[HMDPluginPriority]
OpenXRHMD=60
WindowsMixedRealityHMD=40
OculusHMD=20
SteamVR=10

[/Script/EngineSettings.GameMapsSettings]
GameDefaultMap=/Game/ITR2/Levels/L_Startup.L_Startup
EditorStartupMap=/Game/EditorLevels/L_EditorStartup.L_EditorStartup
GameInstanceClass=/Game/ITR2/BPs/Game/BP_RadiusGameInstance.BP_RadiusGameInstance_C
bUseSplitscreen=False
GlobalDefaultGameMode=/Game/ITR2/BPs/Game/BP_RadiusGameMode_Gameplay.BP_RadiusGameMode_Gameplay_C
TransitionMap=/Game/ITR2/Levels/Transition/Transition.Transition

[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
-D3D12TargetedShaderFormats=PCD3D_SM5
+D3D12TargetedShaderFormats=PCD3D_SM6
-D3D11TargetedShaderFormats=PCD3D_SM5
Compiler=Default
AudioSampleRate=44100
AudioCallbackBufferFrameSize=1024
AudioNumBuffersToEnqueue=1
AudioMaxChannels=64
AudioNumSourceWorkers=4
SpatializationPlugin=Resonance Audio
SourceDataOverridePlugin=
ReverbPlugin=Resonance Audio
OcclusionPlugin=Built-in Occlusion
CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
CacheSizeKB=131072
MaxChunkSizeOverrideKB=0
bResampleForDevice=False
MaxSampleRate=44100.000000
HighSampleRate=32000.000000
MedSampleRate=24000.000000
LowSampleRate=12000.000000
MinSampleRate=8000.000000
CompressionQualityModifier=1.000000
AutoStreamingThreshold=0.000000
SoundCueCookQualityIndex=-1

[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum

[/Script/Engine.RendererSettings]

r.Mobile.FSR.Enabled=0
vr.PixelDensity=1
r.ScreenPercentage=100

r.CullInstances=0
r.shadow.ShadowMapsRenderEarly=1
r.Shadow.CSMCaching=True
r.Shadow.Virtual.Enable=0
CM.r.ParallelBeginOcclusionTests=1
CM.r.AutoExposure.ForceDisableUpdateLastExposure=True
r.TranslucentLightingVolume=0
r.GPUSkin.UnlimitedBoneInfluences=1
r.GPUSkin.UnlimitedBoneInfluencesThreshold=2
vr.Experimental.UseOptimizedFramePace=1
r.NumBufferedOcclusionQueries=2
r.LOD.UseVrScreenSizeComputeMethod=1
r.GenerateMeshDistanceFields=False
r.DynamicGlobalIlluminationMethod=0
r.ReflectionMethod=2
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
r.VirtualTextures=False
r.Nanite.ProjectEnabled=False
r.AllowStaticLighting=True
r.DBuffer=False
vr.VRS.HMDFixedFoveationLevel=2
vr.RoundRobinOcclusion=True
vr.InstancedStereo=True
r.VelocityOutputPass=2
r.SeparateTranslucency=False
r.DefaultFeature.AutoExposure=False
r.DefaultFeature.MotionBlur=False
r.SelectiveBasePassOutputs=False
r.SupportStationarySkylight=True
r.SupportLowQualityLightmaps=True
r.Mobile.EnableStaticAndCSMShadowReceivers=False
r.Mobile.AllowDistanceFieldShadows=False
r.Mobile.AllowMovableDirectionalLights=False
r.AntiAliasingMethod=2
r.EarlyZPass=0
r.Velocity.EnableVertexDeformation=0
r.MSAACount=1
r.DefaultFeature.AmbientOcclusion=False
r.DefaultFeature.AmbientOcclusionStaticFraction=False
r.VT.EnableAutoImport=False

