dump: [json] pakchunk0_s4

This commit is contained in:
merith-tk 2024-11-27 22:17:42 -08:00
parent a0202f19ac
commit 184f12fe9d
2029 changed files with 13029077 additions and 0 deletions

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}
]

View file

@ -0,0 +1,89 @@
[
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]

File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff

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@ -0,0 +1,715 @@
[
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View file

@ -0,0 +1,156 @@
[
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View file

@ -0,0 +1,705 @@
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{
"Key": {
"TagName": "Item.Weapon.Primary.Saiga_S"
},
"Value": 110.0
},
{
"Key": {
"TagName": "Item.Weapon.Primary.Saiga"
},
"Value": 220.0
},
{
"Key": {
"TagName": "Item.Weapon.Primary.Iz27_M"
},
"Value": 215.0
},
{
"Key": {
"TagName": "Item.Weapon.Primary.Iz27_S"
},
"Value": 110.0
},
{
"Key": {
"TagName": "Item.Weapon.Primary.Iz27_SawOff_S"
},
"Value": 110.0
},
{
"Key": {
"TagName": "Item.Weapon.Primary.Bizon_S"
},
"Value": 120.0
},
{
"Key": {
"TagName": "Item.Weapon.Primary.AK74M"
},
"Value": 200.0
},
{
"Key": {
"TagName": "Item.Weapon.Primary.AKSu74"
},
"Value": 160.0
},
{
"Key": {
"TagName": "Item.Weapon.Primary.Bizon"
},
"Value": 210.0
}
],
"TotalVerticesMultiplier": [
{
"Key": {
"TagName": "Item.Weapon"
},
"Value": 0.9
}
]
}
}
]

View file

@ -0,0 +1,144 @@
[
{
"Type": "DataTable",
"Name": "DT_DefaultGameplayTags",
"Class": "UScriptClass'DataTable'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"RowStruct": {
"ObjectName": "Class'GameplayTagTableRow'",
"ObjectPath": "/Script/GameplayTags"
}
},
"Rows": {
"NewRow": {
"Tag": "DropType",
"DevComment": "Can be done inside config file as well"
},
"NewRow_0": {
"Tag": "DropType.OnPrimaryGrip",
"DevComment": "This is just an example of doing it with a data table"
},
"NewRow_1": {
"Tag": "DropType.OnPrimaryGripRelease",
"DevComment": "As you can import these from csv or other sources"
},
"NewRow_2": {
"Tag": "DropType.OnAltGrip",
"DevComment": "and you can have multiple tables"
},
"NewRow_15": {
"Tag": "DropType.OnAltGripRelease",
"DevComment": ""
},
"NewRow_5": {
"Tag": "DropType.Secondary.OnPrimaryGrip",
"DevComment": ""
},
"NewRow_3": {
"Tag": "DropType.Secondary.OnPrimaryGripRelease",
"DevComment": "So you could add your own easily without changing this one"
},
"NewRow_4": {
"Tag": "DropType.Secondary.OnAltGrip",
"DevComment": ""
},
"NewRow_16": {
"Tag": "DropType.Secondary.OnAltGripRelease",
"DevComment": ""
},
"NewRow_17": {
"Tag": "GripType",
"DevComment": ""
},
"NewRow_18": {
"Tag": "GripType.OnPrimaryGrip",
"DevComment": ""
},
"NewRow_19": {
"Tag": "GripType.OnAltGrip",
"DevComment": ""
},
"NewRow_20": {
"Tag": "GripType.Secondary",
"DevComment": ""
},
"NewRow_21": {
"Tag": "GripType.Secondary.OnPrimaryGrip",
"DevComment": ""
},
"NewRow_22": {
"Tag": "GripType.Secondary.OnAltGrip",
"DevComment": ""
},
"NewRow_11": {
"Tag": "Weapon",
"DevComment": ""
},
"NewRow_12": {
"Tag": "Weapon.Gun",
"DevComment": ""
},
"NewRow_13": {
"Tag": "Weapon.Gun.HeldAtGrip",
"DevComment": ""
},
"NewRow_14": {
"Tag": "Weapon.Gun.HeldFreely",
"DevComment": ""
},
"NewRow_7": {
"Tag": "Weapon.DenyFreeGripping",
"DevComment": "If true then lets skip non slot grips"
},
"NewRow_6": {
"Tag": "Interactible",
"DevComment": ""
},
"NewRow_25": {
"Tag": "Weapon.SliderLock",
"DevComment": "Used to indicate slider lock"
},
"NewRow_38": {
"Tag": "Interactible.PerBoneGripping",
"DevComment": ""
},
"NewRow_31": {
"Tag": "GripSockets.SeperateHandSockets",
"DevComment": ""
},
"NewRow_29": {
"Tag": "GripSockets",
"DevComment": ""
},
"NewRow_8": {
"Tag": "GripSockets.DontAttachHand",
"DevComment": "will skip trying to attach hands to this tagged object"
},
"NewRow_9": {
"Tag": "GripType.Secondary.CanRegrip",
"DevComment": ""
},
"NewRow_10": {
"Tag": "HandSlot.MainGrip",
"DevComment": ""
},
"NewRow_23": {
"Tag": "HandSlot.CanRegrip",
"DevComment": ""
},
"NewRow_24": {
"Tag": "HandSlot.OnlyIfGripped",
"DevComment": ""
},
"NewRow_26": {
"Tag": "HandSlot.ActiveGrip",
"DevComment": "This type of grips activates additional grips like shutter etc."
},
"NewRow_27": {
"Tag": "HandSlot.MainGrip.IndexFingerActive",
"DevComment": ""
}
}
}
]

