654 lines
50 KiB
JSON
654 lines
50 KiB
JSON
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[/Script/EngineSettings.GameMapsSettings]
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GameDefaultMap=/Game/ITR2/Levels/L_Startup.L_Startup
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EditorStartupMap=/Game/EditorLevels/L_EditorStartup.L_EditorStartup
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GameInstanceClass=/Game/ITR2/BPs/Game/BP_RadiusGameInstance.BP_RadiusGameInstance_C
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bUseSplitscreen=False
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GlobalDefaultGameMode=/Game/ITR2/BPs/Game/BP_RadiusGameMode_Gameplay.BP_RadiusGameMode_Gameplay_C
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TransitionMap=/Game/ITR2/Levels/Transition/Transition.Transition
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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-D3D12TargetedShaderFormats=PCD3D_SM5
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+D3D12TargetedShaderFormats=PCD3D_SM6
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-D3D11TargetedShaderFormats=PCD3D_SM5
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Compiler=Default
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AudioSampleRate=44100
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AudioCallbackBufferFrameSize=1024
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AudioNumBuffersToEnqueue=1
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AudioMaxChannels=64
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AudioNumSourceWorkers=4
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SpatializationPlugin=Resonance Audio
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SourceDataOverridePlugin=
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ReverbPlugin=Resonance Audio
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OcclusionPlugin=Built-in Occlusion
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CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
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CacheSizeKB=131072
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MaxChunkSizeOverrideKB=0
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bResampleForDevice=False
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MaxSampleRate=44100.000000
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HighSampleRate=32000.000000
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MedSampleRate=24000.000000
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LowSampleRate=12000.000000
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MinSampleRate=8000.000000
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CompressionQualityModifier=1.000000
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AutoStreamingThreshold=0.000000
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SoundCueCookQualityIndex=-1
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[/Script/Engine.RendererSettings]
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r.Mobile.FSR.Enabled=0
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vr.PixelDensity=1
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r.ScreenPercentage=100
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r.CullInstances=0
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r.shadow.ShadowMapsRenderEarly=1
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r.Shadow.CSMCaching=False
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r.Shadow.Virtual.Enable=0
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CM.r.ParallelBeginOcclusionTests=1
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CM.r.AutoExposure.ForceDisableUpdateLastExposure=True
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r.TranslucentLightingVolume=0
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r.GPUSkin.UnlimitedBoneInfluences=1
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r.GPUSkin.UnlimitedBoneInfluencesThreshold=2
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vr.Experimental.UseOptimizedFramePace=1
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r.NumBufferedOcclusionQueries=2
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r.LOD.UseVrScreenSizeComputeMethod=1
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r.GenerateMeshDistanceFields=False
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r.DynamicGlobalIlluminationMethod=0
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r.ReflectionMethod=2
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r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
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r.VirtualTextures=False
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r.Nanite.ProjectEnabled=False
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r.AllowStaticLighting=True
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r.DBuffer=False
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vr.VRS.HMDFixedFoveationLevel=2
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vr.RoundRobinOcclusion=True
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vr.InstancedStereo=True
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r.VelocityOutputPass=2
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r.SeparateTranslucency=False
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r.DefaultFeature.AutoExposure=False
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r.DefaultFeature.MotionBlur=False
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r.SelectiveBasePassOutputs=False
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r.SupportStationarySkylight=True
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r.SupportLowQualityLightmaps=True
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r.Mobile.EnableStaticAndCSMShadowReceivers=False
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r.Mobile.AllowDistanceFieldShadows=False
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r.Mobile.AllowMovableDirectionalLights=False
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r.AntiAliasingMethod=2
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r.EarlyZPass=0
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r.Velocity.EnableVertexDeformation=0
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r.MSAACount=1
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r.DefaultFeature.AmbientOcclusion=False
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r.DefaultFeature.AmbientOcclusionStaticFraction=False
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r.VT.EnableAutoImport=False
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r.SkyAtmosphereASyncCompute=1
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r.VolumetricFog.HistoryWeight=0.98
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r.VolumetricFog.HistoryMissSupersampleCount=4
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r.VolumetricFog.GridPixelSize=32
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r.VolumetricFog.GridSizeZ=32
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r.VolumetricFog.DepthDistributionScale=16
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r.VolumetricFog.ConservativeDepth=1
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r.VolumetricFog.UpsampleJitterMultiplier=0.1
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r.VolumetricCloud.ViewRaySampleMaxCount=64
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r.VolumetricCloud.Shadow.ViewRaySampleMaxCount=4
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r.VolumetricCloud.ShadowMap=0
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r.VolumetricCloud.EnableAerialPerspectiveSampling=1
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r.SkyLight.RealTimeReflectionCapture.TimeSlice.SkyCloudCubeFacePerFrame=1
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r.Nanite=0
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r.Mobile.UseHWsRGBEncoding=True
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xr.VRS.FoveationLevel=3
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r.Mobile.AntiAliasing=3
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r.Mobile.SupportGPUScene=True
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r.Mobile.AllowDitheredLODTransition=True
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r.MobileHDR=False
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vr.MobileMultiView=True
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r.Mobile.SupportsGen4TAA=False
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EnvironmentMaskShapesTextureArrayPath=/Game/ITR2/Art/Textures/EnvironmentMasks/EnvironmentsMasks_Array.EnvironmentsMasks_Array
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CM.r.EnvironmentMask.BackfaceCulling.Enabled=True
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r.TemporalAA.R11G11B10History=0
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r.TemporalAA.Quality=2
