriverDenyList=(DriverVersion="<527.27", Reason="These driver versions have known stability issues and missing features", RHI="D3D12")
|
||||
+DriverDenyList=(DriverVersion="<527.27", Reason="These driver versions have known stability issues and missing features", RHI="Vulkan")
|
||||
|
||||
|
||||
[GPU_NVIDIA Linux]
|
||||
SuggestedDriverVersion="515.48"
|
||||
|
||||
+DriverDenyList=(DriverVersion="<515.48", Reason="These driver versions have known stability issues and missing features in Vulkan")
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
[GPU_AMD Windows]
|
||||
SuggestedDriverVersion="23.3.2"
|
||||
|
||||
+DriverDenyList=(DriverVersion="<30.0.14011.2006", Reason="These driver versions have known stability issues and missing features", RHI="D3D11")
|
||||
+DriverDenyList=(DriverVersion="<30.0.14011.2006", Reason="These driver versions have known stability issues and missing features", RHI="D3D12")
|
||||
+DriverDenyList=(DriverVersion="<31.0.14043.1000", Reason="These driver versions have known stability issues and missing features", RHI="Vulkan")
|
||||
|
||||
|
||||
[GPU_AMD Linux]
|
||||
SuggestedDriverVersion="21.2.6"
|
||||
|
||||
+DriverDenyList=(DriverVersion="<21.2.6", Reason="These driver versions have known stability issues and missing features in Vulkan")
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
[GPU_Intel Windows]
|
||||
SuggestedDriverVersion="30.0.101.1340"
|
||||
+DriverDenyList=(DriverVersion="<101.1191", Reason="These driver versions have known stability issues and missing features")
|
||||
|
||||
|
||||
[GPU_Intel Linux]
|
||||
SuggestedDriverVersion="30.0.101.1340"
|
241
Engine/Config/BaseInput.json
Normal file
241
Engine/Config/BaseInput.json
Normal file
|
@ -0,0 +1,241 @@
|
|||
[/Script/Engine.InputSettings]
|
||||
bEnableMouseSmoothing=true
|
||||
bEnableFOVScaling=true
|
||||
FOVScale=0.01111
|
||||
DoubleClickTime=0.2f
|
||||
DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
|
||||
bAlwaysShowTouchInterface=false
|
||||
bShowConsoleOnFourFingerTap=true
|
||||
bAltEnterTogglesFullscreen=true
|
||||
bF11TogglesFullscreen=true
|
||||
bRequireCtrlToNavigateAutoComplete=False
|
||||
bEnableGestureRecognizer=false
|
||||
+ConsoleKeys=Tilde
|
||||
TriggerKeyIsConsideredPressed=0.75
|
||||
TriggerKeyIsConsideredReleased=0.25
|
||||
InitialButtonRepeatDelay=0.2
|
||||
ButtonRepeatDelay=0.1
|
||||
bEnableInputDeviceSubsystem=true
|
||||
|
||||
|
||||
+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||
+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||
+AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||
|
||||
[/Script/Engine.PlayerInput]
|
||||
|
||||
+DebugExecBindings=(Key=F11,Command="LevelEditor.ToggleImmersive", bIgnoreCtrl=True, bIgnoreAlt=True)
|
||||
+DebugExecBindings=(Key=F11,Command="MainFrame.ToggleFullscreen",Shift=True)
|
||||
+DebugExecBindings=(Key=F1,Command="viewmode wireframe", bIgnoreShift=True)
|
||||
+DebugExecBindings=(Key=F2,Command="viewmode unlit")
|
||||
+DebugExecBindings=(Key=F3,Command="viewmode lit")
|
||||
+DebugExecBindings=(Key=F4,Command="viewmode lit_detaillighting")
|
||||
+DebugExecBindings=(Key=F5,Command="viewmode shadercomplexity")
|
||||
+DebugExecBindings=(Key=F9,Command="shot showui")
|
||||
+DebugExecBindings=(Key=Period,Command="RECOMPILESHADERS CHANGED",Control=True,Shift=True)
|
||||
+DebugExecBindings=(Key=Comma,Command="PROFILEGPU",Control=True,Shift=True)
|
||||
+DebugExecBindings=(Key=Slash,Command="DumpGPU",Control=True,Shift=True)
|
||||
+DebugExecBindings=(Key=Tab,Command="FocusNextPIEWindow",Control=True)
|
||||
+DebugExecBindings=(Key=Tab,Command="FocusLastPIEWindow",Control=True,Shift=True)
|
||||
+DebugExecBindings=(Key=PageDown,Command="PreviousDebugTarget")
|
||||
+DebugExecBindings=(Key=PageUp,Command="NextDebugTarget")
|
||||
+DebugExecBindings=(Key=Semicolon,Command="ToggleDebugCamera")
|
||||
|
||||
[/Script/Engine.Console]
|
||||
HistoryBot=-1
|
||||
|
||||
[/Script/EngineSettings.ConsoleSettings]
|
||||
MaxScrollbackSize=1024
|
||||
+AutoCompleteMapPaths=Content/Maps
|
||||
+ManualAutoCompleteList=(Command="Exit",Desc="Exits the game")
|
||||
+ManualAutoCompleteList=(Command="DebugCreatePlayer 1",Desc=)
|
||||
+ManualAutoCompleteList=(Command="ToggleDrawEvents",Desc="Toggles annotations for shader debugging with Pix, Razor or similar GPU capture tools")
|
||||
+ManualAutoCompleteList=(Command="Shot",Desc="Make a screenshot")
|
||||
+ManualAutoCompleteList=(Command="RecompileShaders changed",Desc="Recompile shaders that have any changes on their source files")
|
||||
+ManualAutoCompleteList=(Command="RecompileShaders global",Desc="Recompile global shaders that have any changes on their source files")
|
||||
+ManualAutoCompleteList=(Command="RecompileShaders material ",Desc="Recompile shaders for a specific material if it's source files have changed")
|
||||
+ManualAutoCompleteList=(Command="RecompileShaders all",Desc="Recompile all shaders that have any changes on their source files")
|
||||
+ManualAutoCompleteList=(Command="DumpMaterialStats",Desc="Dump material information")
|
||||
+ManualAutoCompleteList=(Command="DumpShaderStats",Desc="Dump shader information")
|
||||
+ManualAutoCompleteList=(Command="DumpShaderPipelineStats",Desc="Dump shader pipeline information")
|
||||
+ManualAutoCompleteList=(Command="DumpShaderCompileStats",Desc="Dump shader compilation information")
|
||||
+ManualAutoCompleteList=(Command="DumpGPU -upload",Desc="Dump the GPU's intermediary resources and upload to network")
|
||||
+ManualAutoCompleteList=(Command="StartFPSChart",Desc="after that use StopFPSChart")
|
||||
+ManualAutoCompleteList=(Command="StopFPSChart",Desc="after that look for the output in Saved/Profiling/FPSChartStats")
|
||||
+ManualAutoCompleteList=(Command="FreezeAt",Desc="Locks the player view and rendering time.")
|
||||
+ManualAutoCompleteList=(Command="Open",Desc="<MapName> Opens the specified map, doesn't pass previously set options")
|
||||
+ManualAutoCompleteList=(Command="Travel",Desc="<MapName> Travels to the specified map, passes along previously set options")
|
||||
+ManualAutoCompleteList=(Command="ServerTravel",Desc="<MapName> Travels to the specified map and brings clients along, passes along previously set options")
|
||||
+ManualAutoCompleteList=(Command="DisplayAll",Desc="<ClassName> <PropertyName> Display property values for instances of classname")
|
||||
+ManualAutoCompleteList=(Command="DisplayAllLocation",Desc="<ClassName> Display location for all instances of classname")
|
||||
+ManualAutoCompleteList=(Command="DisplayAllRotation",Desc="<ClassName> Display rotation for all instances of classname")
|
||||
+ManualAutoCompleteList=(Command="DisplayClear",Desc="Clears previous DisplayAll entries")
|
||||
+ManualAutoCompleteList=(Command="FlushPersistentDebugLines",Desc="Clears persistent debug line cache")
|
||||
+ManualAutoCompleteList=(Command="GetAll ",Desc="<ClassName> <PropertyName> <Name=ObjectInstanceName> <OUTER=ObjectInstanceName> <SHOWDEFAULTS> <SHOWPENDINGKILLS> <DETAILED> Log property values of all instances of classname")
|
||||
+ManualAutoCompleteList=(Command="GetAllLocation",Desc="<ClassName> Log location for all instances of classname")
|
||||
+ManualAutoCompleteList=(Command="GetAllRotation",Desc="<ClassName> Log rotation for all instances of classname")
|
||||
+ManualAutoCompleteList=(Command="Obj List ",Desc="<Class=ClassName> <Type=MetaClass> <Outer=OuterObject> <Package=InsidePackage> <Inside=InsideObject>")
|
||||
+ManualAutoCompleteList=(Command="Obj ListContentRefs",Desc="<Class=ClassName> <ListClass=ClassName>")
|
||||
+ManualAutoCompleteList=(Command="Obj Classes",Desc="Shows all classes")
|
||||
+ManualAutoCompleteList=(Command="Obj Refs",Desc="Name=<ObjectName> Class=<OptionalObjectClass> Lists referencers of the specified object")
|
||||
+ManualAutoCompleteList=(Command="EditActor",Desc="<Class=ClassName> or <Name=ObjectName> or TRACE")
|
||||
+ManualAutoCompleteList=(Command="EditDefault",Desc="<Class=ClassName>")
|
||||
+ManualAutoCompleteList=(Command="EditObject",Desc="<Class=ClassName> or <Name=ObjectName> or <ObjectName>")
|
||||
+ManualAutoCompleteList=(Command="ReloadCfg ",Desc="<Class/ObjectName> Reloads config variables for the specified object/class")
|
||||
+ManualAutoCompleteList=(Command="ReloadLoc ",Desc="<Class/ObjectName> Reloads localized variables for the specified object/class")
|
||||
+ManualAutoCompleteList=(Command="Set ",Desc="<ClassName> <PropertyName> <Value> Sets property to value on objectname")
|
||||
+ManualAutoCompleteList=(Command="SetNoPEC",Desc="<ClassName> <PropertyName> <Value> Sets property to value on objectname without Pre/Post Edit Change notifications")
|
||||
+ManualAutoCompleteList=(Command="Stat FPS",Desc="Shows FPS counter")
|
||||
+ManualAutoCompleteList=(Command="Stat UNIT",Desc="Shows hardware unit framerate")
|
||||
+ManualAutoCompleteList=(Command="Stat DrawCount",Desc="Shows draw counts broken down by category")
|
||||
+ManualAutoCompleteList=(Command="Stat UnitGraph",Desc="Draws simple unit time graph")
|
||||
+ManualAutoCompleteList=(Command="Stat NamedEvents",Desc="Stat NamedEvents (Enables named events for external profilers)")
|
||||
+ManualAutoCompleteList=(Command="Stat VerboseNamedEvents",Desc="Stat VerboseNamedEvents (Enables verbose named events for external profilers)")
|
||||
+ManualAutoCompleteList=(Command="Stat StartFile",Desc="Stat StartFile (starts a stats capture, creating a new file in the Profiling directory; stop with stat StopFile to close the file)")
|
||||
+ManualAutoCompleteList=(Command="Stat StopFile",Desc="Stat StopFile (finishes a stats capture started by stat StartFile)")
|
||||
+ManualAutoCompleteList=(Command="Stat CPULoad",Desc="Stat CPULoad (Shows CPU Utilization)")
|
||||
+ManualAutoCompleteList=(Command="Stat DUMPHITCHES",Desc="executes dumpstats on hitches - see log")
|
||||
+ManualAutoCompleteList=(Command="Stat D3D11RHI",Desc="Shows Direct3D 11 stats")
|
||||
+ManualAutoCompleteList=(Command="Stat LEVELS",Desc="Displays level streaming info")
|
||||
+ManualAutoCompleteList=(Command="Stat GAME",Desc="Displays game performance stats")
|
||||
+ManualAutoCompleteList=(Command="Stat MEMORY",Desc="Displays memory stats")
|
||||
+ManualAutoCompleteList=(Command="Stat PHYSICS",Desc="Displays physics performance stats")
|
||||
+ManualAutoCompleteList=(Command="Stat STREAMING",Desc="Displays basic texture streaming stats")
|
||||
+ManualAutoCompleteList=(Command="Stat STREAMINGDETAILS",Desc="Displays detailed texture streaming stats")
|
||||
+ManualAutoCompleteList=(Command="Stat GPU",Desc="Displays GPU stats for the frame")
|
||||
+ManualAutoCompleteList=(Command="Stat COLLISION",Desc=)
|
||||
+ManualAutoCompleteList=(Command="Stat PARTICLES",Desc=)
|
||||
+ManualAutoCompleteList=(Command="Stat SCRIPT",Desc=)
|
||||
+ManualAutoCompleteList=(Command="Stat AUDIO",Desc=)
|
||||
+ManualAutoCompleteList=(Command="Stat ANIM",Desc=)
|
||||
+ManualAutoCompleteList=(Command="Stat NET",Desc=)
|
||||
+ManualAutoCompleteList=(Command="Stat LIST",Desc="<Groups/Sets/Group> List groups of stats, saved sets, or specific stats within a specified group")
|
||||
+ManualAutoCompleteList=(Command="Stat splitscreen",Desc=)
|
||||
+ManualAutoCompleteList=(Command="MemReport",Desc="Outputs memory stats to a profile file. -Full gives more data, -Log outputs to the log")
|
||||