View file

@ -0,0 +1,96 @@
[
{
"Type": "DataTable",
"Name": "DT_RadiusGameplayTags",
"Class": "UScriptClass'DataTable'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"RowStruct": {
"ObjectName": "Class'GameplayTagTableRow'",
"ObjectPath": "/Script/GameplayTags"
}
},
"Rows": {
"Test": {
"Tag": "Item.Weapon.Primary.Test",
"DevComment": ""
},
"Weapon_AK74": {
"Tag": "Item.Weapon.Primary.AK74",
"DevComment": ""
},
"Component_Data": {
"Tag": "Item.Component.Data",
"DevComment": ""
},
"Component_Firearm": {
"Tag": "Item.Component.Firearm",
"DevComment": ""
},
"Component_Muzzle": {
"Tag": "Item.Component.Muzzle",
"DevComment": ""
},
"Component_Shutter": {
"Tag": "Item.Component.Shutter",
"DevComment": ""
},
"Component_Magazine": {
"Tag": "Item.Component.Magazine",
"DevComment": ""
},
"Junk": {
"Tag": "Item.NotAffectShop",
"DevComment": ""
},
"Ammo_Test": {
"Tag": "Item.Ammo.TestCaliber.TestType",
"DevComment": ""
},
"Ammo_Test2": {
"Tag": "Item.Ammo.TestCaliber.TestType_2",
"DevComment": ""
},
"Ammo_Test3": {
"Tag": "Item.Ammo.TestCaliber_2.TestType",
"DevComment": ""
},
"FireMode_Safety": {
"Tag": "Weapon.FireMode.Safety",
"DevComment": ""
},
"FireMode_Single": {
"Tag": "Weapon.FireMode.Single",
"DevComment": ""
},
"FireMode_Auto": {
"Tag": "Weapon.FireMode.Auto",
"DevComment": ""
},
"FireMode_Burst": {
"Tag": "Weapon.FireMode.Burst",
"DevComment": ""
},
"Noise_BulletHit": {
"Tag": "Noise.BulletHit",
"DevComment": ""
},
"Anomaly_Hedgehog": {
"Tag": "Anomaly.Hedgehog",
"DevComment": ""
},
"Anomaly_Portal": {
"Tag": "Anomaly.Portal",
"DevComment": ""
},
"Anomaly_Lightning": {
"Tag": "Anomaly.Lightning",
"DevComment": ""
},
"Anomaly_Reflector": {
"Tag": "Anomaly.Reflector",
"DevComment": ""
}
}
}
]

