dump: [json] pakchunk0_s4
This commit is contained in:
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2029 changed files with 13029077 additions and 0 deletions
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|||
[
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||||
{
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||||
"Type": "InputAction",
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||||
"Name": "IA_Button1_Left",
|
||||
"Class": "UScriptClass'InputAction'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"bConsumeInput": false,
|
||||
"Triggers": [
|
||||
{
|
||||
"ObjectName": "InputTriggerTap'IA_Button1_Left:InputTriggerTap_0'",
|
||||
"ObjectPath": "/Game/ITR2/Configurations/Input/Actions/IA_Button1_Left.1"
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||||
}
|
||||
]
|
||||
}
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||||
},
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||||
{
|
||||
"Type": "InputTriggerTap",
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||||
"Name": "InputTriggerTap_0",
|
||||
"Outer": "IA_Button1_Left",
|
||||
"Class": "UScriptClass'InputTriggerTap'",
|
||||
"Flags": "RF_Public | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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||||
"Properties": {
|
||||
"TapReleaseTimeThreshold": 0.02
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||||
}
|
||||
}
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||||
]
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@ -0,0 +1,26 @@
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[
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{
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||||
"Type": "InputAction",
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||||
"Name": "IA_Button1_Left_Hold",
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||||
"Class": "UScriptClass'InputAction'",
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||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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||||
"Properties": {
|
||||
"Triggers": [
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||||
{
|
||||
"ObjectName": "InputTriggerHold'IA_Button1_Left_Hold:InputTriggerHold_0'",
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||||
"ObjectPath": "/Game/ITR2/Configurations/Input/Actions/IA_Button1_Left_Hold.1"
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||||
}
|
||||
]
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||||
}
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||||
},
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{
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"Type": "InputTriggerHold",
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"Name": "InputTriggerHold_0",
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"Outer": "IA_Button1_Left_Hold",
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"Class": "UScriptClass'InputTriggerHold'",
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||||
"Flags": "RF_Public | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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||||
"Properties": {
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||||
"HoldTimeThreshold": 0.2
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}
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||||
}
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]
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@ -0,0 +1,23 @@
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[
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{
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||||
"Type": "InputAction",
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"Name": "IA_Button1_Right",
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||||
"Class": "UScriptClass'InputAction'",
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||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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||||
"Properties": {
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||||
"Triggers": [
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{
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||||
"ObjectName": "InputTriggerPressed'IA_Button1_Right:InputTriggerPressed_0'",
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"ObjectPath": "/Game/ITR2/Configurations/Input/Actions/IA_Button1_Right.1"
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}
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]
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}
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},
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{
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"Type": "InputTriggerPressed",
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"Name": "InputTriggerPressed_0",
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"Outer": "IA_Button1_Right",
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"Class": "UScriptClass'InputTriggerPressed'",
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"Flags": "RF_Public | RF_Transactional | RF_WasLoaded | RF_LoadCompleted"
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}
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]
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@ -0,0 +1,23 @@