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r.TemporalAA.Upsampling=0
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r.TemporalAACatmullRom=1
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r.TemporalAAFilterSize=0.25
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r.TemporalAACurrentFrameWeight=0.1
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r.TemporalAA.VarianceClipGamma=1.75
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r.TemporalAA.HistorySharpen=0.5
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CM.r.TemporalAA.DisocclusionThreshold=4.0
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CM.r.TemporalAA.UseCMVersion=0
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r.Tonemapper.Sharpen=1
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r.Tonemapper.Sharpen.Method=1
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r.Tonemapper.Sharpen.FadeOutBegin=10000
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r.Tonemapper.Sharpen.FadeOutEnd=25000
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r.Tonemapper.Sharpen.FadeOutMinFactor=-2
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r.Tonemapper.Sharpen.EdgeThreshold=50.0
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r.Tonemapper.Sharpen.EdgeMinFactor=0.7
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r.Tonemapper.Sharpen.MediaBlendWeight=0.25
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CM.r.Tonemapper.UseCMVersion=0
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r.Water.SingleLayer.DepthPrepass=0
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r.Water.SingleLayer.TiledComposite=0
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r.Water.SingleLayer.ShadersSupportDistanceFieldShadow=0
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r.Water.SingleLayer.DistanceFieldShadow=0
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r.Water.SingleLayer.SinglePassSSR=1
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r.Water.WaterMesh.TessFactorBias=-1
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r.Water.WaterMesh.LODCountBias=1
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r.ParallelShadowsNonWholeScene=1
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r.ShadowQuality=5
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CM.r.Shadow.PoissonDiskRadius=12
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CM.r.Shadow.PoissonDiskSamples=18
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CM.r.Shadow.DenoiserThreshold=0.5
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CM.r.Shadow.DenoiserThresholdFar=2
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r.Shadow.RadiusThreshold=0.01
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r.Shadow.DistanceScale=1.0
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r.Shadow.CSM.TransitionScale=1.0
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r.Shadow.MaxCSMResolution=2048
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r.Shadow.CSM.MaxCascades=2
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r.ForceLODShadow=-1
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a.URO.DisableInterpolation=1
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r.PSOPrecaching=1
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p.ChaosSolverCollisionDefaultSleepCounterThreshold=3
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p.ChaosSolverCollisionDefaultAngularSleepThreshold=1
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p.ChaosSolverCollisionDefaultLinearSleepThreshold=10
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r.CameraCutRotationThreshold=30
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[SystemSettings]
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r.DumpShaderDebugShortNames=1
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net.AllowClientRemapCacheObject=True
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[/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
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CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'
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[/Script/Engine.Engine]
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bSmoothFrameRate=False
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bCanBlueprintsTickByDefault=False
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NearClipPlane=2.000000
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+ActiveClassRedirects=(OldClassName="/Script/LyraGame.LyraTaggedActor",NewClassName="/Script/IntoTheRadius2.LyraTaggedActor")
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+ActiveClassRedirects=(OldClassName="/Script/LyraGame.LyraAnimInstance",NewClassName="/Script/IntoTheRadius2.LyraAnimInstance")
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+ActiveClassRedirects=(OldClassName="/Script/LyraGame.PhysicalMaterialWithTags",NewClassName="/Script/IntoTheRadius2.PhysicalMaterialWithTags")
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[/Script/Engine.EndUserSettings]
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bSendAnonymousUsageDataToEpic=False
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[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
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bEnablePlugin=True
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bAllowNetworkConnection=True
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SecurityToken=0A37FA1644D883BF0F4703980995B33A
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bIncludeInShipping=False
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bAllowExternalStartInShipping=False
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bCompileAFSProject=False
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bUseCompression=False
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bLogFiles=False
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bReportStats=False
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ConnectionType=USBOnly
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bUseManualIPAddress=False
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ManualIPAddress=
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[/Script/Engine.GameEngine]
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+NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="OnlineSubsystemSteam.SteamNetDriver",DriverClassNameFallback="OnlineSubsystemUtils.IpNetDriver")
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+NetDriverDefinitions=(DefName="GameNetDriver2",DriverClassName="OnlineSubsystemOculus.OculusNetDriver",DriverClassNameFallback="OnlineSubsystemUtils.IpNetDriver")
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+NetDriverDefinitions=(DefName="GameNetDriver3",DriverClassName="OnlineSubsystemUtils.IpNetDriver",DriverClassNameFallback="OnlineSubsystemUtils.IpNetDriver")
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[/Script/OnlineSubsystemSteam.SteamNetDriver]
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NetConnectionClassName=/Script/OnlineSubsystemSteam.SteamNetConnection
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[/Script/OnlineSubsystemOculus.OculusNetDriver]
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NetConnectionClassName=/Script/OnlineSubsystemOculus.OculusNetConnection
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[/Script/OnlineSubsystemSteam.IpNetDriver]
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MaxClientRate=150000
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MaxInternetClientRate=150000
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[Voice]
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bEnabled=true
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[TextureStreaming]
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MemoryMargin=128
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[OnlineSubsystem]
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bHasVoiceEnabled=true
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DefaultPlatformService=Steam
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[OnlineSubsystemSteam]
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bEnableSteam=true
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bEnabled=true
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SteamAppId=2307350
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SteamDevAppId=2307350
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GameServerQueryPort=27015
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bRelaunchInSteam=true
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GameVersion=0.12.0
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bVACEnabled=1
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bAllowP2PPacketRelay=true
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P2PConnectionTimeout=90
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[OnlineSubsystemOculus]
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bEnabled=true
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OculusAppId=6605328856182465