View file

@ -0,0 +1,100 @@
[
{
"Type": "DataTable",
"Name": "DT_RadiusGameplayTags_Levels",
"Class": "UScriptClass'DataTable'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"RowStruct": {
"ObjectName": "Class'GameplayTagTableRow'",
"ObjectPath": "/Script/GameplayTags"
}
},
"Rows": {
"Menu": {
"Tag": "Level.MainMenu",
"DevComment": ""
},
"HUB": {
"Tag": "Level.Hub",
"DevComment": ""
},
"Gameplay_Forest": {
"Tag": "Level.Radius.Forest",
"DevComment": ""
},
"Location2": {
"Tag": "Level.Radius.Location2",
"DevComment": "TODO naming"
},
"Location3": {
"Tag": "Level.Radius.Location3",
"DevComment": "TODO naming"
},
"Location_Final": {
"Tag": "Level.Radius.Final",
"DevComment": ""
},
"Epilogue1": {
"Tag": "Level.Epilogue.FirstEnding",
"DevComment": "TODO naming"
},
"Epilogue2": {
"Tag": "Level.Epilogue.SecondEnding",
"DevComment": "TODO naming"
},
"Epilogue3": {
"Tag": "Level.Epilogue.ThirdEnding",
"DevComment": "TODO naming"
},
"Benchmark": {
"Tag": "Level.Test.Benchmark",
"DevComment": "Test levels"
},
"ProtoGym": {
"Tag": "Level.Gym.Proto",
"DevComment": ""
},
"DemoAugust": {
"Tag": "Level.Test.DemoAugust",
"DevComment": ""
},
"MPOC": {
"Tag": "Level.Test.MPOC",
"DevComment": ""
},
"Peninsula": {
"Tag": "Level.Radius.Peninsula",
"DevComment": ""
},
"Tutor": {
"Tag": "Level.Tutor",
"DevComment": ""
},
"BACforest": {
"Tag": "Level.Test.BACforest",
"DevComment": ""
},
"Test_QA": {
"Tag": "Level.Test.QA",
"DevComment": "QA Test Level"
},
"Gate_HUB": {
"Tag": "Level.Hub.Gate",
"DevComment": ""
},
"Gate_Gameplay_Forest": {
"Tag": "Level.Radius.Forest.Gate",
"DevComment": ""
},
"Gate_Peninsula": {
"Tag": "Level.Radius.Peninsula.Gate",
"DevComment": ""
},
"Gate_Tutor": {
"Tag": "Level.Tutor.Gate",
"DevComment": ""
}
}
}
]

View file

@ -0,0 +1,172 @@
[
{
"Type": "DataTable",
"Name": "DT_RadiusGameplayTags_NPC",
"Class": "UScriptClass'DataTable'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"RowStruct": {
"ObjectName": "Class'GameplayTagTableRow'",
"ObjectPath": "/Script/GameplayTags"
}
},
"Rows": {
"NPCClassMimicPistol": {
"Tag": "NPC.Class.MimicPoliceman",
"DevComment": ""
},
"NPCClassMimicAssault": {
"Tag": "NPC.Class.MimicAssault",
"DevComment": ""
},
"StimuliExplosive": {
"Tag": "NPC.Stimuli.Sight.Explosive",
"DevComment": ""
},
"StimuliDeadFriend": {
"Tag": "NPC.Stimuli.Sight.DeadFriend",
"DevComment": ""
},
"StimuliFriendDeathSpotted": {
"Tag": "NPC.Stimuli.Team.FriendDeathSpotted",
"DevComment": ""
},
"StimuliTargetDetected": {
"Tag": "NPC.Stimuli.Sight.TargetDetected",
"DevComment": ""
},
"StimuliFriendDeath": {
"Tag": "NPC.Stimuli.Sight.FriendDeath",
"DevComment": ""
},
"StimuliTargetAlmostDetected": {
"Tag": "NPC.Stimuli.Sight.TargetAlmostDetected",
"DevComment": ""
},
"StimuliLastKnownPosition": {
"Tag": "NPC.Stimuli.Sight.LastKnownPosition",
"DevComment": ""
},
"StimuliFlashlight": {
"Tag": "NPC.Stimuli.Sight.Flashlight",
"DevComment": ""
},
"StimuliFootsteps": {
"Tag": "NPC.Stimuli.Hearing.Footsteps",
"DevComment": ""
},
"StimuliFallenItem": {
"Tag": "NPC.Stimuli.Hearing.FallenItem",
"DevComment": ""
},
"StimuliHearShot": {
"Tag": "NPC.Stimuli.Hearing.Shot",
"DevComment": ""
},
"StimuliHearExplosion": {
"Tag": "NPC.Stimuli.Hearing.Explosion",
"DevComment": ""
},
"StimuliBulletCollision": {
"Tag": "NPC.Stimuli.Hearing.BulletCollision",
"DevComment": ""
},
"Stimuli.HearMovement": {
"Tag": "NPC.Stimuli.Hearing.Movement",
"DevComment": ""
},
"Stimuli.CombatNotification": {
"Tag": "NPC.Stimuli.Hearing.CombatNotification",
"DevComment": ""
},
"StimuliThrownItem": {
"Tag": "NPC.Stimuli.Touch.ThrownItem",
"DevComment": ""
},
"StimuliTargetCollision": {
"Tag": "NPC.Stimuli.Touch.Target",
"DevComment": ""
},
"StimuliDamage": {
"Tag": "NPC.Stimuli.Damage",
"DevComment": ""
},
"StimuliEnemyNotification": {
"Tag": "NPC.Stimuli.Team.EnemyWarning",
"DevComment": ""
},
"StimuliTeamLastKnownPosition": {
"Tag": "NPC.Stimuli.Team.LastKnownPosition",
"DevComment": ""
},
"StimuliNoAttack": {
"Tag": "NPC.Stimuli.Team.NoAttack",
"DevComment": ""
},
"StimuliPrediction": {
"Tag": "NPC.Stimuli.Prediction",
"DevComment": ""
},
"ActionIdle": {
"Tag": "NPC.Action.Idle",
"DevComment": "Plays while idle in patrol"
},
"ActionCheckSuspicous": {
"Tag": "NPC.Action.CheckSuspicous",
"DevComment": "Every time enemy gets new location for check suspicious"
},
"ActionStartSearch": {
"Tag": "NPC.Action.StartSearch",
"DevComment": "Every time enemy gets new location for search center"
},
"ActionAttack": {
"Tag": "NPC.Action.Attack",
"DevComment": "Every time enemy attacks"
},
"ActionReload": {
"Tag": "NPC.Action.Reload",
"DevComment": "Every time mimic reloads"
},
"ActionStateChangeToCombat": {
"Tag": "NPC.Action.StateChange.ToCombat",
"DevComment": ""
},
"ActionStateChangeAlarmedToPatrol": {
"Tag": "NPC.Action.StateChange.AlarmedToIdle",
"DevComment": ""
},
"ActionStateChangeSuspiciousToIdle": {
"Tag": "NPC.Action.StateChange.SuspiciousToIdle",
"DevComment": ""
},
"AnimStateIdle": {
"Tag": "NPC.AnimState.Idle",
"DevComment": ""
},
"AnimStateWalk": {
"Tag": "NPC.AnimState.Walk",
"DevComment": ""
},
"AnimStateAttack": {
"Tag": "NPC.AnimState.Attack",
"DevComment": ""
},
"AnimStateAttackStart": {
"Tag": "NPC.AnimState.AttackStart",
"DevComment": ""
},
"AnimStateStuck": {
"Tag": "NPC.AnimState.Stuck",
"DevComment": ""
},
"AnimStateStuckEnd": {
"Tag": "NPC.AnimState.StuckEnd",
"DevComment": ""
},
"AnimStateAmush": {
"Tag": "NPC.AnimState.Amush",
"DevComment": ""
}
}
}
]