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[
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{
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"Type": "InputAction",
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"Name": "IA_Button1_Right_Hold",
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"Class": "UScriptClass'InputAction'",
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"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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"Properties": {
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"Triggers": [
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{
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"ObjectName": "InputTriggerHold'IA_Button1_Right_Hold:InputTriggerHold_0'",
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"ObjectPath": "/Game/ITR2/Configurations/Input/Actions/IA_Button1_Right_Hold.1"
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}
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]
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}
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},
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{
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"Type": "InputTriggerHold",
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"Name": "InputTriggerHold_0",
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"Outer": "IA_Button1_Right_Hold",
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"Class": "UScriptClass'InputTriggerHold'",
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"Flags": "RF_Public | RF_Transactional | RF_WasLoaded | RF_LoadCompleted"
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}
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]
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@ -0,0 +1,8 @@
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[
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{
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"Type": "InputAction",
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"Name": "IA_Button2_Left",
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"Class": "UScriptClass'InputAction'",
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"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted"
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}
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]
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@ -0,0 +1,8 @@
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[
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{
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"Type": "InputAction",
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"Name": "IA_Button2_Right",
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"Class": "UScriptClass'InputAction'",
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"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted"
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}
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]
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@ -0,0 +1,25 @@
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[
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{
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"Type": "InputAction",
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"Name": "IA_Crouch_Toggle",
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"Class": "UScriptClass'InputAction'",
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"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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"Properties": {
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"bConsumeInput": false,
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"ValueType": "EInputActionValueType::Axis1D",
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"Triggers": [
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{
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"ObjectName": "RadiusInputTrigger_Crouch'IA_Crouch_Toggle:RadiusInputTrigger_Crouch_0'",
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"ObjectPath": "/Game/ITR2/Configurations/Input/Actions/IA_Crouch_Toggle.1"
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}
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]
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}
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},
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{
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"Type": "RadiusInputTrigger_Crouch",
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"Name": "RadiusInputTrigger_Crouch_0",
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"Outer": "IA_Crouch_Toggle",
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"Class": "UScriptClass'RadiusInputTrigger_Crouch'",
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"Flags": "RF_Public | RF_Transactional | RF_WasLoaded | RF_LoadCompleted"
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}
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]
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@ -0,0 +1,8 @@
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[
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{
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"Type": "InputAction",
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"Name": "IA_ExitGame",