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MobileAppId=6605328856182465
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[/Script/OculusHMD.OculusHMDRuntimeSettings]
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XrApi=NativeOpenXR
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ColorSpace=Quest
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FFRLevel=FFR_Medium
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HandTrackingSupport=ControllersAndHands
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[/Script/Engine.AudioSettings]
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DefaultSoundClassName=/Game/Sound/Mixer/Master_Out.Master_Out
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DefaultMediaSoundClassName=/Game/Sound/Mixer/Master_Out.Master_Out
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MasterSubmix=/Game/Sound/Mixer/SM_Master_Limiter.SM_Master_Limiter
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MaximumConcurrentStreams=2
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VoiPSoundClass=/Game/Sound/Mixer/SC_ALL_VoiceChat.SC_ALL_VoiceChat
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bAllowPlayWhenSilent=False
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[/Script/Engine.PhysicsSettings]
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PhysicsPrediction=(bEnablePhysicsPrediction=False,bEnablePhysicsResimulation=False,ResimulationErrorThreshold=10.000000,MaxSupportedLatencyPrediction=1000.000000)
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PhysicErrorCorrection=(PingExtrapolation=0.100000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)
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DefaultDegreesOfFreedom=Full3D
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bSuppressFaceRemapTable=False
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bSupportUVFromHitResults=False
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bDisableActiveActors=False
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bDisableKinematicStaticPairs=False
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bDisableKinematicKinematicPairs=False
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bDisableCCD=False
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AnimPhysicsMinDeltaTime=0.000000
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bSimulateAnimPhysicsAfterReset=False
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MinPhysicsDeltaTime=0.000000
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MaxPhysicsDeltaTime=0.033333
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bSubstepping=True
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bSubsteppingAsync=False
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bTickPhysicsAsync=False
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AsyncFixedTimeStepSize=0.033333
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MaxSubstepDeltaTime=0.016667
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MaxSubsteps=3
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SyncSceneSmoothingFactor=0.000000
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InitialAverageFrameRate=0.016667
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PhysXTreeRebuildRate=10
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+PhysicalSurfaces=(Type=SurfaceType1,Name="Ash")
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+PhysicalSurfaces=(Type=SurfaceType2,Name="Asphalt")
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+PhysicalSurfaces=(Type=SurfaceType3,Name="Concrete")
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+PhysicalSurfaces=(Type=SurfaceType4,Name="Dirt")
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+PhysicalSurfaces=(Type=SurfaceType5,Name="Grass")
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+PhysicalSurfaces=(Type=SurfaceType6,Name="Metal")
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+PhysicalSurfaces=(Type=SurfaceType7,Name="Water")
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+PhysicalSurfaces=(Type=SurfaceType8,Name="Wood")
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+PhysicalSurfaces=(Type=SurfaceType9,Name="Brick")
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+PhysicalSurfaces=(Type=SurfaceType10,Name="Blood")
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+PhysicalSurfaces=(Type=SurfaceType11,Name="Black")
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+PhysicalSurfaces=(Type=SurfaceType12,Name="WaterDangerous")
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+PhysicalSurfaces=(Type=SurfaceType13,Name="Swamp")
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DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,bUseMBPOuterBounds=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=False),MBPOuterBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=False),MBPNumSubdivs=2)
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MinDeltaVelocityForHitEvents=0.000000
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ChaosSettings=(DefaultThreadingModel=TaskGraph,DedicatedThreadTickMode=VariableCappedWithTarget,DedicatedThreadBufferMode=Double)
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SolverOptions=(PositionIterations=16,VelocityIterations=1,ProjectionIterations=1,CollisionMarginFraction=0.050000,CollisionMarginMax=10.000000,CollisionCullDistance=3.000000,CollisionMaxPushOutVelocity=100.000000,ClusterConnectionFactor=1.000000,ClusterUnionConnectionType=DelaunayTriangulation,bGenerateCollisionData=False,CollisionFilterSettings=(FilterEnabled=False,MinMass=0.000000,MinSpeed=0.000000,MinImpulse=0.000000),bGenerateBreakData=False,BreakingFilterSettings=(FilterEnabled=False,MinMass=0.000000,MinSpeed=0.000000,MinVolume=0.000000),bGenerateTrailingData=False,TrailingFilterSettings=(FilterEnabled=False,MinMass=0.000000,MinSpeed=0.000000,MinVolume=0.000000))
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bEnableShapeSharing=False
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[/Script/Engine.CollisionProfile]
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-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
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-Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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-Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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-Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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-Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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-Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
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-Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
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-Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
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-Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
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-Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
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-Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
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-Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
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-Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
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-Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
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||
|
-Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
|
||
|
-Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
|
||
|
-Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
|
||
|
-Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||
|
+Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision")
|
||
|
+Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ")
|
||
|
+Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
||
|
+Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ")
|
||
|
+Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
||
|
+Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.")
|
||
|
+Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ")
|
||
|
+Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ")
|
||
|
+Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.")
|
||
|
+Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.")
|
||
|
+Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors")
|
||
|
+Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors")
|
||
|
+Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.")
|
||
|
+Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.")
|
||
|
+Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Trigger",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="Trigger object that is used for trigger. All other channels will be set to default.")
|
||
|
+Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.")