View file

@ -0,0 +1,123 @@
[
{
"Type": "HapticFeedbackEffect_Curve",
"Name": "Haptic_Grip",
"Class": "UScriptClass'HapticFeedbackEffect_Curve'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"HapticDetails": {
"Frequency": {
"EditorCurveData": {
"Keys": [
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"InterpMode": "RCIM_Linear",
"TangentMode": "RCTM_Auto",
"TangentWeightMode": "RCTWM_WeightedNone",
"Time": -6.3E-05,
"Value": -0.252993,
"ArriveTangent": 0.0,
"ArriveTangentWeight": 0.0,
"LeaveTangent": 0.0,
"LeaveTangentWeight": 0.0
},
{
"InterpMode": "RCIM_Linear",
"TangentMode": "RCTM_Auto",
"TangentWeightMode": "RCTWM_WeightedNone",
"Time": 0.028657,
"Value": 175.0,
"ArriveTangent": 0.0,
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"LeaveTangentWeight": 0.0
},
{
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"Time": 0.047136,
"Value": 175.0,
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"Time": 0.082742,
"Value": 175.0,
"ArriveTangent": 0.0,
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}
]
}
},
"Amplitude": {
"EditorCurveData": {
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]
}
}
}
}
}
]

View file

@ -0,0 +1,167 @@
[
{
"Type": "HapticFeedbackEffect_Curve",
"Name": "Haptic_Grip_Vive",
"Class": "UScriptClass'HapticFeedbackEffect_Curve'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"HapticDetails": {
"Frequency": {
"EditorCurveData": {
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{
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"Time": -6.2519684E-05,
"Value": -0.25299263,
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},
{
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"Time": 0.0286569,
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},
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[
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View file

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View file

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[
{
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View file

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[
{
"Type": "CurveFloat",
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"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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View file

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[
{
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View file

@ -0,0 +1,27 @@
[
{
"Type": "InputAction",
"Name": "IA_Button1_Left",
"Class": "UScriptClass'InputAction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
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"Triggers": [
{
"ObjectName": "InputTriggerTap'IA_Button1_Left:InputTriggerTap_0'",
"ObjectPath": "/Game/ITR2/Configurations/Input/Actions/IA_Button1_Left.1"
}
]
}
},
{
"Type": "InputTriggerTap",
"Name": "InputTriggerTap_0",
"Outer": "IA_Button1_Left",
"Class": "UScriptClass'InputTriggerTap'",
"Flags": "RF_Public | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"TapReleaseTimeThreshold": 0.02
}
}
]

