dump: [json] pakchunk0_s4
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2029 changed files with 13029077 additions and 0 deletions
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]
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File diff suppressed because it is too large
Load diff
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@ -0,0 +1,251 @@
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[
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{
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||||
"Type": "AlsCharacterMovementComponent",
|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
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||||
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||||
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||||
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@ -0,0 +1,495 @@
|
|||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
{
|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
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||||
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||||
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|
||||
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
||||
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|
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|
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
|
@ -0,0 +1,255 @@
|
|||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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|
||||
},
|
||||
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||||
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|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"ObjectPath": "/Game/ITR2/BPs/AI/Enemies/Mimic/BP_RadiusNPCCharacterMimicBase.3"
|
||||
},
|
||||
"Flags": "RF_Public | RF_Transactional | RF_ArchetypeObject | RF_WasLoaded | RF_LoadCompleted | RF_InheritableComponentTemplate",
|
||||
"Properties": {
|
||||
"Ammo Static Data[10]": {
|
||||
"BulletShellMesh": {
|
||||
"AssetPathName": "/Game/ITR2/Art/Items/Weapons/Ammo/545x39/WP_545x39_WP_Bullet_545x39_Used.WP_545x39_WP_Bullet_545x39_Used",
|
||||
"SubPathString": ""
|
||||
}
|
||||
},
|
||||
"Weapon Mesh[11]": {
|
||||
"ObjectName": "StaticMesh'SM_Mimic_SVD'",
|
||||
"ObjectPath": "/Game/ITR2/Art/Characters/Mimic/Weapon/Mimic_SVD/SM_Mimic_SVD.2"
|
||||
},
|
||||
"AlsOverlayMode[12]": {
|
||||
"TagName": "Als.OverlayMode.AK74"
|
||||
},
|
||||
"Fire Sound[25]": {
|
||||
"ObjectName": "MetaSoundSource'A_MS_WP_Enemy_SVD_Fire'",
|
||||
"ObjectPath": "/Game/Sound/Weapons/Enemy_Fire/Mimic_SVD/A_MS_WP_Enemy_SVD_Fire.0"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"Type": "CapsuleComponent",
|
||||
"Name": "CollisionCylinder",
|
||||
"Outer": "Default__BP_RadiusNPCCharacterMimicMarksman_C",
|
||||
"Class": "UScriptClass'CapsuleComponent'",
|
||||
"Template": {
|
||||
"ObjectName": "CapsuleComponent'Default__BP_RadiusNPCCharacterMimicBase_C:CollisionCylinder'",
|
||||
"ObjectPath": "/Game/ITR2/BPs/AI/Enemies/Mimic/BP_RadiusNPCCharacterMimicBase.4"
|
||||
},
|
||||
"Flags": "RF_Public | RF_Transactional | RF_ArchetypeObject | RF_DefaultSubObject | RF_WasLoaded | RF_LoadCompleted"
|
||||
},
|
||||
{
|
||||
"Type": "HealthComponent",
|
||||
"Name": "HealthComponent",
|
||||
"Outer": "Default__BP_RadiusNPCCharacterMimicMarksman_C",
|
||||
"Class": "UScriptClass'HealthComponent'",
|
||||
"Template": {
|
||||
"ObjectName": "HealthComponent'Default__BP_RadiusNPCCharacterMimicBase_C:HealthComponent'",
