182 lines
5.9 KiB
JSON
182 lines
5.9 KiB
JSON
|
[
|
||
|
{
|
||
|
"Type": "AnimCurveMetaData",
|
||
|
"Name": "AnimCurveMetaData_0",
|
||
|
"Outer": "MM_BackgroundFracture",
|
||
|
"Class": "UScriptClass'AnimCurveMetaData'",
|
||
|
"Flags": "RF_Transactional | RF_WasLoaded | RF_LoadCompleted"
|
||
|
},
|
||
|
{
|
||
|
"Type": "SkeletalMesh",
|
||
|
"Name": "MM_BackgroundFracture",
|
||
|
"Class": "UScriptClass'SkeletalMesh'",
|
||
|
"Flags": "RF_Public | RF_Standalone | RF_WasLoaded | RF_LoadCompleted",
|
||
|
"Properties": {
|
||
|
"Skeleton": {
|
||
|
"ObjectName": "Skeleton'MM_BackgroundFracture_Skeleton'",
|
||
|
"ObjectPath": "/Game/ITR2/Art/UI/Models/MM_BackgroundFracture_Skeleton.1"
|
||
|
},
|
||
|
"LODInfo": [
|
||
|
{
|
||
|
"ScreenSize": {
|
||
|
"bCooked": true,
|
||
|
"Default": 1.0,
|
||
|
"Value": 1.0
|
||
|
},
|
||
|
"LODHysteresis": 0.02,
|
||
|
"LODMaterialMap": [],
|
||
|
"BuildSettings": {
|
||
|
"bRecomputeNormals": false,
|
||
|
"bRecomputeTangents": true,
|
||
|
"bUseMikkTSpace": true,
|
||
|
"bComputeWeightedNormals": true,
|
||
|
"bRemoveDegenerates": true,
|
||
|
"bUseHighPrecisionTangentBasis": false,
|
||
|
"bUseHighPrecisionSkinWeights": false,
|
||
|
"bUseFullPrecisionUVs": false,
|
||
|
"bUseBackwardsCompatibleF16TruncUVs": false,
|
||
|
"ThresholdPosition": 2E-05,
|
||
|
"ThresholdTangentNormal": 2E-05,
|
||
|
"ThresholdUV": 0.000977,
|
||
|
"MorphThresholdPosition": 0.015,
|
||
|
"BoneInfluenceLimit": 0
|
||
|
},
|
||
|
"ReductionSettings": {
|
||
|
"TerminationCriterion": "SkeletalMeshTerminationCriterion::SMTC_NumOfTriangles",
|
||
|
"NumOfTrianglesPercentage": 1.0,
|
||
|
"NumOfVertPercentage": 1.0,
|
||
|
"MaxNumOfTriangles": 4,
|
||
|
"MaxNumOfVerts": 6,
|
||
|
"MaxDeviationPercentage": 0.0,
|
||
|
"ReductionMethod": "SkeletalMeshOptimizationType::SMOT_NumOfTriangles",
|
||
|
"SilhouetteImportance": "SkeletalMeshOptimizationImportance::SMOI_Normal",
|
||
|
"TextureImportance": "SkeletalMeshOptimizationImportance::SMOI_Normal",
|
||
|
"ShadingImportance": "SkeletalMeshOptimizationImportance::SMOI_Normal",
|
||
|
"SkinningImportance": "SkeletalMeshOptimizationImportance::SMOI_Normal",
|
||
|
"bRemapMorphTargets": false,
|
||
|
"bRecalcNormals": true,
|
||
|
"WeldingThreshold": 0.1,
|
||
|
"NormalsThreshold": 60.0,
|
||
|
"MaxBonesPerVertex": 4,
|
||
|
"bEnforceBoneBoundaries": false,
|
||
|
"bMergeCoincidentVertBones": true,
|
||
|
"VolumeImportance": 1.0,
|
||
|
"bLockEdges": false,
|
||
|
"bLockColorBounaries": false,
|
||
|
"BaseLOD": 0
|
||
|
},
|
||
|
"BonesToRemove": [],
|
||
|
"BonesToPrioritize": [],
|
||
|
"SectionsToPrioritize": [],
|
||
|
"WeightOfPrioritization": 1.0,
|
||
|
"BakePose": null,
|
||
|
"BakePoseOverride": null,