View file

@ -0,0 +1,26 @@
[
{
"Type": "InputAction",
"Name": "IA_Button1_Left_Hold",
"Class": "UScriptClass'InputAction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
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{
"ObjectName": "InputTriggerHold'IA_Button1_Left_Hold:InputTriggerHold_0'",
"ObjectPath": "/Game/ITR2/Configurations/Input/Actions/IA_Button1_Left_Hold.1"
}
]
}
},
{
"Type": "InputTriggerHold",
"Name": "InputTriggerHold_0",
"Outer": "IA_Button1_Left_Hold",
"Class": "UScriptClass'InputTriggerHold'",
"Flags": "RF_Public | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"HoldTimeThreshold": 0.2
}
}
]

View file

@ -0,0 +1,23 @@
[
{
"Type": "InputAction",
"Name": "IA_Button1_Right",
"Class": "UScriptClass'InputAction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
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{
"ObjectName": "InputTriggerPressed'IA_Button1_Right:InputTriggerPressed_0'",
"ObjectPath": "/Game/ITR2/Configurations/Input/Actions/IA_Button1_Right.1"
}
]
}
},
{
"Type": "InputTriggerPressed",
"Name": "InputTriggerPressed_0",
"Outer": "IA_Button1_Right",
"Class": "UScriptClass'InputTriggerPressed'",
"Flags": "RF_Public | RF_Transactional | RF_WasLoaded | RF_LoadCompleted"
}
]

View file

@ -0,0 +1,23 @@
[
{
"Type": "InputAction",
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"Class": "UScriptClass'InputAction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
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"ObjectName": "InputTriggerHold'IA_Button1_Right_Hold:InputTriggerHold_0'",
"ObjectPath": "/Game/ITR2/Configurations/Input/Actions/IA_Button1_Right_Hold.1"
}
]
}
},
{
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"Outer": "IA_Button1_Right_Hold",
"Class": "UScriptClass'InputTriggerHold'",
"Flags": "RF_Public | RF_Transactional | RF_WasLoaded | RF_LoadCompleted"
}
]

View file

@ -0,0 +1,8 @@
[
{
"Type": "InputAction",
"Name": "IA_Button2_Left",
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"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted"
}
]

View file

@ -0,0 +1,8 @@
[
{
"Type": "InputAction",
"Name": "IA_Button2_Right",
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"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted"
}
]

View file

@ -0,0 +1,25 @@
[
{
"Type": "InputAction",
"Name": "IA_Crouch_Toggle",
"Class": "UScriptClass'InputAction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
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"ValueType": "EInputActionValueType::Axis1D",
"Triggers": [
{
"ObjectName": "RadiusInputTrigger_Crouch'IA_Crouch_Toggle:RadiusInputTrigger_Crouch_0'",
"ObjectPath": "/Game/ITR2/Configurations/Input/Actions/IA_Crouch_Toggle.1"
}
]
}
},
{
"Type": "RadiusInputTrigger_Crouch",
"Name": "RadiusInputTrigger_Crouch_0",
"Outer": "IA_Crouch_Toggle",
"Class": "UScriptClass'RadiusInputTrigger_Crouch'",
"Flags": "RF_Public | RF_Transactional | RF_WasLoaded | RF_LoadCompleted"
}
]

View file

@ -0,0 +1,8 @@
[
{
"Type": "InputAction",
"Name": "IA_ExitGame",
"Class": "UScriptClass'InputAction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted"
}
]

View file

@ -0,0 +1,24 @@
[
{
"Type": "InputAction",
"Name": "IA_GripForce_Left",
"Class": "UScriptClass'InputAction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
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"ObjectName": "InputTriggerDown'IA_GripForce_Left:InputTriggerDown_0'",
"ObjectPath": "/Game/ITR2/Configurations/Input/Actions/IA_GripForce_Left.1"
}
]
}
},
{
"Type": "InputTriggerDown",
"Name": "InputTriggerDown_0",
"Outer": "IA_GripForce_Left",
"Class": "UScriptClass'InputTriggerDown'",
"Flags": "RF_Public | RF_Transactional | RF_WasLoaded | RF_LoadCompleted"
}
]