|
||||
"ObjectPath": "/Game/ITR2/BPs/AI/Enemies/Mimic/BP_RadiusNPCCharacterMimicBase.24"
|
||||
},
|
||||
"Flags": "RF_Public | RF_Transactional | RF_ArchetypeObject | RF_DefaultSubObject | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"OnDeath": {
|
||||
"InvocationList": [
|
||||
{
|
||||
"Object": {
|
||||
"ObjectName": "BP_RadiusNPCCharacterMimicMarksman_C'Default__BP_RadiusNPCCharacterMimicMarksman_C'",
|
||||
"ObjectPath": "/Game/ITR2/BPs/AI/Enemies/Mimic/BP_RadiusNPCCharacterMimicMarksman.2"
|
||||
},
|
||||
"FunctionName": "OnDeath"
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"Type": "InheritableComponentHandler",
|
||||
"Name": "InheritableComponentHandler",
|
||||
"Outer": "BP_RadiusNPCCharacterMimicMarksman_C",
|
||||
"Class": "UScriptClass'InheritableComponentHandler'",
|
||||
"Flags": "RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Records": [
|
||||
{
|
||||
"ComponentClass": {
|
||||
"ObjectName": "BlueprintGeneratedClass'BPC_AIShooting_C'",
|
||||
"ObjectPath": "/Game/ITR2/BPs/AI/BPC_AIShooting.0"
|
||||
},
|
||||
"ComponentTemplate": {
|
||||
"ObjectName": "BPC_AIShooting_C'BP_RadiusNPCCharacterMimicMarksman_C:BPC_AIShooting_GEN_VARIABLE'",
|
||||
"ObjectPath": "/Game/ITR2/BPs/AI/Enemies/Mimic/BP_RadiusNPCCharacterMimicMarksman.3"
|
||||
},
|
||||
"ComponentKey": {
|
||||
"OwnerClass": {
|
||||
"ObjectName": "BlueprintGeneratedClass'BP_RadiusNPCCharacterMimicBase_C'",
|
||||
"ObjectPath": "/Game/ITR2/BPs/AI/Enemies/Mimic/BP_RadiusNPCCharacterMimicBase.1"
|
||||
},
|
||||
"SCSVariableName": "BPC_AIShooting",
|
||||
"AssociatedGuid": "57FF5711-4F449FC9-A54FAC96-0A78B0F1"
|
||||
},
|
||||
"CookedComponentInstancingData": {
|
||||
"ChangedPropertyList": [],
|
||||
"bHasValidCookedData": false
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
{
|
||||
"Type": "SceneComponent",
|
||||
"Name": "DefaultSceneRoot_GEN_VARIABLE",
|
||||
"Outer": "BP_RadiusNPCCharacterMimicMarksman_C",
|
||||
"Class": "UScriptClass'SceneComponent'",
|
||||
"Flags": "RF_Public | RF_Transactional | RF_ArchetypeObject | RF_WasLoaded | RF_LoadCompleted"
|
||||
},
|
||||
{
|
||||
"Type": "SCS_Node",
|
||||
"Name": "SCS_Node_0",
|
||||
"Outer": "SimpleConstructionScript_0",
|
||||
"Class": "UScriptClass'SCS_Node'",
|
||||
"Flags": "RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"ComponentClass": {
|
||||
"ObjectName": "Class'SceneComponent'",
|
||||
"ObjectPath": "/Script/Engine"
|
||||
},
|
||||
"ComponentTemplate": {
|
||||
"ObjectName": "SceneComponent'BP_RadiusNPCCharacterMimicMarksman_C:DefaultSceneRoot_GEN_VARIABLE'",
|
||||
"ObjectPath": "/Game/ITR2/BPs/AI/Enemies/Mimic/BP_RadiusNPCCharacterMimicMarksman.7"
|
||||
},
|
||||
"VariableGuid": "6A2A926A-471EE0D3-7CEF6CBF-4F54E580",
|
||||
"InternalVariableName": "DefaultSceneRoot"
|
||||
}
|
||||
},
|
||||
{
|
||||
"Type": "SimpleConstructionScript",
|
||||
"Name": "SimpleConstructionScript_0",
|
||||
"Outer": "BP_RadiusNPCCharacterMimicMarksman_C",
|
||||
"Class": "UScriptClass'SimpleConstructionScript'",
|
||||
"Flags": "RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"DefaultSceneRootNode": {
|
||||
"ObjectName": "SCS_Node'BP_RadiusNPCCharacterMimicMarksman_C:SimpleConstructionScript_0.SCS_Node_0'",
|
||||
"ObjectPath": "/Game/ITR2/BPs/AI/Enemies/Mimic/BP_RadiusNPCCharacterMimicMarksman.8"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"Type": "SkeletalMeshComponent",
|
||||
"Name": "CharacterMesh0",
