ITR2_ASSET/IntoTheRadius2/Content/ITR2/BPs/Player/BPC_PlayerCharacterHolster.json

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[
{
"Type": "BlueprintGeneratedClass",
"Name": "BPC_PlayerCharacterHolster_C",
"Class": "UScriptClass'BlueprintGeneratedClass'",
"Super": {
"ObjectName": "BlueprintGeneratedClass'BPC_ItemHolster_C'",
"ObjectPath": "/Game/ITR2/BPs/HolstersAndHolders/BPC_ItemHolster.0"
},
"Flags": "RF_Public | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
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"ObjectName": "Function'BPC_PlayerCharacterHolster_C:ExecuteUbergraph_BPC_PlayerCharacterHolster'",
"ObjectPath": "/Game/ITR2/BPs/Player/BPC_PlayerCharacterHolster.2"
}
},
"Children": [
{
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"ObjectPath": "/Game/ITR2/BPs/Player/BPC_PlayerCharacterHolster.3"
},
{
"ObjectName": "Function'BPC_PlayerCharacterHolster_C:GetParentContainerObject'",
"ObjectPath": "/Game/ITR2/BPs/Player/BPC_PlayerCharacterHolster.4"
},
{
"ObjectName": "Function'BPC_PlayerCharacterHolster_C:OnAttachChanged'",
"ObjectPath": "/Game/ITR2/BPs/Player/BPC_PlayerCharacterHolster.5"
},
{
"ObjectName": "Function'BPC_PlayerCharacterHolster_C:UpdateSound'",
"ObjectPath": "/Game/ITR2/BPs/Player/BPC_PlayerCharacterHolster.8"
},
{
"ObjectName": "Function'BPC_PlayerCharacterHolster_C:PreInitialize'",
"ObjectPath": "/Game/ITR2/BPs/Player/BPC_PlayerCharacterHolster.6"
},
{
"ObjectName": "Function'BPC_PlayerCharacterHolster_C:ResetTransform'",
"ObjectPath": "/Game/ITR2/BPs/Player/BPC_PlayerCharacterHolster.7"
},
{
"ObjectName": "Function'BPC_PlayerCharacterHolster_C:ExecuteUbergraph_BPC_PlayerCharacterHolster'",
"ObjectPath": "/Game/ITR2/BPs/Player/BPC_PlayerCharacterHolster.2"
}
],
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}
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}
],
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"ObjectPath": "/Game/ITR2/BPs/Player/BPC_PlayerCharacterHolster.2"
},
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"ObjectPath": "/Game/ITR2/BPs/Player/BPC_PlayerCharacterHolster.7"
},
"PreInitialize": {
"ObjectName": "Function'BPC_PlayerCharacterHolster_C:PreInitialize'",
"ObjectPath": "/Game/ITR2/BPs/Player/BPC_PlayerCharacterHolster.6"
},
"UpdateSound": {
"ObjectName": "Function'BPC_PlayerCharacterHolster_C:UpdateSound'",
"ObjectPath": "/Game/ITR2/BPs/Player/BPC_PlayerCharacterHolster.8"
},
"OnAttachChanged": {
"ObjectName": "Function'BPC_PlayerCharacterHolster_C:OnAttachChanged'",
"ObjectPath": "/Game/ITR2/BPs/Player/BPC_PlayerCharacterHolster.5"
},
"GetParentContainerObject": {
"ObjectName": "Function'BPC_PlayerCharacterHolster_C:GetParentContainerObject'",
"ObjectPath": "/Game/ITR2/BPs/Player/BPC_PlayerCharacterHolster.4"
},
"GetContainerSceneComponent": {
"ObjectName": "Function'BPC_PlayerCharacterHolster_C:GetContainerSceneComponent'",
"ObjectPath": "/Game/ITR2/BPs/Player/BPC_PlayerCharacterHolster.3"
}
},
"ClassFlags": "CLASS_Config | CLASS_ReplicationDataIsSetUp | CLASS_CompiledFromBlueprint | CLASS_DefaultToInstanced | CLASS_HasInstancedReference",
"ClassWithin": {
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},
"ClassConfigName": "Engine",
"bCooked": true,
"ClassDefaultObject": {
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"ObjectPath": "/Game/ITR2/BPs/Player/BPC_PlayerCharacterHolster.1"
},
"EditorTags": {
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}
},
{
"Type": "BPC_PlayerCharacterHolster_C",
"Name": "Default__BPC_PlayerCharacterHolster_C",
"Class": "BlueprintGeneratedClass'/Game/ITR2/BPs/Player/BPC_PlayerCharacterHolster.BPC_PlayerCharacterHolster_C'",
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},
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],
"TransformByTags[3]": [],
"bOnlyOwnerCanInteract": true,
"bPreventCollisionWithAttachedItem": true
}
},
{
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"Outer": "BPC_PlayerCharacterHolster_C",
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}
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{
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"ObjectPath": "/Script/IntoTheRadius2"
}
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{
"Type": "ObjectProperty",
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}
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{
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}
}
],
"FunctionFlags": "FUNC_Final | FUNC_UbergraphFunction | FUNC_HasDefaults"
},
{
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"Outer": "BPC_PlayerCharacterHolster_C",
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}
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},
{
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"Class": "UScriptClass'Function'",
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{
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],
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},
{
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"Class": "UScriptClass'Function'",
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},
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}
}
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},
{
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}
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]