View file

@ -0,0 +1,24 @@
[
{
"Type": "InputAction",
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"Class": "UScriptClass'InputAction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
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"ObjectPath": "/Game/ITR2/Configurations/Input/Actions/IA_GripForce_Right.1"
}
]
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},
{
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"Name": "InputTriggerDown_0",
"Outer": "IA_GripForce_Right",
"Class": "UScriptClass'InputTriggerDown'",
"Flags": "RF_Public | RF_Transactional | RF_WasLoaded | RF_LoadCompleted"
}
]

View file

@ -0,0 +1,27 @@
[
{
"Type": "InputAction",
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"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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}
]
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},
{
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"Flags": "RF_Public | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
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}
}
]

View file

@ -0,0 +1,27 @@
[
{
"Type": "InputAction",
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"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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}
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},
{
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"Class": "UScriptClass'InputTriggerDown'",
"Flags": "RF_Public | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
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}
}
]

View file

@ -0,0 +1,8 @@
[
{
"Type": "InputAction",
"Name": "IA_IngameMenu",
"Class": "UScriptClass'InputAction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted"
}
]

View file

@ -0,0 +1,8 @@
[
{
"Type": "InputAction",
"Name": "IA_IngameMenu_Close",
"Class": "UScriptClass'InputAction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted"
}
]

View file

@ -0,0 +1,8 @@
[
{
"Type": "InputAction",
"Name": "IA_IngameMenu_Open",
"Class": "UScriptClass'InputAction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted"
}
]

View file

@ -0,0 +1,28 @@
[
{
"Type": "InputAction",
"Name": "IA_Jump",
"Class": "UScriptClass'InputAction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
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"ObjectName": "RadiusInputTrigger_Jump'IA_Jump:RadiusInputTrigger_Jump_0'",
"ObjectPath": "/Game/ITR2/Configurations/Input/Actions/IA_Jump.1"
}
]
}
},
{
"Type": "RadiusInputTrigger_Jump",
"Name": "RadiusInputTrigger_Jump_0",
"Outer": "IA_Jump",
"Class": "UScriptClass'RadiusInputTrigger_Jump'",
"Flags": "RF_Public | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
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}
}
]

View file

@ -0,0 +1,47 @@
[
{
"Type": "InputAction",
"Name": "IA_Move_Turn",
"Class": "UScriptClass'InputAction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"ActionDescription": {
"TableId": "/Game/ITR2/Configurations/Localization/EnglishSource.EnglishSource",
"Key": "C4DD767B49904C205E8AA0B8B1CB53E1",
"SourceString": "Turn horizontally",
"LocalizedString": "Turn horizontally"
},
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"ObjectPath": "/Game/ITR2/Configurations/Input/Actions/IA_Move_Turn.2"
}
],
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"ObjectPath": "/Game/ITR2/Configurations/Input/Actions/IA_Move_Turn.1"
}
]
}
},
{
"Type": "RadiusInputModifier_TurnDeadZone",
"Name": "RadiusInputModifier_TurnDeadZone_0",
"Outer": "IA_Move_Turn",
"Class": "UScriptClass'RadiusInputModifier_TurnDeadZone'",
"Flags": "RF_Public | RF_Transactional | RF_WasLoaded | RF_LoadCompleted"
},
{
"Type": "RadiusInputTrigger_Turn",
"Name": "RadiusInputTrigger_Turn_2",
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"Class": "UScriptClass'RadiusInputTrigger_Turn'",
"Flags": "RF_Public | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Interval": 0.5,
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}
}
]

View file

@ -0,0 +1,24 @@
[
{
"Type": "InputAction",
"Name": "IA_Move_TurnSmooth",
"Class": "UScriptClass'InputAction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
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"ObjectPath": "/Game/ITR2/Configurations/Input/Actions/IA_Move_TurnSmooth.1"
}
]
}
},
{
"Type": "RadiusInputModifier_TurnDeadZone",
"Name": "RadiusInputModifier_TurnDeadZone_0",
"Outer": "IA_Move_TurnSmooth",
"Class": "UScriptClass'RadiusInputModifier_TurnDeadZone'",
"Flags": "RF_Public | RF_Transactional | RF_WasLoaded | RF_LoadCompleted"
}
]

View file

@ -0,0 +1,24 @@
[
{
"Type": "InputAction",
"Name": "IA_Movement",
"Class": "UScriptClass'InputAction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
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"ObjectName": "RadiusInputModifier_WalkDeadZone'IA_Movement:RadiusInputModifier_WalkDeadZone_0'",
"ObjectPath": "/Game/ITR2/Configurations/Input/Actions/IA_Movement.1"
}
]
}
},
{
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"Name": "RadiusInputModifier_WalkDeadZone_0",
"Outer": "IA_Movement",
"Class": "UScriptClass'RadiusInputModifier_WalkDeadZone'",
"Flags": "RF_Public | RF_Transactional | RF_WasLoaded | RF_LoadCompleted"
}
]