|
||||
"Outer": "Default__BP_RadiusNPCCharacterMimicMarksman_C",
|
||||
"Class": "UScriptClass'SkeletalMeshComponent'",
|
||||
"Template": {
|
||||
"ObjectName": "SkeletalMeshComponent'Default__BP_RadiusNPCCharacterMimicBase_C:CharacterMesh0'",
|
||||
"ObjectPath": "/Game/ITR2/BPs/AI/Enemies/Mimic/BP_RadiusNPCCharacterMimicBase.30"
|
||||
},
|
||||
"Flags": "RF_Public | RF_Transactional | RF_ArchetypeObject | RF_DefaultSubObject | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"SkeletalMesh": {
|
||||
"ObjectName": "SkeletalMesh'DM_Mimic_Marksman_01'",
|
||||
"ObjectPath": "/Game/ITR2/Art/Characters/Mimic/Marksman/DM_Mimic_Marksman_01.1"
|
||||
},
|
||||
"SkinnedAsset": {
|
||||
"ObjectName": "SkeletalMesh'DM_Mimic_Marksman_01'",
|
||||
"ObjectPath": "/Game/ITR2/Art/Characters/Mimic/Marksman/DM_Mimic_Marksman_01.1"
|
||||
},
|
||||
"BodyInstance": {
|
||||
"PhysMaterialOverride": null
|
||||
},
|
||||
"AttachParent": {
|
||||
"ObjectName": "CapsuleComponent'Default__BP_RadiusNPCCharacterMimicMarksman_C:CollisionCylinder'",
|
||||
"ObjectPath": "/Game/ITR2/BPs/AI/Enemies/Mimic/BP_RadiusNPCCharacterMimicMarksman.4"
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
|
@ -0,0 +1,344 @@
|
|||
[
|
||||
{
|
||||
"Type": "AlsCharacterMovementComponent",
|
||||
"Name": "CharMoveComp",
|
||||
"Outer": "Default__BP_RadiusNPCCharacterMimicPoliceman_C",
|
||||
"Class": "UScriptClass'AlsCharacterMovementComponent'",
|
||||
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|
||||
"ObjectName": "AlsCharacterMovementComponent'Default__BP_RadiusNPCCharacterMimicBase_C:CharMoveComp'",
|
||||
"ObjectPath": "/Game/ITR2/BPs/AI/Enemies/Mimic/BP_RadiusNPCCharacterMimicBase.0"
|
||||
},
|
||||
"Flags": "RF_Public | RF_Transactional | RF_ArchetypeObject | RF_DefaultSubObject | RF_WasLoaded | RF_LoadCompleted"
|
||||
},
|
||||
{
|
||||
"Type": "BlueprintGeneratedClass",
|
||||
"Name": "BP_RadiusNPCCharacterMimicPoliceman_C",
|
||||
"Class": "UScriptClass'BlueprintGeneratedClass'",
|
||||
"Super": {
|
||||
"ObjectName": "BlueprintGeneratedClass'BP_RadiusNPCCharacterMimicBase_C'",
|
||||
"ObjectPath": "/Game/ITR2/BPs/AI/Enemies/Mimic/BP_RadiusNPCCharacterMimicBase.1"
|
||||
},
|
||||
"Flags": "RF_Public | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
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|
||||
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|
||||
"ObjectPath": "/Game/ITR2/BPs/AI/Enemies/Mimic/BP_RadiusNPCCharacterMimicPoliceman.12"
|
||||
},
|
||||
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|
||||
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|
||||
"ObjectPath": "/Game/ITR2/BPs/AI/Enemies/Mimic/BP_RadiusNPCCharacterMimicPoliceman.9"
|
||||
},
|
||||
"UberGraphFunction": {
|
||||
"ObjectName": "Function'BP_RadiusNPCCharacterMimicPoliceman_C:ExecuteUbergraph_BP_RadiusNPCCharacterMimicPoliceman'",
|
||||
"ObjectPath": "/Game/ITR2/BPs/AI/Enemies/Mimic/BP_RadiusNPCCharacterMimicPoliceman.5"
|
||||
}
|
||||
},
|
||||
"Children": [
|
||||
{
|
||||
"ObjectName": "Function'BP_RadiusNPCCharacterMimicPoliceman_C:ReceiveBeginPlay'",
|
||||
"ObjectPath": "/Game/ITR2/BPs/AI/Enemies/Mimic/BP_RadiusNPCCharacterMimicPoliceman.6"
|
||||
},
|
||||
{
|
||||
"ObjectName": "Function'BP_RadiusNPCCharacterMimicPoliceman_C:ReceiveTick'",
|
||||
"ObjectPath": "/Game/ITR2/BPs/AI/Enemies/Mimic/BP_RadiusNPCCharacterMimicPoliceman.7"
|
||||
},
|
||||
{
|
||||
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|