|
||
|
+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
|
||
|
+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="UI",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
||
|
+Profiles=(Name="Hands",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="RadiusItem",Response=ECR_Overlap)),HelpMessage="Needs description")
|
||
|
+Profiles=(Name="WaterBodyCollision",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="Needs description")
|
||
|
+Profiles=(Name="RadiusItemPreset",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="RadiusItem",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="Projectile"),(Channel="StackComponent")),HelpMessage="Needs description")
|
||
|
+Profiles=(Name="PawnTrigger",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="Trigger",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="RadiusItem",Response=ECR_Ignore),(Channel="LineOfFire",Response=ECR_Ignore)),HelpMessage="Needs description")
|
||
|
+Profiles=(Name="Projectile",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Projectile",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="LineOfFire",Response=ECR_Ignore)),HelpMessage="Needs description")
|
||
|
+Profiles=(Name="RadiusItemAttached",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="RadiusItem",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="RadiusItem",Response=ECR_Overlap)),HelpMessage="Needs description")
|
||
|
+Profiles=(Name="RustlingFoliage",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="RadiusItem",Response=ECR_Ignore),(Channel="Foliage",Response=ECR_Overlap)),HelpMessage="Needs description")
|
||
|
+Profiles=(Name="RustlingFoliageBlocked",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="Projectile"),(Channel="Foliage",Response=ECR_Overlap)),HelpMessage="Needs description")
|
||
|
+Profiles=(Name="Water",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="RadiusItem",Response=ECR_Overlap),(Channel="SoundOcclusion",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Overlap),(Channel="Water",Response=ECR_Overlap)),HelpMessage="Water")
|
||
|
+Profiles=(Name="Climbable",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="RadiusItem",Response=ECR_Ignore)),HelpMessage="Needs description")
|
||
|
+Profiles=(Name="LeanOver",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="",CustomResponses=((Channel="Vehicle",Response=ECR_Overlap),(Channel="Projectile")),HelpMessage="Needs description")
|
||
|
+Profiles=(Name="DistortionZone",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="RadiusItem",Response=ECR_Overlap)),HelpMessage="Distortion Zone Collision")
|
||
|
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Overlap,bTraceType=False,bStaticObject=False,Name="Trigger")
|
||
|
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="3DUI")
|
||
|
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="Climbing")
|
||
|
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="RadiusItem")
|
||
|
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel5,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="SoundOcclusion")
|
||
|
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel6,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="Projectile")
|
||
|
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel7,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="Foliage")
|
||
|
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel8,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="LineOfFire")
|
||
|
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel9,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="Water")
|
||
|
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel10,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="UI")
|
||
|
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel11,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="StackComponent")
|
||
|
+EditProfiles=(Name="NoCollision",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="EngineTraceChannel2",Response=ECR_Ignore),(Channel="EngineTraceChannel3",Response=ECR_Ignore),(Channel="EngineTraceChannel4",Response=ECR_Ignore),(Channel="EngineTraceChannel5",Response=ECR_Ignore),(Channel="EngineTraceChannel6",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="GameTraceChannel2",Response=ECR_Ignore),(Channel="GameTraceChannel3",Response=ECR_Ignore),(Channel="GameTraceChannel4",Response=ECR_Ignore),(Channel="GameTraceChannel5",Response=ECR_Ignore),(Channel="GameTraceChannel6",Response=ECR_Ignore),(Channel="GameTraceChannel7",Response=ECR_Ignore),(Channel="GameTraceChannel8",Response=ECR_Ignore),(Channel="GameTraceChannel9",Response=ECR_Ignore),(Channel="GameTraceChannel10",Response=ECR_Ignore),(Channel="GameTraceChannel11",Response=ECR_Ignore),(Channel="GameTraceChannel12",Response=ECR_Ignore),(Channel="GameTraceChannel13",Response=ECR_Ignore),(Channel="GameTraceChannel14",Response=ECR_Ignore),(Channel="GameTraceChannel15",Response=ECR_Ignore),(Channel="GameTraceChannel16",Response=ECR_Ignore),(Channel="GameTraceChannel17",Response=ECR_Ignore),(Channel="GameTraceChannel18",Response=ECR_Ignore),(Channel="LineOfFire",Response=ECR_Ignore),(Channel="RadiusItem",Response=ECR_Ignore)))