View file

@ -0,0 +1,11 @@
[
{
"Type": "InputAction",
"Name": "IA_Run_Toggle",
"Class": "UScriptClass'InputAction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"ValueType": "EInputActionValueType::Axis1D"
}
}
]

View file

@ -0,0 +1,23 @@
[
{
"Type": "InputAction",
"Name": "IA_TestButton_Space",
"Class": "UScriptClass'InputAction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
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"ObjectName": "InputTriggerPressed'IA_TestButton_Space:InputTriggerPressed_0'",
"ObjectPath": "/Game/ITR2/Configurations/Input/Actions/IA_TestButton_Space.1"
}
]
}
},
{
"Type": "InputTriggerPressed",
"Name": "InputTriggerPressed_0",
"Outer": "IA_TestButton_Space",
"Class": "UScriptClass'InputTriggerPressed'",
"Flags": "RF_Public | RF_Transactional | RF_WasLoaded | RF_LoadCompleted"
}
]

View file

@ -0,0 +1,8 @@
[
{
"Type": "InputAction",
"Name": "IA_ToggleConsole",
"Class": "UScriptClass'InputAction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted"
}
]

View file

@ -0,0 +1,8 @@
[
{
"Type": "InputAction",
"Name": "IA_TriggerClick_Left",
"Class": "UScriptClass'InputAction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted"
}
]

View file

@ -0,0 +1,8 @@
[
{
"Type": "InputAction",
"Name": "IA_TriggerClick_Right",
"Class": "UScriptClass'InputAction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted"
}
]

View file

@ -0,0 +1,27 @@
[
{
"Type": "InputAction",
"Name": "IA_Trigger_Left",
"Class": "UScriptClass'InputAction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"ValueType": "EInputActionValueType::Axis1D",
"Triggers": [
{
"ObjectName": "InputTriggerDown'IA_Trigger_Left:InputTriggerDown_0'",
"ObjectPath": "/Game/ITR2/Configurations/Input/Actions/IA_Trigger_Left.1"
}
]
}
},
{
"Type": "InputTriggerDown",
"Name": "InputTriggerDown_0",
"Outer": "IA_Trigger_Left",
"Class": "UScriptClass'InputTriggerDown'",
"Flags": "RF_Public | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"ActuationThreshold": 0.4
}
}
]

View file

@ -0,0 +1,27 @@
[
{
"Type": "InputAction",
"Name": "IA_Trigger_Right",
"Class": "UScriptClass'InputAction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"ValueType": "EInputActionValueType::Axis1D",
"Triggers": [
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"ObjectName": "InputTriggerDown'IA_Trigger_Right:InputTriggerDown_0'",
"ObjectPath": "/Game/ITR2/Configurations/Input/Actions/IA_Trigger_Right.1"
}
]
}
},
{
"Type": "InputTriggerDown",
"Name": "InputTriggerDown_0",
"Outer": "IA_Trigger_Right",
"Class": "UScriptClass'InputTriggerDown'",
"Flags": "RF_Public | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"ActuationThreshold": 0.4
}
}
]

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@ -0,0 +1,8 @@
[
{
"Type": "InputAction",
"Name": "IA_Trigger_Touch_Left",
"Class": "UScriptClass'InputAction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted"
}
]

View file

@ -0,0 +1,8 @@
[
{
"Type": "InputAction",
"Name": "IA_Trigger_Touch_Right",
"Class": "UScriptClass'InputAction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted"
}
]

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@ -0,0 +1,27 @@
[
{
"Type": "InputAction",
"Name": "IA_UnGrip_Left",
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"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
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{
"ObjectName": "InputTriggerReleased'IA_UnGrip_Left:InputTriggerReleased_0'",
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}
]
}
},
{
"Type": "InputTriggerReleased",
"Name": "InputTriggerReleased_0",
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"Class": "UScriptClass'InputTriggerReleased'",
"Flags": "RF_Public | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"ActuationThreshold": 0.2
}
}
]

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@ -0,0 +1,27 @@
[
{
"Type": "InputAction",
"Name": "IA_UnGrip_Right",
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"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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}
]
}
},
{
"Type": "InputTriggerReleased",
"Name": "InputTriggerReleased_0",
"Outer": "IA_UnGrip_Right",
"Class": "UScriptClass'InputTriggerReleased'",
"Flags": "RF_Public | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"ActuationThreshold": 0.2
}
}
]

