dump: [json] pakchunk0_s4
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2029 changed files with 13029077 additions and 0 deletions
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@ -0,0 +1,644 @@
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[
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}
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|
||||
"ObjectPath": "/Game/ITR2/BPs/Items/Firearms/Secondary/Gsh18/BP_Mag_Gsh18.3"
|
||||
},
|
||||
"ComponentKey": {
|
||||
"OwnerClass": {
|
||||
"ObjectName": "BlueprintGeneratedClass'BPA_Mag_C'",
|
||||
"ObjectPath": "/Game/ITR2/BPs/Items/Firearms/BPA_Mag.0"
|
||||
},
|
||||
"SCSVariableName": "BPC_ItemStackComponent",
|
||||
"AssociatedGuid": "4F3F77BF-4130E596-7EF375AD-5A853843"
|
||||
},
|
||||
"CookedComponentInstancingData": {
|
||||
"ChangedPropertyList": [],
|
||||
"bHasValidCookedData": false
|
||||
}
|
||||
},
|
||||
{
|
||||
"ComponentClass": {
|
||||
"ObjectName": "BlueprintGeneratedClass'BPC_ItemMarker_C'",
|
||||
"ObjectPath": "/Game/ITR2/BPs/Items/Misc/BPC_ItemMarker.0"
|
||||
},
|
||||
"ComponentTemplate": {
|
||||
"ObjectName": "BPC_ItemMarker_C'BP_Mag_Gsh18_C:BPC_ItemMarker_GEN_VARIABLE'",
|
||||
"ObjectPath": "/Game/ITR2/BPs/Items/Firearms/Secondary/Gsh18/BP_Mag_Gsh18.2"
|
||||
},
|
||||
"ComponentKey": {
|
||||
"OwnerClass": {
|
||||
"ObjectName": "BlueprintGeneratedClass'BPA_Mag_C'",
|
||||
"ObjectPath": "/Game/ITR2/BPs/Items/Firearms/BPA_Mag.0"
|
||||
},
|
||||
"SCSVariableName": "BPC_ItemMarker",
|
||||
"AssociatedGuid": "5D4550B2-4D4CE9C5-62B26B9D-BEE210F0"
|
||||
},
|
||||
"CookedComponentInstancingData": {
|
||||
"ChangedPropertyList": [],
|
||||
"bHasValidCookedData": false
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
{
|
||||
"Type": "RadiusDataComponent",
|
||||
"Name": "Data Component",
|
||||
"Outer": "Default__BP_Mag_Gsh18_C",
|
||||
"Class": "UScriptClass'RadiusDataComponent'",
|
||||
"Template": {
|
||||
"ObjectName": "RadiusDataComponent'Default__BPA_Mag_C:Data Component'",
|
||||
"ObjectPath": "/Game/ITR2/BPs/Items/Firearms/BPA_Mag.20"
|
||||
},
|
||||
"Flags": "RF_Public | RF_Transactional | RF_ArchetypeObject | RF_DefaultSubObject | RF_WasLoaded | RF_LoadCompleted"
|
||||
},
|
||||
{
|
||||
"Type": "SceneComponent",
|
||||
"Name": "DefaultSceneRoot_GEN_VARIABLE",
|
||||
"Outer": "BP_Mag_Gsh18_C",
|
||||
"Class": "UScriptClass'SceneComponent'",
|
||||
"Flags": "RF_Public | RF_Transactional | RF_ArchetypeObject | RF_WasLoaded | RF_LoadCompleted"
|
||||
},
|
||||
{
|
||||
"Type": "SCS_Node",
|
||||
"Name": "SCS_Node_0",
|
||||
"Outer": "SimpleConstructionScript_0",
|
||||
"Class": "UScriptClass'SCS_Node'",
|
||||