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"Class": "UScriptClass'InputAction'",
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"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted"
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||||
}
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]
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@ -0,0 +1,24 @@
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[
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{
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"Type": "InputAction",
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"Name": "IA_GripForce_Left",
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"Class": "UScriptClass'InputAction'",
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"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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"Properties": {
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"ValueType": "EInputActionValueType::Axis1D",
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"Triggers": [
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{
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"ObjectName": "InputTriggerDown'IA_GripForce_Left:InputTriggerDown_0'",
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"ObjectPath": "/Game/ITR2/Configurations/Input/Actions/IA_GripForce_Left.1"
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}
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]
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}
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},
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{
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"Type": "InputTriggerDown",
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"Name": "InputTriggerDown_0",
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"Outer": "IA_GripForce_Left",
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"Class": "UScriptClass'InputTriggerDown'",
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"Flags": "RF_Public | RF_Transactional | RF_WasLoaded | RF_LoadCompleted"
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}
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]
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[
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{
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"Type": "InputAction",
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"Name": "IA_GripForce_Right",
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"Class": "UScriptClass'InputAction'",
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"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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"Properties": {
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||||
"ValueType": "EInputActionValueType::Axis1D",
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"Triggers": [
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{
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||||
"ObjectName": "InputTriggerDown'IA_GripForce_Right:InputTriggerDown_0'",
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"ObjectPath": "/Game/ITR2/Configurations/Input/Actions/IA_GripForce_Right.1"
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}
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]
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}
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},
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{
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"Type": "InputTriggerDown",
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"Name": "InputTriggerDown_0",
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"Outer": "IA_GripForce_Right",
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"Class": "UScriptClass'InputTriggerDown'",
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"Flags": "RF_Public | RF_Transactional | RF_WasLoaded | RF_LoadCompleted"
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||||
}
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]
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@ -0,0 +1,27 @@
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[
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{
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"Type": "InputAction",
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"Name": "IA_Grip_Left",
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"Class": "UScriptClass'InputAction'",
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||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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||||
"Properties": {
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||||
"ValueType": "EInputActionValueType::Axis1D",
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"Triggers": [
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{
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||||
"ObjectName": "InputTriggerDown'IA_Grip_Left:InputTriggerDown_0'",
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"ObjectPath": "/Game/ITR2/Configurations/Input/Actions/IA_Grip_Left.1"
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}
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]
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}
