3464 lines
104 KiB
JSON
3464 lines
104 KiB
JSON
|
[
|
||
|
{
|
||
|
"Type": "BlueprintGeneratedClass",
|
||
|
"Name": "BPC_AIShooting_C",
|
||
|
"Class": "UScriptClass'BlueprintGeneratedClass'",
|
||
|
"Flags": "RF_Public | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||
|
"Properties": {
|
||
|
"UberGraphFunction": {
|
||
|
"ObjectName": "Function'BPC_AIShooting_C:ExecuteUbergraph_BPC_AIShooting'",
|
||
|
"ObjectPath": "/Game/ITR2/BPs/AI/BPC_AIShooting.4"
|
||
|
}
|
||
|
},
|
||
|
"SuperStruct": {
|
||
|
"ObjectName": "Class'SceneComponent'",
|
||
|
"ObjectPath": "/Script/Engine"
|
||
|
},
|
||
|
"Children": [
|
||
|
{
|
||
|
"ObjectName": "Function'BPC_AIShooting_C:SetBulletSpreadDistFactor'",
|
||
|
"ObjectPath": "/Game/ITR2/BPs/AI/BPC_AIShooting.17"
|
||
|
},
|
||
|
{
|
||
|
"ObjectName": "Function'BPC_AIShooting_C:CalcShotsPerBurstAmount'",
|
||
|
"ObjectPath": "/Game/ITR2/BPs/AI/BPC_AIShooting.3"
|
||
|
},
|
||
|
{
|
||
|
"ObjectName": "Function'BPC_AIShooting_C:CalcBulletSpreadFactor'",
|
||
|
"ObjectPath": "/Game/ITR2/BPs/AI/BPC_AIShooting.2"
|
||
|
},
|
||
|
{
|
||
|
"ObjectName": "Function'BPC_AIShooting_C:SetDistToTarget'",
|
||
|
"ObjectPath": "/Game/ITR2/BPs/AI/BPC_AIShooting.18"
|
||
|
},
|
||
|
{
|
||
|
"ObjectName": "Function'BPC_AIShooting_C:SetTargetLocation'",
|
||
|
"ObjectPath": "/Game/ITR2/BPs/AI/BPC_AIShooting.21"
|
||
|
},
|
||
|
{
|
||
|
"ObjectName": "Function'BPC_AIShooting_C:GetWeapon'",
|
||
|
"ObjectPath": "/Game/ITR2/BPs/AI/BPC_AIShooting.6"
|
||
|
},
|
||
|
{
|
||
|
"ObjectName": "Function'BPC_AIShooting_C:GetCurrrentAmmoInClip'",
|
||
|
"ObjectPath": "/Game/ITR2/BPs/AI/BPC_AIShooting.5"
|
||
|
},
|
||
|
{
|
||
|
"ObjectName": "Function'BPC_AIShooting_C:OnReloadFinished'",
|
||
|
"ObjectPath": "/Game/ITR2/BPs/AI/BPC_AIShooting.11"
|
||
|
},
|
||
|
{
|
||
|
"ObjectName": "Function'BPC_AIShooting_C:NeedReloadCheck'",
|
||
|
"ObjectPath": "/Game/ITR2/BPs/AI/BPC_AIShooting.9"
|
||
|
},
|
||
|
{
|
||
|
"ObjectName": "Function'BPC_AIShooting_C:ReceiveBeginPlay'",
|
||
|
"ObjectPath": "/Game/ITR2/BPs/AI/BPC_AIShooting.13"
|
||
|
},
|
||
|
{
|
||
|
"ObjectName": "Function'BPC_AIShooting_C:Init'",
|
||
|
"ObjectPath": "/Game/ITR2/BPs/AI/BPC_AIShooting.7"
|
||
|
},
|
||
|
{
|
||
|
"ObjectName": "Function'BPC_AIShooting_C:UpdateAlsOverlayMode'",
|
||
|
"ObjectPath": "/Game/ITR2/BPs/AI/BPC_AIShooting.31"
|
||
|
},
|
||
|
{
|
||
|
"ObjectName": "Function'BPC_AIShooting_C:SetAimLocation'",
|
||
|
"ObjectPath": "/Game/ITR2/BPs/AI/BPC_AIShooting.16"
|
||
|
},
|
||
|
{
|
||
|
"ObjectName": "Function'BPC_AIShooting_C:SetTargetVelocity'",
|
||
|
"ObjectPath": "/Game/ITR2/BPs/AI/BPC_AIShooting.22"
|
||
|
},
|
||
|
{
|
||
|
"ObjectName": "Function'BPC_AIShooting_C:SetShootingPoint'",
|
||
|
"ObjectPath": "/Game/ITR2/BPs/AI/BPC_AIShooting.20"
|
||
|
},
|
||
|
{
|
||
|
"ObjectName": "Function'BPC_AIShooting_C:SpawnBulletProjectile'",
|
||
|
"ObjectPath": "/Game/ITR2/BPs/AI/BPC_AIShooting.25"
|
||
|
},
|
||
|
{
|
||
|
"ObjectName": "Function'BPC_AIShooting_C:SpawnShotSound'",
|
||
|
"ObjectPath": "/Game/ITR2/BPs/AI/BPC_AIShooting.26"
|
||
|
},
|
||
|
{
|
||
|
"ObjectName": "Function'BPC_AIShooting_C:SpawnVFX'",
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||
|
"ObjectPath": "/Game/ITR2/BPs/AI/BPC_AIShooting.27"
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||
|
},
|
||
|
{
|
||
|
"ObjectName": "Function'BPC_AIShooting_C:ReloadLogic'",
|
||
|
"ObjectPath": "/Game/ITR2/BPs/AI/BPC_AIShooting.14"
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||
|
},
|
||
|
{
|
||
|
"ObjectName": "Function'BPC_AIShooting_C:ShellEjectLogic'",
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||
|
"ObjectPath": "/Game/ITR2/BPs/AI/BPC_AIShooting.23"
|
||
|
},
|
||
|
{
|
||
|
"ObjectName": "Function'BPC_AIShooting_C:SetInstigator'",
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||
|
"ObjectPath": "/Game/ITR2/BPs/AI/BPC_AIShooting.19"
|
||
|
},
|
||
|
{
|
||
|
"ObjectName": "Function'BPC_AIShooting_C:StopFire'",
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||
|
"ObjectPath": "/Game/ITR2/BPs/AI/BPC_AIShooting.30"
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||
|
},
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||
|
{
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||
|
"ObjectName": "Function'BPC_AIShooting_C:StartFire'",
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||
|
"ObjectPath": "/Game/ITR2/BPs/AI/BPC_AIShooting.29"
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||
|
},
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||
|
{
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||
|
"ObjectName": "Function'BPC_AIShooting_C:Shoot'",
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||
|
"ObjectPath": "/Game/ITR2/BPs/AI/BPC_AIShooting.24"
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||
|
},
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||
|
{
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||
|
"ObjectName": "Function'BPC_AIShooting_C:ResetDoOnce'",
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||
|
"ObjectPath": "/Game/ITR2/BPs/AI/BPC_AIShooting.15"
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||
|
},
|
||
|
{
|
||
|
"ObjectName": "Function'BPC_AIShooting_C:StartBurstFire'",
|
||
|
"ObjectPath": "/Game/ITR2/BPs/AI/BPC_AIShooting.28"
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||
|
},
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||
|
{
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||
|
"ObjectName": "Function'BPC_AIShooting_C:InitShotgun'",
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||
|
"ObjectPath": "/Game/ITR2/BPs/AI/BPC_AIShooting.8"
|
||
|
},
|
||
|
{
|
||
|
"ObjectName": "Function'BPC_AIShooting_C:ExecuteUbergraph_BPC_AIShooting'",
|
||
|
"ObjectPath": "/Game/ITR2/BPs/AI/BPC_AIShooting.4"
|
||
|
},
|
||
|
{
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||
|
"ObjectName": "Function'BPC_AIShooting_C:OnSetAimLocation__DelegateSignature'",
|
||
|
"ObjectPath": "/Game/ITR2/BPs/AI/BPC_AIShooting.12"
|
||
|
},
|
||
|
{
|
||
|
"ObjectName": "Function'BPC_AIShooting_C:OnNoAmmoInClip__DelegateSignature'",
|
||
|
"ObjectPath": "/Game/ITR2/BPs/AI/BPC_AIShooting.10"
|
||
|
}
|
||
|
],
|
||
|
"ChildProperties": [
|
||
|
{
|
||
|
"Type": "StructProperty",
|
||
|
"Name": "UberGraphFrame",
|
||
|
"Flags": "RF_Public | RF_LoadCompleted",
|
||
|
"ElementSize": 16,
|
||
|
"PropertyFlags": "Transient | DuplicateTransient",
|
||
|
"Struct": {
|
||
|
"ObjectName": "Class'PointerToUberGraphFrame'",
|
||
|
"ObjectPath": "/Script/Engine"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"Type": "FloatProperty",
|
||
|
"Name": "BulletSpreadHalfAngleMin",
|
||
|
"Flags": "RF_Public | RF_LoadCompleted",
|
||
|
"ElementSize": 4,
|
||
|
"PropertyFlags": "Edit | BlueprintVisible"
|
||
|
},
|
||
|
{
|
||
|
"Type": "FloatProperty",
|
||
|
"Name": "Fire Rate",
|
||
|
"Flags": "RF_Public | RF_LoadCompleted",
|
||
|
"ElementSize": 4,
|
||
|
"PropertyFlags": "Edit | BlueprintVisible"
|
||
|
},
|
||
|
{
|
||
|
"Type": "ObjectProperty",
|
||
|
"Name": "AudioComp",