||||
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|
||||
}
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
},
|
||||
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|
||||
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|
||||
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|
||||
},
|
||||
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|
||||
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|
||||
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|
||||
}
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"ObjectPath": "/Script/CoreUObject"
|
||||
},
|
||||
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|
||||
"bCooked": true,
|
||||
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|
||||
"ObjectName": "BP_RadiusNPCCharacterMimicPoliceman_C'Default__BP_RadiusNPCCharacterMimicPoliceman_C'",
|
||||
"ObjectPath": "/Game/ITR2/BPs/AI/Enemies/Mimic/BP_RadiusNPCCharacterMimicPoliceman.2"
|
||||
},
|
||||
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|
||||
"BlueprintType": "BPTYPE_Normal"
|
||||
}
|
||||
},
|
||||
{
|
||||
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|
||||
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|
||||
"Class": "BlueprintGeneratedClass'/Game/ITR2/BPs/AI/Enemies/Mimic/BP_RadiusNPCCharacterMimicPoliceman.BP_RadiusNPCCharacterMimicPoliceman_C'",
|
||||
"Template": {
|
||||
"ObjectName": "BP_RadiusNPCCharacterMimicBase_C'Default__BP_RadiusNPCCharacterMimicBase_C'",
|
||||
"ObjectPath": "/Game/ITR2/BPs/AI/Enemies/Mimic/BP_RadiusNPCCharacterMimicBase.2"
|
||||
},
|
||||
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|
||||
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|
||||
"UberGraphFrame": {},
|
||||
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|
||||
"ObjectName": "AnimMontage'AM_Stand_Aim_Pistol_Reload'",
|
||||
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|
||||
},
|
||||
"ConfigTag": {
|
||||
"TagName": "NPC.Class.MimicPoliceman"
|
||||
},
|
||||
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|
||||
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|
||||
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|
||||
},
|
||||
"AlsCharacterMovement": {
|
||||
"ObjectName": "AlsCharacterMovementComponent'Default__BP_RadiusNPCCharacterMimicPoliceman_C:CharMoveComp'",
|
||||
"ObjectPath": "/Game/ITR2/BPs/AI/Enemies/Mimic/BP_RadiusNPCCharacterMimicPoliceman.0"
|
||||
},
|
||||
"Mesh": {
|
||||
"ObjectName": "SkeletalMeshComponent'Default__BP_RadiusNPCCharacterMimicPoliceman_C:CharacterMesh0'",
|
||||
"ObjectPath": "/Game/ITR2/BPs/AI/Enemies/Mimic/BP_RadiusNPCCharacterMimicPoliceman.13"
|
||||
},
|
||||
"CharacterMovement": {
|
||||
"ObjectName": "AlsCharacterMovementComponent'Default__BP_RadiusNPCCharacterMimicPoliceman_C:CharMoveComp'",
|
||||
"ObjectPath": "/Game/ITR2/BPs/AI/Enemies/Mimic/BP_RadiusNPCCharacterMimicPoliceman.0"
|
||||
},
|
||||
"CapsuleComponent": {
|
||||
"ObjectName": "CapsuleComponent'Default__BP_RadiusNPCCharacterMimicPoliceman_C:CollisionCylinder'",
|
||||
"ObjectPath": "/Game/ITR2/BPs/AI/Enemies/Mimic/BP_RadiusNPCCharacterMimicPoliceman.4"
|
||||
},
|
||||
"RootComponent": {
|
||||
"ObjectName": "CapsuleComponent'Default__BP_RadiusNPCCharacterMimicPoliceman_C:CollisionCylinder'",
|
||||
"ObjectPath": "/Game/ITR2/BPs/AI/Enemies/Mimic/BP_RadiusNPCCharacterMimicPoliceman.4"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"Type": "BPC_AIShooting_C",
|
||||