+ManualAutoCompleteList=(Command="ListTextures",Desc="[Streaming|NonStreaming|Forced] [-Alphasort] [-csv] Lists all loaded textures and their current memory footprint")
|
||||
+ManualAutoCompleteList=(Command="ListStreamingTextures",Desc="Lists info for all streaming textures")
|
||||
+ManualAutoCompleteList=(Command="ListAnims",Desc="Lists info for all animations")
|
||||
+ManualAutoCompleteList=(Command="ListSkeletalMeshes",Desc="Lists info for all skeletal meshes")
|
||||
+ManualAutoCompleteList=(Command="ListStaticMeshes",Desc="Lists info for all static meshes")
|
||||
+ManualAutoCompleteList=(Command="InvestigateTexture",Desc="Shows streaming info about the specified texture")
|
||||
+ManualAutoCompleteList=(Command="DumpTextureStreamingStats",Desc="Dump current streaming stats (e.g. pool capacity) to the log")
|
||||
+ManualAutoCompleteList=(Command="RestartLevel",Desc="Restarts the level")
|
||||
+ManualAutoCompleteList=(Command="Module List",Desc="Lists all known modules")
|
||||
+ManualAutoCompleteList=(Command="Module Load",Desc="Attempts to load the specified module name")
|
||||
+ManualAutoCompleteList=(Command="Module Unload",Desc="Unloads the specified module name")
|
||||
+ManualAutoCompleteList=(Command="Module Reload",Desc="Reloads the specified module name, unloading it first if needed")
|
||||
+ManualAutoCompleteList=(Command="Module Recompile",Desc="Attempts to recompile a module, first unloading it if needed")
|
||||
+ManualAutoCompleteList=(Command="HotReload",Desc="<UObject DLL Hot Reload> Attempts to recompile a UObject DLL and reload it on the fly")
|
||||
|
||||
|
||||
+ManualAutoCompleteList=(Command="au.debug.AudioDebugSound",Desc="<filter> Rejects new USoundBase requests where the sound name does not contain the provided filter")
|
||||
+ManualAutoCompleteList=(Command="au.debug.AudioGetDynamicSoundVolume",Desc="Gets volume for given sound type ('Class', 'Cue' or 'Wave') with provided name")
|
||||
+ManualAutoCompleteList=(Command="au.debug.AudioMemReport",Desc="Lists info for audio memory")
|
||||
+ManualAutoCompleteList=(Command="au.debug.AudioMixerDebugSound",Desc="<filter> With new mixer enabled, rejects new USoundBase requests where the sound name does not contain the provided filter")
|
||||
+ManualAutoCompleteList=(Command="au.debug.AudioResetAllDynamicSoundVolumes",Desc="Resets all dynamic volumes to unity")
|
||||
+ManualAutoCompleteList=(Command="au.debug.AudioResetDynamicSoundVolume",Desc="Resets volume for given sound type ('Class', 'Cue' or 'Wave') with provided name to unity")
|
||||
+ManualAutoCompleteList=(Command="au.debug.AudioSetDynamicSoundVolume",Desc="Name=<name> Type=<type> Vol=<vol> Sets volume for given sound type ('Class', 'Cue' or 'Wave') with provided name")
|
||||
+ManualAutoCompleteList=(Command="au.debug.AudioSoloSoundClass",Desc="<name> [nonexclusive] Solos sounds using this USoundClass. If nonexclusive, existing solos will persist")
|
||||
+ManualAutoCompleteList=(Command="au.debug.AudioSoloSoundCue",Desc="<name> [nonexclusive] Solos any type of USoundBase. If nonexclusive, existing solos will persist")
|
||||
+ManualAutoCompleteList=(Command="au.debug.AudioSoloSoundWave",Desc="<name> [nonexclusive] Solos USoundWave. If nonexclusive, existing solos will persist")
|
||||
+ManualAutoCompleteList=(Command="au.debug.ClearSoloAudio",Desc="Clears solo'ed object")
|
||||
+ManualAutoCompleteList=(Command="au.debug.DisableLPF",Desc="Disables low-pass filter")
|
||||
+ManualAutoCompleteList=(Command="au.debug.DisableEQFilter",Desc="Disables EQ")
|
||||
+ManualAutoCompleteList=(Command="au.debug.DisableRadio",Desc="Disables radio effect")
|
||||
+ManualAutoCompleteList=(Command="au.debug.DumpSoundInfo",Desc="Dumps sound information to log")
|
||||
+ManualAutoCompleteList=(Command="au.debug.EnableRadio",Desc="Enables radio effect")
|
||||
+ManualAutoCompleteList=(Command="au.debug.IsolateDryAudio",Desc="Isolates dry audio")
|
||||
+ManualAutoCompleteList=(Command="au.debug.IsolateReverb",Desc="Isolates reverb")
|
||||
+ManualAutoCompleteList=(Command="au.debug.ListAudioComponents",Desc="Dumps a detailed list of all AudioComponent objects")
|
||||
+ManualAutoCompleteList=(Command="au.debug.ListSoundClasses",Desc="Lists a summary of loaded sound collated by class")
|
||||
+ManualAutoCompleteList=(Command="au.debug.ListSoundClassVolumes",Desc="Lists all sound class volumes")
|
||||
+ManualAutoCompleteList=(Command="au.debug.ListSoundDurations",Desc="Lists durations of all active sounds")
|
||||
+ManualAutoCompleteList=(Command="au.debug.ListWaves",Desc="List the WaveInstances and whether they have a source")
|
||||
+ManualAutoCompleteList=(Command="au.debug.PlayAllPIEAudio",Desc="Toggls whether or not all devices should play their audio")
|
||||
+ManualAutoCompleteList=(Command="au.debug.PlaySoundCue",Desc="Plays the given soundcue")
|
||||
+ManualAutoCompleteList=(Command="au.debug.PlaySoundWave",Desc="<name> Plays the given soundwave")
|
||||
+ManualAutoCompleteList=(Command="au.debug.ResetSoundState",Desc="Resets volumes to default and removes test filters")
|
||||
+ManualAutoCompleteList=(Command="au.debug.SetBaseSoundMix",Desc="<MixName> Sets the base sound mix")
|
||||
+ManualAutoCompleteList=(Command="au.debug.ShowSoundClassHierarchy",Desc="")
|
||||
+ManualAutoCompleteList=(Command="au.debug.SoloAudio",Desc="Solos the audio device associated with the parent world")
|
||||
+ManualAutoCompleteList=(Command="au.debug.SoundClassFixup",Desc="Deprecated")
|
||||
+ManualAutoCompleteList=(Command="au.debug.TestLFEBleed",Desc="Sets LPF to max for all sources")
|
||||
+ManualAutoCompleteList=(Command="au.debug.TestLPF",Desc="Sets LPF to max for all sources")
|
||||
+ManualAutoCompleteList=(Command="au.debug.TestStereoBleed",Desc="Test bleeding stereo sounds fully to the rear speakers")
|
||||
+ManualAutoCompleteList=(Command="au.debug.ToggleHRTFForAll",Desc="Toggles whether or not HRTF spatialization is enabled for all")
|
||||
+ManualAutoCompleteList=(Command="au.debug.ToggleSpatExt",Desc="Toggles enablement of the Spatial Audio Extension")
|
||||
|
||||
|
||||
+ManualAutoCompleteList=(Command="DisableAllScreenMessages",Desc="Disables all on-screen warnings/messages")
|
||||
+ManualAutoCompleteList=(Command="EnableAllScreenMessages",Desc="Enables all on-screen warnings/messages")
|
||||
+ManualAutoCompleteList=(Command="ToggleAllScreenMessages",Desc="Toggles display state of all on-screen warnings/messages")
|
||||
+ManualAutoCompleteList=(Command="ToggleAsyncCompute",Desc="Toggles AsyncCompute for platforms that have it")
|
||||
+ManualAutoCompleteList=(Command="ToggleRenderingThread",Desc="Toggles the rendering thread for platforms that have it")
|
||||
+ManualAutoCompleteList=(Command="CaptureMode",Desc="Toggles display state of all on-screen warnings/messages")
|
||||
+ManualAutoCompleteList=(Command="ShowDebug None",Desc="Toggles ShowDebug w/ current debug type selection")
|
||||
+ManualAutoCompleteList=(Command="ShowDebug Reset",Desc="Turns off ShowDebug, and clears debug type selection")
|
||||
+ManualAutoCompleteList=(Command="ShowDebug NET",Desc=)
|
||||
+ManualAutoCompleteList=(Command="ShowDebug PHYSICS",Desc=)
|
||||
+ManualAutoCompleteList=(Command="ShowDebug COLLISION",Desc=)
|
||||
+ManualAutoCompleteList=(Command="ShowDebug AI",Desc=)
|
||||
+ManualAutoCompleteList=(Command="ShowDebug CAMERA",Desc=)
|
||||
+ManualAutoCompleteList=(Command="ShowDebug WEAPON",Desc=)
|
||||
+ManualAutoCompleteList=(Command="ShowDebug ANIMATION",Desc="Toggles display state of animation debug data")
|
||||
+ManualAutoCompleteList=(Command="ShowDebug BONES",Desc="Toggles display of skeletalmesh bones")
|
||||
+ManualAutoCompleteList=(Command="ShowDebug INPUT",Desc=)
|
||||
+ManualAutoCompleteList=(Command="ShowDebug FORCEFEEDBACK",Desc="Toggles display of current force feedback values and what is contributing to that calculation")
|
||||
+ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory 3DBONES",Desc="With ShowDebug Bones: Toggles bone rendering between single lines and a more complex 3D model per bone")
|
||||
+ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory SYNCGROUPS",Desc="With ShowDebug Animation: Toggles display of sync group data")
|
||||
+ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory MONTAGES",Desc="With ShowDebug Animation: Toggles display of montage data")
|
||||
+ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory GRAPH",Desc="With ShowDebug Animation: Toggles display of animation blueprint graph")
|
||||
+ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory CURVES",Desc="With ShowDebug Animation: Toggles display of curve data")
|
||||
+ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory NOTIFIES",Desc="With ShowDebug Animation: Toggles display of notify data")
|
||||
+ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory FULLGRAPH",Desc="With ShowDebug Animation: Toggles graph display between active nodes only and all nodes")
|
||||
+ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory FULLBLENDSPACEDISPLAY",Desc="With ShowDebug Animation: Toggles display of sample blend weights on blendspaces")
|
||||
+ManualAutoCompleteList=(Command="ShowDebugForReticleTargetToggle ",Desc="<DesiredClass> Toggles 'ShowDebug' from showing debug info between reticle target actor (of subclass <DesiredClass>) and camera view target")
|
||||
+ManualAutoCompleteList=(Command="Stat SoundCues",Desc="Deprecated (Use au.debug.SoundCues): Shows active SoundCues")
|
||||
+ManualAutoCompleteList=(Command="Stat SoundMixes",Desc="Deprecated (Use au.debug.SoundMixes): Shows active SoundMixes")
|
||||
+ManualAutoCompleteList=(Command="Stat SoundModulators",Desc="Deprecated (Use au.debug.SoundModulators): Shows modulator debug info as provided by active audio modulation plugin")
|
||||
+ManualAutoCompleteList=(Command="Stat SoundModulatorsHelp",Desc="Deprecated (Use au.debug.SoundModulatorsHelp):Shows modulator debug help provided by active audio modulation plugin")
|
||||
+ManualAutoCompleteList=(Command="Stat SoundReverb",Desc="Deprecated (Use au.debug.SoundReverb): Shows active SoundReverb")
|
||||
+ManualAutoCompleteList=(Command="Stat SoundWaves",Desc="Deprecated (Use au.debug.SoundWaves): Shows active SoundWaves")
|
||||
+ManualAutoCompleteList=(Command="Stat Sounds",Desc="Deprecated (Use au.debug.Sounds): <?> <sort=class|distance|name|priority|time|volume|waves> <-debug> Shows all active sounds. Displays value sorted by when sort is set")
|
||||
+ManualAutoCompleteList=(Command="ScriptAudit LongestFunctions",Desc="List functions that contain the most bytecode - optionally include # of entries to list")
|
||||
+ManualAutoCompleteList=(Command="ScriptAudit FrequentFunctionsCalled",Desc="List functions that are most frequently called from bytecode - optionally include # of entries to list")
|
||||
+ManualAutoCompleteList=(Command="ScriptAudit FrequentInstructions",Desc="List most frequently used instructions - optionally include # of entries to list")
|
||||
+ManualAutoCompleteList=(Command="ScriptAudit TotalBytecodeSize",Desc="Gather total size of bytecode in bytes of currently loaded functions")
|
||||
+ManualAutoCompleteList=(Command="Audio3dVisualize",Desc="Shows locations of sound sources playing (white text) and their left and right channel locations respectively (red and green). Virtualized loops (if enabled) display in blue.")