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},
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{
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"Type": "InputTriggerDown",
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"Name": "InputTriggerDown_0",
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"Outer": "IA_Grip_Left",
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||||
"Class": "UScriptClass'InputTriggerDown'",
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"Flags": "RF_Public | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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"Properties": {
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"ActuationThreshold": 0.4
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||||
}
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||||
}
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]
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@ -0,0 +1,27 @@
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[
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{
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"Type": "InputAction",
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"Name": "IA_Grip_Right",
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"Class": "UScriptClass'InputAction'",
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||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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||||
"Properties": {
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||||
"ValueType": "EInputActionValueType::Axis1D",
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||||
"Triggers": [
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||||
{
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||||
"ObjectName": "InputTriggerDown'IA_Grip_Right:InputTriggerDown_2'",
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||||
"ObjectPath": "/Game/ITR2/Configurations/Input/Actions/IA_Grip_Right.1"
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||||
}
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||||
]
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||||
}
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||||
},
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||||
{
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||||
"Type": "InputTriggerDown",
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||||
"Name": "InputTriggerDown_2",
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"Outer": "IA_Grip_Right",
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||||
"Class": "UScriptClass'InputTriggerDown'",
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||||
"Flags": "RF_Public | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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||||
"Properties": {
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||||
"ActuationThreshold": 0.4
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||||
}
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||||
}
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]
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@ -0,0 +1,8 @@
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[
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{
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"Type": "InputAction",
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"Name": "IA_IngameMenu",
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"Class": "UScriptClass'InputAction'",
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||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted"
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||||
}
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||||
]
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@ -0,0 +1,8 @@
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[
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{
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"Type": "InputAction",
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"Name": "IA_IngameMenu_Close",
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||||
"Class": "UScriptClass'InputAction'",
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||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted"
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||||
}
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||||
]
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@ -0,0 +1,8 @@
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[
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{
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"Type": "InputAction",
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||||
"Name": "IA_IngameMenu_Open",
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||||
"Class": "UScriptClass'InputAction'",
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||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted"
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||||
}
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||||
]
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@ -0,0 +1,28 @@
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[
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||||
{
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||||
"Type": "InputAction",
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||||
