ITR2_ASSET/IntoTheRadius2/Content/ITR2/BPs/AI/BP_RadiusNonHumanAICharacter.json

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[
{
"Type": "BlueprintGeneratedClass",
"Name": "BP_RadiusNonHumanAICharacter_C",
"Class": "UScriptClass'BlueprintGeneratedClass'",
"Flags": "RF_Public | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"DynamicBindingObjects": [
{
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"ObjectPath": "/Game/ITR2/BPs/AI/BP_RadiusNonHumanAICharacter.8"
}
],
"SimpleConstructionScript": {
"ObjectName": "SimpleConstructionScript'BP_RadiusNonHumanAICharacter_C:SimpleConstructionScript_0'",
"ObjectPath": "/Game/ITR2/BPs/AI/BP_RadiusNonHumanAICharacter.35"
},
"UberGraphFunction": {
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"ObjectPath": "/Game/ITR2/BPs/AI/BP_RadiusNonHumanAICharacter.12"
}
},
"SuperStruct": {
"ObjectName": "Class'RadiusNonHumanAICharacter'",
"ObjectPath": "/Script/IntoTheRadius2"
},
"Children": [
{
"ObjectName": "Function'BP_RadiusNonHumanAICharacter_C:IsInsideDistortionZone'",
"ObjectPath": "/Game/ITR2/BPs/AI/BP_RadiusNonHumanAICharacter.18"
},
{
"ObjectName": "Function'BP_RadiusNonHumanAICharacter_C:GetDamagePoints'",
"ObjectPath": "/Game/ITR2/BPs/AI/BP_RadiusNonHumanAICharacter.15"
},
{
"ObjectName": "Function'BP_RadiusNonHumanAICharacter_C:OnNpcDeath'",
"ObjectPath": "/Game/ITR2/BPs/AI/BP_RadiusNonHumanAICharacter.20"
},
{
"ObjectName": "Function'BP_RadiusNonHumanAICharacter_C:GetDamageCauserName'",
"ObjectPath": "/Game/ITR2/BPs/AI/BP_RadiusNonHumanAICharacter.13"
},
{
"ObjectName": "Function'BP_RadiusNonHumanAICharacter_C:GetDamageCauserTag'",
"ObjectPath": "/Game/ITR2/BPs/AI/BP_RadiusNonHumanAICharacter.14"
},
{
"ObjectName": "Function'BP_RadiusNonHumanAICharacter_C:IsCriticalHit'",
"ObjectPath": "/Game/ITR2/BPs/AI/BP_RadiusNonHumanAICharacter.17"
},
{
"ObjectName": "Function'BP_RadiusNonHumanAICharacter_C:ChangeTargetDetectScale'",
"ObjectPath": "/Game/ITR2/BPs/AI/BP_RadiusNonHumanAICharacter.11"
},
{
"ObjectName": "Function'BP_RadiusNonHumanAICharacter_C:ShouldDrawDebugTraces'",
"ObjectPath": "/Game/ITR2/BPs/AI/BP_RadiusNonHumanAICharacter.26"
},
{
"ObjectName": "Function'BP_RadiusNonHumanAICharacter_C:BndEvt__BP_RadiusNPCCharacterBase_HealthComponent_K2Node_ComponentBoundEvent_0_OnDeath__DelegateSignature'",
"ObjectPath": "/Game/ITR2/BPs/AI/BP_RadiusNonHumanAICharacter.10"
},
{
"ObjectName": "Function'BP_RadiusNonHumanAICharacter_C:OnDeathEvent1'",
"ObjectPath": "/Game/ITR2/BPs/AI/BP_RadiusNonHumanAICharacter.19"
},
{
"ObjectName": "Function'BP_RadiusNonHumanAICharacter_C:ReceiveEndPlay'",
"ObjectPath": "/Game/ITR2/BPs/AI/BP_RadiusNonHumanAICharacter.24"
},
{
"ObjectName": "Function'BP_RadiusNonHumanAICharacter_C:ReceiveBeginPlay'",
"ObjectPath": "/Game/ITR2/BPs/AI/BP_RadiusNonHumanAICharacter.23"
},
{
"ObjectName": "Function'BP_RadiusNonHumanAICharacter_C:HitReaction'",
"ObjectPath": "/Game/ITR2/BPs/AI/BP_RadiusNonHumanAICharacter.16"
},
{
"ObjectName": "Function'BP_RadiusNonHumanAICharacter_C:SetInsideDistortionZone'",
"ObjectPath": "/Game/ITR2/BPs/AI/BP_RadiusNonHumanAICharacter.25"
},
{
"ObjectName": "Function'BP_RadiusNonHumanAICharacter_C:BndEvt__BP_RadiusNPCCharacterBase_BPC_Relevance_K2Node_ComponentBoundEvent_1_ToggleRelevance__DelegateSignature'",
"ObjectPath": "/Game/ITR2/BPs/AI/BP_RadiusNonHumanAICharacter.9"
},
{
"ObjectName": "Function'BP_RadiusNonHumanAICharacter_C:ReceiveAnyDamage'",
"ObjectPath": "/Game/ITR2/BPs/AI/BP_RadiusNonHumanAICharacter.22"
},
{
"ObjectName": "Function'BP_RadiusNonHumanAICharacter_C:OnNpcStateChanged'",
"ObjectPath": "/Game/ITR2/BPs/AI/BP_RadiusNonHumanAICharacter.21"
},
{
"ObjectName": "Function'BP_RadiusNonHumanAICharacter_C:ExecuteUbergraph_BP_RadiusNonHumanAICharacter'",
"ObjectPath": "/Game/ITR2/BPs/AI/BP_RadiusNonHumanAICharacter.12"
}
],
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{
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"Name": "UberGraphFrame",
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"PropertyFlags": "Transient | DuplicateTransient",
"Struct": {
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"ObjectPath": "/Script/Engine"
}
},
{
"Type": "ObjectProperty",
"Name": "BPC_Relevance",