|
||
|
"Flags": "RF_Public | RF_LoadCompleted",
|
||
|
"ElementSize": 8,
|
||
|
"PropertyFlags": "Edit | BlueprintVisible | DisableEditOnInstance | InstancedReference",
|
||
|
"PropertyClass": {
|
||
|
"ObjectName": "Class'AudioComponent'",
|
||
|
"ObjectPath": "/Script/Engine"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"Type": "StructProperty",
|
||
|
"Name": "TargetCurrentVel",
|
||
|
"Flags": "RF_Public | RF_LoadCompleted",
|
||
|
"ElementSize": 24,
|
||
|
"PropertyFlags": "Edit | BlueprintVisible | DisableEditOnInstance",
|
||
|
"Struct": {
|
||
|
"ObjectName": "Class'Vector'",
|
||
|
"ObjectPath": "/Script/CoreUObject"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"Type": "ObjectProperty",
|
||
|
"Name": "Weapon",
|
||
|
"Flags": "RF_Public | RF_LoadCompleted",
|
||
|
"ElementSize": 8,
|
||
|
"PropertyFlags": "Edit | BlueprintVisible | DisableEditOnInstance | InstancedReference",
|
||
|
"PropertyClass": {
|
||
|
"ObjectName": "BlueprintGeneratedClass'BPC_NPCWeapon_C'",
|
||
|
"ObjectPath": "/Game/ITR2/BPs/AI/BPC_NPCWeapon.0"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"Type": "ObjectProperty",
|
||
|
"Name": "MuzzleVFX",
|
||
|
"Flags": "RF_Public | RF_LoadCompleted",
|
||
|
"ElementSize": 8,
|
||
|
"PropertyFlags": "Edit | BlueprintVisible | DisableEditOnInstance | InstancedReference",
|
||
|
"PropertyClass": {
|
||
|
"ObjectName": "Class'ParticleSystemComponent'",
|
||
|
"ObjectPath": "/Script/Engine"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"Type": "FloatProperty",
|
||
|
"Name": "InitialProjectileSpeed",
|
||
|
"Flags": "RF_Public | RF_LoadCompleted",
|
||
|
"ElementSize": 4,
|
||
|
"PropertyFlags": "Edit | BlueprintVisible"
|
||
|
},
|
||
|
{
|
||
|
"Type": "StructProperty",
|
||
|
"Name": "Shooting Point",
|
||
|
"Flags": "RF_Public | RF_LoadCompleted",
|
||
|
"ElementSize": 24,
|
||
|
"PropertyFlags": "Edit | BlueprintVisible | DisableEditOnInstance",
|
||
|
"Struct": {
|
||
|
"ObjectName": "Class'Vector'",
|
||
|
"ObjectPath": "/Script/CoreUObject"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"Type": "StructProperty",
|
||
|
"Name": "TargetLocation",
|
||
|
"Flags": "RF_Public | RF_LoadCompleted",
|
||
|
"ElementSize": 24,
|
||
|
"PropertyFlags": "Edit | BlueprintVisible | DisableEditOnInstance",
|
||
|
"Struct": {
|
||
|
"ObjectName": "Class'Vector'",
|
||
|
"ObjectPath": "/Script/CoreUObject"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"Type": "StructProperty",
|
||
|
"Name": "Ammo Static Data",
|
||
|
"Flags": "RF_Public | RF_LoadCompleted",
|
||
|
"ElementSize": 696,
|
||
|
"PropertyFlags": "Edit | BlueprintVisible",
|
||
|
"Struct": {
|
||
|
"ObjectName": "Class'AmmoStaticData'",
|
||
|
"ObjectPath": "/Script/IntoTheRadius2"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"Type": "ObjectProperty",
|
||
|
"Name": "Weapon Mesh",
|
||
|
"Flags": "RF_Public | RF_LoadCompleted",
|
||
|
"ElementSize": 8,
|
||
|
"PropertyFlags": "Edit | BlueprintVisible | ExposeOnSpawn",
|
||
|
"PropertyClass": {
|
||
|
"ObjectName": "Class'StaticMesh'",
|
||
|
"ObjectPath": "/Script/Engine"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"Type": "StructProperty",
|
||
|
"Name": "AlsOverlayMode",
|
||
|
"Flags": "RF_Public | RF_LoadCompleted",
|
||
|
"ElementSize": 12,
|
||
|
"PropertyFlags": "Edit | BlueprintVisible | ExposeOnSpawn",
|
||
|
"Struct": {
|
||
|
"ObjectName": "Class'GameplayTag'",
|
||
|
"ObjectPath": "/Script/GameplayTags"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"Type": "BoolProperty",
|
||
|
"Name": "IsAutomaticWeapon",
|
||
|
"Flags": "RF_Public | RF_LoadCompleted",
|
||
|
"ElementSize": 1,
|
||
|
"PropertyFlags": "Edit | BlueprintVisible | DisableEditOnInstance",
|
||
|
"FieldSize": 1,
|
||
|
"ByteOffset": 0,
|
||
|
"ByteMask": 1,
|
||
|
"FieldMask": 255,
|
||
|
"BoolSize": 1,
|
||
|
"bIsNativeBool": true
|
||
|
},
|
||
|
{
|
||
|
"Type": "BoolProperty",
|
||
|
"Name": "IsBurstFireMode",
|
||
|
"Flags": "RF_Public | RF_LoadCompleted",
|
||
|
"ElementSize": 1,
|
||
|
"PropertyFlags": "Edit | BlueprintVisible | DisableEditOnInstance",
|
||
|
"FieldSize": 1,
|
||
|
"ByteOffset": 0,
|
||
|
"ByteMask": 1,
|
||
|
"FieldMask": 255,
|
||
|
"BoolSize": 1,
|
||
|
"bIsNativeBool": true
|
||
|
},
|
||
|
{
|
||
|
"Type": "DoubleProperty",
|
||
|
"Name": "BurstDuration",
|
||
|
"Flags": "RF_Public | RF_LoadCompleted",
|
||
|
"ElementSize": 8,
|
||
|
"PropertyFlags": "Edit | BlueprintVisible | DisableEditOnInstance"
|
||
|
},
|
||
|
{
|
||
|
"Type": "DoubleProperty",
|
||
|
"Name": "BetweenBurstsBreak",
|
||
|
"Flags": "RF_Public | RF_LoadCompleted",
|
||
|
"ElementSize": 8,
|
||
|
"PropertyFlags": "Edit | BlueprintVisible | DisableEditOnInstance"
|
||
|
},
|
||
|
{
|
||
|
"Type": "IntProperty",
|
||
|
"Name": "MaxAmmoInClip",
|
||
|
"Flags": "RF_Public | RF_LoadCompleted",
|
||
|
"ElementSize": 4,
|
||
|
"PropertyFlags": "Edit | BlueprintVisible | DisableEditOnInstance"
|
||
|
},
|
||
|
{
|
||
|
"Type": "IntProperty",
|
||
|
"Name": "CurrentAmmoInClip",
|
||
|
"Flags": "RF_Public | RF_LoadCompleted",
|
||
|
"ElementSize": 4,
|
||
|
"PropertyFlags": "Edit | BlueprintVisible | DisableEditOnInstance"
|
||
|
},
|
||
|
{
|
||
|
"Type": "DoubleProperty",
|
||
|
"Name": "AmmoInClipToReloadRatio",
|
||
|
"Flags": "RF_Public | RF_LoadCompleted",
|
||
|
"ElementSize": 8,
|
||
|
"PropertyFlags": "Edit | BlueprintVisible | DisableEditOnInstance"
|
||
|
},
|
||
|
{
|
||
|
"Type": "ObjectProperty",
|
||
|
"Name": "Instigator",
|
||
|
"Flags": "RF_Public | RF_LoadCompleted",
|
||
|
"ElementSize": 8,
|
||
|
"PropertyFlags": "Edit | BlueprintVisible | DisableEditOnTemplate | DisableEditOnInstance",
|
||
|
"PropertyClass": {
|
||
|
"ObjectName": "Class'Pawn'",
|
||
|
"ObjectPath": "/Script/Engine"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"Type": "StructProperty",
|
||
|
"Name": "FireTimerHandle",
|
||
|
"Flags": "RF_Public | RF_LoadCompleted",
|
||
|
"ElementSize": 8,
|
||
|
"PropertyFlags": "Edit | BlueprintVisible | DisableEditOnInstance",
|
||
|
"Struct": {
|
||
|
"ObjectName": "Class'TimerHandle'",
|
||
|
"ObjectPath": "/Script/Engine"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"Type": "DoubleProperty",
|
||
|
"Name": "SingleModeFireRate",
|
||
|
"Flags": "RF_Public | RF_LoadCompleted",
|
||
|
"ElementSize": 8,
|
||
|
"PropertyFlags": "Edit | BlueprintVisible | DisableEditOnInstance"
|
||
|
},
|
||
|
{
|
||
|
"Type": "MulticastInlineDelegateProperty",
|
||
|
"Name": "OnNoAmmoInClip",
|
||
|
"Flags": "RF_Public | RF_LoadCompleted",
|
||
|
"ElementSize": 24,
|
||
|
"PropertyFlags": "Edit | BlueprintVisible | DisableEditOnInstance | BlueprintAssignable | BlueprintCallable",
|
||
|
"SignatureFunction": {
|
||
|
"ObjectName": "Function'BPC_AIShooting_C:OnNoAmmoInClip__DelegateSignature'",
|
||
|
"ObjectPath": "/Game/ITR2/BPs/AI/BPC_AIShooting.10"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"Type": "MulticastInlineDelegateProperty",
|
||
|
"Name": "OnSetAimLocation",
|
||
|
"Flags": "RF_Public | RF_LoadCompleted",
|
||
|
"ElementSize": 24,
|
||
|