|
||||
+ManualAutoCompleteList=(Command="StartMovieCapture",Desc=)
|
||||
+ManualAutoCompleteList=(Command="StopMovieCapture",Desc=)
|
||||
+ManualAutoCompleteList=(Command="TraceTag",Desc="Draw traces that use the specified tag")
|
||||
+ManualAutoCompleteList=(Command="TraceTagAll",Desc="Draw all scene queries regardless of the trace tag")
|
||||
+ManualAutoCompleteList=(Command="VisLog",Desc="Launches Log Visualizer tool")
|
||||
+ManualAutoCompleteList=(Command="CycleNavDrawn",Desc="Cycles through navigation data (navmeshes for example) to draw one at a time")
|
||||
+ManualAutoCompleteList=(Command="Log ",Desc="<category> <level> Change verbosity level for a log category")
|
||||
+ManualAutoCompleteList=(Command="Log list",Desc="<search string> Search for log categories")
|
||||
+ManualAutoCompleteList=(Command="Log reset",Desc="Undo any changes to log verbosity")
|
||||
+ManualAutoCompleteList=(Command="RecordAnimation ActorName AnimName",Desc="Record animation for a specified actor to the specified file")
|
||||
+ManualAutoCompleteList=(Command="StopRecordingAnimation All",Desc="Stop all recording animations")
|
||||
+ManualAutoCompleteList=(Command="RecordSequence Filter ActorOrClassName",Desc="Record a level sequence from gameplay. Filter=<All|Actor|Class>")
|
||||
+ManualAutoCompleteList=(Command="StopRecordingSequence",Desc="Stop recording the current sequence. Only one sequence recording can be active at one time.")
|
||||
+ManualAutoCompleteList=(Command="RecordTake Filter ActorOrClassName",Desc="Record a level sequence from gameplay. Filter=<All|Actor|Class>")
|
||||
+ManualAutoCompleteList=(Command="StopRecordingTake",Desc="Stop recording the current sequence. Only one sequence recording can be active at one time.")
|
||||
+ManualAutoCompleteList=(Command="FreezeRendering",Desc="Toggle freezing of most aspects of rendering (such as visibility calculations), useful in conjunction with ToggleDebugCamera to fly around and see how frustum and occlusion culling is working")
|
||||
+ManualAutoCompleteList=(Command="ProfileGPU",Desc="Profile one frame of rendering commands sent to the GPU")
|
||||
+ManualAutoCompleteList=(Command="ProfileGPUHitches",Desc="Toggle profiling of GPU hitches.")
|
||||
+ManualAutoCompleteList=(Command="DumpGPU",Desc="Dump one frame of rendering intermediary resources to disk.")
|
||||
+ManualAutoCompleteList=(Command="Automation",Desc="Run an automation command (e.g., Automation RunTests TestName)")
|
||||
+ManualAutoCompleteList=(Command="CsvProfile Start",Desc="Start CSV profiling.")
|
||||
+ManualAutoCompleteList=(Command="CsvProfile Stop",Desc="Stop CSV profiling.")
|
||||
+ManualAutoCompleteList=(Command="NetProfile Enable",Desc="Start network profiling.")
|
||||
+ManualAutoCompleteList=(Command="NetProfile Disable",Desc="Stop network profiling.")
|
||||
BackgroundOpacityPercentage=85.000000
|
||||
InputColor=(R=230,G=230,B=230,A=255)
|
||||
HistoryColor=(R=180,G=180,B=180,A=255)
|
||||
AutoCompleteCommandColor=(B=185,G=109,R=144,A=255)
|
||||
AutoCompleteCVarColor=(B=86,G=158,R=86,A=255)
|
||||
AutoCompleteFadedColor=(R=100,G=100,B=100,A=255)
|
5
Engine/Config/BaseInstallBundle.json
Normal file
5
Engine/Config/BaseInstallBundle.json
Normal file
|
@ -0,0 +1,5 @@
|
|||
|
||||
|
||||
[InstallBundleSource.Bulk.MiscSettings]
|
||||
bShouldSerializeMissingBulkBuildDataIni=false
|
||||
bOnlyGatherPaksInBulkData=false
|
1
Engine/Config/BaseRuntimeOptions.json
Normal file
1
Engine/Config/BaseRuntimeOptions.json
Normal file
|
@ -0,0 +1 @@
|
|||
[/Script/Engine.RuntimeOptionsBase]
|
764
Engine/Config/BaseScalability.json
Normal file
764
Engine/Config/BaseScalability.json
Normal file
|
@ -0,0 +1,764 @@
|
|||
|
||||
|
||||
|
||||
[ScalabilitySettings]
|
||||
PerfIndexThresholds_ResolutionQuality="GPU 18 42 115"
|
||||
PerfIndexThresholds_ViewDistanceQuality="Min 18 42 105"
|
||||
PerfIndexThresholds_AntiAliasingQuality="GPU 18 42 115"
|
||||
PerfIndexThresholds_ShadowQuality="Min 18 42 105"
|
||||
PerfIndexThresholds_GlobalIlluminationQuality="GPU 18 42 115"
|
||||
PerfIndexThresholds_ReflectionQuality="GPU 18 42 115"
|
||||
PerfIndexThresholds_PostProcessQuality="GPU 18 42 115"
|
||||
PerfIndexThresholds_TextureQuality="GPU 18 42 115"
|
||||
PerfIndexThresholds_EffectsQuality="Min 18 42 105"
|
||||
PerfIndexThresholds_FoliageQuality="GPU 18 42 115"
|
||||
PerfIndexThresholds_ShadingQuality="GPU 18 42 115"
|
||||
|
||||
PerfIndexValues_ResolutionQuality="50 71 87 100 100"
|
||||
|
||||
[ResolutionQuality]
|
||||
!ResolutionPresets=CLEAR_ARRAY
|
||||
+ResolutionPresets=(Name="Default",ResolutionQuality=0.0)
|
||||
+ResolutionPresets=(Name="Performance",ResolutionQuality=50.0)
|
||||
+ResolutionPresets=(Name="Balanced",ResolutionQuality=58.328)
|
||||
+ResolutionPresets=(Name="Quality",ResolutionQuality=66.662)
|
||||
+ResolutionPresets=(Name="Native",ResolutionQuality=100.0)
|
||||
|
||||
[AntiAliasingQuality@0]
|
||||
r.FXAA.Quality=0
|
||||
r.TemporalAA.Quality=0
|
||||
r.TSR.History.R11G11B10=1
|
||||
r.TSR.History.ScreenPercentage=100
|
||||
r.TSR.History.UpdateQuality=0
|
||||
r.TSR.ShadingRejection.Flickering=0
|
||||
r.TSR.ShadingRejection.TileOverscan=2
|
||||
r.TSR.Velocity.Extrapolation=0
|
||||
r.TSR.RejectionAntiAliasingQuality=0
|
||||
|
||||
[AntiAliasingQuality@1]
|
||||
r.FXAA.Quality=1
|
||||
r.TemporalAA.Quality=1
|
||||
r.TSR.History.R11G11B10=1
|
||||
r.TSR.History.ScreenPercentage=100
|
||||
r.TSR.History.UpdateQuality=1
|
||||
r.TSR.ShadingRejection.Flickering=0
|
||||
r.TSR.ShadingRejection.TileOverscan=2
|
||||
r.TSR.Velocity.Extrapolation=0
|
||||
r.TSR.RejectionAntiAliasingQuality=1
|
||||
|
||||
[AntiAliasingQuality@2]
|
||||
r.FXAA.Quality=3
|
||||
r.TemporalAA.Quality=1
|
||||
r.TSR.History.R11G11B10=1
|
||||
r.TSR.History.ScreenPercentage=100
|
||||
r.TSR.History.UpdateQuality=2
|
||||
r.TSR.ShadingRejection.Flickering=1
|
||||
r.TSR.ShadingRejection.TileOverscan=3
|
||||
r.TSR.Velocity.Extrapolation=0
|
||||
r.TSR.RejectionAntiAliasingQuality=1
|
||||
|
||||
[AntiAliasingQuality@3]
|
||||
r.FXAA.Quality=4
|
||||
r.TemporalAA.Quality=2
|
||||
r.TSR.History.R11G11B10=1
|
||||
r.TSR.History.ScreenPercentage=200
|
||||
r.TSR.History.UpdateQuality=3
|
||||
r.TSR.ShadingRejection.Flickering=1
|
||||
r.TSR.ShadingRejection.TileOverscan=3
|
||||
r.TSR.Velocity.Extrapolation=1
|
||||
r.TSR.RejectionAntiAliasingQuality=2
|
||||
|
||||
[AntiAliasingQuality@Cine]
|
||||
r.FXAA.Quality=5
|
||||
r.TemporalAA.Quality=2
|
||||
r.TSR.History.R11G11B10=0
|
||||
r.TSR.History.ScreenPercentage=200
|
||||
r.TSR.History.UpdateQuality=3
|
||||
r.TSR.ShadingRejection.Flickering=1
|
||||
r.TSR.ShadingRejection.TileOverscan=3
|
||||
r.TSR.Velocity.Extrapolation=1
|
||||
r.TSR.RejectionAntiAliasingQuality=2
|
||||
|
||||
|
||||
|
||||
[ViewDistanceQuality@0]
|
||||
r.SkeletalMeshLODBias=2
|
||||
r.ViewDistanceScale=0.4
|
||||
|
||||
[ViewDistanceQuality@1]
|
||||
r.SkeletalMeshLODBias=1
|
||||
r.ViewDistanceScale=0.6
|
||||
|
||||
[ViewDistanceQuality@2]
|
||||
r.SkeletalMeshLODBias=0
|
||||
r.ViewDistanceScale=0.8
|
||||
|
||||
[ViewDistanceQuality@3]
|
||||
r.SkeletalMeshLODBias=0
|
||||
r.ViewDistanceScale=1.0
|
||||
|
||||
[ViewDistanceQuality@Cine]
|
||||
r.SkeletalMeshLODBias=0
|
||||
r.ViewDistanceScale=10.0
|
||||
|
||||
|
||||
[ShadowQuality@0]
|
||||
r.LightFunctionQuality=0
|
||||
r.ShadowQuality=0
|
||||
r.Shadow.CSM.MaxCascades=1
|
||||
r.Shadow.MaxResolution=512
|
||||
r.Shadow.MaxCSMResolution=512
|
||||
r.Shadow.RadiusThreshold=0.06
|
||||
r.Shadow.DistanceScale=0.6
|
||||
r.Shadow.CSM.TransitionScale=0
|
||||
r.Shadow.PreShadowResolutionFactor=0.5
|
||||
r.DistanceFieldShadowing=0
|
||||
r.VolumetricFog=0
|
||||
r.LightMaxDrawDistanceScale=0
|
||||
r.CapsuleShadows=0
|
||||
r.Shadow.Virtual.MaxPhysicalPages=512
|
||||
r.Shadow.Virtual.ResolutionLodBiasDirectional=0.0
|
||||
r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving=0.0
|
||||
r.Shadow.Virtual.ResolutionLodBiasLocal=1.0
|
||||
r.Shadow.Virtual.ResolutionLodBiasLocalMoving=2.0
|
||||
r.Shadow.Virtual.SMRT.RayCountDirectional=0
|
||||
r.Shadow.Virtual.SMRT.SamplesPerRayDirectional=2
|
||||
r.Shadow.Virtual.SMRT.RayCountLocal=0
|
||||
r.Shadow.Virtual.SMRT.SamplesPerRayLocal=2
|
||||
|
||||
[ShadowQuality@1]
|
||||
r.LightFunctionQuality=1
|
||||
r.ShadowQuality=3
|
||||
r.Shadow.CSM.MaxCascades=1
|
||||
r.Shadow.MaxResolution=1024
|
||||
r.Shadow.MaxCSMResolution=1024
|
||||
r.Shadow.RadiusThreshold=0.05
|
||||
r.Shadow.DistanceScale=0.7
|
||||
r.Shadow.CSM.TransitionScale=0.25
|
||||
r.Shadow.PreShadowResolutionFactor=0.5
|
||||
r.DistanceFieldShadowing=0
|
||||
r.VolumetricFog=0
|
||||
r.LightMaxDrawDistanceScale=.5
|
||||
r.CapsuleShadows=1
|
||||
r.Shadow.Virtual.MaxPhysicalPages=512
|
||||
r.Shadow.Virtual.ResolutionLodBiasDirectional=0.0
|
||||
r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving=0.0
|
||||
r.Shadow.Virtual.ResolutionLodBiasLocal=1.0
|
||||
r.Shadow.Virtual.ResolutionLodBiasLocalMoving=2.0
|
||||
r.Shadow.Virtual.SMRT.RayCountDirectional=4
|
||||
r.Shadow.Virtual.SMRT.SamplesPerRayDirectional=2
|
||||
r.Shadow.Virtual.SMRT.RayCountLocal=4