|
||
|
+EditProfiles=(Name="OverlapAllDynamic",CustomResponses=((Channel="3DUI",Response=ECR_Ignore),(Channel="RadiusItem",Response=ECR_Overlap),(Channel="LineOfFire",Response=ECR_Overlap)))
|
||
|
+EditProfiles=(Name="OverlapAll",CustomResponses=((Channel="3DUI",Response=ECR_Ignore),(Channel="RadiusItem",Response=ECR_Overlap),(Channel="LineOfFire",Response=ECR_Overlap)))
|
||
|
+EditProfiles=(Name="Trigger",CustomResponses=((Channel="RadiusItem",Response=ECR_Overlap),(Channel="LineOfFire",Response=ECR_Ignore)))
|
||
|
+EditProfiles=(Name="BlockAll",CustomResponses=((Channel="Projectile"),(Channel="LineOfFire")))
|
||
|
+EditProfiles=(Name="BlockAllDynamic",CustomResponses=((Channel="Projectile"),(Channel="LineOfFire",Response=ECR_Ignore)))
|
||
|
+EditProfiles=(Name="Pawn",CustomResponses=((Channel="Projectile",Response=ECR_Ignore),(Channel="LineOfFire")))
|
||
|
+EditProfiles=(Name="Destructible",CustomResponses=((Channel="Projectile"),(Channel="LineOfFire",Response=ECR_Ignore)))
|
||
|
+EditProfiles=(Name="UI",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Overlap),(Channel="RadiusItem",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="3DUI"),(Channel="LineOfFire",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)))
|
||
|
+EditProfiles=(Name="Spectator",CustomResponses=((Channel="LineOfFire",Response=ECR_Ignore)))
|
||
|
+EditProfiles=(Name="CharacterMesh",CustomResponses=((Channel="LineOfFire",Response=ECR_Ignore)))
|
||
|
+EditProfiles=(Name="Ragdoll",CustomResponses=((Channel="LineOfFire",Response=ECR_Ignore)))
|
||
|
+EditProfiles=(Name="IgnoreOnlyPawn",CustomResponses=((Channel="LineOfFire",Response=ECR_Ignore)))
|
||
|
+EditProfiles=(Name="OverlapOnlyPawn",CustomResponses=((Channel="LineOfFire",Response=ECR_Ignore)))
|
||
|
+EditProfiles=(Name="PhysicsActor",CustomResponses=((Channel="LineOfFire",Response=ECR_Ignore)))
|
||
|
+EditProfiles=(Name="InvisibleWall",CustomResponses=((Channel="LineOfFire",Response=ECR_Ignore)))
|
||
|
+EditProfiles=(Name="InvisibleWallDynamic",CustomResponses=((Channel="LineOfFire",Response=ECR_Ignore)))
|
||
|
+EditProfiles=(Name="Vehicle",CustomResponses=((Channel="LineOfFire",Response=ECR_Ignore)))
|
||
|
-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
|
||
|
-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
|
||
|
-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
|
||
|
-ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
|
||
|
-ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
|
||
|
+ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
|
||
|
+ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
|
||
|
+ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
|
||
|
+ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
|
||
|
+ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
|
||
|
-CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
|
||
|
-CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
|
||
|
-CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
|
||
|
-CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
|
||
|
+CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
|
||
|
+CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
|
||
|
+CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
|
||
|
+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
|
||
|
|
||
|
[/Script/VRExpansionPlugin.VRGlobalSettings]
|
||
|
bUseGlobalLerpToHand=True
|
||
|
MinDistanceForLerp=0.010000
|
||
|
LerpDuration=0.150000
|
||
|
MinSpeedForLerp=100.000000
|
||
|
MaxSpeedForLerp=500.000000
|
||
|
LerpInterpolationMode=EulerInterp
|
||
|
bUseCurve=False
|
||
|
OptionalCurveToFollow=(EditorCurveData=(Keys=,DefaultValue=340282346638528859811704183484516925440.000000,PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant),ExternalCurve=None)
|
||
|
MaxCCDPasses=1
|
||
|
+MeleeSurfaceSettings=(bSurfaceAllowsPenetration=True,BluntDamageScaler=1.000000,SharpDamageScaler=1.000000,StabVelocityScaler=1.000000,SurfaceType=SurfaceType2)
|
||
|
+MeleeSurfaceSettings=(bSurfaceAllowsPenetration=True,BluntDamageScaler=1.000000,SharpDamageScaler=1.000000,StabVelocityScaler=2.000000,SurfaceType=SurfaceType1)
|
||
|
VirtualStockSettings=(bUseDistanceBasedStockSnapping=True,StockSnapDistance=35.000000,StockSnapLerpThreshold=20.000000,StockLerpValue=0.000000,StockSnapOffset=(X=0.000000,Y=0.000000,Z=0.000000),bSmoothStockHand=True,SmoothingValueForStock=1.000000,StockHandSmoothing=(MinCutoff=0.100000,DeltaCutoff=10.000000,CutoffSlope=10.000000),bDebugDrawVirtualStock=False)