"Flags": "RF_Public | RF_LoadCompleted",
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"PropertyFlags": "BlueprintVisible | InstancedReference | NonTransactional",
"PropertyClass": {
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"ObjectPath": "/Game/ITR2/BPs/Items/Components/BPC_Relevance.0"
}
},
{
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"PropertyFlags": "BlueprintVisible | InstancedReference | NonTransactional",
"PropertyClass": {
"ObjectName": "Class'TargetVisibilityComponent'",
"ObjectPath": "/Script/IntoTheRadius2"
}
},
{
"Type": "ObjectProperty",
"Name": "BPC_AIActionRender",
"Flags": "RF_Public | RF_LoadCompleted",
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"PropertyClass": {
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"ObjectPath": "/Game/ITR2/BPs/AI/BPC_AIActionRender.0"
}
},
{
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"PropertyFlags": "BlueprintVisible | InstancedReference | NonTransactional",
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}
},
{
"Type": "ObjectProperty",
"Name": "BPC_DeadBodySpawner",
"Flags": "RF_Public | RF_LoadCompleted",
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"PropertyFlags": "BlueprintVisible | InstancedReference | NonTransactional",
"PropertyClass": {
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"ObjectPath": "/Game/ITR2/BPs/AI/BPC_DeadBodySpawner.0"
}
},
{
"Type": "ArrayProperty",
"Name": "CritBones",
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"PropertyFlags": "Edit | BlueprintVisible | DisableEditOnInstance",
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},
{
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},
{
"Type": "NameProperty",
"Name": "DeathSoundAttachBone",
"Flags": "RF_Public | RF_LoadCompleted",
"ElementSize": 12,
"PropertyFlags": "Edit | BlueprintVisible | DisableEditOnInstance"
},
{
"Type": "ObjectProperty",
"Name": "DeathSound",
"Flags": "RF_Public | RF_LoadCompleted",
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"PropertyFlags": "Edit | BlueprintVisible | DisableEditOnInstance",
"PropertyClass": {
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"ObjectPath": "/Script/Engine"
}
},
{
"Type": "ObjectProperty",
"Name": "As WBP AISight Target Detect Scale",
"Flags": "RF_Public | RF_LoadCompleted",
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"PropertyFlags": "Edit | BlueprintVisible | DisableEditOnInstance | InstancedReference",
"PropertyClass": {
"ObjectName": "WidgetBlueprintGeneratedClass'WBP_AISightTargetDetectScale_C'",
"ObjectPath": "/Game/ITR2/Debug/AI/WBP_AISightTargetDetectScale.8"
}
},
{
"Type": "ObjectProperty",
"Name": "BPC_AggroDEbug",
"Flags": "RF_Public | RF_LoadCompleted",
"ElementSize": 8,
"PropertyFlags": "Edit | BlueprintVisible | DisableEditOnInstance | InstancedReference",
"PropertyClass": {
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"ObjectPath": "/Game/ITR2/BPs/AI/BPC_AggroDebug.0"
}
}
],
"FuncMap": {
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"ObjectName": "Function'BP_RadiusNonHumanAICharacter_C:ExecuteUbergraph_BP_RadiusNonHumanAICharacter'",
"ObjectPath": "/Game/ITR2/BPs/AI/BP_RadiusNonHumanAICharacter.12"
},
"OnNpcStateChanged": {
"ObjectName": "Function'BP_RadiusNonHumanAICharacter_C:OnNpcStateChanged'",
"ObjectPath": "/Game/ITR2/BPs/AI/BP_RadiusNonHumanAICharacter.21"
},
"ReceiveAnyDamage": {
"ObjectName": "Function'BP_RadiusNonHumanAICharacter_C:ReceiveAnyDamage'",
"ObjectPath": "/Game/ITR2/BPs/AI/BP_RadiusNonHumanAICharacter.22"
},
"BndEvt__BP_RadiusNPCCharacterBase_BPC_Relevance_K2Node_ComponentBoundEvent_1_ToggleRelevance__DelegateSignature": {
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"ObjectPath": "/Game/ITR2/BPs/AI/BP_RadiusNonHumanAICharacter.9"
},
"SetInsideDistortionZone": {
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"ObjectPath": "/Game/ITR2/BPs/AI/BP_RadiusNonHumanAICharacter.25"
},
"HitReaction": {
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"ObjectPath": "/Game/ITR2/BPs/AI/BP_RadiusNonHumanAICharacter.16"
},
"ReceiveBeginPlay": {
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"ObjectPath": "/Game/ITR2/BPs/AI/BP_RadiusNonHumanAICharacter.23"
},
"ReceiveEndPlay": {