r.SkyAtmosphereASyncCompute=1
r.VolumetricFog.HistoryWeight=0.98
r.VolumetricFog.HistoryMissSupersampleCount=4
r.VolumetricFog.GridPixelSize=32
r.VolumetricFog.GridSizeZ=32
r.VolumetricFog.DepthDistributionScale=16
r.VolumetricFog.ConservativeDepth=1
r.VolumetricFog.UpsampleJitterMultiplier=0.1
r.VolumetricCloud.ViewRaySampleMaxCount=64
r.VolumetricCloud.Shadow.ViewRaySampleMaxCount=4
r.VolumetricCloud.ShadowMap=0
r.VolumetricCloud.EnableAerialPerspectiveSampling=1
r.SkyLight.RealTimeReflectionCapture.TimeSlice.SkyCloudCubeFacePerFrame=1
r.Nanite=0
r.Mobile.UseHWsRGBEncoding=True
xr.VRS.FoveationLevel=3
r.Mobile.AntiAliasing=3
r.Mobile.SupportGPUScene=True
r.Mobile.AllowDitheredLODTransition=True
r.MobileHDR=False
vr.MobileMultiView=True
r.Mobile.SupportsGen4TAA=False
EnvironmentMaskShapesTextureArrayPath=/Game/ITR2/Art/Textures/EnvironmentMasks/EnvironmentsMasks_Array.EnvironmentsMasks_Array
CM.r.EnvironmentMask.BackfaceCulling.Enabled=True
r.TemporalAA.R11G11B10History=0
r.TemporalAA.Quality=2
r.TemporalAA.Upsampling=0
r.TemporalAACatmullRom=1
r.TemporalAAFilterSize=0.25
r.TemporalAACurrentFrameWeight=0.1
r.TemporalAA.VarianceClipGamma=1.75
r.TemporalAA.HistorySharpen=0.5
CM.r.TemporalAA.DisocclusionThreshold=4.0
CM.r.TemporalAA.UseCMVersion=0
r.Tonemapper.Sharpen=1
r.Tonemapper.Sharpen.Method=1
r.Tonemapper.Sharpen.FadeOutBegin=10000
r.Tonemapper.Sharpen.FadeOutEnd=25000
r.Tonemapper.Sharpen.FadeOutMinFactor=-2
r.Tonemapper.Sharpen.EdgeThreshold=50.0
r.Tonemapper.Sharpen.EdgeMinFactor=0.7
r.Tonemapper.Sharpen.MediaBlendWeight=0.25
CM.r.Tonemapper.UseCMVersion=0
r.Water.SingleLayer.DepthPrepass=0
r.Water.SingleLayer.TiledComposite=0
r.Water.SingleLayer.ShadersSupportDistanceFieldShadow=0
r.Water.SingleLayer.DistanceFieldShadow=0
r.Water.SingleLayer.SinglePassSSR=1
r.Water.WaterMesh.TessFactorBias=-1
r.Water.WaterMesh.LODCountBias=1
r.ParallelShadowsNonWholeScene=1
r.ShadowQuality=5
CM.r.Shadow.PoissonDiskRadius=12
CM.r.Shadow.PoissonDiskSamples=18
CM.r.Shadow.DenoiserThreshold=0.5
CM.r.Shadow.DenoiserThresholdFar=2
r.Shadow.RadiusThreshold=0.01
r.Shadow.DistanceScale=1.0
r.Shadow.CSM.TransitionScale=1.0
r.Shadow.MaxCSMResolution=2048
r.Shadow.CSM.MaxCascades=2
r.ForceLODShadow=-1
a.URO.DisableInterpolation=1
r.PSOPrecaching=1

p.ChaosSolverCollisionDefaultSleepCounterThreshold=3
p.ChaosSolverCollisionDefaultAngularSleepThreshold=1
p.ChaosSolverCollisionDefaultLinearSleepThreshold=10

r.CameraCutRotationThreshold=30

[SystemSettings]
r.DumpShaderDebugShortNames=1


net.AllowClientRemapCacheObject=True

[/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'

[/Script/Engine.Engine]
bSmoothFrameRate=False
bCanBlueprintsTickByDefault=False
NearClipPlane=2.000000
+ActiveClassRedirects=(OldClassName="/Script/LyraGame.LyraTaggedActor",NewClassName="/Script/IntoTheRadius2.LyraTaggedActor")
+ActiveClassRedirects=(OldClassName="/Script/LyraGame.LyraAnimInstance",NewClassName="/Script/IntoTheRadius2.LyraAnimInstance")
+ActiveClassRedirects=(OldClassName="/Script/LyraGame.PhysicalMaterialWithTags",NewClassName="/Script/IntoTheRadius2.PhysicalMaterialWithTags")

[/Script/Engine.EndUserSettings]
bSendAnonymousUsageDataToEpic=False

[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
bEnablePlugin=True
bAllowNetworkConnection=True
SecurityToken=0A37FA1644D883BF0F4703980995B33A
bIncludeInShipping=False
bAllowExternalStartInShipping=False
bCompileAFSProject=False
bUseCompression=False
bLogFiles=False
bReportStats=False
ConnectionType=USBOnly
bUseManualIPAddress=False
ManualIPAddress=