"PropertyFlags": "Edit | BlueprintVisible | DisableEditOnInstance | BlueprintAssignable | BlueprintCallable",
|
||
|
"SignatureFunction": {
|
||
|
"ObjectName": "Function'BPC_AIShooting_C:OnSetAimLocation__DelegateSignature'",
|
||
|
"ObjectPath": "/Game/ITR2/BPs/AI/BPC_AIShooting.12"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"Type": "ObjectProperty",
|
||
|
"Name": "Fire Sound",
|
||
|
"Flags": "RF_Public | RF_LoadCompleted",
|
||
|
"ElementSize": 8,
|
||
|
"PropertyFlags": "Edit | BlueprintVisible | DisableEditOnInstance",
|
||
|
"PropertyClass": {
|
||
|
"ObjectName": "Class'SoundBase'",
|
||
|
"ObjectPath": "/Script/Engine"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"Type": "ArrayProperty",
|
||
|
"Name": "WeaponTailsVolumeName",
|
||
|
"Flags": "RF_Public | RF_LoadCompleted",
|
||
|
"ElementSize": 16,
|
||
|
"PropertyFlags": "Edit | BlueprintVisible | DisableEditOnInstance",
|
||
|
"Inner": {
|
||
|
"Type": "StrProperty",
|
||
|
"Name": "WeaponTailsVolumeName",
|
||
|
"Flags": "RF_Public",
|
||
|
"ElementSize": 16
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"Type": "ArrayProperty",
|
||
|
"Name": "WeaponTailsVolumePriority",
|
||
|
"Flags": "RF_Public | RF_LoadCompleted",
|
||
|
"ElementSize": 16,
|
||
|
"PropertyFlags": "Edit | BlueprintVisible | DisableEditOnInstance",
|
||
|
"Inner": {
|
||
|
"Type": "IntProperty",
|
||
|
"Name": "WeaponTailsVolumePriority",
|
||
|
"Flags": "RF_Public",
|
||
|
"ElementSize": 4
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"Type": "IntProperty",
|
||
|
"Name": "Tails",
|
||
|
"Flags": "RF_Public | RF_LoadCompleted",
|
||
|
"ElementSize": 4,
|
||
|
"PropertyFlags": "Edit | BlueprintVisible | DisableEditOnInstance"
|
||
|
},
|
||
|
{
|
||
|
"Type": "StructProperty",
|
||
|
"Name": "FireRateByDist",
|
||
|
"Flags": "RF_Public | RF_LoadCompleted",
|
||
|
"ElementSize": 16,
|
||
|
"PropertyFlags": "Edit | BlueprintVisible | DisableEditOnInstance",
|
||
|
"Struct": {
|
||
|
"ObjectName": "Class'FloatRange'",
|
||
|
"ObjectPath": "/Script/CoreUObject"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"Type": "StructProperty",
|
||
|
"Name": "SingleModeFireRateByDist",
|
||
|
"Flags": "RF_Public | RF_LoadCompleted",
|
||
|
"ElementSize": 16,
|
||
|
"PropertyFlags": "Edit | BlueprintVisible | DisableEditOnInstance",
|
||
|
"Struct": {
|
||
|
"ObjectName": "Class'FloatRange'",
|
||
|
"ObjectPath": "/Script/CoreUObject"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"Type": "IntProperty",
|
||
|
"Name": "PelletsNumber",
|
||
|
"Flags": "RF_Public | RF_LoadCompleted",
|
||
|
"ElementSize": 4,
|
||
|
"PropertyFlags": "Edit | BlueprintVisible | DisableEditOnInstance"
|
||
|
},
|
||
|
{
|
||
|
"Type": "DoubleProperty",
|
||
|
"Name": "Accuracy",
|
||
|
"Flags": "RF_Public | RF_LoadCompleted",
|
||
|
"ElementSize": 8,
|
||
|
"PropertyFlags": "Edit | BlueprintVisible | DisableEditOnInstance"
|
||
|
},
|
||
|
{
|
||
|
"Type": "IntProperty",
|
||
|
"Name": "ShotsPerBurstMax",
|
||
|
"Flags": "RF_Public | RF_LoadCompleted",
|
||
|
"ElementSize": 4,
|
||
|
"PropertyFlags": "Edit | BlueprintVisible | DisableEditOnInstance"
|
||
|
},
|
||
|
{
|
||
|
"Type": "StructProperty",
|
||
|
"Name": "Attack Dist Range",
|
||
|
"Flags": "RF_Public | RF_LoadCompleted",
|
||
|
"ElementSize": 16,
|
||
|
"PropertyFlags": "Edit | BlueprintVisible | DisableEditOnInstance",
|
||
|
"Struct": {
|
||
|
"ObjectName": "Class'FloatRange'",
|
||
|
"ObjectPath": "/Script/CoreUObject"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"Type": "DoubleProperty",
|
||
|
"Name": "BulletSpreadDistFactor",
|
||
|
"Flags": "RF_Public | RF_LoadCompleted",
|
||
|
"ElementSize": 8,
|
||
|
"PropertyFlags": "Edit | BlueprintVisible | DisableEditOnInstance"
|
||
|
},
|
||
|
{
|
||
|
"Type": "DoubleProperty",
|
||
|
"Name": "DistToTarget",
|
||
|
"Flags": "RF_Public | RF_LoadCompleted",
|
||
|
"ElementSize": 8,
|
||
|
"PropertyFlags": "Edit | BlueprintVisible | DisableEditOnInstance"
|
||
|
},
|
||
|
{
|
||
|
"Type": "IntProperty",
|
||
|
"Name": "ShotsPerBurstMin",
|
||
|
"Flags": "RF_Public | RF_LoadCompleted",
|
||
|
"ElementSize": 4,
|
||
|
"PropertyFlags": "Edit | BlueprintVisible | DisableEditOnInstance"
|
||
|
},
|
||
|
{
|
||
|
"Type": "StructProperty",
|
||
|
"Name": "ShotsPerBurstDeviationStream",
|
||
|
"Flags": "RF_Public | RF_LoadCompleted",
|
||
|
"ElementSize": 8,
|
||
|
"PropertyFlags": "Edit | BlueprintVisible | DisableEditOnInstance",
|
||
|
"Struct": {
|
||
|
"ObjectName": "Class'RandomStream'",
|
||
|
"ObjectPath": "/Script/CoreUObject"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"Type": "IntProperty",
|
||
|
"Name": "ShotsPerBurstDeviationMax",
|
||
|
"Flags": "RF_Public | RF_LoadCompleted",
|
||
|
"ElementSize": 4,
|
||
|
"PropertyFlags": "Edit | BlueprintVisible | DisableEditOnInstance"
|
||
|
},
|
||
|
{
|
||
|
"Type": "ObjectProperty",
|
||
|
"Name": "ShotsPerBurstCurve",
|
||
|
"Flags": "RF_Public | RF_LoadCompleted",
|
||
|
"ElementSize": 8,
|
||
|
"PropertyFlags": "Edit | BlueprintVisible | DisableEditOnInstance",
|
||
|
"PropertyClass": {
|
||
|
"ObjectName": "Class'CurveFloat'",
|
||
|
"ObjectPath": "/Script/Engine"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"Type": "FloatProperty",
|
||
|
"Name": "BulletSpreadHalfAngleMax",
|
||
|
"Flags": "RF_Public | RF_LoadCompleted",
|
||
|
"ElementSize": 4,
|
||
|
"PropertyFlags": "Edit | BlueprintVisible"
|
||
|
},
|
||
|
{
|
||
|
"Type": "StructProperty",
|
||
|
"Name": "FireSpreadStream",
|
||
|
"Flags": "RF_Public | RF_LoadCompleted",
|
||
|
"ElementSize": 8,
|
||
|
"PropertyFlags": "Edit | BlueprintVisible | DisableEditOnInstance",
|
||
|
"Struct": {
|
||
|
"ObjectName": "Class'RandomStream'",
|
||
|
"ObjectPath": "/Script/CoreUObject"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"Type": "IntProperty",
|
||
|
"Name": "ShotsNum",
|
||
|
"Flags": "RF_Public | RF_LoadCompleted",
|
||
|
"ElementSize": 4,
|
||
|
"PropertyFlags": "Edit | BlueprintVisible | DisableEditOnInstance"
|
||
|
},
|
||
|
{
|
||
|
"Type": "IntProperty",
|
||
|
"Name": "SoundsNum",
|
||
|
"Flags": "RF_Public | RF_LoadCompleted",
|
||
|
"ElementSize": 4,
|
||
|
"PropertyFlags": "Edit | BlueprintVisible | DisableEditOnInstance"
|
||
|
},
|
||
|
{
|
||
|
"Type": "DoubleProperty",
|
||
|
"Name": "BurstFireTime",
|
||
|
"Flags": "RF_Public | RF_LoadCompleted",
|
||
|
"ElementSize": 8,
|
||
|
"PropertyFlags": "Edit | BlueprintVisible | DisableEditOnInstance"
|
||
|
},
|
||
|
{
|
||
|
"Type": "FloatProperty",
|
||
|
"Name": "Fire Rate Single",
|
||
|
"Flags": "RF_Public | RF_LoadCompleted",
|
||
|
"ElementSize": 4,
|
||
|
"PropertyFlags": "Edit | BlueprintVisible | DisableEditOnInstance"
|
||
|
},
|
||
|
{
|
||
|
"Type": "FloatProperty",
|
||
|
"Name": "Fire Rate Burst",
|
||
|
"Flags": "RF_Public | RF_LoadCompleted",
|
||
|
"ElementSize": 4,
|
||
|
"PropertyFlags": "Edit | BlueprintVisible | DisableEditOnInstance"
|
||
|
}
|
||
|
],
|
||
|
"FuncMap": {
|
||
|
"OnNoAmmoInClip__DelegateSignature": {
|
||
|
"ObjectName": "Function'BPC_AIShooting_C:OnNoAmmoInClip__DelegateSignature'",
|
||
|
"ObjectPath": "/Game/ITR2/BPs/AI/BPC_AIShooting.10"