|
||||
r.Shadow.Virtual.SMRT.SamplesPerRayLocal=2
|
||||
|
||||
[ShadowQuality@2]
|
||||
r.LightFunctionQuality=1
|
||||
r.ShadowQuality=5
|
||||
r.Shadow.CSM.MaxCascades=4
|
||||
r.Shadow.MaxResolution=1024
|
||||
r.Shadow.MaxCSMResolution=2048
|
||||
r.Shadow.RadiusThreshold=0.04
|
||||
r.Shadow.DistanceScale=0.85
|
||||
r.Shadow.CSM.TransitionScale=0.8
|
||||
r.Shadow.PreShadowResolutionFactor=0.5
|
||||
r.DistanceFieldShadowing=1
|
||||
r.VolumetricFog=1
|
||||
r.VolumetricFog.GridPixelSize=16
|
||||
r.VolumetricFog.GridSizeZ=64
|
||||
r.VolumetricFog.HistoryMissSupersampleCount=4
|
||||
r.LightMaxDrawDistanceScale=1
|
||||
r.CapsuleShadows=1
|
||||
r.Shadow.Virtual.MaxPhysicalPages=2048
|
||||
r.Shadow.Virtual.ResolutionLodBiasDirectional=-0.5
|
||||
r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving=-0.5
|
||||
r.Shadow.Virtual.ResolutionLodBiasLocal=0.0
|
||||
r.Shadow.Virtual.ResolutionLodBiasLocalMoving=1.0
|
||||
r.Shadow.Virtual.SMRT.RayCountDirectional=8
|
||||
r.Shadow.Virtual.SMRT.SamplesPerRayDirectional=4
|
||||
r.Shadow.Virtual.SMRT.RayCountLocal=8
|
||||
r.Shadow.Virtual.SMRT.SamplesPerRayLocal=4
|
||||
|
||||
[ShadowQuality@3]
|
||||
r.LightFunctionQuality=1
|
||||
r.ShadowQuality=5
|
||||
r.Shadow.CSM.MaxCascades=10
|
||||
r.Shadow.MaxResolution=2048
|
||||
r.Shadow.MaxCSMResolution=2048
|
||||
r.Shadow.RadiusThreshold=0.01
|
||||
r.Shadow.DistanceScale=1.0
|
||||
r.Shadow.CSM.TransitionScale=1.0
|
||||
r.Shadow.PreShadowResolutionFactor=1.0
|
||||
r.DistanceFieldShadowing=1
|
||||
r.VolumetricFog=1
|
||||
r.VolumetricFog.GridPixelSize=8
|
||||
r.VolumetricFog.GridSizeZ=128
|
||||
r.VolumetricFog.HistoryMissSupersampleCount=4
|
||||
r.LightMaxDrawDistanceScale=1
|
||||
r.CapsuleShadows=1
|
||||
r.Shadow.Virtual.MaxPhysicalPages=4096
|
||||
r.Shadow.Virtual.ResolutionLodBiasDirectional=-1.5
|
||||
r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving=-1.5
|
||||
r.Shadow.Virtual.ResolutionLodBiasLocal=0.0
|
||||
r.Shadow.Virtual.ResolutionLodBiasLocalMoving=1.0
|
||||
r.Shadow.Virtual.SMRT.RayCountDirectional=8
|
||||
r.Shadow.Virtual.SMRT.SamplesPerRayDirectional=4
|
||||
r.Shadow.Virtual.SMRT.RayCountLocal=8
|
||||
r.Shadow.Virtual.SMRT.SamplesPerRayLocal=4
|
||||
|
||||
[ShadowQuality@Cine]
|
||||
r.LightFunctionQuality=1
|
||||
r.ShadowQuality=5
|
||||
r.Shadow.CSM.MaxCascades=10
|
||||
r.Shadow.MaxResolution=4096
|
||||
r.Shadow.MaxCSMResolution=4096
|
||||
r.Shadow.RadiusThreshold=0
|
||||
r.Shadow.DistanceScale=1.0
|
||||
r.Shadow.CSM.TransitionScale=1.0
|
||||
r.Shadow.PreShadowResolutionFactor=1.0
|
||||
r.DistanceFieldShadowing=1
|
||||
r.VolumetricFog=1
|
||||
r.VolumetricFog.GridPixelSize=4
|
||||
r.VolumetricFog.GridSizeZ=128
|
||||
r.VolumetricFog.HistoryMissSupersampleCount=16
|
||||
r.LightMaxDrawDistanceScale=1
|
||||
r.CapsuleShadows=1
|
||||
r.Shadow.Virtual.MaxPhysicalPages=8192
|
||||
r.Shadow.Virtual.ResolutionLodBiasDirectional=-1.5
|
||||
r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving=-1.5
|
||||
r.Shadow.Virtual.ResolutionLodBiasLocal=0.0
|
||||
r.Shadow.Virtual.ResolutionLodBiasLocalMoving=0.0
|
||||
r.Shadow.Virtual.SMRT.RayCountDirectional=16
|
||||
r.Shadow.Virtual.SMRT.SamplesPerRayDirectional=8
|
||||
r.Shadow.Virtual.SMRT.RayCountLocal=16
|
||||
r.Shadow.Virtual.SMRT.SamplesPerRayLocal=8
|
||||
|
||||
|
||||
[GlobalIlluminationQuality@0]
|
||||
r.DistanceFieldAO=0
|
||||
r.Lumen.DiffuseIndirect.Allow=0
|
||||
|
||||
[GlobalIlluminationQuality@1]
|
||||
r.DistanceFieldAO=1
|
||||
r.AOQuality=1
|
||||
r.Lumen.DiffuseIndirect.Allow=0
|
||||
|
||||
[GlobalIlluminationQuality@2]
|
||||
r.DistanceFieldAO=1
|
||||
r.AOQuality=1
|
||||
r.Lumen.DiffuseIndirect.Allow=1
|
||||
r.LumenScene.Radiosity.ProbeSpacing=8
|
||||
r.LumenScene.Radiosity.HemisphereProbeResolution=3
|
||||
r.Lumen.TraceMeshSDFs.Allow=0
|
||||
r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution=16
|
||||
r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget=300
|
||||
r.Lumen.ScreenProbeGather.DownsampleFactor=32
|
||||
r.Lumen.ScreenProbeGather.TracingOctahedronResolution=8
|
||||
r.Lumen.ScreenProbeGather.IrradianceFormat=1
|
||||
r.Lumen.ScreenProbeGather.StochasticInterpolation=1
|
||||
r.Lumen.ScreenProbeGather.FullResolutionJitterWidth=1
|
||||
r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse=0
|
||||
r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth=0
|
||||
r.Lumen.TranslucencyVolume.GridPixelSize=64
|
||||
r.Lumen.TranslucencyVolume.TraceFromVolume=0
|
||||
r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution=8
|
||||
r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget=200
|
||||
|
||||
[GlobalIlluminationQuality@3]
|
||||
r.DistanceFieldAO=1
|
||||
r.AOQuality=2
|
||||
r.Lumen.DiffuseIndirect.Allow=1
|
||||
r.LumenScene.Radiosity.ProbeSpacing=4
|
||||
r.LumenScene.Radiosity.HemisphereProbeResolution=4
|
||||
r.Lumen.TraceMeshSDFs.Allow=1
|
||||
r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution=32
|
||||
r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget=300
|
||||
r.Lumen.ScreenProbeGather.DownsampleFactor=16
|
||||
r.Lumen.ScreenProbeGather.TracingOctahedronResolution=8
|
||||
r.Lumen.ScreenProbeGather.IrradianceFormat=0
|
||||
r.Lumen.ScreenProbeGather.StochasticInterpolation=0
|
||||
r.Lumen.ScreenProbeGather.FullResolutionJitterWidth=1
|
||||
r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse=1
|
||||
r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth=1
|
||||
r.Lumen.TranslucencyVolume.GridPixelSize=32
|
||||
r.Lumen.TranslucencyVolume.TraceFromVolume=1
|
||||
r.Lumen.TranslucencyVolume.TracingOctahedronResolution=3
|
||||
r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution=8
|
||||
r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget=200
|
||||
|
||||
[GlobalIlluminationQuality@Cine]
|
||||
r.DistanceFieldAO=1
|
||||
r.AOQuality=2
|
||||
r.Lumen.DiffuseIndirect.Allow=1
|
||||
r.LumenScene.Radiosity.ProbeSpacing=4
|
||||
r.LumenScene.Radiosity.HemisphereProbeResolution=4
|
||||
r.Lumen.TraceMeshSDFs.Allow=1
|
||||
r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution=32
|
||||
r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget=1000
|
||||
r.Lumen.ScreenProbeGather.DownsampleFactor=8
|
||||
r.Lumen.ScreenProbeGather.TracingOctahedronResolution=16
|
||||
r.Lumen.ScreenProbeGather.IrradianceFormat=0
|
||||
r.Lumen.ScreenProbeGather.StochasticInterpolation=0
|
||||
r.Lumen.ScreenProbeGather.FullResolutionJitterWidth=.5
|
||||
r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse=1
|
||||
r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth=1
|
||||
r.Lumen.TranslucencyVolume.GridPixelSize=32
|
||||
r.Lumen.TranslucencyVolume.TraceFromVolume=1
|
||||
r.Lumen.TranslucencyVolume.TracingOctahedronResolution=4
|
||||
r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution=16
|
||||
r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget=1000
|
||||
|
||||
|
||||
|
||||
[ReflectionQuality@0]
|
||||
r.SSR.Quality=0
|
||||
r.SSR.HalfResSceneColor=1
|
||||
r.Lumen.Reflections.Allow=0
|
||||
|
||||
[ReflectionQuality@1]
|
||||
r.SSR.Quality=2
|
||||
r.SSR.HalfResSceneColor=1
|
||||
r.Lumen.Reflections.Allow=0
|
||||
|
||||
[ReflectionQuality@2]
|
||||
r.SSR.Quality=2
|
||||
r.SSR.HalfResSceneColor=1
|
||||
r.Lumen.Reflections.Allow=1
|
||||
r.Lumen.Reflections.DownsampleFactor=2
|
||||
r.Lumen.Reflections.MaxRoughnessToTraceForFoliage=0.2
|
||||
r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength=1
|
||||
r.Lumen.TranslucencyReflections.FrontLayer.Allow=0
|
||||
r.Lumen.TranslucencyReflections.FrontLayer.Enable=0
|
||||
|
||||
[ReflectionQuality@3]
|
||||
r.SSR.Quality=3
|
||||
r.SSR.HalfResSceneColor=0
|
||||
r.Lumen.Reflections.Allow=1
|
||||
r.Lumen.Reflections.DownsampleFactor=1
|
||||
r.Lumen.Reflections.MaxRoughnessToTraceForFoliage=0.4
|
||||
r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength=0
|
||||
r.Lumen.TranslucencyReflections.FrontLayer.Allow=1
|
||||
r.Lumen.TranslucencyReflections.FrontLayer.Enable=0
|
||||
|
||||
[ReflectionQuality@Cine]
|
||||
r.SSR.Quality=4
|
||||
r.SSR.HalfResSceneColor=0
|
||||
r.Lumen.Reflections.Allow=1
|
||||
r.Lumen.Reflections.DownsampleFactor=1
|
||||
r.Lumen.Reflections.MaxRoughnessToTraceForFoliage=0.4
|
||||
r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength=0
|
||||
r.Lumen.TranslucencyReflections.FrontLayer.Allow=1
|
||||
r.Lumen.TranslucencyReflections.FrontLayer.Enable=1
|
||||
|
||||
|
||||
|
||||
|
||||
[PostProcessQuality@0]
|
||||
r.MotionBlurQuality=0
|
||||
r.MotionBlur.HalfResGather=1
|
||||
r.AmbientOcclusionMipLevelFactor=1.0
|
||||
r.AmbientOcclusionMaxQuality=0
|
||||
r.AmbientOcclusionLevels=0
|
||||
r.AmbientOcclusionRadiusScale=1.2
|
||||
r.DepthOfFieldQuality=0
|
||||
r.RenderTargetPoolMin=300
|
||||
r.LensFlareQuality=0
|
||||
r.SceneColorFringeQuality=0
|
||||
r.EyeAdaptationQuality=2
|
||||
r.BloomQuality=4
|
||||
r.Bloom.ScreenPercentage=25.000
|
||||
r.FastBlurThreshold=0
|
||||
r.Upscale.Quality=1
|
||||
r.LightShaftQuality=0
|
||||
r.Filter.SizeScale=0.6
|
||||
r.Tonemapper.Quality=0
|
||||
|
||||
[PostProcessQuality@1]
|
||||
r.MotionBlurQuality=3