|
||
|
OneEuroMinCutoff=0.100000
|
||
|
OneEuroCutoffSlope=10.000000
|
||
|
OneEuroDeltaCutoff=10.000000
|
||
|
+ControllerProfiles=(ControllerName="Oculus_Touch_Steam",SocketOffsetTransform=(Rotation=(X=0.000000,Y=-0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)),bUseSeperateHandOffsetTransforms=False,SocketOffsetTransformRightHand=(Rotation=(X=0.000000,Y=0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)))
|
||
|
+ControllerProfiles=(ControllerName="Oculus_Touch_Home",SocketOffsetTransform=(Rotation=(X=0.000000,Y=-0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)),bUseSeperateHandOffsetTransforms=False,SocketOffsetTransformRightHand=(Rotation=(X=0.000000,Y=0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)))
|
||
|
+ControllerProfiles=(ControllerName="Vive_Wands",SocketOffsetTransform=(Rotation=(X=0.000000,Y=0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)),bUseSeperateHandOffsetTransforms=False,SocketOffsetTransformRightHand=(Rotation=(X=0.000000,Y=0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)))
|
||
|
+ControllerProfiles=(ControllerName="Windows_MR",SocketOffsetTransform=(Rotation=(X=0.000000,Y=-0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)),bUseSeperateHandOffsetTransforms=True,SocketOffsetTransformRightHand=(Rotation=(X=0.000000,Y=-0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)))
|
||
|
+ControllerProfiles=(ControllerName="FPS_Pawn",SocketOffsetTransform=(Rotation=(X=0.000000,Y=-0.573576,Z=0.000000,W=0.819152),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)),bUseSeperateHandOffsetTransforms=False,SocketOffsetTransformRightHand=(Rotation=(X=0.000000,Y=0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)))
|
||
|
+ControllerProfiles=(ControllerName="KnucklesEV2",SocketOffsetTransform=(Rotation=(X=-0.000000,Y=-0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)),bUseSeperateHandOffsetTransforms=True,SocketOffsetTransformRightHand=(Rotation=(X=0.000000,Y=-0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)))
|
||
|
AngularDriveDampingScale=0.300000
|
||
|
LinearDriveDampingScale=0.700000
|
||
|
LinearDriveStiffnessScale=1.500000
|
||
|
AngularDriveStiffnessScale=0.300000
|
||
|
SoftLinearStiffnessScale=1.500000
|
||
|
SoftLinearDampingScale=1.200000
|
||
|
JointStiffness=1.000000
|
||
|
bSetEngineChaosScalers=False
|
||
|
bLerpHybridWithSweepGrips=False
|
||
|
bHybridWithSweepUseDistanceBasedLerp=True
|
||
|
HybridWithSweepLerpDuration=0.660000
|
||
|
bUseChaosTranslationScalers=False
|
||
|
bSkipLerpToHandIfHeld=False
|
||
|
|
||
|
[/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
|
||
|
PackageName=com.CMGames.IntoTheRadius2
|
||
|
MobileAppId=6605328856182465
|
||
|
StoreVersion=10
|
||
|
StoreVersionOffsetArm64=0
|
||
|
StoreVersionOffsetX8664=0
|
||
|
ApplicationDisplayName=Into The Radius 2
|
||
|
VersionDisplayName=0.12.0
|
||
|
MinSDKVersion=32
|
||
|
TargetSDKVersion=32
|
||
|
InstallLocation=Auto
|
||
|
bEnableLint=False
|
||
|
bPackageDataInsideApk=False
|
||
|
bCreateAllPlatformsInstall=False
|
||
|
bDisableVerifyOBBOnStartUp=False
|
||
|
bForceSmallOBBFiles=False
|
||
|
bAllowLargeOBBFiles=True
|
||
|
bAllowPatchOBBFile=True
|
||
|
bAllowOverflowOBBFiles=True
|
||
|
bUseExternalFilesDir=False
|
||
|
bPublicLogFiles=True
|
||
|
Orientation=Landscape
|
||
|
MaxAspectRatio=2.100000
|
||
|
bUseDisplayCutout=False
|
||
|
bRestoreNotificationsOnReboot=False
|
||
|
bFullScreen=True
|
||
|
bEnableNewKeyboard=True
|
||
|
DepthBufferPreference=Default
|
||
|
bValidateTextureFormats=True
|
||
|
bForceCompressNativeLibs=False
|
||
|
bEnableAdvancedBinaryCompression=True
|
||
|
bEnableBundle=False
|
||
|
bEnableUniversalAPK=False
|
||
|
bBundleABISplit=True
|
||
|
bBundleLanguageSplit=True
|
||
|
bBundleDensitySplit=True
|
||
|
ExtraApplicationSettings=<meta-data android:name="com.oculus.supportedDevices" android:value="quest|quest2|questpro" />
|
||
|
ExtraActivitySettings=
|
||
|
bAndroidVoiceEnabled=True
|
||
|
bEnableMulticastSupport=False
|
||
|
bPackageForMetaQuest=True
|
||
|
bRemoveOSIG=True
|
||
|
KeyStore=ITR2DevKey.keystore
|
||
|
KeyAlias=ITR2DevKey
|
||
|
bBuildForArm64=True
|
||
|
bBuildForX8664=False
|
||
|
bBuildForES31=False
|
||
|
bSupportsVulkan=True
|
||
|
bSupportsVulkanSM5=False
|
||
|
DebugVulkanLayerDirectory=(Path="")
|
||
|
bAndroidOpenGLSupportsBackbufferSampling=False
|
||
|
bDetectVulkanByDefault=True
|
||
|
bBuildWithHiddenSymbolVisibility=False
|
||
|
bDisableStackProtector=False
|
||
|
bDisableLibCppSharedDependencyValidation=False
|
||
|
bSaveSymbols=False
|
||
|
bStripShaderReflection=True
|
||
|
bEnableGooglePlaySupport=False
|
||
|
bUseGetAccounts=False
|
||
|
GamesAppID=
|
||
|
bEnableSnapshots=False
|
||
|
bSupportAdMob=True
