ITR2_ASSET/IntoTheRadius2/Content/ITR2/BPs/Player/BPC_PlayerInventory.json

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[
{
"Type": "BlueprintGeneratedClass",
"Name": "BPC_PlayerInventory_C",
"Class": "UScriptClass'BlueprintGeneratedClass'",
"Flags": "RF_Public | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
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"ObjectPath": "/Game/ITR2/BPs/Player/BPC_PlayerInventory.7"
}
},
"SuperStruct": {
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"ObjectPath": "/Script/Engine"
},
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{
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"ObjectPath": "/Game/ITR2/BPs/Player/BPC_PlayerInventory.4"
},
{
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"ObjectPath": "/Game/ITR2/BPs/Player/BPC_PlayerInventory.10"
},
{
"ObjectName": "Function'BPC_PlayerInventory_C:DropItems'",
"ObjectPath": "/Game/ITR2/BPs/Player/BPC_PlayerInventory.6"
},
{
"ObjectName": "Function'BPC_PlayerInventory_C:GetOwnerChildContainers'",
"ObjectPath": "/Game/ITR2/BPs/Player/BPC_PlayerInventory.8"
},
{
"ObjectName": "Function'BPC_PlayerInventory_C:ComputeDeathPointTransform'",
"ObjectPath": "/Game/ITR2/BPs/Player/BPC_PlayerInventory.3"
},
{
"ObjectName": "Function'BPC_PlayerInventory_C:CheckIfItemsBeDestoyed'",
"ObjectPath": "/Game/ITR2/BPs/Player/BPC_PlayerInventory.2"
},
{
"ObjectName": "Function'BPC_PlayerInventory_C:DropAllItems'",
"ObjectPath": "/Game/ITR2/BPs/Player/BPC_PlayerInventory.5"
},
{
"ObjectName": "Function'BPC_PlayerInventory_C:OnReadyToStore'",
"ObjectPath": "/Game/ITR2/BPs/Player/BPC_PlayerInventory.9"
},
{
"ObjectName": "Function'BPC_PlayerInventory_C:ExecuteUbergraph_BPC_PlayerInventory'",
"ObjectPath": "/Game/ITR2/BPs/Player/BPC_PlayerInventory.7"
}
],
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}
}
],
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"ObjectPath": "/Game/ITR2/BPs/Player/BPC_PlayerInventory.7"
},
"OnReadyToStore": {
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"ObjectPath": "/Game/ITR2/BPs/Player/BPC_PlayerInventory.9"
},
"DropAllItems": {
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"ObjectPath": "/Game/ITR2/BPs/Player/BPC_PlayerInventory.5"
},
"CheckIfItemsBeDestoyed": {
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"ObjectPath": "/Game/ITR2/BPs/Player/BPC_PlayerInventory.2"
},
"ComputeDeathPointTransform": {
"ObjectName": "Function'BPC_PlayerInventory_C:ComputeDeathPointTransform'",
"ObjectPath": "/Game/ITR2/BPs/Player/BPC_PlayerInventory.3"
},
"GetOwnerChildContainers": {
"ObjectName": "Function'BPC_PlayerInventory_C:GetOwnerChildContainers'",
"ObjectPath": "/Game/ITR2/BPs/Player/BPC_PlayerInventory.8"
},
"DropItems": {
"ObjectName": "Function'BPC_PlayerInventory_C:DropItems'",
"ObjectPath": "/Game/ITR2/BPs/Player/BPC_PlayerInventory.6"
},
"SpawnDeathPoint": {
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"ObjectPath": "/Game/ITR2/BPs/Player/BPC_PlayerInventory.10"
},
"ConfigureDeathPoint": {
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"ObjectPath": "/Game/ITR2/BPs/Player/BPC_PlayerInventory.4"
}
},
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"ClassWithin": {
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"ObjectPath": "/Script/CoreUObject"
},
"ClassConfigName": "Engine",
"bCooked": true,
"ClassDefaultObject": {
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"ObjectPath": "/Game/ITR2/BPs/Player/BPC_PlayerInventory.1"
},
"EditorTags": {
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}
},
{
"Type": "BPC_PlayerInventory_C",
"Name": "Default__BPC_PlayerInventory_C",
"Class": "BlueprintGeneratedClass'/Game/ITR2/BPs/Player/BPC_PlayerInventory.BPC_PlayerInventory_C'",
"Flags": "RF_Public | RF_ClassDefaultObject | RF_ArchetypeObject | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
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}
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{
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}
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