|
||||
r.MotionBlur.HalfResGather=1
|
||||
r.AmbientOcclusionMipLevelFactor=1.0
|
||||
r.AmbientOcclusionMaxQuality=60
|
||||
r.AmbientOcclusionLevels=-1
|
||||
r.AmbientOcclusionRadiusScale=1.5
|
||||
r.DepthOfFieldQuality=1
|
||||
r.RenderTargetPoolMin=350
|
||||
r.LensFlareQuality=0
|
||||
r.SceneColorFringeQuality=0
|
||||
r.EyeAdaptationQuality=2
|
||||
r.BloomQuality=4
|
||||
r.Bloom.ScreenPercentage=35.355
|
||||
r.FastBlurThreshold=2
|
||||
r.Upscale.Quality=2
|
||||
r.LightShaftQuality=0
|
||||
r.Filter.SizeScale=0.7
|
||||
r.Tonemapper.Quality=2
|
||||
|
||||
r.DOF.Gather.ResolutionDivisor=2 ; lower gathering resolution
|
||||
r.DOF.Gather.AccumulatorQuality=0 ; lower gathering accumulator quality
|
||||
r.DOF.Gather.PostfilterMethod=2 ; Max3x3 postfilering method
|
||||
r.DOF.Gather.EnableBokehSettings=0 ; no bokeh simulation when gathering
|
||||
r.DOF.Gather.RingCount=3 ; low number of samples when gathering
|
||||
r.DOF.Scatter.ForegroundCompositing=0 ; no foreground scattering
|
||||
r.DOF.Scatter.BackgroundCompositing=0 ; no foreground scattering
|
||||
r.DOF.Recombine.Quality=0 ; no slight out of focus
|
||||
r.DOF.TemporalAAQuality=0 ; faster temporal accumulation
|
||||
r.DOF.Kernel.MaxForegroundRadius=0.006 ; required because low gathering and no scattering and not looking great at 1080p
|
||||
r.DOF.Kernel.MaxBackgroundRadius=0.006 ; required because low gathering and no scattering and not looking great at 1080p
|
||||
|
||||
[PostProcessQuality@2]
|
||||
r.MotionBlurQuality=3
|
||||
r.MotionBlur.HalfResGather=0
|
||||
r.AmbientOcclusionMipLevelFactor=0.6
|
||||
r.AmbientOcclusionMaxQuality=100
|
||||
r.AmbientOcclusionLevels=-1
|
||||
r.AmbientOcclusionRadiusScale=1.5
|
||||
r.DepthOfFieldQuality=2
|
||||
r.RenderTargetPoolMin=400
|
||||
r.LensFlareQuality=2
|
||||
r.SceneColorFringeQuality=1
|
||||
r.EyeAdaptationQuality=2
|
||||
r.BloomQuality=5
|
||||
r.Bloom.ScreenPercentage=50.000
|
||||
r.FastBlurThreshold=3
|
||||
r.Upscale.Quality=2
|
||||
r.LightShaftQuality=1
|
||||
r.Filter.SizeScale=0.8
|
||||
r.Tonemapper.Quality=5
|
||||
|
||||
r.DOF.Gather.ResolutionDivisor=2 ; lower gathering resolution
|
||||
r.DOF.Gather.AccumulatorQuality=0 ; lower gathering accumulator quality
|
||||
r.DOF.Gather.PostfilterMethod=2 ; Max3x3 postfilering method
|
||||
r.DOF.Gather.EnableBokehSettings=0 ; no bokeh simulation when gathering
|
||||
r.DOF.Gather.RingCount=4 ; medium number of samples when gathering
|
||||
r.DOF.Scatter.ForegroundCompositing=1 ; additive foreground scattering
|
||||
r.DOF.Scatter.BackgroundCompositing=1 ; no background occlusion
|
||||
r.DOF.Scatter.EnableBokehSettings=0 ; no bokeh simulation when scattering
|
||||
r.DOF.Scatter.MaxSpriteRatio=0.04 ; only a maximum of 4% of scattered bokeh
|
||||
r.DOF.Recombine.Quality=0 ; no slight out of focus
|
||||
r.DOF.TemporalAAQuality=0 ; faster temporal accumulation
|
||||
r.DOF.Kernel.MaxForegroundRadius=0.012 ; required because of AccumulatorQuality=0
|
||||
r.DOF.Kernel.MaxBackgroundRadius=0.012 ; required because of AccumulatorQuality=0
|
||||
|
||||
[PostProcessQuality@3]
|
||||
r.MotionBlurQuality=4
|
||||
r.MotionBlur.HalfResGather=0
|
||||
r.AmbientOcclusionMipLevelFactor=0.4
|
||||
r.AmbientOcclusionMaxQuality=100
|
||||
r.AmbientOcclusionLevels=-1
|
||||
r.AmbientOcclusionRadiusScale=1.0
|
||||
r.DepthOfFieldQuality=2
|
||||
r.RenderTargetPoolMin=400
|
||||
r.LensFlareQuality=2
|
||||
r.SceneColorFringeQuality=1
|
||||
r.EyeAdaptationQuality=2
|
||||
r.BloomQuality=5
|
||||
r.Bloom.ScreenPercentage=50.000
|
||||
r.FastBlurThreshold=100
|
||||
r.Upscale.Quality=3
|
||||
r.LightShaftQuality=1
|
||||
r.Filter.SizeScale=1
|
||||
r.Tonemapper.Quality=5
|
||||
|
||||
r.DOF.Gather.ResolutionDivisor=2 ; lower gathering resolution
|
||||
r.DOF.Gather.AccumulatorQuality=1 ; higher gathering accumulator quality
|
||||
r.DOF.Gather.PostfilterMethod=1 ; Median3x3 postfilering method
|
||||
r.DOF.Gather.EnableBokehSettings=0 ; no bokeh simulation when gathering
|
||||
r.DOF.Gather.RingCount=4 ; medium number of samples when gathering
|
||||
r.DOF.Scatter.ForegroundCompositing=1 ; additive foreground scattering
|
||||
r.DOF.Scatter.BackgroundCompositing=2 ; additive background scattering
|
||||
r.DOF.Scatter.EnableBokehSettings=1 ; bokeh simulation when scattering
|
||||
r.DOF.Scatter.MaxSpriteRatio=0.1 ; only a maximum of 10% of scattered bokeh
|
||||
r.DOF.Recombine.Quality=1 ; cheap slight out of focus
|
||||
r.DOF.Recombine.EnableBokehSettings=0 ; no bokeh simulation on slight out of focus
|
||||
r.DOF.TemporalAAQuality=1 ; more stable temporal accumulation
|
||||
r.DOF.Kernel.MaxForegroundRadius=0.025
|
||||
r.DOF.Kernel.MaxBackgroundRadius=0.025
|
||||
|
||||
|
||||
[PostProcessQuality@Cine]
|
||||
r.MotionBlurQuality=4
|
||||
r.MotionBlur.HalfResGather=0
|
||||
r.AmbientOcclusionMipLevelFactor=0.4
|
||||
r.AmbientOcclusionMaxQuality=100
|
||||
r.AmbientOcclusionLevels=-1
|
||||
r.AmbientOcclusionRadiusScale=1.0
|
||||
r.GTAO.Numangles=4
|
||||
r.DepthOfFieldQuality=4
|
||||
r.RenderTargetPoolMin=1000
|
||||
r.LensFlareQuality=3
|
||||
r.SceneColorFringeQuality=1
|
||||
r.EyeAdaptationQuality=2
|
||||
r.BloomQuality=5
|
||||
r.Bloom.ScreenPercentage=100
|
||||
r.FastBlurThreshold=100
|
||||
r.Upscale.Quality=3
|
||||
r.LightShaftQuality=1
|
||||
r.Filter.SizeScale=1
|
||||
r.Tonemapper.Quality=5
|
||||
|
||||
r.DOF.Gather.ResolutionDivisor=1 ; do the gathering at full resolution
|
||||
r.DOF.Gather.AccumulatorQuality=1 ; higher gathering accumulator quality
|
||||
r.DOF.Gather.PostfilterMethod=1 ; Median3x3 postfilering method
|
||||
r.DOF.Gather.EnableBokehSettings=1 ; bokeh simulation when gathering
|
||||
r.DOF.Gather.RingCount=5 ; high number of samples when gathering
|
||||
r.DOF.Scatter.ForegroundCompositing=1 ; additive foreground scattering
|
||||
r.DOF.Scatter.BackgroundCompositing=2 ; background scattering occlusion
|
||||
r.DOF.Scatter.EnableBokehSettings=1 ; no bokeh simulation when scattering
|
||||
r.DOF.Scatter.MaxSpriteRatio=0.25 ; only a maximum of 10% of scattered bokeh
|
||||
r.DOF.Recombine.Quality=2 ; highest slight out of focus
|
||||
r.DOF.Recombine.EnableBokehSettings=1 ; bokeh simulation on slight out of focus
|
||||
r.DOF.TemporalAAQuality=1 ; more stable temporal accumulation
|
||||
r.DOF.Kernel.MaxForegroundRadius=0.025
|
||||
r.DOF.Kernel.MaxBackgroundRadius=0.025
|
||||
|
||||
|
||||
|
||||
|
||||
[TextureQuality@0]
|
||||
r.Streaming.MipBias=16
|
||||
r.Streaming.AmortizeCPUToGPUCopy=1
|
||||
r.Streaming.MaxNumTexturesToStreamPerFrame=1
|
||||
r.Streaming.Boost=0.3
|
||||
r.MaxAnisotropy=0
|
||||
r.VT.MaxAnisotropy=4
|
||||
r.Streaming.LimitPoolSizeToVRAM=1
|
||||
r.Streaming.PoolSize=400
|
||||
r.Streaming.MaxEffectiveScreenSize=0f
|
||||
|
||||
[TextureQuality@1]
|
||||
r.Streaming.MipBias=1
|
||||
r.Streaming.AmortizeCPUToGPUCopy=0
|
||||
r.Streaming.MaxNumTexturesToStreamPerFrame=0
|
||||
r.Streaming.Boost=1
|
||||
r.MaxAnisotropy=2
|
||||
r.VT.MaxAnisotropy=4
|
||||
r.Streaming.LimitPoolSizeToVRAM=1
|
||||
r.Streaming.PoolSize=600
|
||||
r.Streaming.MaxEffectiveScreenSize=0
|
||||
|
||||
[TextureQuality@2]
|
||||
r.Streaming.MipBias=0
|
||||
r.Streaming.AmortizeCPUToGPUCopy=0
|
||||
r.Streaming.MaxNumTexturesToStreamPerFrame=0
|
||||
r.Streaming.Boost=1
|
||||
r.MaxAnisotropy=4
|
||||
r.VT.MaxAnisotropy=8
|
||||
r.Streaming.LimitPoolSizeToVRAM=1
|
||||
r.Streaming.PoolSize=800
|
||||
r.Streaming.MaxEffectiveScreenSize=0
|
||||
|
||||
[TextureQuality@3]
|
||||
r.Streaming.MipBias=0
|
||||
r.Streaming.AmortizeCPUToGPUCopy=0
|
||||
r.Streaming.MaxNumTexturesToStreamPerFrame=0
|
||||
r.Streaming.Boost=1
|
||||
r.MaxAnisotropy=8
|
||||
r.VT.MaxAnisotropy=8
|
||||
r.Streaming.LimitPoolSizeToVRAM=0
|
||||
r.Streaming.PoolSize=1000
|
||||
r.Streaming.MaxEffectiveScreenSize=0
|
||||
|
||||
[TextureQuality@Cine]
|
||||
r.Streaming.MipBias=0
|
||||
r.Streaming.AmortizeCPUToGPUCopy=0
|
||||
r.Streaming.MaxNumTexturesToStreamPerFrame=0
|
||||
r.Streaming.Boost=1
|
||||
r.MaxAnisotropy=8
|
||||
r.VT.MaxAnisotropy=8
|
||||
r.Streaming.LimitPoolSizeToVRAM=0
|
||||
r.Streaming.PoolSize=3000
|
||||
r.Streaming.MaxEffectiveScreenSize=0
|
||||
|
||||
|
||||
[EffectsQuality@0]
|
||||
r.TranslucencyLightingVolumeDim=24
|
||||
r.RefractionQuality=0
|
||||
r.SceneColorFormat=3
|
||||
r.DetailMode=0
|
||||
r.TranslucencyVolumeBlur=0
|
||||
r.MaterialQualityLevel=0 ; Low quality
|
||||
r.SSS.Scale=0
|
||||
r.SSS.SampleSet=0
|
||||
r.SSS.Quality=0
|
||||
r.SSS.HalfRes=1
|
||||
r.SSGI.Quality=0
|
||||
r.EmitterSpawnRateScale=0.125
|
||||
r.ParticleLightQuality=0
|
||||
r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky
|
||||
r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice=1
|
||||
r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution=8.0
|
||||
r.SkyAtmosphere.FastSkyLUT=1
|
||||
r.SkyAtmosphere.FastSkyLUT.SampleCountMin=2.0
|
||||
r.SkyAtmosphere.FastSkyLUT.SampleCountMax=16.0
|
||||
r.SkyAtmosphere.SampleCountMin=2.0
|
||||
r.SkyAtmosphere.SampleCountMax=16.0
|
||||
r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat=1
|
||||
r.SkyAtmosphere.TransmittanceLUT.SampleCount=10.0