|
||
|
},
|
||
|
"OnSetAimLocation__DelegateSignature": {
|
||
|
"ObjectName": "Function'BPC_AIShooting_C:OnSetAimLocation__DelegateSignature'",
|
||
|
"ObjectPath": "/Game/ITR2/BPs/AI/BPC_AIShooting.12"
|
||
|
},
|
||
|
"ExecuteUbergraph_BPC_AIShooting": {
|
||
|
"ObjectName": "Function'BPC_AIShooting_C:ExecuteUbergraph_BPC_AIShooting'",
|
||
|
"ObjectPath": "/Game/ITR2/BPs/AI/BPC_AIShooting.4"
|
||
|
},
|
||
|
"InitShotgun": {
|
||
|
"ObjectName": "Function'BPC_AIShooting_C:InitShotgun'",
|
||
|
"ObjectPath": "/Game/ITR2/BPs/AI/BPC_AIShooting.8"
|
||
|
},
|
||
|
"StartBurstFire": {
|
||
|
"ObjectName": "Function'BPC_AIShooting_C:StartBurstFire'",
|
||
|
"ObjectPath": "/Game/ITR2/BPs/AI/BPC_AIShooting.28"
|
||
|
},
|
||
|
"ResetDoOnce": {
|
||
|
"ObjectName": "Function'BPC_AIShooting_C:ResetDoOnce'",
|
||
|
"ObjectPath": "/Game/ITR2/BPs/AI/BPC_AIShooting.15"
|
||
|
},
|
||
|
"Shoot": {
|
||
|
"ObjectName": "Function'BPC_AIShooting_C:Shoot'",
|
||
|
"ObjectPath": "/Game/ITR2/BPs/AI/BPC_AIShooting.24"
|
||
|
},
|
||
|
"StartFire": {
|
||
|
"ObjectName": "Function'BPC_AIShooting_C:StartFire'",
|
||
|
"ObjectPath": "/Game/ITR2/BPs/AI/BPC_AIShooting.29"
|
||
|
},
|
||
|
"StopFire": {
|
||
|
"ObjectName": "Function'BPC_AIShooting_C:StopFire'",
|
||
|
"ObjectPath": "/Game/ITR2/BPs/AI/BPC_AIShooting.30"
|
||
|
},
|
||
|
"SetInstigator": {
|
||
|
"ObjectName": "Function'BPC_AIShooting_C:SetInstigator'",
|
||
|
"ObjectPath": "/Game/ITR2/BPs/AI/BPC_AIShooting.19"
|
||
|
},
|
||
|
"ShellEjectLogic": {
|
||
|
"ObjectName": "Function'BPC_AIShooting_C:ShellEjectLogic'",
|
||
|
"ObjectPath": "/Game/ITR2/BPs/AI/BPC_AIShooting.23"
|
||
|
},
|
||
|
"ReloadLogic": {
|
||
|
"ObjectName": "Function'BPC_AIShooting_C:ReloadLogic'",
|
||
|
"ObjectPath": "/Game/ITR2/BPs/AI/BPC_AIShooting.14"
|
||
|
},
|
||
|
"SpawnVFX": {
|
||
|
"ObjectName": "Function'BPC_AIShooting_C:SpawnVFX'",
|
||
|
"ObjectPath": "/Game/ITR2/BPs/AI/BPC_AIShooting.27"
|
||
|
},
|
||
|
"SpawnShotSound": {
|
||
|
"ObjectName": "Function'BPC_AIShooting_C:SpawnShotSound'",
|
||
|
"ObjectPath": "/Game/ITR2/BPs/AI/BPC_AIShooting.26"
|
||
|
},
|
||
|
"SpawnBulletProjectile": {
|
||
|
"ObjectName": "Function'BPC_AIShooting_C:SpawnBulletProjectile'",
|
||
|
"ObjectPath": "/Game/ITR2/BPs/AI/BPC_AIShooting.25"
|
||
|
},
|
||
|
"SetShootingPoint": {
|
||
|
"ObjectName": "Function'BPC_AIShooting_C:SetShootingPoint'",
|
||
|
"ObjectPath": "/Game/ITR2/BPs/AI/BPC_AIShooting.20"
|
||
|
},
|
||
|
"SetTargetVelocity": {
|
||
|
"ObjectName": "Function'BPC_AIShooting_C:SetTargetVelocity'",
|
||
|
"ObjectPath": "/Game/ITR2/BPs/AI/BPC_AIShooting.22"
|
||
|
},
|
||
|
"SetAimLocation": {
|
||
|
"ObjectName": "Function'BPC_AIShooting_C:SetAimLocation'",
|
||
|
"ObjectPath": "/Game/ITR2/BPs/AI/BPC_AIShooting.16"
|
||
|
},
|
||
|
"UpdateAlsOverlayMode": {
|
||
|
"ObjectName": "Function'BPC_AIShooting_C:UpdateAlsOverlayMode'",
|
||
|
"ObjectPath": "/Game/ITR2/BPs/AI/BPC_AIShooting.31"
|
||
|
},
|
||
|
"Init": {
|
||
|
"ObjectName": "Function'BPC_AIShooting_C:Init'",
|
||
|
"ObjectPath": "/Game/ITR2/BPs/AI/BPC_AIShooting.7"
|
||
|
},
|
||
|
"ReceiveBeginPlay": {
|
||
|
"ObjectName": "Function'BPC_AIShooting_C:ReceiveBeginPlay'",
|
||
|
"ObjectPath": "/Game/ITR2/BPs/AI/BPC_AIShooting.13"
|
||
|
},
|
||
|
"NeedReloadCheck": {
|
||
|
"ObjectName": "Function'BPC_AIShooting_C:NeedReloadCheck'",
|
||
|
"ObjectPath": "/Game/ITR2/BPs/AI/BPC_AIShooting.9"
|
||
|
},
|
||
|
"OnReloadFinished": {
|
||
|
"ObjectName": "Function'BPC_AIShooting_C:OnReloadFinished'",
|
||
|
"ObjectPath": "/Game/ITR2/BPs/AI/BPC_AIShooting.11"
|
||
|
},
|
||
|
"GetCurrrentAmmoInClip": {
|
||
|
"ObjectName": "Function'BPC_AIShooting_C:GetCurrrentAmmoInClip'",
|
||
|
"ObjectPath": "/Game/ITR2/BPs/AI/BPC_AIShooting.5"
|
||
|
},
|
||
|
"GetWeapon": {
|
||
|
"ObjectName": "Function'BPC_AIShooting_C:GetWeapon'",
|
||
|
"ObjectPath": "/Game/ITR2/BPs/AI/BPC_AIShooting.6"
|
||
|
},
|
||
|
"SetTargetLocation": {
|
||
|
"ObjectName": "Function'BPC_AIShooting_C:SetTargetLocation'",
|
||
|
"ObjectPath": "/Game/ITR2/BPs/AI/BPC_AIShooting.21"
|
||
|
},
|
||
|
"SetDistToTarget": {
|
||
|
"ObjectName": "Function'BPC_AIShooting_C:SetDistToTarget'",
|
||
|
"ObjectPath": "/Game/ITR2/BPs/AI/BPC_AIShooting.18"
|
||
|
},
|
||
|
"CalcBulletSpreadFactor": {
|
||
|
"ObjectName": "Function'BPC_AIShooting_C:CalcBulletSpreadFactor'",
|
||
|
"ObjectPath": "/Game/ITR2/BPs/AI/BPC_AIShooting.2"
|
||
|
},
|
||
|
"CalcShotsPerBurstAmount": {
|
||
|
"ObjectName": "Function'BPC_AIShooting_C:CalcShotsPerBurstAmount'",
|
||
|
"ObjectPath": "/Game/ITR2/BPs/AI/BPC_AIShooting.3"
|
||
|
},
|
||
|
"SetBulletSpreadDistFactor": {
|
||
|
"ObjectName": "Function'BPC_AIShooting_C:SetBulletSpreadDistFactor'",
|
||
|
"ObjectPath": "/Game/ITR2/BPs/AI/BPC_AIShooting.17"
|
||
|
}
|
||
|
},
|
||
|
"ClassFlags": "CLASS_Config | CLASS_ReplicationDataIsSetUp | CLASS_CompiledFromBlueprint | CLASS_DefaultToInstanced | CLASS_HasInstancedReference",
|
||
|
"ClassWithin": {
|
||
|
"ObjectName": "Class'Object'",
|
||
|
"ObjectPath": "/Script/CoreUObject"
|
||
|
},
|
||
|
"ClassConfigName": "Engine",
|
||
|
"bCooked": true,
|
||
|
"ClassDefaultObject": {
|
||
|
"ObjectName": "BPC_AIShooting_C'Default__BPC_AIShooting_C'",
|
||
|
"ObjectPath": "/Game/ITR2/BPs/AI/BPC_AIShooting.1"
|
||
|
},
|
||
|
"EditorTags": {
|
||
|
"BlueprintType": "BPTYPE_Normal"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"Type": "BPC_AIShooting_C",
|
||
|
"Name": "Default__BPC_AIShooting_C",
|
||
|
"Class": "BlueprintGeneratedClass'/Game/ITR2/BPs/AI/BPC_AIShooting.BPC_AIShooting_C'",
|
||
|
"Flags": "RF_Public | RF_ClassDefaultObject | RF_ArchetypeObject | RF_WasLoaded | RF_LoadCompleted",
|
||
|
"Properties": {
|
||
|
"UberGraphFrame": {},
|
||
|
"BulletSpreadHalfAngleMin[1]": 0.5,
|
||
|
"Fire Rate[2]": 90.0,
|
||
|
"TargetCurrentVel[4]": {
|
||
|
"X": 0.0,
|
||
|
"Y": 0.0,
|
||
|
"Z": 0.0
|
||
|
},
|
||
|
"InitialProjectileSpeed[7]": 71500.0,
|
||
|
"Shooting Point[8]": {
|
||
|
"X": 0.0,
|
||
|
"Y": 0.0,
|
||
|
"Z": 0.0
|
||
|
},
|
||
|
"TargetLocation[9]": {
|
||
|
"X": 0.0,
|
||
|
"Y": 0.0,
|
||
|
"Z": 0.0
|
||
|
},
|
||
|
"Ammo Static Data[10]": {
|
||
|
"AmmoTypeID": {
|
||
|
"TagName": "None"
|
||
|
},
|
||
|
"AmmoType": {
|
||
|
"TagName": "None"
|
||
|
},
|
||
|
"BulletShellMesh": {
|
||
|
"AssetPathName": "",
|
||
|
"SubPathString": ""
|
||
|
},
|
||
|
"AmmoWholeMesh": {
|
||
|
"AssetPathName": "",
|
||
|
"SubPathString": ""
|
||
|
},
|
||
|
"BulletFleshDamage": 30.0,
|
||
|
"AmmoFleshDamageCurve": {
|
||
|
"AssetPathName": "",
|
||
|
"SubPathString": ""
|
||
|
},
|
||
|
"BulletArmorDamage": 0.0,
|
||
|
"AmmoArmorDamageCurve": {
|
||
|
"AssetPathName": "",
|
||
|
"SubPathString": ""
|
||
|
},
|
||
|
"BulletInitialVelocity": 91500.0,
|
||
|
"SpeedDropCurve": {
|
||
|
"AssetPathName": "",
|
||
|
"SubPathString": ""
|
||
|
},
|
||
|
"BulletCritChance": 0.0,
|
||
|
"CriticalDamageMultiplier": 4.0,
|
||
|
"ArmorIgnoreChance": 0.0,
|
||
|
"AmmoPenetration": 1.0,
|
||
|
"PenetrableMaterials": [],
|
||
|
"BulletBounceMax": 1,
|
||
|
"AmmoLoudnessModifier": 1.0,