"Flags": "RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"ComponentClass": {
|
||||
"ObjectName": "Class'SceneComponent'",
|
||||
"ObjectPath": "/Script/Engine"
|
||||
},
|
||||
"ComponentTemplate": {
|
||||
"ObjectName": "SceneComponent'BP_Mag_Gsh18_C:DefaultSceneRoot_GEN_VARIABLE'",
|
||||
"ObjectPath": "/Game/ITR2/BPs/Items/Firearms/Secondary/Gsh18/BP_Mag_Gsh18.8"
|
||||
},
|
||||
"VariableGuid": "AAE4A96E-4FF63483-7900F28B-66AF0B32",
|
||||
"InternalVariableName": "DefaultSceneRoot"
|
||||
}
|
||||
},
|
||||
{
|
||||
"Type": "SCS_Node",
|
||||
"Name": "SCS_Node_1",
|
||||
"Outer": "SimpleConstructionScript_0",
|
||||
"Class": "UScriptClass'SCS_Node'",
|
||||
"Flags": "RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"ComponentClass": {
|
||||
"ObjectName": "BlueprintGeneratedClass'HandSocketBase_C'",
|
||||
"ObjectPath": "/Game/ITR2/BPs/Player/HandSocket/HandSocketBase.0"
|
||||
},
|
||||
"ComponentTemplate": {
|
||||
"ObjectName": "HandSocketBase_C'BP_Mag_Gsh18_C:HS_BothHand_Base_GEN_VARIABLE'",
|
||||
"ObjectPath": "/Game/ITR2/BPs/Items/Firearms/Secondary/Gsh18/BP_Mag_Gsh18.4"
|
||||
},
|
||||
"ParentComponentOrVariableName": "SkeletalMesh",
|
||||
"ParentComponentOwnerClassName": "BPA_RadiusSkeletalItemBase_C",
|
||||
"ChildNodes": [
|
||||
{
|
||||
"ObjectName": "SCS_Node'BP_Mag_Gsh18_C:SimpleConstructionScript_0.SCS_Node_3'",
|
||||
"ObjectPath": "/Game/ITR2/BPs/Items/Firearms/Secondary/Gsh18/BP_Mag_Gsh18.11"
|
||||
}
|
||||
],
|
||||
"VariableGuid": "33DED3E2-42BBCD47-11E00E8A-ABF0D81D",
|
||||
"InternalVariableName": "HS_BothHand_Base"
|
||||
}
|
||||
},
|
||||
{
|
||||
"Type": "SCS_Node",
|
||||
"Name": "SCS_Node_3",
|
||||
"Outer": "SimpleConstructionScript_0",
|
||||
"Class": "UScriptClass'SCS_Node'",
|
||||
"Flags": "RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"ComponentClass": {
|
||||
"ObjectName": "Class'HS_GrabLocation'",
|
||||
"ObjectPath": "/Script/IntoTheRadius2"
|
||||
},
|
||||
"ComponentTemplate": {
|
||||
"ObjectName": "HS_GrabLocation'BP_Mag_Gsh18_C:HS_GrabLocation_RHHandle_GEN_VARIABLE'",
|
||||
"ObjectPath": "/Game/ITR2/BPs/Items/Firearms/Secondary/Gsh18/BP_Mag_Gsh18.5"
|
||||
},
|
||||
"VariableGuid": "A470194D-4C4C4533-9EF54FA9-E3A3E615",
|
||||
"InternalVariableName": "HS_GrabLocation_RHHandle"
|
||||
}
|
||||
},
|
||||
{
|
||||
"Type": "SimpleConstructionScript",
|
||||
"Name": "SimpleConstructionScript_0",
|
||||
"Outer": "BP_Mag_Gsh18_C",
|
||||
"Class": "UScriptClass'SimpleConstructionScript'",
|
||||
"Flags": "RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"RootNodes": [
|
||||
{
|
||||
"ObjectName": "SCS_Node'BP_Mag_Gsh18_C:SimpleConstructionScript_0.SCS_Node_1'",