|
||||
r.SkyAtmosphere.MultiScatteringLUT.SampleCount=15.0
|
||||
r.SkyLight.RealTimeReflectionCapture=0
|
||||
fx.Niagara.QualityLevel=0
|
||||
|
||||
[EffectsQuality@1]
|
||||
r.TranslucencyLightingVolumeDim=32
|
||||
r.RefractionQuality=0
|
||||
r.SceneColorFormat=3
|
||||
r.DetailMode=1
|
||||
r.TranslucencyVolumeBlur=0
|
||||
r.MaterialQualityLevel=2 ; Medium quality
|
||||
r.SSS.Scale=0.75
|
||||
r.SSS.SampleSet=0
|
||||
r.SSS.Quality=0
|
||||
r.SSS.HalfRes=1
|
||||
r.SSGI.Quality=1
|
||||
r.EmitterSpawnRateScale=0.25
|
||||
r.ParticleLightQuality=0
|
||||
r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky
|
||||
r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice=1
|
||||
r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution=16.0
|
||||
r.SkyAtmosphere.FastSkyLUT=1
|
||||
r.SkyAtmosphere.FastSkyLUT.SampleCountMin=4.0
|
||||
r.SkyAtmosphere.FastSkyLUT.SampleCountMax=32.0
|
||||
r.SkyAtmosphere.SampleCountMin=4.0
|
||||
r.SkyAtmosphere.SampleCountMax=32.0
|
||||
r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat=0
|
||||
r.SkyAtmosphere.TransmittanceLUT.SampleCount=10.0
|
||||
r.SkyAtmosphere.MultiScatteringLUT.SampleCount=15.0
|
||||
r.SkyLight.RealTimeReflectionCapture=0
|
||||
fx.Niagara.QualityLevel=1
|
||||
|
||||
[EffectsQuality@2]
|
||||
r.TranslucencyLightingVolumeDim=48
|
||||
r.RefractionQuality=2
|
||||
r.SceneColorFormat=3
|
||||
r.DetailMode=1
|
||||
r.TranslucencyVolumeBlur=1
|
||||
r.MaterialQualityLevel=1 ; High quality
|
||||
r.SSS.Scale=1
|
||||
r.SSS.SampleSet=1
|
||||
r.SSS.Quality=-1
|
||||
r.SSS.HalfRes=1
|
||||
r.SSGI.Quality=2
|
||||
r.EmitterSpawnRateScale=0.5
|
||||
r.ParticleLightQuality=1
|
||||
r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky
|
||||
r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice=2
|
||||
r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution=16.0
|
||||
r.SkyAtmosphere.FastSkyLUT=1
|
||||
r.SkyAtmosphere.FastSkyLUT.SampleCountMin=4.0
|
||||
r.SkyAtmosphere.FastSkyLUT.SampleCountMax=64.0
|
||||
r.SkyAtmosphere.SampleCountMin=4.0
|
||||
r.SkyAtmosphere.SampleCountMax=64.0
|
||||
r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat=0
|
||||
r.SkyAtmosphere.TransmittanceLUT.SampleCount=10.0
|
||||
r.SkyAtmosphere.MultiScatteringLUT.SampleCount=15.0
|
||||
r.SkyLight.RealTimeReflectionCapture=1
|
||||
fx.Niagara.QualityLevel=2
|
||||
|
||||
[EffectsQuality@3]
|
||||
r.TranslucencyLightingVolumeDim=64
|
||||
r.RefractionQuality=2
|
||||
r.SceneColorFormat=3
|
||||
r.DetailMode=2
|
||||
r.TranslucencyVolumeBlur=1
|
||||
r.MaterialQualityLevel=1 ; High quality
|
||||
r.SSS.Scale=1
|
||||
r.SSS.SampleSet=2
|
||||
r.SSS.Quality=1
|
||||
r.SSS.HalfRes=0
|
||||
r.SSGI.Quality=3
|
||||
r.EmitterSpawnRateScale=1.0
|
||||
r.ParticleLightQuality=2
|
||||
r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky
|
||||
r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice=4
|
||||
r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution=16.0
|
||||
r.SkyAtmosphere.FastSkyLUT=1
|
||||
r.SkyAtmosphere.FastSkyLUT.SampleCountMin=4.0
|
||||
r.SkyAtmosphere.FastSkyLUT.SampleCountMax=128.0
|
||||
r.SkyAtmosphere.SampleCountMin=4.0
|
||||
r.SkyAtmosphere.SampleCountMax=128.0
|
||||
r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat=0
|
||||
r.SkyAtmosphere.TransmittanceLUT.SampleCount=10.0
|
||||
r.SkyAtmosphere.MultiScatteringLUT.SampleCount=15.0
|
||||
r.SkyLight.RealTimeReflectionCapture=1
|
||||
fx.Niagara.QualityLevel=3
|
||||
r.Refraction.OffsetQuality=1
|
||||
|
||||
[EffectsQuality@Cine]
|
||||
r.TranslucencyLightingVolumeDim=64
|
||||
r.RefractionQuality=2
|
||||
r.SceneColorFormat=3
|
||||
r.DetailMode=2
|
||||
r.TranslucencyVolumeBlur=1
|
||||
r.MaterialQualityLevel=1 ; High quality
|
||||
r.SSS.Scale=1
|
||||
r.SSS.SampleSet=2
|
||||
r.SSS.Quality=1
|
||||
r.SSS.HalfRes=0
|
||||
r.SSGI.Quality=4
|
||||
r.EmitterSpawnRateScale=1.0
|
||||
r.ParticleLightQuality=2
|
||||
r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=0
|
||||
r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice=8
|
||||
r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution=32.0
|
||||
r.SkyAtmosphere.FastSkyLUT=0
|
||||
r.SkyAtmosphere.FastSkyLUT.SampleCountMin=4.0
|
||||
r.SkyAtmosphere.FastSkyLUT.SampleCountMax=256.0
|
||||
r.SkyAtmosphere.SampleCountMin=8.0
|
||||
r.SkyAtmosphere.SampleCountMax=256.0
|
||||
r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat=0
|
||||
r.SkyAtmosphere.TransmittanceLUT.SampleCount=30.0
|
||||
r.SkyAtmosphere.MultiScatteringLUT.SampleCount=20.0
|
||||
r.SkyLight.RealTimeReflectionCapture=1
|
||||
fx.Niagara.QualityLevel=4
|
||||
r.Refraction.OffsetQuality=1
|
||||
|
||||
|
||||
[FoliageQuality@0]
|
||||
foliage.DensityScale=0
|
||||
grass.DensityScale=0
|
||||
|
||||
[FoliageQuality@1]
|
||||
foliage.DensityScale=0.4
|
||||
grass.DensityScale=0.4
|
||||
|
||||
[FoliageQuality@2]
|
||||
foliage.DensityScale=0.8
|
||||
grass.DensityScale=0.8
|
||||
|
||||
[FoliageQuality@3]
|
||||
foliage.DensityScale=1.0
|
||||
grass.DensityScale=1.0
|
||||
|
||||
[FoliageQuality@Cine]
|
||||
foliage.DensityScale=1.0
|
||||
grass.DensityScale=1.0
|
||||
|
||||
|
||||
[ShadingQuality@0]
|
||||
r.HairStrands.SkyLighting.IntegrationType=2
|
||||
r.HairStrands.SkyAO.SampleCount=4
|
||||
r.HairStrands.Visibility.MSAA.SamplePerPixel=1
|
||||
r.AnisotropicMaterials=0
|
||||
|
||||
[ShadingQuality@1]
|
||||
r.HairStrands.SkyLighting.IntegrationType=2
|
||||
r.HairStrands.SkyAO.SampleCount=4
|
||||
r.HairStrands.Visibility.MSAA.SamplePerPixel=1
|
||||
r.AnisotropicMaterials=0
|
||||
|
||||
[ShadingQuality@2]
|
||||
r.HairStrands.SkyLighting.IntegrationType=2
|
||||
r.HairStrands.SkyAO.SampleCount=4
|
||||
r.HairStrands.Visibility.MSAA.SamplePerPixel=4
|
||||
r.AnisotropicMaterials=0
|
||||
|
||||
[ShadingQuality@3]
|
||||
r.HairStrands.SkyLighting.IntegrationType=2
|
||||
r.HairStrands.SkyAO.SampleCount=4
|
||||
r.HairStrands.Visibility.MSAA.SamplePerPixel=4
|
||||
r.AnisotropicMaterials=0
|
||||
|
||||
[ShadingQuality@Cine]
|
||||
r.HairStrands.SkyLighting.IntegrationType=1
|
||||
r.HairStrands.SkyAO.SampleCount=8
|
||||
r.HairStrands.Visibility.MSAA.SamplePerPixel=8
|
||||
r.AnisotropicMaterials=0
|
||||
|
35
Engine/Config/ConfigRedirects.json
Normal file
35
Engine/Config/ConfigRedirects.json
Normal file
|
@ -0,0 +1,35 @@
|
|||
|
||||
[SectionNameRemap]
|
||||
|
||||
/Script/Engine.TextureLODSettings=GlobalDefaults DeviceProfile
|
||||
|
||||
[Staging]
|
||||
WhitelistConfigFiles=AllowedConfigFiles
|
||||
BlacklistConfigFiles=DisallowedConfigFiles
|
||||
WhitelistDirectories=AllowedDirectories
|
||||
BlacklistLocalizationTargets=DisallowedLocalizationTargets
|
||||
|
||||
[/Script/UnrealEd.ProjectPackagingSettings]
|
||||
IniKeyBlacklist=IniKeyDenylist
|
||||
IniSectionBlacklist=IniSectionDenylist
|
||||
|
||||
[/Script/Engine.RPCDoSDetectionConfig]
|
||||
RPCBlockWhitelist=RPCBlockAllowlist
|
||||
|
||||
[LwsWebSocket]
|
||||
bDisableDomainWhitelist=bDisableDomainAllowlist
|
||||
|
||||
[WinHttpWebSocket]
|
||||
bDisableDomainWhitelist=bDisableDomainAllowlist
|
||||
|
||||
[OnlineServices.EOS]
|
||||
|
||||
[EOSVoiceChat]
|
||||
|
||||
[/Script/OnlineSubsystemEOS.EOSSettings]
|
||||
|
||||
[HTTP]
|
||||
AllowedDomains=Online.HttpManager https:AllowedDomains
|
||||
|
||||
[/Script/Engine.RendererSettings]
|
||||
r.Mobile.XRSoftOcclusionsPermutation=r.XRSoftOcclusionsPermutation
|
6
Engine/Config/Layouts/DefaultLayout.json
Normal file
6
Engine/Config/Layouts/DefaultLayout.json
Normal file
|
@ -0,0 +1,6 @@
|
|||
[EditorLayouts]
|
||||
UnrealEd_Layout_v1.5=("Type": "Layout","Name": "UnrealEd_Layout_v1.5","PrimaryAreaIndex": 0,"Areas": [("SizeCoefficient": 1,"Type": "Area","Orientation": "Orient_Horizontal","WindowPlacement": "Placement_NoWindow","Nodes": [("SizeCoefficient": 2,"Type": "Stack","HideTabWell": false,"ForegroundTab": "LevelEditor","Tabs": [("TabId": "LevelEditor","TabState": "OpenedTab"),("TabId": "DockedToolkit","TabState": "ClosedTab")])]),("SizeCoefficient": 1,"Type": "Area","Orientation": "Orient_Vertical","WindowPlacement": "Placement_Automatic","WindowSize_X": 1664,"WindowSize_Y": 910,"Nodes": [("SizeCoefficient": 1,"Type": "Stack","HideTabWell": false,"ForegroundTab": "None","Tabs": [("TabId": "StandaloneToolkit","TabState": "ClosedTab")])]),("SizeCoefficient": 1,"Type": "Area","Orientation": "Orient_Horizontal","WindowPlacement": "Placement_Automatic","WindowSize_X": 1664,"WindowSize_Y": 910,"Nodes": [("SizeCoefficient": 1,"Type": "Stack","HideTabWell": false,"ForegroundTab": "None","Tabs": [("TabId": "EditorSettings","TabState": "ClosedTab"),("TabId": "ProjectSettings","TabState": "ClosedTab"),("TabId": "PluginsEditor","TabState": "ClosedTab")])])])
|
||||