|
||
|
"AmmoAccuracyModifier": 1.0,
|
||
|
"AmmoWeaponDurabilityModifier": 1.0,
|
||
|
"DisplayAmmoReliabilityModifier": 1.0,
|
||
|
"AmmoRecoilModifier": {
|
||
|
"X": 1.0,
|
||
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|
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|
||
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},
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"ShellEjectVelocity": {
|
||
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"X": -1.0,
|
||
|
"Y": 0.0,
|
||
|
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|
||
|
},
|
||
|
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|
||
|
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|
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|
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"TableId": "/Game/ITR2/Configurations/Localization/EnglishSource.EnglishSource",
|
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"Key": "972553CF475F8C4CDACEBFA121459F56",
|
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"SourceString": "-undefined-",
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},
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|
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"TagName": "None"
|
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},
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|
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|
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},
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|
||
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|
||
|
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|
||
|
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|
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"DisplayDurability": false,
|
||
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"ItemWeight": 1.0,
|
||
|
"ItemWeightCapacity": 0.0,
|
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"ItemPurchasePrice": -1.0,
|
||
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"ItemSellPrice": -1.0,
|
||
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"ItemPreviewImage": {
|
||
|
"AssetPathName": "",
|
||
|
"SubPathString": ""
|
||
|
},
|
||
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"DamageResistances": [],
|
||
|
"NutritionalValue": 0.0
|
||
|
},
|
||
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"Weapon Mesh[11]": {
|
||
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"ObjectName": "StaticMesh'PROXY_PM'",
|
||
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"ObjectPath": "/Game/ITR2/Art/Items/Weapons/Pistols/PM/PROXY_PM.2"
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},
|
||
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|
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|
"TagName": "Als.OverlayMode.PistolTwoHanded"
|
||
|
},
|
||
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|
||
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|
||
|
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|
||
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|
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"AmmoInClipToReloadRatio[19]": 1.0,
|
||
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"FireTimerHandle[21]": {
|
||
|
"Handle": 0
|
||
|
},
|
||
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"OnNoAmmoInClip[23]": {
|
||
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|
||
|
},
|
||
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"OnSetAimLocation[24]": {
|
||
|
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|
||
|
},
|
||
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"FireRateByDist[29]": {
|
||
|
"LowerBound": {
|
||
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"Type": "ERangeBoundTypes::Exclusive",
|
||
|
"Value": 0.0
|
||
|
},
|
||
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|
||
|
"Type": "ERangeBoundTypes::Exclusive",
|
||
|
"Value": 0.0
|
||
|
}
|
||
|
},
|
||
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"SingleModeFireRateByDist[30]": {
|
||
|
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|
||
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"Type": "ERangeBoundTypes::Exclusive",
|
||
|
"Value": 0.0
|
||
|
},
|
||
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|
||
|
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|
||
|
"Value": 0.0
|
||
|
}
|
||
|
},
|
||
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|
||
|
"Accuracy[32]": 0.6,
|
||
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"Attack Dist Range[34]": {
|
||
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|
||
|
"Type": "ERangeBoundTypes::Exclusive",
|
||
|
"Value": 0.0
|
||
|
},
|
||
|
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|
||
|
"Type": "ERangeBoundTypes::Exclusive",
|
||
|
"Value": 0.0
|
||
|
}
|
||
|
},
|
||
|
"ShotsPerBurstDeviationStream[38]": {
|
||
|
"InitialSeed": 0,
|
||
|
"Seed": 0
|
||
|
},
|
||
|
"BulletSpreadHalfAngleMax[41]": 0.5,
|
||
|
"FireSpreadStream[42]": {
|
||
|
"InitialSeed": 0,
|
||
|
"Seed": 0
|
||
|
},
|
||
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"PrimaryComponentTick": {
|
||
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|
||
|
},
|
||
|
"bReplicates": true
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"Type": "Function",
|
||
|
"Name": "CalcBulletSpreadFactor",
|
||
|
"Outer": "BPC_AIShooting_C",
|
||
|
"Class": "UScriptClass'Function'",
|
||
|
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||
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|
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|
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|
||
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||
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|
||
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|
||
|
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|
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|
||
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|
||
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|
||
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|
||
|
},
|
||
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{
|
||
|
"Type": "Function",
|
||
|
"Name": "CalcShotsPerBurstAmount",
|
||
|
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|
||
|
"Class": "UScriptClass'Function'",
|
||
|
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|
||
|
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|
||
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||
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||
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|
||
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||
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||
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||
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||
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||
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||
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||