|
||
|
AdMobAppID=
|
||
|
TagForChildDirectedTreatment=TAG_FOR_CHILD_DIRECTED_TREATMENT_UNSPECIFIED
|
||
|
TagForUnderAgeOfConsent=TAG_FOR_UNDER_AGE_OF_CONSENT_UNSPECIFIED
|
||
|
MaxAdContentRating=MAX_AD_CONTENT_RATING_G
|
||
|
AdMobAdUnitID=
|
||
|
GooglePlayLicenseKey=
|
||
|
GCMClientSenderID=
|
||
|
bShowLaunchImage=True
|
||
|
bAllowIMU=True
|
||
|
bAllowControllers=True
|
||
|
bBlockAndroidKeysOnControllers=False
|
||
|
bControllersBlockDeviceFeedback=False
|
||
|
AndroidAudio=OGG
|
||
|
AudioSampleRate=44100
|
||
|
AudioCallbackBufferFrameSize=1024
|
||
|
AudioNumBuffersToEnqueue=4
|
||
|
AudioMaxChannels=24
|
||
|
AudioNumSourceWorkers=10
|
||
|
SpatializationPlugin=Resonance Audio
|
||
|
SourceDataOverridePlugin=
|
||
|
ReverbPlugin=Resonance Audio
|
||
|
OcclusionPlugin=Built-in Occlusion
|
||
|
CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
|
||
|
CacheSizeKB=0
|
||
|
MaxChunkSizeOverrideKB=0
|
||
|
bResampleForDevice=False
|
||
|
SoundCueCookQualityIndex=-1
|
||
|
MaxSampleRate=0.000000
|
||
|
HighSampleRate=0.000000
|
||
|
MedSampleRate=0.000000
|
||
|
LowSampleRate=0.000000
|
||
|
MinSampleRate=0.000000
|
||
|
CompressionQualityModifier=0.000000
|
||
|
AutoStreamingThreshold=0.000000
|
||
|
AndroidGraphicsDebugger=Adreno
|
||
|
MaliGraphicsDebuggerPath=(Path="")
|
||
|
bEnableMaliPerfCounters=False
|
||
|
bMultiTargetFormat_ETC2=True
|
||
|
bMultiTargetFormat_DXT=True
|
||
|
bMultiTargetFormat_ASTC=True
|
||
|
TextureFormatPriority_ETC2=0.200000
|
||
|
TextureFormatPriority_DXT=0.600000
|
||
|
TextureFormatPriority_ASTC=0.900000
|
||
|
SDKAPILevelOverride=
|
||
|
NDKAPILevelOverride=
|
||
|
BuildToolsOverride=
|
||
|
bStreamLandscapeMeshLODs=False
|
||
|
bEnableDomStorage=False
|
||
|
|
||
|
[CoreRedirects]
|
||
|
+ClassRedirects=(OldName="/Script/IntoTheRadius2.ARadiusTutorial",NewName="/Script/IntoTheRadius2.RadiusTutorial")
|
||
|
+ClassRedirects=(OldName="/Script/IntoTheRadius2.ARadiusTutorialStep",NewName="/Script/IntoTheRadius2.RadiusTutorialStep")
|
||
|
+PropertyRedirects=(OldName="/Script/IntoTheRadius2.ArtefactNestBase.UniqueId",NewName="/Script/IntoTheRadius2.ArtefactNestBase.NestUniqueId")
|
||
|
+StructRedirects=(OldName="/Script/IntoTheRadius2.PointSpawnDatas",NewName="/Script/IntoTheRadius2.PointSpawnDataContainer")
|
||
|
+StructRedirects=(OldName="/Script/IntoTheRadius2.RadiusNpcGameDatas",NewName="/Script/IntoTheRadius2.RadiusNpcGameDataContainer")
|
||
|
+StructRedirects=(OldName="/Script/IntoTheRadius2.RadiusAnomalyGameDatas",NewName="/Script/IntoTheRadius2.RadiusAnomalyGameDataContainer")
|
||
|
+StructRedirects=(OldName="/Script/IntoTheRadius2.LootSpawnPointDatas",NewName="/Script/IntoTheRadius2.LootSpawnPointDataContainer")
|
||
|
+StructRedirects=(OldName="/Script/IntoTheRadius2.LootSpawnGroupDatas",NewName="/Script/IntoTheRadius2.LootSpawnGroupDataContainer")
|
||
|
+StructRedirects=(OldName="/Script/IntoTheRadius2.ArtefactSpawnPointDatas",NewName="/Script/IntoTheRadius2.ArtefactSpawnPointDataContainer")
|
||
|
+StructRedirects=(OldName="/Script/IntoTheRadius2.GroupSpawnDatas",NewName="/Script/IntoTheRadius2.GroupSpawnDataContainer")
|
||
|
+PropertyRedirects=(OldName="/Script/IntoTheRadius2.GroupSpawnDataContainer.Datas",NewName="/Script/IntoTheRadius2.GroupSpawnDataContainer.SpawnData")
|
||
|
+PropertyRedirects=(OldName="/Script/IntoTheRadius2.PointSpawnDataContainer.Datas",NewName="/Script/IntoTheRadius2.PointSpawnDataContainer.PointData")
|
||
|
+PropertyRedirects=(OldName="/Script/IntoTheRadius2.LootSpawnGroupDataContainer.Datas",NewName="/Script/IntoTheRadius2.LootSpawnGroupDataContainer.SpawnData")
|
||
|
+PropertyRedirects=(OldName="/Script/IntoTheRadius2.ArtefactSpawnPointDataContainer.Datas",NewName="/Script/IntoTheRadius2.ArtefactSpawnPointDataContainer.PointData")
|
||
|
+PropertyRedirects=(OldName="/Script/IntoTheRadius2.LootSpawnPointDataContainer.Datas",NewName="/Script/IntoTheRadius2.LootSpawnPointDataContainer.PointData")
|
||
|
+PropertyRedirects=(OldName="/Script/IntoTheRadius2.RadiusNpcGameDataContainer.Datas",NewName="/Script/IntoTheRadius2.RadiusNpcGameDataContainer.NpcSaveData")
|
||
|
+PropertyRedirects=(OldName="/Script/IntoTheRadius2.RadiusAnomalyGameDataContainer.Datas",NewName="/Script/IntoTheRadius2.RadiusAnomalyGameDataContainer.AnomalySaveData")
|
||
|
+ClassRedirects=(OldName="/Script/IntoTheRadius2.GripSelectrosController",NewName="/Script/IntoTheRadius2.GripSelectorsController")
|
||
|
|
||
|
[/Script/NavigationSystem.RecastNavMesh]
|
||
|
bDrawPolyEdges=False
|
||
|
bDistinctlyDrawTilesBeingBuilt=True
|
||
|
DrawOffset=10.000000
|
||
|
bFixedTilePoolSize=False
|
||
|
TilePoolSize=1024
|
||
|
TileSizeUU=2048.000000
|
||
|
CellSize=8.000000
|
||
|
CellHeight=15.000000
|
||
|
NavMeshResolutionParams[0]=(CellSize=16.000000,CellHeight=15.000000,AgentMaxStepHeight=35.000000)