|
||||
"ObjectPath": "/Game/ITR2/BPs/Items/Firearms/Secondary/Gsh18/BP_Mag_Gsh18.10"
|
||||
}
|
||||
],
|
||||
"AllNodes": [
|
||||
{
|
||||
"ObjectName": "SCS_Node'BP_Mag_Gsh18_C:SimpleConstructionScript_0.SCS_Node_1'",
|
||||
"ObjectPath": "/Game/ITR2/BPs/Items/Firearms/Secondary/Gsh18/BP_Mag_Gsh18.10"
|
||||
},
|
||||
{
|
||||
"ObjectName": "SCS_Node'BP_Mag_Gsh18_C:SimpleConstructionScript_0.SCS_Node_3'",
|
||||
"ObjectPath": "/Game/ITR2/BPs/Items/Firearms/Secondary/Gsh18/BP_Mag_Gsh18.11"
|
||||
}
|
||||
],
|
||||
"DefaultSceneRootNode": {
|
||||
"ObjectName": "SCS_Node'BP_Mag_Gsh18_C:SimpleConstructionScript_0.SCS_Node_0'",
|
||||
"ObjectPath": "/Game/ITR2/BPs/Items/Firearms/Secondary/Gsh18/BP_Mag_Gsh18.9"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"Type": "SkeletalMeshComponent",
|
||||
"Name": "SkeletalMesh_GEN_VARIABLE",
|
||||
"Outer": "BP_Mag_Gsh18_C",
|
||||
"Class": "UScriptClass'SkeletalMeshComponent'",
|
||||
"Template": {
|
||||
"ObjectName": "SkeletalMeshComponent'BPA_Mag_C:SkeletalMesh_GEN_VARIABLE'",
|
||||
"ObjectPath": "/Game/ITR2/BPs/Items/Firearms/BPA_Mag.26"
|
||||
},
|
||||
"Flags": "RF_Public | RF_Transactional | RF_ArchetypeObject | RF_WasLoaded | RF_LoadCompleted | RF_InheritableComponentTemplate",
|
||||
"Properties": {
|
||||
"AnimClass": {
|
||||
"ObjectName": "AnimBlueprintGeneratedClass'ABP_gsh18_Mag_C'",
|
||||
"ObjectPath": "/Game/ITR2/Art/Items/Weapons/Pistols/ghs18/Mag/ABP_gsh18_Mag.1"
|
||||
},
|
||||
"SkeletalMesh": {
|
||||
"ObjectName": "SkeletalMesh'WP_gsh18_Mag'",
|
||||
"ObjectPath": "/Game/ITR2/Art/Items/Weapons/Pistols/ghs18/Mag/WP_gsh18_Mag.1"
|
||||
},
|
||||
"SkinnedAsset": {
|
||||
"ObjectName": "SkeletalMesh'WP_gsh18_Mag'",
|
||||
"ObjectPath": "/Game/ITR2/Art/Items/Weapons/Pistols/ghs18/Mag/WP_gsh18_Mag.1"
|
||||
},
|
||||
"CustomPrimitiveData": {
|
||||
"Data": [
|
||||
1.0
|
||||
]
|
||||
},
|
||||
"BodyInstance": {
|
||||
"PhysMaterialOverride": {
|
||||
"ObjectName": "PhysicalMaterial'PM_Weapon'",
|
||||
"ObjectPath": "/Game/PhysicalMaterials/PM_Weapon.0"
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"Type": "SyncTransformComponent",
|
||||
"Name": "SyncTransformComponent",
|
||||
"Outer": "Default__BP_Mag_Gsh18_C",
|
||||
"Class": "UScriptClass'SyncTransformComponent'",
|
||||
"Template": {
|
||||
"ObjectName": "SyncTransformComponent'Default__BPA_Mag_C:SyncTransformComponent'",
|
||||
"ObjectPath": "/Game/ITR2/BPs/Items/Firearms/BPA_Mag.27"
|
||||
},
|
||||
"Flags": "RF_Public | RF_Transactional | RF_ArchetypeObject | RF_DefaultSubObject | RF_WasLoaded | RF_LoadCompleted"
|
||||
}
|
||||
]
|
Loading…
Add table
Add a link
Reference in a new issue