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|
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||
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||
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|
||
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|
||
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|
||
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|
||
|
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|
||
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|
||
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|
||
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||
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||
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||
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||
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},
|
||
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{
|
||
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||
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||
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||
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|
||
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|
||
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|
||
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|
||
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||
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||
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||
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||
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|
||
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|
||
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|
||
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|
||
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|
||
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||
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|
||
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||
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|
||
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||
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|
||
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|
||
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|
||
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||
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|
||
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|
||
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||
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|
||
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||
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||
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|
||
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||
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|
||
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||
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|
||
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|
||
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|
||
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|
||
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|
||
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||
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|
||
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}
|
||
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|
||
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|
||
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},
|
||
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{
|
||
|
"Type": "Function",
|
||
|
"Name": "ExecuteUbergraph_BPC_AIShooting",
|
||
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"Outer": "BPC_AIShooting_C",
|
||
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"Class": "UScriptClass'Function'",
|
||
|
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|
||
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|
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|
||
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|
||
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|
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|
||
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||
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"PropertyFlags": "BlueprintVisible | BlueprintReadOnly | Parm"
|
||
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},
|
||
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|
||
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||
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||
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||
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||
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|
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|
||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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|
||
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||
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|
||
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||
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||
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|
||
|
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|
||
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|
||
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||
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||
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||
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|
||
|
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|
||
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{
|
||
|
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|
||
|
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|
||
|
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|
||
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|
||
|
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|
||
|
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|
||
|
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|
||
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|
||
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|
||
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|
||
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||
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|
||
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||
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|
||
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||
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|
||
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|
||
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||
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||
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|
||
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||
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||
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||
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|
||
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|