"Name": "IA_Jump",
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||||
"Class": "UScriptClass'InputAction'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"bConsumeInput": false,
|
||||
"ValueType": "EInputActionValueType::Axis1D",
|
||||
"Triggers": [
|
||||
{
|
||||
"ObjectName": "RadiusInputTrigger_Jump'IA_Jump:RadiusInputTrigger_Jump_0'",
|
||||
"ObjectPath": "/Game/ITR2/Configurations/Input/Actions/IA_Jump.1"
|
||||
}
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||||
]
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||||
}
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},
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||||
{
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||||
"Type": "RadiusInputTrigger_Jump",
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"Name": "RadiusInputTrigger_Jump_0",
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||||
"Outer": "IA_Jump",
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||||
"Class": "UScriptClass'RadiusInputTrigger_Jump'",
|
||||
"Flags": "RF_Public | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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||||
"Properties": {
|
||||
"ActuationThreshold": 0.0
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||||
}
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||||
}
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||||
]
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[
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||||
{
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||||
"Type": "InputAction",
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||||
"Name": "IA_Move_Turn",
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||||
"Class": "UScriptClass'InputAction'",
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||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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||||
"Properties": {
|
||||
"ActionDescription": {
|
||||
"TableId": "/Game/ITR2/Configurations/Localization/EnglishSource.EnglishSource",
|
||||
"Key": "C4DD767B49904C205E8AA0B8B1CB53E1",
|
||||
"SourceString": "Turn horizontally",
|
||||
"LocalizedString": "Turn horizontally"
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||||
},
|
||||
"ValueType": "EInputActionValueType::Axis1D",
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||||
"Triggers": [
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||||
{
|
||||
"ObjectName": "RadiusInputTrigger_Turn'IA_Move_Turn:RadiusInputTrigger_Turn_2'",
|
||||
"ObjectPath": "/Game/ITR2/Configurations/Input/Actions/IA_Move_Turn.2"
|
||||
}
|
||||
],
|
||||
"Modifiers": [
|
||||
{
|
||||
"ObjectName": "RadiusInputModifier_TurnDeadZone'IA_Move_Turn:RadiusInputModifier_TurnDeadZone_0'",
|
||||
"ObjectPath": "/Game/ITR2/Configurations/Input/Actions/IA_Move_Turn.1"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
{
|
||||
"Type": "RadiusInputModifier_TurnDeadZone",
|
||||
"Name": "RadiusInputModifier_TurnDeadZone_0",
|
||||
"Outer": "IA_Move_Turn",
|
||||
"Class": "UScriptClass'RadiusInputModifier_TurnDeadZone'",
|
||||
"Flags": "RF_Public | RF_Transactional | RF_WasLoaded | RF_LoadCompleted"
|
||||
},
|
||||
{
|
||||
"Type": "RadiusInputTrigger_Turn",
|
||||
"Name": "RadiusInputTrigger_Turn_2",
|
||||
"Outer": "IA_Move_Turn",
|
||||
"Class": "UScriptClass'RadiusInputTrigger_Turn'",
|
||||
"Flags": "RF_Public | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Interval": 0.5,
|
||||
"ActuationThreshold": 0.9
|
||||
}
|
||||
}
|
||||
]
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|||
[
|
||||
{
|
||||
"Type": "InputAction",
|
||||
"Name": "IA_Move_TurnSmooth",
|
||||
"Class": "UScriptClass'InputAction'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"ValueType": "EInputActionValueType::Axis1D",
|
||||
"Modifiers": [
|
||||
{
|
||||
"ObjectName": "RadiusInputModifier_TurnDeadZone'IA_Move_TurnSmooth:RadiusInputModifier_TurnDeadZone_0'",
|
||||
"ObjectPath": "/Game/ITR2/Configurations/Input/Actions/IA_Move_TurnSmooth.1"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
{
|
||||
"Type": "RadiusInputModifier_TurnDeadZone",
|
||||
"Name": "RadiusInputModifier_TurnDeadZone_0",
|
||||
"Outer": "IA_Move_TurnSmooth",
|
||||
"Class": "UScriptClass'RadiusInputModifier_TurnDeadZone'",
|
||||
"Flags": "RF_Public | RF_Transactional | RF_WasLoaded | RF_LoadCompleted"
|
||||
}
|
||||
]
|
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|
|||
[
|
||||
{
|
||||
"Type": "InputAction",
|
||||
"Name": "IA_Movement",
|
||||
"Class": "UScriptClass'InputAction'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"ValueType": "EInputActionValueType::Axis2D",
|
||||
"Modifiers": [
|
||||
{
|
||||
"ObjectName": "RadiusInputModifier_WalkDeadZone'IA_Movement:RadiusInputModifier_WalkDeadZone_0'",
|
||||
"ObjectPath": "/Game/ITR2/Configurations/Input/Actions/IA_Movement.1"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
{
|
||||
"Type": "RadiusInputModifier_WalkDeadZone",
|
||||
"Name": "RadiusInputModifier_WalkDeadZone_0",
|
||||
"Outer": "IA_Movement",
|
||||
"Class": "UScriptClass'RadiusInputModifier_WalkDeadZone'",
|
||||
"Flags": "RF_Public | RF_Transactional | RF_WasLoaded | RF_LoadCompleted"
|
||||
}
|
||||
]
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|||
[
|
||||
{
|
||||
"Type": "InputAction",
|
||||
"Name": "IA_Run_Toggle",
|
||||