LevelEditor_Layout_v1.8=("Type": "Layout","Name": "LevelEditor_Layout_v1.8","PrimaryAreaIndex": 0,"Areas": [("SizeCoefficient": 1,"Type": "Area","Orientation": "Orient_Horizontal","WindowPlacement": "Placement_NoWindow","Nodes": [("SizeCoefficient": 1,"Type": "Splitter","Orientation": "Orient_Vertical","Nodes": [("SizeCoefficient": 0.75,"Type": "Splitter","Orientation": "Orient_Horizontal","Nodes": [("SizeCoefficient": 0.15000000596046448,"Type": "Stack","HideTabWell": true,"ForegroundTab": "None","Tabs": [("TabId": "VerticalModeToolbar","TabState": "ClosedTab")]),("SizeCoefficient": 0.30000001192092896,"Type": "Splitter","Orientation": "Orient_Vertical","Nodes": [("SizeCoefficient": 0.5,"Type": "Stack","HideTabWell": false,"ForegroundTab": "None","Tabs": [("TabId": "TopLeftModeTab","TabState": "ClosedTab"),("TabId": "PlacementBrowser","TabState": "ClosedTab")]),("SizeCoefficient": 0.5,"Type": "Stack","HideTabWell": false,"ForegroundTab": "None","Tabs": [("TabId": "BottomLeftModeTab","TabState": "ClosedTab")])]),("SizeCoefficient": 1,"Type": "Stack","HideTabWell": true,"ForegroundTab": "LevelEditorViewport","Tabs": [("TabId": "LevelEditorViewport","TabState": "OpenedTab")])]),("SizeCoefficient": 0.40000000596046448,"Type": "Stack","HideTabWell": false,"ForegroundTab": "None","Tabs": [("TabId": "EmbeddedSequenceID","TabState": "ClosedTab"),("TabId": "ContentBrowserTab1","TabState": "ClosedTab"),("TabId": "Sequencer","TabState": "ClosedTab"),("TabId": "OutputLog","TabState": "ClosedTab")])]),("SizeCoefficient": 0.30000001192092896,"Type": "Stack","HideTabWell": false,"ForegroundTab": "None","Tabs": [("TabId": "TakeRecorder","TabState": "ClosedTab")]),("SizeCoefficient": 0.25,"Type": "Splitter","Orientation": "Orient_Vertical","Nodes": [("SizeCoefficient": 0.40000000596046448,"Type": "Stack","HideTabWell": false,"ForegroundTab": "LevelEditorSceneOutliner","Tabs": [("TabId": "TopRightModeTab","TabState": "ClosedTab"),("TabId": "LevelEditorSceneOutliner","TabState": "OpenedTab"),("TabId": "LevelEditorLayerBrowser","TabState": "ClosedTab")]),("SizeCoefficient": 1,"Type": "Stack","HideTabWell": false,"ForegroundTab": "LevelEditorSelectionDetails","Tabs": [("TabId": "BottomRightModeTab","TabState": "ClosedTab"),("TabId": "LevelEditorSelectionDetails","TabState": "OpenedTab"),("TabId": "WorldSettingsTab","TabState": "ClosedTab")])])])])
|
||||
LayoutName=NSLOCTEXT("LayoutNamespace", "Default_Editor_Layout", "Default Editor Layout")
|
||||
LayoutDescription=NSLOCTEXT("LayoutNamespace", "Default_layout_that_the_Unreal_Editor_automatically_generates", "Default layout that the Unreal Editor automatically generates")
|
||||
|
7
Engine/Config/Layouts/UE4ClassicLayout.json
Normal file
7
Engine/Config/Layouts/UE4ClassicLayout.json
Normal file
File diff suppressed because one or more lines are too long
242
Engine/Config/VulkanPC/DataDrivenPlatformInfo.json
Normal file
242
Engine/Config/VulkanPC/DataDrivenPlatformInfo.json
Normal file
|
@ -0,0 +1,242 @@
|
|||
|
||||
|
||||
[DataDrivenPlatformInfo]
|
||||
bIsConfidential=false
|
||||
bIsFakePlatform=true
|
||||
GlobalIdentifier=97F8C85EF1B0424792D201C893358C8F
|
||||
|
||||
[ShaderPlatform VULKAN_SM5]
|
||||
Language=Vulkan
|
||||
MaxFeatureLevel=SM5
|
||||
ShaderFormat=SF_VULKAN_SM5
|
||||
|
||||
bIsMobile = false
|
||||
bIsMetalMRT = false
|
||||
bIsPC = true
|
||||
bIsConsole = false
|
||||
bIsAndroidOpenGLES = false
|
||||
bSupportsDxc = true
|
||||
bIsSPIRV=true
|
||||
|
||||
bSupportsDebugViewShaders=true
|
||||
|
||||
bSupportsMobileMultiView = false
|
||||
|
||||
bSupportsArrayTextureCompression = false
|
||||
|
||||
bSupportsDistanceFields = true
|
||||
bSupportsDiaphragmDOF = true
|
||||
bSupportsRGBColorBuffer = true
|
||||
bSupportsCapsuleShadows = true
|
||||
bSupportsPercentageCloserShadows=true
|
||||
bSupportsIndexBufferUAVs = true
|
||||
|
||||
bSupportsInstancedStereo = true
|
||||
SupportsMultiViewport = RuntimeDependent
|
||||
|
||||
bSupportsMSAA = true
|
||||
|
||||
bSupports4ComponentUAVReadWrite = false
|
||||
|
||||
bSupportsRenderTargetWriteMask = false
|
||||
|
||||
bSupportsRayTracing = true
|
||||
bSupportsRayTracingShaders = false
|
||||
bSupportsInlineRayTracing = true
|
||||
bSupportsRayTracingIndirectInstanceData = true
|
||||
bSupportsByteBufferComputeShaders = true
|
||||
|
||||
bSupportsGPUScene = true
|
||||
|
||||
bSupportsPrimitiveShaders = false
|
||||
|
||||
bSupportsUInt64ImageAtomics = false
|
||||
|
||||
bRequiresVendorExtensionsForAtomics = false
|
||||
|
||||
bSupportsNanite = false
|
||||
bSupportsSceneDataCompressedTransforms = true
|
||||
bSupportsLumenGI = true
|
||||
|
||||
bSupportsSSDIndirect = false
|
||||
|
||||
bSupportsTemporalHistoryUpscale = false
|
||||
|
||||
bSupportsRTIndexFromVS = false
|
||||
|
||||
bSupportsIntrinsicWaveOnce = false
|
||||
|
||||
bSupportsConservativeRasterization = false
|
||||
|
||||
bSupportsWaveOperations=RuntimeDependent
|
||||
MinimumWaveSize=4
|
||||
MaximumWaveSize=128
|
||||
|
||||
bRequiresExplicit128bitRT = false
|
||||
|
||||
bTargetsTiledGPU = false
|
||||
bNeedsOfflineCompiler = false
|
||||
|
||||
bSupportsComputeFramework = true
|
||||
|
||||
bSupportsDualSourceBlending = true
|
||||
|
||||
bRequiresGeneratePrevTransformBuffer = false
|
||||
|
||||
bRequiresRenderTargetDuringRaster = true
|
||||
|
||||
bRequiresDisableForwardLocalLights = true
|
||||
|
||||
bCompileSignalProcessingPipeline = true
|
||||
bSupportsGen5TemporalAA=true
|
||||
|
||||
bSupportsPerPixelDBufferMask = false
|
||||
|
||||
|
||||
bSupportsVariableRateShading = true
|
||||
|
||||
NumberOfComputeThreads = 64
|
||||
|
||||
bSupportsHairStrandGeometry=true
|
||||
bSupportsFFTBloom=true
|
||||
bSupportsDiaphragmDOF=true
|
||||
|
||||
bSupportsVertexShaderLayer=false
|
||||
|
||||
bSupportsAnisotropicMaterials=true
|
||||
|
||||
bSupportsROV=false
|
||||
bSupportsOIT=false
|
||||
|
||||
EnablesHLSL2021ByDefault=1
|
||||
FriendlyName=LOCTEXT("FriendlyShaderPlatformName_VulkanPC_SM5", "PC Vulkan SM5")
|
||||
|
||||
BindlessSupport=Unsupported
|
||||
bSupportsNNEShaders=true
|
||||
bSupportsRealTypes=Unsupported
|
||||
|
||||
|
||||
|
||||
[ShaderPlatform VULKAN_SM6]
|
||||
Language=Vulkan
|
||||
MaxFeatureLevel=SM6
|
||||
ShaderFormat=SF_VULKAN_SM6
|
||||
|
||||
bIsMobile = false
|
||||
bIsMetalMRT = false
|
||||
bIsPC = true
|
||||
bIsConsole = false
|
||||
bIsAndroidOpenGLES = false
|
||||
bSupportsDxc = true
|
||||
bIsSPIRV=true
|
||||
|
||||
bSupportsDebugViewShaders=true
|
||||
bSupportsMobileMultiView = false
|
||||
bSupportsArrayTextureCompression = false
|
||||
|
||||
bSupportsDistanceFields = true
|
||||
bSupportsDiaphragmDOF = true
|
||||
bSupportsRGBColorBuffer = true
|
||||
bSupportsCapsuleShadows = true
|
||||
bSupportsPercentageCloserShadows=true
|
||||
bSupportsVolumetricFog = true
|
||||
bSupportsIndexBufferUAVs = true
|
||||
|
||||
bSupportsInstancedStereo = true
|
||||
SupportsMultiViewport = RuntimeDependent
|
||||
|
||||
bSupportsMSAA = true
|
||||
bSupports4ComponentUAVReadWrite = false
|
||||
bSupportsRenderTargetWriteMask = false
|
||||
|
||||
bSupportsRayTracing = true
|
||||
bSupportsRayTracingShaders = false
|
||||
bSupportsInlineRayTracing = true
|
||||
bSupportsRayTracingIndirectInstanceData = true
|
||||
bSupportsByteBufferComputeShaders = true
|
||||
|
||||
bSupportsGPUScene = true
|
||||
bSupportsPrimitiveShaders = false
|
||||
bSupportsUInt64ImageAtomics = true
|
||||
bRequiresVendorExtensionsForAtomics = false
|
||||
|
||||
bSupportsNanite = true
|
||||
bSupportsSceneDataCompressedTransforms = true
|
||||
bSupportsLumenGI = true
|
||||
|
||||
bSupportsSSDIndirect = false
|
||||
|
||||
bSupportsTemporalHistoryUpscale = false
|
||||
|
||||
bSupportsRTIndexFromVS = false
|
||||
|
||||
bSupportsIntrinsicWaveOnce = false
|
||||
|
||||
bSupportsConservativeRasterization = false
|
||||
|
||||
bSupportsWaveOperations=RuntimeGuaranteed
|
||||
MinimumWaveSize=4
|
||||
MaximumWaveSize=128
|
||||
|
||||
bRequiresExplicit128bitRT = false
|
||||
|
||||
bTargetsTiledGPU = false
|
||||
bNeedsOfflineCompiler = false
|
||||
|
||||
bSupportsComputeFramework = true
|
||||
|
||||
bSupportsDualSourceBlending = true
|
||||
|
||||
bRequiresGeneratePrevTransformBuffer = false
|
||||
|
||||
bRequiresRenderTargetDuringRaster = true
|
||||
|
||||
bRequiresDisableForwardLocalLights = true
|
||||
|
||||
bCompileSignalProcessingPipeline = true
|
||||
bSupportsGen5TemporalAA=true
|
||||
|
||||
bSupportsPerPixelDBufferMask = false
|
||||
|
||||
bSupportsVariableRateShading = true
|
||||
|
||||
NumberOfComputeThreads = 64
|
||||
|
||||
bSupportsHairStrandGeometry=true
|
||||
bSupportsFFTBloom=true
|
||||
bSupportsDiaphragmDOF=true
|
||||
|
||||
bSupportsVertexShaderLayer=false
|
||||
|
||||
bSupportsAnisotropicMaterials=true
|
||||
|
||||
bSupportsROV=false
|
||||
bSupportsOIT=false
|
||||
|
||||
EnablesHLSL2021ByDefault=1
|
||||
FriendlyName=LOCTEXT("FriendlyShaderPlatformName_VulkanPC_SM6", "PC Vulkan SM6")
|
||||
|
||||
BindlessSupport=AllShaderTypes
|
||||
bSupportsNNEShaders=true
|
||||
bSupportsRealTypes=Unsupported
|
||||
|
||||
|
||||
[ShaderPlatform VULKAN_PCES3_1]
|
||||
Language=Vulkan
|
||||
MaxFeatureLevel=ES3_1
|
||||
ShaderFormat=SF_VULKAN_ES31
|
||||
bIsPC=true
|
||||
bIsMobile=true
|
||||
bSupportsMobileMultiView=true
|
||||
bSupportsIndexBufferUAVs=true
|
||||
bSupportsManualVertexFetch=false
|
||||
bSupportsVertexShaderLayer=true
|
||||
bSupportsSceneDataCompressedTransforms=true
|
||||
bSupportsShaderPipelines = false
|
||||
