[
  {
    "Type": "MaterialFunction",
    "Name": "MF_OccludedPixels",
    "Class": "UScriptClass'MaterialFunction'",
    "Flags": "RF_Public | RF_Standalone | RF_WasLoaded | RF_LoadCompleted",
    "Properties": {
      "Description": "Compares pixel of a translucent material with the Scene Depth of the opaque scene. Should disable depth testing for translucent pixel to show up when occluded.",
      "bExposeToLibrary": true,
      "StateId": "9C788B96-4CAE31B7-57399495-75B301C8"
    }
  }
]