"Class": "UScriptClass'InputAction'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"ValueType": "EInputActionValueType::Axis1D"
|
||||
}
|
||||
}
|
||||
]
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@ -0,0 +1,23 @@
|
|||
[
|
||||
{
|
||||
"Type": "InputAction",
|
||||
"Name": "IA_TestButton_Space",
|
||||
"Class": "UScriptClass'InputAction'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Triggers": [
|
||||
{
|
||||
"ObjectName": "InputTriggerPressed'IA_TestButton_Space:InputTriggerPressed_0'",
|
||||
"ObjectPath": "/Game/ITR2/Configurations/Input/Actions/IA_TestButton_Space.1"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
{
|
||||
"Type": "InputTriggerPressed",
|
||||
"Name": "InputTriggerPressed_0",
|
||||
"Outer": "IA_TestButton_Space",
|
||||
"Class": "UScriptClass'InputTriggerPressed'",
|
||||
"Flags": "RF_Public | RF_Transactional | RF_WasLoaded | RF_LoadCompleted"
|
||||
}
|
||||
]
|
|
@ -0,0 +1,8 @@
|
|||
[
|
||||
{
|
||||
"Type": "InputAction",
|
||||
"Name": "IA_ToggleConsole",
|
||||
"Class": "UScriptClass'InputAction'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted"
|
||||
}
|
||||
]
|
|
@ -0,0 +1,8 @@
|
|||
[
|
||||
{
|
||||
"Type": "InputAction",
|
||||
"Name": "IA_TriggerClick_Left",
|
||||
"Class": "UScriptClass'InputAction'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted"
|
||||
}
|
||||
]
|
|
@ -0,0 +1,8 @@
|
|||
[
|
||||
{
|
||||
"Type": "InputAction",
|
||||
"Name": "IA_TriggerClick_Right",
|
||||
"Class": "UScriptClass'InputAction'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted"
|
||||
}
|
||||
]
|
|
@ -0,0 +1,27 @@
|
|||
[
|
||||
{
|
||||
"Type": "InputAction",
|
||||
"Name": "IA_Trigger_Left",
|
||||
"Class": "UScriptClass'InputAction'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"ValueType": "EInputActionValueType::Axis1D",
|
||||
"Triggers": [
|
||||
{
|
||||
"ObjectName": "InputTriggerDown'IA_Trigger_Left:InputTriggerDown_0'",
|
||||
"ObjectPath": "/Game/ITR2/Configurations/Input/Actions/IA_Trigger_Left.1"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
{
|
||||
"Type": "InputTriggerDown",
|
||||
"Name": "InputTriggerDown_0",
|
||||
"Outer": "IA_Trigger_Left",
|
||||
"Class": "UScriptClass'InputTriggerDown'",
|
||||
"Flags": "RF_Public | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"ActuationThreshold": 0.4
|
||||
}
|
||||
}
|
||||
]
|
|
@ -0,0 +1,27 @@
|
|||
[
|
||||
{
|
||||
"Type": "InputAction",
|
||||
"Name": "IA_Trigger_Right",
|
||||
"Class": "UScriptClass'InputAction'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"ValueType": "EInputActionValueType::Axis1D",
|
||||
"Triggers": [
|
||||
{
|
||||
"ObjectName": "InputTriggerDown'IA_Trigger_Right:InputTriggerDown_0'",
|
||||
"ObjectPath": "/Game/ITR2/Configurations/Input/Actions/IA_Trigger_Right.1"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
{
|
||||
"Type": "InputTriggerDown",
|
||||
"Name": "InputTriggerDown_0",
|
||||
"Outer": "IA_Trigger_Right",
|
||||
"Class": "UScriptClass'InputTriggerDown'",
|
||||
"Flags": "RF_Public | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"ActuationThreshold": 0.4
|
||||
}
|
||||
}
|
||||
]
|
|
@ -0,0 +1,8 @@
|
|||
[
|
||||
{
|
||||
"Type": "InputAction",
|
||||
"Name": "IA_Trigger_Touch_Left",
|
||||
"Class": "UScriptClass'InputAction'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted"
|
||||
}
|
||||
]
|
|
@ -0,0 +1,8 @@
|
|||
[
|
||||
{
|
||||
"Type": "InputAction",
|
||||
"Name": "IA_Trigger_Touch_Right",
|
||||
"Class": "UScriptClass'InputAction'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted"
|
||||
}
|
||||
]
|
|
@ -0,0 +1,27 @@
|
|||
[
|
||||
{
|
||||
"Type": "InputAction",
|
||||
"Name": "IA_UnGrip_Left",
|
||||
"Class": "UScriptClass'InputAction'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"ValueType": "EInputActionValueType::Axis1D",
|
||||
"Triggers": [
|
||||
{
|
||||
"ObjectName": "InputTriggerReleased'IA_UnGrip_Left:InputTriggerReleased_0'",
|
||||
"ObjectPath": "/Game/ITR2/Configurations/Input/Actions/IA_UnGrip_Left.1"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
{
|
||||
"Type": "InputTriggerReleased",
|
||||
"Name": "InputTriggerReleased_0",
|
||||
"Outer": "IA_UnGrip_Left",
|
||||
"Class": "UScriptClass'InputTriggerReleased'",
|
||||
"Flags": "RF_Public | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"ActuationThreshold": 0.2
|
||||
}
|
||||
}
|
||||
]
|
|
@ -0,0 +1,27 @@
|
|||
[
|
||||
{
|
||||
"Type": "InputAction",
|
||||
"Name": "IA_UnGrip_Right",
|
||||
"Class": "UScriptClass'InputAction'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"ValueType": "EInputActionValueType::Axis1D",
|
||||
"Triggers": [
|
||||
{
|
||||
"ObjectName": "InputTriggerReleased'IA_UnGrip_Right:InputTriggerReleased_0'",
|
||||
"ObjectPath": "/Game/ITR2/Configurations/Input/Actions/IA_UnGrip_Right.1"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
{
|
||||
"Type": "InputTriggerReleased",
|
||||
"Name": "InputTriggerReleased_0",
|
||||
"Outer": "IA_UnGrip_Right",
|
||||
"Class": "UScriptClass'InputTriggerReleased'",
|
||||
"Flags": "RF_Public | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"ActuationThreshold": 0.2
|
||||
}
|
||||
}
|
||||
]
|
|
@ -0,0 +1,27 @@
|
|||
[
|
||||
{
|
||||
"Type": "InputAction",
|
||||
"Name": "IA_UnTrigger_Left",
|
||||
"Class": "UScriptClass'InputAction'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"ValueType": "EInputActionValueType::Axis1D",
|
||||