FriendlyName=LOCTEXT("FriendlyShaderPlatformName_VulkanPC_Mobile", "PC Vulkan Mobile")
|
||||
|
||||
[PreviewPlatform VULKAN_SM5]
|
||||
PlatformName=VULKAN_SM5
|
||||
ShaderFormat=SF_VULKAN_SM5
|
||||
ShaderPlatform=VULKAN_SM5
|
||||
MenuTooltip=LOCTEXT("PreviewMenuTooltip_VulkanPC_SM5", "Linux using SM5 profile")
|
27
Engine/Config/Windows/BaseWindowsEngine.json
Normal file
27
Engine/Config/Windows/BaseWindowsEngine.json
Normal file
|
@ -0,0 +1,27 @@
|
|||
[Audio]
|
||||
AudioCaptureModuleName=AudioCaptureWasapi
|
||||
|
||||
[OnlineSubsystem]
|
||||
LocalPlatformName=WIN
|
||||
|
||||
[DeviceProfileManager]
|
||||
DeviceProfileSelectionModule="WindowsDeviceProfileSelector"
|
||||
|
||||
[OnlineServices.EOS.Auth]
|
||||
DefaultExternalCredentialTypeStr=Steam
|
||||
|
||||
[PCD3D_SM5]
|
||||
BindlessResources=Disabled
|
||||
BindlessSamplers=Disabled
|
||||
|
||||
[PCD3D_SM6]
|
||||
BindlessResources=Disabled
|
||||
BindlessSamplers=Disabled
|
||||
|
||||
[SF_VULKAN_SM5]
|
||||
BindlessResources=Disabled
|
||||
BindlessSamplers=Disabled
|
||||
|
||||
[SF_VULKAN_SM6]
|
||||
BindlessResources=Disabled
|
||||
BindlessSamplers=Disabled
|
179
Engine/Config/Windows/DataDrivenPlatformInfo.json
Normal file
179
Engine/Config/Windows/DataDrivenPlatformInfo.json
Normal file
|
@ -0,0 +1,179 @@
|
|||
[DataDrivenPlatformInfo]
|
||||
bIsConfidential=false
|
||||
IniParent=VulkanPC
|
||||
PlatformNameAliases=Win64
|
||||
TargetSettingsIniSectionName=/Script/WindowsTargetPlatform.WindowsTargetSettings
|
||||
Freezing_b32Bit=false
|
||||
Freezing_MaxFieldAlignment32=4
|
||||
Freezing_MaxFieldAlignment64=8
|
||||
Freezing_bAlignBases=true
|
||||
bHasDedicatedGamepad=false
|
||||
bDefaultInputStandardKeyboard=true
|
||||
bInputSupportConfigurable=true
|
||||
DefaultInputType=MouseAndKeyboard
|
||||
bSupportsMouseAndKeyboard=true
|
||||
bSupportsGamepad=true
|
||||
bCanChangeGamepadType=true
|
||||
bSupportsTouch=false
|
||||
GlobalIdentifier=D1D5F296FF834A87B20FAAA9D6B8E9A6
|
||||
|
||||
NormalIconPath=Launcher/Windows/Platform_Windows_24x
|
||||
LargeIconPath=Launcher/Windows/Platform_Windows_128x
|
||||
XLargeIconPath=
|
||||
AutoSDKPath=
|
||||
TutorialPath=SharingAndReleasing
|
||||
Windows:bIsEnabled=true
|
||||
Mac:bIsEnabled=false
|
||||
Linux:bIsEnabled=false
|
||||
BinariesDirectoryName=Win64
|
||||
bUsesHostCompiler=true
|
||||
bUATClosesAfterLaunch=false
|
||||
PlatformGroupName=Desktop
|
||||
UBTPlatformName=Win64
|
||||
|
||||
|
||||
[ShaderPlatform PCD3D_SM5]
|
||||
Language=D3D
|
||||
MaxFeatureLevel=SM5
|
||||
ShaderFormat=PCD3D_SM5
|
||||
bIsPC=true
|
||||
bSupportsDebugViewShaders=true
|
||||
bSupportsRayTracing=true
|
||||
bSupportsRayTracingShaders=true
|
||||
bSupportsInlineRayTracing=false
|
||||
bSupportsRayTracingCallableShaders=true
|
||||
bSupportsRayTracingProceduralPrimitive=true
|
||||
bSupportsRayTracingIndirectInstanceData=true
|
||||
bSupportsPathTracing=true
|
||||
bSupportsHighEndRayTracingReflections=true
|
||||
bSupportsWaveOperations=RuntimeDependent
|
||||
MinimumWaveSize=4
|
||||
MaximumWaveSize=128
|
||||
bSupportsGPUScene=true
|
||||
bSupportsNanite=false
|
||||
bSupportsSceneDataCompressedTransforms=false
|
||||
bSupportsComputeFramework=true
|
||||
bSupportsByteBufferComputeShaders=true
|
||||
bSupportsLumenGI=true
|
||||
bSupportsDistanceFields=true
|
||||
bSupportsSSDIndirect=true
|
||||
bRequiresVendorExtensionsForAtomics=true
|
||||
bSupportsAnisotropicMaterials=true
|
||||
bSupportsVariableRateShading=true
|
||||
bSupportsGen5TemporalAA=true
|
||||
bSupportsHairStrandGeometry=true
|
||||
bSupportsFFTBloom=true
|
||||
bSupportsDiaphragmDOF=true
|
||||
bSupportsVertexShaderLayer=false
|
||||
bSupportsInstancedStereo=true
|
||||
bSupportsCapsuleShadows=true
|
||||
bSupportsPercentageCloserShadows=true
|
||||
bSupportsIndexBufferUAVs=true
|
||||
bSupportsROV=true
|
||||
bSupportsOIT=true
|
||||
BindlessSupport=RayTracingOnly
|
||||
SupportsMultiViewport=RuntimeDependent
|
||||
FriendlyName=LOCTEXT("FriendlyShaderPlatformName_D3D_SM5", "PC D3D SM5")
|
||||
bSupportsDualSourceBlending=true
|
||||
bSupportsNNEShaders=true
|
||||
|
||||
[PreviewPlatform PCD3D_SM5]
|
||||
PlatformName=PCD3D_SM5
|
||||
ShaderFormat=PCD3D_SM5
|
||||
ShaderPlatform=PCD3D_SM5
|
||||
MenuTooltip=LOCTEXT("PreviewMenuTooltip_PCD3D_SM5", "DirectX 11, OpenGL 4.3+, PS4, XB1")
|
||||
|
||||
[ShaderPlatform PCD3D_SM6]
|
||||
FriendlyName=LOCTEXT("FriendlyShaderPlatformName_D3D_SM6", "PC D3D SM6")
|
||||
Language=D3D
|
||||
MaxFeatureLevel=SM6
|
||||
ShaderFormat=PCD3D_SM6
|
||||
bIsPC=true
|
||||
MaxMeshShaderThreadGroupSize=128
|
||||
bSupportsDebugViewShaders=true
|
||||
bSupportsRayTracing=true
|
||||
bSupportsRayTracingShaders=true
|
||||
bSupportsInlineRayTracing=false
|
||||
bSupportsRayTracingCallableShaders=true
|
||||
bSupportsRayTracingProceduralPrimitive=true
|
||||
bSupportsRayTracingIndirectInstanceData=true
|
||||
bSupportsPathTracing=true
|
||||
bSupportsHighEndRayTracingReflections=true
|
||||
bSupportsGPUScene=true
|
||||
bSupportsNanite=true
|
||||
bSupportsSceneDataCompressedTransforms=false
|
||||
bSupportsComputeFramework=true
|
||||
bSupportsByteBufferComputeShaders=true
|
||||
bSupportsLumenGI=true
|
||||
bSupportsDistanceFields=true
|
||||
bSupportsSSDIndirect=true
|
||||
bSupportsWaveOperations=RuntimeGuaranteed
|
||||
MinimumWaveSize=4
|
||||
MaximumWaveSize=128
|
||||
bSupportsDxc=true
|
||||
bSupportsDiaphragmDOF=true
|
||||
bRequiresVendorExtensionsForAtomics=false
|
||||
bSupportsUInt64ImageAtomics=true
|
||||
bSupportsAnisotropicMaterials=true
|
||||
bSupportsVariableRateShading=true
|
||||
bSupportsGen5TemporalAA=true
|
||||
bSupportsMeshShadersTier0=true
|
||||
bSupportsMeshShadersTier1=true
|
||||
bSupportsMeshShadersWithClipDistance=true
|
||||
bSupportsHairStrandGeometry=true
|
||||
bSupportsFFTBloom=true
|
||||
bSupportsVertexShaderLayer=true
|
||||
bSupportsInstancedStereo=true
|
||||
bSupportsCapsuleShadows=true
|
||||
bSupportsPercentageCloserShadows=true
|
||||
bSupportsIndexBufferUAVs=true
|
||||
BindlessSupport=AllShaderTypes
|
||||
bSupportsROV=true
|
||||
bSupportsOIT=true
|
||||
bSupportsRealTypes=RuntimeDependent
|
||||
EnablesHLSL2021ByDefault=1
|
||||
SupportsMultiViewport=RuntimeGuaranteed
|
||||
bSupportsDualSourceBlending=true
|
||||
bSupportsNNEShaders=true
|
||||
|
||||
[PreviewPlatform PCD3D_SM6]
|
||||
PlatformName=PCD3D_SM6
|
||||
ShaderFormat=PCD3D_SM6
|
||||
ShaderPlatform=PCD3D_SM6
|
||||
MenuTooltip=LOCTEXT("PreviewMenuTooltip_PCD3D_SM6", "Windows using SM6 profile")
|
||||
|
||||
[ShaderPlatform PCD3D_ES3_1]
|
||||
Language=D3D
|
||||
MaxFeatureLevel=ES3_1
|
||||
ShaderFormat=PCD3D_ES31
|
||||
bIsPC=true
|
||||
bIsMobile=true
|
||||
bSupportsDistanceFields = false
|
||||
bSupportsComputeFramework=true
|
||||
bSupportsByteBufferComputeShaders = true
|
||||
bSupportsInstancedStereo=true
|
||||
bSupportsVertexShaderLayer=true
|
||||
bSupportsManualVertexFetch=false
|
||||
bSupportsSceneDataCompressedTransforms=false
|
||||
bSupportsDebugViewShaders=true
|
||||
bSupportsShaderPipelines = false
|
||||
FriendlyName=LOCTEXT("FriendlyShaderPlatformName_D3D_Mobile", "PC D3D Mobile")
|
||||
SupportsMultiViewport=RuntimeDependent
|
||||
|
||||
[PreviewPlatform PCD3D_ES3_1]
|
||||
PlatformName=PCD3D_ES3_1
|
||||
ShaderFormat=PCD3D_ES31
|
||||
ShaderPlatform=PCD3D_ES3_1
|
||||
MenuTooltip=LOCTEXT("PreviewMenuTooltip_PCD3D_Mobile", "Windows using Mobile profile.")
|
||||
|
||||
[ShaderPlatform OPENGL_PCES3_1]
|
||||
Language=OpenGL
|
||||
bIsPC=true
|
||||
ShaderFormat=GLSL_150_ES31
|
||||
MaxFeatureLevel=ES3_1
|
||||
ShaderFormat=GLSL_150_ES31
|
||||
bIsMobile=true
|
||||
bSupportsManualVertexFetch=false
|
||||
bSupportsClipDistance = false
|
||||
bSupportsShaderPipelines = false
|
||||
FriendlyName=LOCTEXT("FriendlyShaderPlatformName_PCGL_Mobile", "PC OpenGL Mobile")
|
23
Engine/Config/Windows/WindowsEngine.json
Normal file
23
Engine/Config/Windows/WindowsEngine.json
Normal file
|
@ -0,0 +1,23 @@
|
|||
[Audio]
|
||||
AudioMixerModuleName=AudioMixerXAudio2
|
||||
PlatformFormat=OGG
|
||||
PlatformStreamingFormat=OGG
|
||||
|
||||
PlatformHeadroomDB=-3
|
||||
|
||||
[TextureStreaming]
|
||||
PoolSizeVRAMPercentage=70
|
||||
|
||||
[SystemSettings]
|
||||
r.setres=1280x720
|
||||
framepro.ScopeMinTimeMicroseconds=10
|
||||
fx.NiagaraAllowRuntimeScalabilityChanges=1
|
||||
QualityLevelMapping="high"
|
||||
r.Occlusion.SingleRHIThreadStall=1
|
||||
r.Shadow.DetectVertexShaderLayerAtRuntime=1
|
||||
|
||||
[PlatformCrypto]
|
||||
PlatformRequiresDataCrypto=True
|
||||
|
||||
[/Script/Engine.RendererSettings]
|
||||
r.Shaders.RemoveUnusedInterpolators=1
|
1
Engine/Config/Windows/WindowsGame.json
Normal file
1
Engine/Config/Windows/WindowsGame.json
Normal file
|
@ -0,0 +1 @@
|
|||
[Staging]
|
2
Engine/Config/Windows/WindowsInput.json
Normal file
2
Engine/Config/Windows/WindowsInput.json
Normal file
|
@ -0,0 +1,2 @@
|
|||
[InputPlatformSettings_Windows InputPlatformSettings]
|
||||
+HardwareDevices=(InputClassName="XInputInterface",HardwareDeviceIdentifier="XInputController",PrimaryDeviceType=Gamepad,SupportedFeaturesMask=260)
|
Loading…
Add table
Add a link
Reference in a new issue