View file

@ -0,0 +1,27 @@
[
{
"Type": "InputAction",
"Name": "IA_UnTrigger_Left",
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"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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}
]
}
},
{
"Type": "InputTriggerReleased",
"Name": "InputTriggerReleased_0",
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"Flags": "RF_Public | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"ActuationThreshold": 0.2
}
}
]

View file

@ -0,0 +1,27 @@
[
{
"Type": "InputAction",
"Name": "IA_UnTrigger_Right",
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"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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}
]
}
},
{
"Type": "InputTriggerReleased",
"Name": "InputTriggerReleased_0",
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"Class": "UScriptClass'InputTriggerReleased'",
"Flags": "RF_Public | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"ActuationThreshold": 0.2
}
}
]

View file

@ -0,0 +1,23 @@
[
{
"Type": "InputAction",
"Name": "IA_WidgetInteract_Left_End",
"Class": "UScriptClass'InputAction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
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{
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"ObjectPath": "/Game/ITR2/Configurations/Input/Actions/IA_WidgetInteract_Left_End.1"
}
]
}
},
{
"Type": "InputTriggerReleased",
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"Outer": "IA_WidgetInteract_Left_End",
"Class": "UScriptClass'InputTriggerReleased'",
"Flags": "RF_Public | RF_Transactional | RF_WasLoaded | RF_LoadCompleted"
}
]

View file

@ -0,0 +1,23 @@
[
{
"Type": "InputAction",
"Name": "IA_WidgetInteract_Left_Start",
"Class": "UScriptClass'InputAction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
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{
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}
]
}
},
{
"Type": "InputTriggerPressed",
"Name": "InputTriggerPressed_0",
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"Class": "UScriptClass'InputTriggerPressed'",
"Flags": "RF_Public | RF_Transactional | RF_WasLoaded | RF_LoadCompleted"
}
]

View file

@ -0,0 +1,23 @@
[
{
"Type": "InputAction",
"Name": "IA_WidgetInteract_Right_End",
"Class": "UScriptClass'InputAction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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}
]
}
},
{
"Type": "InputTriggerReleased",
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"Class": "UScriptClass'InputTriggerReleased'",
"Flags": "RF_Public | RF_Transactional | RF_WasLoaded | RF_LoadCompleted"
}
]

View file

@ -0,0 +1,23 @@
[
{
"Type": "InputAction",
"Name": "IA_WidgetInteract_Right_Start",
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"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
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}
]
}
},
{
"Type": "InputTriggerPressed",
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"Class": "UScriptClass'InputTriggerPressed'",
"Flags": "RF_Public | RF_Transactional | RF_WasLoaded | RF_LoadCompleted"
}
]

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@ -0,0 +1,11 @@
[
{
"Type": "InputAction",
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"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"ValueType": "EInputActionValueType::Axis1D"
}
}
]

View file

@ -0,0 +1,11 @@
[
{
"Type": "InputAction",
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"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"ValueType": "EInputActionValueType::Axis1D"
}
}
]

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@ -0,0 +1,8 @@
[
{
"Type": "InputAction",
"Name": "_DEV_IA_SwitchHand",
"Class": "UScriptClass'InputAction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted"
}
]

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@ -0,0 +1,8 @@
[
{
"Type": "InputAction",
"Name": "_DEV_IA_SwitchWalkMode",
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"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted"
}
]

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@ -0,0 +1,143 @@
[
{
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},
{
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"Flags": "RF_Public | RF_ClassDefaultObject | RF_ArchetypeObject | RF_WasLoaded | RF_LoadCompleted"
}
]

View file

@ -0,0 +1,31 @@
[
{
"Type": "PlayerMappableInputConfig",
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},
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"Value": 0
},
{
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},
{
"Key": "InputMappingContext'/Game/ITR2/Configurations/Input/RadiusInputContext_RightHanded.RadiusInputContext_RightHanded'",
"Value": 0
}
]
}
}
]

View file

@ -0,0 +1,846 @@
[
{
"Type": "InputMappingContext",
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"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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},
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{
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],
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{
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{
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}
],
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},
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},
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},
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}
],
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}
],
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}
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},
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}
]

View file

@ -0,0 +1,302 @@
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View file

@ -0,0 +1,303 @@
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File diff suppressed because it is too large Load diff

View file

@ -0,0 +1,476 @@
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View file

@ -0,0 +1,775 @@
[
{
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}
]

View file

@ -0,0 +1,154 @@
[
{
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"Class": "UScriptClass'DataTable'",
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},
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}
]

Some files were not shown because too many files have changed in this diff Show more