"Name": "BPC_AIShooting_GEN_VARIABLE",
|
||||
"Outer": "BP_RadiusNPCCharacterMimicPoliceman_C",
|
||||
"Class": "BlueprintGeneratedClass'/Game/ITR2/BPs/AI/BPC_AIShooting.BPC_AIShooting_C'",
|
||||
"Template": {
|
||||
"ObjectName": "BPC_AIShooting_C'BP_RadiusNPCCharacterMimicBase_C:BPC_AIShooting_GEN_VARIABLE'",
|
||||
"ObjectPath": "/Game/ITR2/BPs/AI/Enemies/Mimic/BP_RadiusNPCCharacterMimicBase.3"
|
||||
},
|
||||
"Flags": "RF_Public | RF_Transactional | RF_ArchetypeObject | RF_WasLoaded | RF_LoadCompleted | RF_InheritableComponentTemplate",
|
||||
"Properties": {
|
||||
"Ammo Static Data[10]": {
|
||||
"BulletShellMesh": {
|
||||
"AssetPathName": "/Game/ITR2/Art/Items/Weapons/Ammo/9x18/WP_9x18_WP_Bullet_9x18_Used.WP_9x18_WP_Bullet_9x18_Used",
|
||||
"SubPathString": ""
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"Type": "CapsuleComponent",
|
||||
"Name": "CollisionCylinder",
|
||||
"Outer": "Default__BP_RadiusNPCCharacterMimicPoliceman_C",
|
||||
"Class": "UScriptClass'CapsuleComponent'",
|
||||
"Template": {
|
||||
"ObjectName": "CapsuleComponent'Default__BP_RadiusNPCCharacterMimicBase_C:CollisionCylinder'",
|
||||
"ObjectPath": "/Game/ITR2/BPs/AI/Enemies/Mimic/BP_RadiusNPCCharacterMimicBase.4"
|
||||
},
|
||||
"Flags": "RF_Public | RF_Transactional | RF_ArchetypeObject | RF_DefaultSubObject | RF_WasLoaded | RF_LoadCompleted"
|
||||
},
|
||||
{
|
||||
"Type": "Function",
|
||||
"Name": "ExecuteUbergraph_BP_RadiusNPCCharacterMimicPoliceman",
|
||||
"Outer": "BP_RadiusNPCCharacterMimicPoliceman_C",
|
||||
"Class": "UScriptClass'Function'",
|
||||
"Flags": "RF_Public | RF_WasLoaded | RF_LoadCompleted",
|
||||
"ChildProperties": [
|
||||
{
|
||||
"Type": "IntProperty",
|
||||
"Name": "EntryPoint",
|
||||
"Flags": "RF_Public",
|
||||
"ElementSize": 4,
|
||||
"PropertyFlags": "BlueprintVisible | BlueprintReadOnly | Parm"
|
||||
},
|
||||
{
|
||||
"Type": "FloatProperty",
|
||||
"Name": "K2Node_Event_DeltaSeconds",
|
||||
"Flags": "RF_Public",
|
||||
"ElementSize": 4
|
||||
}
|
||||
],
|
||||
"FunctionFlags": "FUNC_Final | FUNC_UbergraphFunction"
|
||||
},
|
||||
{
|
||||
"Type": "Function",
|
||||
"Name": "ReceiveBeginPlay",
|
||||
"Outer": "BP_RadiusNPCCharacterMimicPoliceman_C",
|
||||
"Class": "UScriptClass'Function'",
|
||||
"Super": {
|
||||
"ObjectName": "Function'BP_RadiusNPCCharacterMimicBase_C:ReceiveBeginPlay'",
|
||||
"ObjectPath": "/Game/ITR2/BPs/AI/Enemies/Mimic/BP_RadiusNPCCharacterMimicBase.19"
|
||||
},
|
||||
"Flags": "RF_Public | RF_WasLoaded | RF_LoadCompleted",
|
||||
"FunctionFlags": "FUNC_Event | FUNC_Protected | FUNC_BlueprintEvent"
|
||||
},
|
||||
{
|
||||
"Type": "Function",
|
||||
"Name": "ReceiveTick",
|
||||
"Outer": "BP_RadiusNPCCharacterMimicPoliceman_C",
|
||||
"Class": "UScriptClass'Function'",
|
||||
"Super": {
|
||||
"ObjectName": "Function'BP_RadiusNPCCharacterBase_C:ReceiveTick'",
|
||||
"ObjectPath": "/Game/ITR2/BPs/AI/BP_RadiusNPCCharacterBase.25"
|
||||
},
|
||||
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|
||||
"ObjectPath": "/Game/ITR2/Art/Characters/Mimic/Scout/DM_Mimic_Scout_01.1"
|
||||
},
|
||||
"BodyInstance": {
|
||||
"PhysMaterialOverride": null
|
||||
},
|
||||
"AttachParent": {
|
||||
"ObjectName": "CapsuleComponent'Default__BP_RadiusNPCCharacterMimicScout_C:CollisionCylinder'",
|
||||
"ObjectPath": "/Game/ITR2/BPs/AI/Enemies/Mimic/BP_RadiusNPCCharacterMimicScout.4"
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
Loading…
Add table
Add a link
Reference in a new issue