|
||
|
NavMeshResolutionParams[1]=(CellSize=8.000000,CellHeight=15.000000,AgentMaxStepHeight=35.000000)
|
||
|
NavMeshResolutionParams[2]=(CellSize=8.000000,CellHeight=15.000000,AgentMaxStepHeight=35.000000)
|
||
|
AgentRadius=18.000000
|
||
|
AgentHeight=200.000000
|
||
|
AgentMaxSlope=44.000000
|
||
|
AgentMaxStepHeight=35.000000
|
||
|
MinRegionArea=50.000000
|
||
|
MergeRegionSize=400.000000
|
||
|
MaxSimplificationError=1.300000
|
||
|
MaxSimultaneousTileGenerationJobsCount=1024
|
||
|
TileNumberHardLimit=1048576
|
||
|
DefaultDrawDistance=5000.000000
|
||
|
DefaultMaxSearchNodes=2048.000000
|
||
|
DefaultMaxHierarchicalSearchNodes=2048.000000
|
||
|
RegionPartitioning=ChunkyMonotone
|
||
|
LayerPartitioning=Watershed
|
||
|
RegionChunkSplits=8
|
||
|
LayerChunkSplits=2
|
||
|
bSortNavigationAreasByCost=True
|
||
|
bIsWorldPartitioned=False
|
||
|
bPerformVoxelFiltering=True
|
||
|
bMarkLowHeightAreas=False
|
||
|
bUseExtraTopCellWhenMarkingAreas=True
|
||
|
bFilterLowSpanSequences=False
|
||
|
bFilterLowSpanFromTileCache=False
|
||
|
bDoFullyAsyncNavDataGathering=False
|
||
|
bUseBetterOffsetsFromCorners=True
|
||
|
bStoreEmptyTileLayers=False
|
||
|
bUseVirtualFilters=True
|
||
|
bUseVirtualGeometryFilteringAndDirtying=False
|
||
|
bAllowNavLinkAsPathEnd=False
|
||
|
TimeSliceFilterLedgeSpansMaxYProcess=13
|
||
|
TimeSliceLongDurationDebug=0.002000
|
||
|
InvokerTilePriorityBumpDistanceThresholdInTileUnits=1
|
||
|
InvokerTilePriorityBumpIncrease=1
|
||
|
bUseVoxelCache=False
|
||
|
TileSetUpdateInterval=1.000000
|
||
|
HeuristicScale=0.999000
|
||
|
VerticalDeviationFromGroundCompensation=0.000000
|
||
|
|
||
|
[/Script/NavigationSystem.NavigationSystemV1]
|
||
|
DefaultAgentName=None
|
||
|
CrowdManagerClass=/Script/AIModule.CrowdManager
|
||
|
bAutoCreateNavigationData=False
|
||
|
bSpawnNavDataInNavBoundsLevel=True
|
||
|
bAllowClientSideNavigation=False
|
||
|
bShouldDiscardSubLevelNavData=False
|
||
|
bTickWhilePaused=False
|
||
|
bInitialBuildingLocked=False
|
||
|
bSkipAgentHeightCheckWhenPickingNavData=False
|
||
|
GeometryExportTriangleCountWarningThreshold=200000
|
||
|
bGenerateNavigationOnlyAroundNavigationInvokers=False
|
||
|
ActiveTilesUpdateInterval=1.000000
|
||
|
DataGatheringMode=Lazy
|
||
|
DirtyAreaWarningSizeThreshold=-1.000000
|
||
|
GatheringNavModifiersWarningLimitTime=-1.000000
|
||
|
+SupportedAgents=(Name="Default",Color=(B=75,G=32,R=36,A=164),DefaultQueryExtent=(X=50.000000,Y=50.000000,Z=250.000000),NavDataClass="/Script/NavigationSystem.RecastNavMesh",AgentRadius=30.000000,AgentHeight=180.000000,AgentStepHeight=45.000000,NavWalkingSearchHeightScale=0.500000,PreferredNavData="/Script/NavigationSystem.RecastNavMesh",bCanCrouch=False,bCanJump=False,bCanWalk=False,bCanSwim=False,bCanFly=False)
|
||
|
+SupportedAgents=(Name="Creep",Color=(B=0,G=75,R=38,A=164),DefaultQueryExtent=(X=50.000000,Y=50.000000,Z=250.000000),NavDataClass="/Script/NavigationSystem.RecastNavMesh",AgentRadius=30.000000,AgentHeight=40.000000,AgentStepHeight=10.000000,NavWalkingSearchHeightScale=3.000000,PreferredNavData="/Script/NavigationSystem.RecastNavMesh",bCanCrouch=False,bCanJump=True,bCanWalk=True,bCanSwim=True,bCanFly=False)
|
||
|
SupportedAgentsMask=(bSupportsAgent0=True,bSupportsAgent1=True,bSupportsAgent2=True,bSupportsAgent3=True,bSupportsAgent4=True,bSupportsAgent5=True,bSupportsAgent6=True,bSupportsAgent7=True,bSupportsAgent8=True,bSupportsAgent9=True,bSupportsAgent10=True,bSupportsAgent11=True,bSupportsAgent12=True,bSupportsAgent13=True,bSupportsAgent14=True,bSupportsAgent15=True)
|
||
|
|
||
|
[Internationalization]
|
||
|
+LocalizationPaths=%GAMEDIR%Content/Localization/Game
|
||
|
|
||
|
[/Script/Sentry.SentrySettings]
|
||
|
Dsn="https://2a6ab30e9904066d81f1ed0ffa6311af@o1118561.ingest.us.sentry.io/4506937591267328"
|
||
|
EnableAutoCrashCapturing=False
|
||
|
EnableAutoLogAttachment=True
|
||
|
AutomaticBreadcrumbs=(bOnMapLoadingStarted=True,bOnMapLoaded=True,bOnGameStateClassChanged=True,bOnGameSessionIDChanged=True,bOnUserActivityStringChanged=True)
|
||
|
UploadSymbolsAutomatically=True
|
||
|
|
||
|
[CrashReportClient]
|
||
|
CrashReportClientVersion=1.0
|
||
|
DataRouterUrl="https://o1118561.ingest.us.sentry.io/api/4506937591267328/unreal/2a6ab30e9904066d81f1ed0ffa6311af/"
|
||
|
|
||
|
[Analytics]
|
||
|
ProviderModuleName=CmAnalytics
|
||
|
|
||
|
[AnalyticsTest]
|
||
|
ProviderModuleName=CmAnalytics
|
||
|
|
||
|
[AnalyticsDebug]
|
||
|
ProviderModuleName=CmAnalytics
|
||
|
|
||
|
[AnalyticsDevelopment]
|
||
|
ProviderModuleName=CmAnalytics
|
||
|
|
||
|
[/Script/AIModule.AISystem]
|
||
|
PerceptionSystemClassName=/Script/AIModule.AIPerceptionSystem
|
||
|
|
||
|
[/Script/Engine.Player]
|
||
|
ConfiguredInternetSpeed=150000
|
||
|
ConfiguredLanSpeed=150000
|
||
|
|