"Triggers": [
|
||||
{
|
||||
"ObjectName": "InputTriggerReleased'IA_UnTrigger_Left:InputTriggerReleased_0'",
|
||||
"ObjectPath": "/Game/ITR2/Configurations/Input/Actions/IA_UnTrigger_Left.1"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
{
|
||||
"Type": "InputTriggerReleased",
|
||||
"Name": "InputTriggerReleased_0",
|
||||
"Outer": "IA_UnTrigger_Left",
|
||||
"Class": "UScriptClass'InputTriggerReleased'",
|
||||
"Flags": "RF_Public | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"ActuationThreshold": 0.2
|
||||
}
|
||||
}
|
||||
]
|
|
@ -0,0 +1,27 @@
|
|||
[
|
||||
{
|
||||
"Type": "InputAction",
|
||||
"Name": "IA_UnTrigger_Right",
|
||||
"Class": "UScriptClass'InputAction'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"ValueType": "EInputActionValueType::Axis1D",
|
||||
"Triggers": [
|
||||
{
|
||||
"ObjectName": "InputTriggerReleased'IA_UnTrigger_Right:InputTriggerReleased_0'",
|
||||
"ObjectPath": "/Game/ITR2/Configurations/Input/Actions/IA_UnTrigger_Right.1"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
{
|
||||
"Type": "InputTriggerReleased",
|
||||
"Name": "InputTriggerReleased_0",
|
||||
"Outer": "IA_UnTrigger_Right",
|
||||
"Class": "UScriptClass'InputTriggerReleased'",
|
||||
"Flags": "RF_Public | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"ActuationThreshold": 0.2
|
||||
}
|
||||
}
|
||||
]
|
|
@ -0,0 +1,23 @@
|
|||
[
|
||||
{
|
||||
"Type": "InputAction",
|
||||
"Name": "IA_WidgetInteract_Left_End",
|
||||
"Class": "UScriptClass'InputAction'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Triggers": [
|
||||
{
|
||||
"ObjectName": "InputTriggerReleased'IA_WidgetInteract_Left_End:InputTriggerReleased_0'",
|
||||
"ObjectPath": "/Game/ITR2/Configurations/Input/Actions/IA_WidgetInteract_Left_End.1"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
{
|
||||
"Type": "InputTriggerReleased",
|
||||
"Name": "InputTriggerReleased_0",
|
||||
"Outer": "IA_WidgetInteract_Left_End",
|
||||
"Class": "UScriptClass'InputTriggerReleased'",
|
||||
"Flags": "RF_Public | RF_Transactional | RF_WasLoaded | RF_LoadCompleted"
|
||||
}
|
||||
]
|
|
@ -0,0 +1,23 @@
|
|||
[
|
||||
{
|
||||
"Type": "InputAction",
|
||||
"Name": "IA_WidgetInteract_Left_Start",
|
||||
"Class": "UScriptClass'InputAction'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Triggers": [
|
||||
{
|
||||
"ObjectName": "InputTriggerPressed'IA_WidgetInteract_Left_Start:InputTriggerPressed_0'",
|
||||
"ObjectPath": "/Game/ITR2/Configurations/Input/Actions/IA_WidgetInteract_Left_Start.1"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
{
|
||||
"Type": "InputTriggerPressed",
|
||||
"Name": "InputTriggerPressed_0",
|
||||
"Outer": "IA_WidgetInteract_Left_Start",
|
||||
"Class": "UScriptClass'InputTriggerPressed'",
|
||||
"Flags": "RF_Public | RF_Transactional | RF_WasLoaded | RF_LoadCompleted"
|
||||
}
|
||||
]
|
|
@ -0,0 +1,23 @@
|
|||
[
|
||||
{
|
||||
"Type": "InputAction",
|
||||
"Name": "IA_WidgetInteract_Right_End",
|
||||
"Class": "UScriptClass'InputAction'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Triggers": [
|
||||
{
|
||||
"ObjectName": "InputTriggerReleased'IA_WidgetInteract_Right_End:InputTriggerReleased_0'",
|
||||
"ObjectPath": "/Game/ITR2/Configurations/Input/Actions/IA_WidgetInteract_Right_End.1"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
{
|
||||
"Type": "InputTriggerReleased",
|
||||
"Name": "InputTriggerReleased_0",
|
||||
"Outer": "IA_WidgetInteract_Right_End",
|
||||
"Class": "UScriptClass'InputTriggerReleased'",
|
||||
"Flags": "RF_Public | RF_Transactional | RF_WasLoaded | RF_LoadCompleted"
|
||||
}
|
||||
]
|
|
@ -0,0 +1,23 @@
|
|||
[
|
||||
{
|
||||
"Type": "InputAction",
|
||||
"Name": "IA_WidgetInteract_Right_Start",
|
||||
"Class": "UScriptClass'InputAction'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Triggers": [
|
||||
{
|
||||
"ObjectName": "InputTriggerPressed'IA_WidgetInteract_Right_Start:InputTriggerPressed_0'",
|
||||
"ObjectPath": "/Game/ITR2/Configurations/Input/Actions/IA_WidgetInteract_Right_Start.1"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
{
|
||||
"Type": "InputTriggerPressed",
|
||||
"Name": "InputTriggerPressed_0",
|
||||
"Outer": "IA_WidgetInteract_Right_Start",
|
||||
"Class": "UScriptClass'InputTriggerPressed'",
|
||||
"Flags": "RF_Public | RF_Transactional | RF_WasLoaded | RF_LoadCompleted"
|
||||
}
|
||||
]
|
|
@ -0,0 +1,11 @@
|
|||
[
|
||||
{
|
||||
"Type": "InputAction",
|
||||
"Name": "IA_WidgetScroll_Left",
|
||||
"Class": "UScriptClass'InputAction'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"ValueType": "EInputActionValueType::Axis1D"
|
||||
}
|
||||
}
|
||||
]
|
|
@ -0,0 +1,11 @@
|
|||
[
|
||||
{
|
||||
"Type": "InputAction",
|
||||
"Name": "IA_WidgetScroll_Right",
|
||||
"Class": "UScriptClass'InputAction'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"ValueType": "EInputActionValueType::Axis1D"
|
||||
}
|
||||
}
|
||||
]
|
|
@ -0,0 +1,8 @@
|
|||
[
|
||||
{
|
||||
"Type": "InputAction",
|
||||
"Name": "_DEV_IA_SwitchHand",
|
||||
"Class": "UScriptClass'InputAction'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted"
|
||||
}
|
||||
]
|
|
@ -0,0 +1,8 @@
|
|||
[
|
||||
{
|
||||
"Type": "InputAction",
|
||||
"Name": "_DEV_IA_SwitchWalkMode",
|
||||
"Class": "UScriptClass'InputAction'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted"
|
||||
}
|
||||
]
|
Loading…
Add table
Add a link
Reference in a new issue