||
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|
||
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||
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||
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||
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|
||
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|
||
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||
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||
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|
||
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||
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||
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|
||
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|
||
|
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|
||
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||
|
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|
||
|
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|
||
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||
|
}
|
||
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|
||
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{
|
||
|
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|
||
|
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|
||
|
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||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
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|
||
|
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|
||
|
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|
||
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{
|
||
|
"Type": "BoolProperty",
|
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"Flags": "RF_Public",
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||
|
"ElementSize": 8,
|
||
|
"PropertyFlags": "Parm | OutParm | InstancedReference",
|
||
|
"PropertyClass": {
|
||
|
"ObjectName": "BlueprintGeneratedClass'BPC_NPCWeapon_C'",
|
||
|
"ObjectPath": "/Game/ITR2/BPs/AI/BPC_NPCWeapon.0"
|
||
|
}
|
||
|
}
|
||
|
],
|
||
|
"FunctionFlags": "FUNC_Public | FUNC_HasOutParms | FUNC_BlueprintCallable | FUNC_BlueprintEvent | FUNC_BlueprintPure"
|
||
|
},
|
||
|
{
|
||
|
"Type": "Function",
|
||
|
"Name": "Init",
|
||
|
"Outer": "BPC_AIShooting_C",
|
||
|
"Class": "UScriptClass'Function'",
|
||
|
"Flags": "RF_Public | RF_WasLoaded | RF_LoadCompleted",
|
||
|
"ChildProperties": [
|
||
|
{
|
||
|
"Type": "StructProperty",
|
||
|
"Name": "NPCCombatData",
|
||
|
"Flags": "RF_Public",
|
||
|
"ElementSize": 56,
|
||
|
"PropertyFlags": "ConstParm | BlueprintVisible | BlueprintReadOnly | Parm | OutParm | ReferenceParm",
|
||
|
"Struct": {
|
||
|
"ObjectName": "Class'NPCCombatStateStaticData'",
|
||
|
"ObjectPath": "/Script/IntoTheRadius2"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"Type": "StructProperty",
|
||
|
"Name": "Firearm",
|
||
|
"Flags": "RF_Public",
|
||
|
"ElementSize": 96,
|
||
|
"PropertyFlags": "ConstParm | BlueprintVisible | BlueprintReadOnly | Parm | OutParm | ReferenceParm",
|
||
|
"Struct": {
|
||
|
"ObjectName": "Class'Firearm'",
|
||
|
"ObjectPath": "/Script/IntoTheRadius2"
|
||
|
}
|
||
|
}
|
||
|
],
|
||
|
"FunctionFlags": "FUNC_HasOutParms | FUNC_BlueprintCallable | FUNC_BlueprintEvent"
|
||
|
},
|
||
|
{
|
||
|
"Type": "Function",
|
||
|
"Name": "InitShotgun",
|
||
|
"Outer": "BPC_AIShooting_C",
|
||
|
"Class": "UScriptClass'Function'",
|
||
|
"Flags": "RF_Public | RF_WasLoaded | RF_LoadCompleted",
|
||
|
"ChildProperties": [
|
||
|
{
|
||
|
"Type": "IntProperty",
|
||
|
"Name": "PelletsNumber",
|
||
|
"Flags": "RF_Public",
|
||
|
"ElementSize": 4,
|
||
|
"PropertyFlags": "BlueprintVisible | BlueprintReadOnly | Parm"
|
||
|
},
|
||
|
{
|
||
|
"Type": "DoubleProperty",
|
||
|
"Name": "Accuracy",
|
||
|
"Flags": "RF_Public",
|
||
|
"ElementSize": 8,
|
||
|
"PropertyFlags": "BlueprintVisible | BlueprintReadOnly | Parm"
|
||
|
}
|
||
|
],
|
||
|
"FunctionFlags": "FUNC_BlueprintCallable | FUNC_BlueprintEvent"
|
||
|
},
|
||
|
{
|
||
|
"Type": "Function",
|
||
|
"Name": "NeedReloadCheck",
|
||
|
"Outer": "BPC_AIShooting_C",
|
||
|
"Class": "UScriptClass'Function'",
|
||
|
"Flags": "RF_Public | RF_WasLoaded | RF_LoadCompleted",
|
||
|
"ChildProperties": [
|
||
|
{
|
||
|
"Type": "BoolProperty",
|
||
|
"Name": "ReturnValue",
|
||
|
"Flags": "RF_Public",
|
||
|
"ElementSize": 1,
|
||
|
"PropertyFlags": "Parm | OutParm | ReturnParm",
|
||
|
"FieldSize": 1,
|
||
|
"ByteOffset": 0,
|
||
|
"ByteMask": 1,
|
||
|
"FieldMask": 255,
|
||
|
"BoolSize": 1,
|
||
|
"bIsNativeBool": true
|
||
|
},
|
||
|
{
|
||
|
"Type": "DoubleProperty",
|
||
|
"Name": "CallFunc_Conv_IntToDouble_ReturnValue",
|
||
|
"Flags": "RF_Public",
|
||
|
"ElementSize": 8
|
||
|
},
|
||
|
{
|
||
|
"Type": "DoubleProperty",
|
||
|
"Name": "CallFunc_Conv_IntToDouble_ReturnValue_1",
|
||
|
"Flags": "RF_Public",
|
||
|
"ElementSize": 8
|
||
|
},
|
||
|
{
|
||
|
"Type": "DoubleProperty",
|
||
|
"Name": "CallFunc_Divide_DoubleDouble_ReturnValue",
|
||
|
"Flags": "RF_Public",
|
||
|
"ElementSize": 8
|
||
|
},
|
||
|
{
|
||
|
"Type": "BoolProperty",
|
||
|
"Name": "CallFunc_LessEqual_DoubleDouble_ReturnValue",
|
||
|
"Flags": "RF_Public",
|
||
|
"ElementSize": 1,
|
||
|
"FieldSize": 1,
|
||
|
"ByteOffset": 0,
|
||
|
"ByteMask": 1,
|
||
|
"FieldMask": 255,
|
||
|
"BoolSize": 1,
|
||
|
"bIsNativeBool": true
|
||
|
}
|
||
|
],
|
||
|
"FunctionFlags": "FUNC_Public | FUNC_HasOutParms | FUNC_BlueprintCallable | FUNC_BlueprintEvent | FUNC_BlueprintPure"
|
||
|
},
|
||
|
{
|
||
|
"Type": "Function",
|
||
|
"Name": "OnNoAmmoInClip__DelegateSignature",
|
||
|
"Outer": "BPC_AIShooting_C",
|
||
|
"Class": "UScriptClass'Function'",
|
||
|
"Flags": "RF_Public | RF_WasLoaded | RF_LoadCompleted",
|
||
|
"FunctionFlags": "FUNC_Public | FUNC_Delegate | FUNC_BlueprintCallable | FUNC_BlueprintEvent"
|
||
|
},
|
||
|
{
|
||
|
"Type": "Function",
|
||
|
"Name": "OnReloadFinished",
|
||
|
"Outer": "BPC_AIShooting_C",
|
||
|
"Class": "UScriptClass'Function'",
|
||
|
"Flags": "RF_Public | RF_WasLoaded | RF_LoadCompleted",
|
||
|
"FunctionFlags": "FUNC_Public | FUNC_BlueprintCallable | FUNC_BlueprintEvent"
|
||
|
},
|
||
|
{
|
||
|
"Type": "Function",
|
||
|
"Name": "OnSetAimLocation__DelegateSignature",
|
||
|
"Outer": "BPC_AIShooting_C",
|
||
|
"Class": "UScriptClass'Function'",
|
||
|
"Flags": "RF_Public | RF_WasLoaded | RF_LoadCompleted",
|
||
|
"FunctionFlags": "FUNC_Public | FUNC_Delegate | FUNC_BlueprintCallable | FUNC_BlueprintEvent"
|
||
|
},
|
||
|
{
|
||
|
"Type": "Function",
|
||
|
"Name": "ReceiveBeginPlay",
|
||
|
"Outer": "BPC_AIShooting_C",
|
||
|
"Class": "UScriptClass'Function'",
|
||
|
"Flags": "RF_Public | RF_WasLoaded | RF_LoadCompleted",
|
||
|
"SuperStruct": {
|
||
|
"ObjectName": "Class'ActorComponent:ReceiveBeginPlay'",
|
||
|
"ObjectPath": "/Script/Engine"
|
||
|
},
|
||
|
"FunctionFlags": "FUNC_Event | FUNC_Public | FUNC_BlueprintEvent"
|
||
|
},
|
||
|
{
|
||
|
"Type": "Function",
|
||
|
"Name": "ReloadLogic",
|
||
|
"Outer": "BPC_AIShooting_C",
|
||
|
"Class": "UScriptClass'Function'",