"ObjectName": "Function'BP_RadiusNonHumanAICharacter_C:ReceiveEndPlay'",
"ObjectPath": "/Game/ITR2/BPs/AI/BP_RadiusNonHumanAICharacter.24"
},
"OnDeathEvent1": {
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"ObjectPath": "/Game/ITR2/BPs/AI/BP_RadiusNonHumanAICharacter.19"
},
"BndEvt__BP_RadiusNPCCharacterBase_HealthComponent_K2Node_ComponentBoundEvent_0_OnDeath__DelegateSignature": {
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"ObjectPath": "/Game/ITR2/BPs/AI/BP_RadiusNonHumanAICharacter.10"
},
"ShouldDrawDebugTraces": {
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"ObjectPath": "/Game/ITR2/BPs/AI/BP_RadiusNonHumanAICharacter.26"
},
"ChangeTargetDetectScale": {
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"ObjectPath": "/Game/ITR2/BPs/AI/BP_RadiusNonHumanAICharacter.11"
},
"IsCriticalHit": {
"ObjectName": "Function'BP_RadiusNonHumanAICharacter_C:IsCriticalHit'",
"ObjectPath": "/Game/ITR2/BPs/AI/BP_RadiusNonHumanAICharacter.17"
},
"GetDamageCauserTag": {
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"ObjectPath": "/Game/ITR2/BPs/AI/BP_RadiusNonHumanAICharacter.14"
},
"GetDamageCauserName": {
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"ObjectPath": "/Game/ITR2/BPs/AI/BP_RadiusNonHumanAICharacter.13"
},
"OnNpcDeath": {
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"ObjectPath": "/Game/ITR2/BPs/AI/BP_RadiusNonHumanAICharacter.20"
},
"GetDamagePoints": {
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"ObjectPath": "/Game/ITR2/BPs/AI/BP_RadiusNonHumanAICharacter.15"
},
"IsInsideDistortionZone": {
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}
},
"ClassFlags": "CLASS_Config | CLASS_ReplicationDataIsSetUp | CLASS_CompiledFromBlueprint | CLASS_HasInstancedReference",
"ClassWithin": {
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},
"ClassConfigName": "Game",
"Interfaces": [
{
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"ObjectPath": "/Script/IntoTheRadius2"
},
"PointerOffset": 0,
"bImplementedByK2": true
}
],
"bCooked": true,
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},
"EditorTags": {
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}
},
{
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"Flags": "RF_Public | RF_ClassDefaultObject | RF_ArchetypeObject | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
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},
"PointOfViewVerticalOffset": 100.0,
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},
"CharacterMovement": {
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},
"CapsuleComponent": {
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"ObjectPath": "/Game/ITR2/BPs/AI/BP_RadiusNonHumanAICharacter.6"
},
"AutoPossessAI": "EAutoPossessAI::PlacedInWorldOrSpawned",
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},
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}
}
},
{
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},
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},
{
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},
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},
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{
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}
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]
}
},
{
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"Flags": "RF_Public | RF_Transactional | RF_ArchetypeObject | RF_DefaultSubObject | RF_WasLoaded | RF_LoadCompleted",
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"bSweepWhileNavWalking": false,
"DefaultLandMovementMode": "EMovementMode::MOVE_NavWalking",
"bAlwaysCheckFloor": false,
"bUseRVOAvoidance": true,
"AvoidanceConsiderationRadius": 400.0,
"NavAgentProps": {
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}
}
},
{
"Type": "ComponentDelegateBinding",
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"Outer": "BP_RadiusNonHumanAICharacter_C",
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"Properties": {
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{
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},
{
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}
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}
},
{
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