|
||
|
"SourceImportFilename": "",
|
||
|
"SkinCacheUsage": "ESkinCacheUsage::Auto",
|
||
|
"MorphTargetPositionErrorTolerance": 20.0,
|
||
|
"bHasBeenSimplified": false,
|
||
|
"bHasPerLODVertexColors": false,
|
||
|
"bAllowCPUAccess": false,
|
||
|
"VertexAttributes": [],
|
||
|
"bSupportUniformlyDistributedSampling": false
|
||
|
}
|
||
|
],
|
||
|
"SamplingInfo": {
|
||
|
"BuiltData": {
|
||
|
"WholeMeshBuiltData": [
|
||
|
{
|
||
|
"AreaWeightedTriangleSampler": {
|
||
|
"Prob": [],
|
||
|
"Alias": [],
|
||
|
"TotalWeight": 0.0
|
||
|
}
|
||
|
}
|
||
|
]
|
||
|
}
|
||
|
},
|
||
|
"AssetUserData": [
|
||
|
{
|
||
|
"ObjectName": "AnimCurveMetaData'MM_BackgroundFracture:AnimCurveMetaData_0'",
|
||
|
"ObjectPath": "/Game/ITR2/Art/UI/Models/MM_BackgroundFracture.0"
|
||
|
}
|
||
|
]
|
||
|
},
|
||
|
"ImportedBounds": {
|
||
|
"Origin": {
|
||
|
"X": 59.528168,
|
||
|
"Y": 22.32528,
|
||
|
"Z": 86.94798
|
||
|
},
|
||
|
"BoxExtent": {
|
||
|
"X": 790.0139,
|
||
|
"Y": 25.581741,
|
||
|
"Z": 556.9922
|
||
|
},
|
||
|
"SphereRadius": 966.9626
|
||
|
},
|
||
|
"SkeletalMaterials": [
|
||
|
{
|
||
|
"MaterialSlotName": "Material",
|
||
|
"Material": {
|
||
|
"ObjectName": "Material'M_MainMenu_Fractures_NoDepth'",
|
||
|
"ObjectPath": "/Game/ITR2/Art/UI/Materials/M_MainMenu_Fractures_NoDepth.0"
|
||
|
},
|
||
|
"ImportedMaterialSlotName": null,
|
||
|
"UVChannelData": {
|
||
|
"bInitialized": true,
|
||
|
"bOverrideDensities": false,
|
||
|
"LocalUVDensities": [
|
||
|
1524.1475,
|
||
|
1524.1475,
|
||
|
0.0,
|
||
|
0.0
|
||
|
]
|
||
|
}
|
||
|
}
|
||
|
],
|
||
|
"LODModels": [
|
||
|
{
|
||
|
"Sections": [
|
||
|
{
|
||
|
"MaterialIndex": 0,
|
||
|
"BaseIndex": 0,
|
||
|
"NumTriangles": 57,
|
||
|
"bRecomputeTangent": false,
|
||
|
"RecomputeTangentsVertexMaskChannel": "Alpha",
|
||
|
"bCastShadow": true,
|
||
|
"bVisibleInRayTracing": true,
|
||
|
"bLegacyClothingSection": false,
|
||
|
"CorrespondClothSectionIndex": -1,
|
||
|
"BaseVertexIndex": 0,
|
||
|
"NumVertices": 125,
|
||
|
"MaxBoneInfluences": 1,
|
||
|
"bUse16BitBoneIndex": false,
|
||
|
"CorrespondClothAssetIndex": -1,
|
||
|
"bDisabled": false,
|
||
|
"GenerateUpToLodIndex": -1,
|
||
|
"OriginalDataSectionIndex": -1,
|
||
|
"ChunkedParentSectionIndex": -1
|
||
|
}
|
||
|
],
|
||
|
"NumVertices": 125,
|
||
|
"NumTexCoords": 2,
|
||
|
"VertexAttributeBuffers": {},
|
||
|
"VertexBufferGPUSkin": {
|
||
|
"NumTexCoords": 0,
|
||
|
"MeshExtension": {
|
||
|
"X": 0.0,
|
||
|
"Y": 0.0,
|
||
|
"Z": 0.0
|
||
|
},
|
||
|
"MeshOrigin": {
|
||
|
"X": 0.0,
|
||
|
"Y": 0.0,
|
||
|
"Z": 0.0
|
||
|
},
|
||
|
"bUseFullPrecisionUVs": true,
|
||
|
"bExtraBoneInfluences": false
|
||
|
}
|
||
|
}
|
||
|
]
|
||
|
}
|
||
|
]
|