|
||
|
"Flags": "RF_Public | RF_WasLoaded | RF_LoadCompleted",
|
||
|
"FunctionFlags": "FUNC_BlueprintCallable | FUNC_BlueprintEvent"
|
||
|
},
|
||
|
{
|
||
|
"Type": "Function",
|
||
|
"Name": "ResetDoOnce",
|
||
|
"Outer": "BPC_AIShooting_C",
|
||
|
"Class": "UScriptClass'Function'",
|
||
|
"Flags": "RF_Public | RF_WasLoaded | RF_LoadCompleted",
|
||
|
"FunctionFlags": "FUNC_BlueprintCallable | FUNC_BlueprintEvent"
|
||
|
},
|
||
|
{
|
||
|
"Type": "Function",
|
||
|
"Name": "SetAimLocation",
|
||
|
"Outer": "BPC_AIShooting_C",
|
||
|
"Class": "UScriptClass'Function'",
|
||
|
"Flags": "RF_Public | RF_WasLoaded | RF_LoadCompleted",
|
||
|
"FunctionFlags": "FUNC_BlueprintCallable | FUNC_BlueprintEvent"
|
||
|
},
|
||
|
{
|
||
|
"Type": "Function",
|
||
|
"Name": "SetBulletSpreadDistFactor",
|
||
|
"Outer": "BPC_AIShooting_C",
|
||
|
"Class": "UScriptClass'Function'",
|
||
|
"Flags": "RF_Public | RF_WasLoaded | RF_LoadCompleted",
|
||
|
"ChildProperties": [
|
||
|
{
|
||
|
"Type": "DoubleProperty",
|
||
|
"Name": "Bullet Spread Factor",
|
||
|
"Flags": "RF_Public",
|
||
|
"ElementSize": 8,
|
||
|
"PropertyFlags": "BlueprintVisible | BlueprintReadOnly | Parm"
|
||
|
}
|
||
|
],
|
||
|
"FunctionFlags": "FUNC_Public | FUNC_BlueprintCallable | FUNC_BlueprintEvent"
|
||
|
},
|
||
|
{
|
||
|
"Type": "Function",
|
||
|
"Name": "SetDistToTarget",
|
||
|
"Outer": "BPC_AIShooting_C",
|
||
|
"Class": "UScriptClass'Function'",
|
||
|
"Flags": "RF_Public | RF_WasLoaded | RF_LoadCompleted",
|
||
|
"ChildProperties": [
|
||
|
{
|
||
|
"Type": "DoubleProperty",
|
||
|
"Name": "DistToTarget",
|
||
|
"Flags": "RF_Public",
|
||
|
"ElementSize": 8,
|
||
|
"PropertyFlags": "BlueprintVisible | BlueprintReadOnly | Parm"
|
||
|
}
|
||
|
],
|
||
|
"FunctionFlags": "FUNC_Public | FUNC_BlueprintCallable | FUNC_BlueprintEvent"
|
||
|
},
|
||
|
{
|
||
|
"Type": "Function",
|
||
|
"Name": "SetInstigator",
|
||
|
"Outer": "BPC_AIShooting_C",
|
||
|
"Class": "UScriptClass'Function'",
|
||
|
"Flags": "RF_Public | RF_WasLoaded | RF_LoadCompleted",
|
||
|
"ChildProperties": [
|
||
|
{
|
||
|
"Type": "ObjectProperty",
|
||
|
"Name": "Instigator",
|
||
|
"Flags": "RF_Public",
|
||
|
"ElementSize": 8,
|
||
|
"PropertyFlags": "BlueprintVisible | BlueprintReadOnly | Parm",
|
||
|
"PropertyClass": {
|
||
|
"ObjectName": "Class'Pawn'",
|
||
|
"ObjectPath": "/Script/Engine"
|
||
|
}
|
||
|
}
|
||
|
],
|
||
|
"FunctionFlags": "FUNC_BlueprintCallable | FUNC_BlueprintEvent"
|
||
|
},
|
||
|
{
|
||
|
"Type": "Function",
|
||
|
"Name": "SetShootingPoint",
|
||
|
"Outer": "BPC_AIShooting_C",
|
||
|
"Class": "UScriptClass'Function'",
|
||
|
"Flags": "RF_Public | RF_WasLoaded | RF_LoadCompleted",
|
||
|
"FunctionFlags": "FUNC_BlueprintCallable | FUNC_BlueprintEvent"
|
||
|
},
|
||
|
{
|
||
|
"Type": "Function",
|
||
|
"Name": "SetTargetLocation",
|
||
|
"Outer": "BPC_AIShooting_C",
|
||
|
"Class": "UScriptClass'Function'",
|
||
|
"Flags": "RF_Public | RF_WasLoaded | RF_LoadCompleted",
|
||
|
"ChildProperties": [
|
||
|
{
|
||
|
"Type": "StructProperty",
|
||
|
"Name": "NewTargetLocation",
|
||
|
"Flags": "RF_Public",
|
||
|
"ElementSize": 24,
|
||
|
"PropertyFlags": "BlueprintVisible | BlueprintReadOnly | Parm | OutParm | ReferenceParm",
|
||
|
"Struct": {
|
||
|
"ObjectName": "Class'Vector'",
|
||
|
"ObjectPath": "/Script/CoreUObject"
|
||
|
}
|
||
|
}
|
||
|
],
|
||
|
"FunctionFlags": "FUNC_Public | FUNC_HasOutParms | FUNC_BlueprintCallable | FUNC_BlueprintEvent"
|
||
|
},
|
||
|
{
|
||
|
"Type": "Function",
|
||
|
"Name": "SetTargetVelocity",
|
||
|
"Outer": "BPC_AIShooting_C",
|
||
|
"Class": "UScriptClass'Function'",
|
||
|
"Flags": "RF_Public | RF_WasLoaded | RF_LoadCompleted",
|
||
|
"FunctionFlags": "FUNC_BlueprintCallable | FUNC_BlueprintEvent"
|
||
|
},
|
||
|
{
|
||
|
"Type": "Function",
|
||
|
"Name": "ShellEjectLogic",
|
||
|
"Outer": "BPC_AIShooting_C",
|
||
|
"Class": "UScriptClass'Function'",
|
||
|
"Flags": "RF_Public | RF_WasLoaded | RF_LoadCompleted",
|
||
|
"FunctionFlags": "FUNC_BlueprintCallable | FUNC_BlueprintEvent"
|
||
|
},
|
||
|
{
|
||
|
"Type": "Function",
|
||
|
"Name": "Shoot",
|
||
|
"Outer": "BPC_AIShooting_C",
|
||
|
"Class": "UScriptClass'Function'",
|
||
|
"Flags": "RF_Public | RF_WasLoaded | RF_LoadCompleted",
|
||
|
"FunctionFlags": "FUNC_BlueprintCallable | FUNC_BlueprintEvent"
|
||
|
},
|
||
|
{
|
||
|
"Type": "Function",
|
||
|
"Name": "SpawnBulletProjectile",
|
||
|
"Outer": "BPC_AIShooting_C",
|
||
|
"Class": "UScriptClass'Function'",
|
||
|
"Flags": "RF_Public | RF_WasLoaded | RF_LoadCompleted",
|
||
|
"FunctionFlags": "FUNC_BlueprintCallable | FUNC_BlueprintEvent"
|
||
|
},
|
||
|
{
|
||
|
"Type": "Function",
|
||
|
"Name": "SpawnShotSound",
|
||
|
"Outer": "BPC_AIShooting_C",
|
||
|
"Class": "UScriptClass'Function'",
|
||
|
"Flags": "RF_Public | RF_WasLoaded | RF_LoadCompleted",
|
||
|
"FunctionFlags": "FUNC_BlueprintCallable | FUNC_BlueprintEvent"
|
||
|
},
|
||
|
{
|
||
|
"Type": "Function",
|
||
|
"Name": "SpawnVFX",
|
||
|
"Outer": "BPC_AIShooting_C",
|
||
|
"Class": "UScriptClass'Function'",
|
||
|
"Flags": "RF_Public | RF_WasLoaded | RF_LoadCompleted",
|
||
|
"FunctionFlags": "FUNC_BlueprintCallable | FUNC_BlueprintEvent"
|
||
|
},
|
||
|
{
|
||
|
"Type": "Function",
|
||
|
"Name": "StartBurstFire",
|
||
|
"Outer": "BPC_AIShooting_C",
|
||
|
"Class": "UScriptClass'Function'",
|
||
|
"Flags": "RF_Public | RF_WasLoaded | RF_LoadCompleted",
|
||
|
"ChildProperties": [
|
||
|
{
|
||
|
"Type": "ObjectProperty",
|
||
|
"Name": "Instigator",
|
||
|
"Flags": "RF_Public",
|
||
|
"ElementSize": 8,
|
||
|
"PropertyFlags": "BlueprintVisible | BlueprintReadOnly | Parm",
|
||
|
"PropertyClass": {
|
||
|
"ObjectName": "Class'Pawn'",
|
||
|
"ObjectPath": "/Script/Engine"
|
||
|
}
|
||
|
}
|
||
|
],
|
||
|
"FunctionFlags": "FUNC_BlueprintCallable | FUNC_BlueprintEvent"
|
||
|
},
|
||
|
{
|
||
|
"Type": "Function",
|
||
|
"Name": "StartFire",
|
||
|
"Outer": "BPC_AIShooting_C",
|
||
|
"Class": "UScriptClass'Function'",
|
||
|
"Flags": "RF_Public | RF_WasLoaded | RF_LoadCompleted",
|
||
|
"ChildProperties": [
|
||
|
{
|
||
|
"Type": "ObjectProperty",
|
||
|
"Name": "Instigator",
|
||
|
"Flags": "RF_Public",
|
||
|
"ElementSize": 8,
|
||
|
"PropertyFlags": "BlueprintVisible | BlueprintReadOnly | Parm",
|
||
|
"PropertyClass": {
|
||
|
"ObjectName": "Class'Pawn'",
|
||
|
"ObjectPath": "/Script/Engine"
|
||
|
}
|
||
|
}
|
||
|
],
|
||
|
"FunctionFlags": "FUNC_BlueprintCallable | FUNC_BlueprintEvent"
|
||
|
},
|
||
|
{
|
||
|
"Type": "Function",
|
||
|
"Name": "StopFire",
|
||
|
"Outer": "BPC_AIShooting_C",
|
||
|
"Class": "UScriptClass'Function'",
|
||
|
"Flags": "RF_Public | RF_WasLoaded | RF_LoadCompleted",
|
||
|
"FunctionFlags": "FUNC_BlueprintCallable | FUNC_BlueprintEvent"
|
||
|
},
|
||
|
{
|
||
|
"Type": "Function",
|
||
|
"Name": "UpdateAlsOverlayMode",
|
||
|
"Outer": "BPC_AIShooting_C",
|
||
|
"Class": "UScriptClass'Function'",
|
||
|
"Flags": "RF_Public | RF_WasLoaded | RF_LoadCompleted",
|
||
|
"FunctionFlags": "FUNC_BlueprintCallable | FUNC_BlueprintEvent"
|
||
|
}
|
||
|
]
|