[
  {
    "Type": "MaterialFunction",
    "Name": "MX_SurfaceUnlit",
    "Class": "UScriptClass'MaterialFunction'",
    "Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
    "Properties": {
      "Description": "An unlit surface shader node. Represents a surface that can emit and transmit light,     but does not receive illumination from light sources or other surfaces.",
      "bExposeToLibrary": true,
      "StateId": "8D6CFB55-4CAEDF36-F6A18EA1-90D968CC"
    }
  }
]