[/Script/Engine.GameEngine]
+NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="OnlineSubsystemSteam.SteamNetDriver",DriverClassNameFallback="OnlineSubsystemUtils.IpNetDriver")
+NetDriverDefinitions=(DefName="GameNetDriver2",DriverClassName="OnlineSubsystemOculus.OculusNetDriver",DriverClassNameFallback="OnlineSubsystemUtils.IpNetDriver")
+NetDriverDefinitions=(DefName="GameNetDriver3",DriverClassName="OnlineSubsystemUtils.IpNetDriver",DriverClassNameFallback="OnlineSubsystemUtils.IpNetDriver")

[/Script/OnlineSubsystemSteam.SteamNetDriver]
NetConnectionClassName=/Script/OnlineSubsystemSteam.SteamNetConnection

[/Script/OnlineSubsystemOculus.OculusNetDriver]
NetConnectionClassName=/Script/OnlineSubsystemOculus.OculusNetConnection

[/Script/OnlineSubsystemSteam.IpNetDriver]
MaxClientRate=150000
MaxInternetClientRate=150000

[Voice]
bEnabled=true

[TextureStreaming]
MemoryMargin=128

[OnlineSubsystem]
bHasVoiceEnabled=true
DefaultPlatformService=Steam

[OnlineSubsystemSteam]
bEnableSteam=true
bEnabled=true
SteamAppId=2987770
SteamDevAppId=2987770
GameServerQueryPort=27015
bRelaunchInSteam=true
GameVersion=0.12.0
bVACEnabled=1
bAllowP2PPacketRelay=true
P2PConnectionTimeout=90

[OnlineSubsystemOculus]
bEnabled=true
OculusAppId=6605328856182465
MobileAppId=6605328856182465

[/Script/OculusHMD.OculusHMDRuntimeSettings]
XrApi=NativeOpenXR
ColorSpace=Quest
FFRLevel=FFR_Medium
HandTrackingSupport=ControllersAndHands

[/Script/Engine.AudioSettings]
DefaultSoundClassName=/Game/Sound/Mixer/Master_Out.Master_Out
DefaultMediaSoundClassName=/Game/Sound/Mixer/Master_Out.Master_Out
MasterSubmix=/Game/Sound/Mixer/SM_Master_Limiter.SM_Master_Limiter
MaximumConcurrentStreams=2
VoiPSoundClass=/Game/Sound/Mixer/SC_ALL_VoiceChat.SC_ALL_VoiceChat
bAllowPlayWhenSilent=False

[/Script/Engine.PhysicsSettings]
PhysicsPrediction=(bEnablePhysicsPrediction=False,bEnablePhysicsResimulation=False,ResimulationErrorThreshold=10.000000,MaxSupportedLatencyPrediction=1000.000000)
PhysicErrorCorrection=(PingExtrapolation=0.100000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)
DefaultDegreesOfFreedom=Full3D
bSuppressFaceRemapTable=False
bSupportUVFromHitResults=False
bDisableActiveActors=False
bDisableKinematicStaticPairs=False
bDisableKinematicKinematicPairs=False
bDisableCCD=False
AnimPhysicsMinDeltaTime=0.000000
bSimulateAnimPhysicsAfterReset=False
MinPhysicsDeltaTime=0.000000
MaxPhysicsDeltaTime=0.033333
bSubstepping=True
bSubsteppingAsync=False
bTickPhysicsAsync=False
AsyncFixedTimeStepSize=0.033333
MaxSubstepDeltaTime=0.016667
MaxSubsteps=3
SyncSceneSmoothingFactor=0.000000
InitialAverageFrameRate=0.016667
PhysXTreeRebuildRate=10
+PhysicalSurfaces=(Type=SurfaceType1,Name="Ash")
+PhysicalSurfaces=(Type=SurfaceType2,Name="Asphalt")
+PhysicalSurfaces=(Type=SurfaceType3,Name="Concrete")
+PhysicalSurfaces=(Type=SurfaceType4,Name="Dirt")
+PhysicalSurfaces=(Type=SurfaceType5,Name="Grass")
+PhysicalSurfaces=(Type=SurfaceType6,Name="Metal")
+PhysicalSurfaces=(Type=SurfaceType7,Name="Water")
+PhysicalSurfaces=(Type=SurfaceType8,Name="Wood")
+PhysicalSurfaces=(Type=SurfaceType9,Name="Brick")
+PhysicalSurfaces=(Type=SurfaceType10,Name="Blood")
+PhysicalSurfaces=(Type=SurfaceType11,Name="Black")
+PhysicalSurfaces=(Type=SurfaceType12,Name="WaterDangerous")
+PhysicalSurfaces=(Type=SurfaceType13,Name="Swamp")
DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,bUseMBPOuterBounds=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=False),MBPOuterBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=False),MBPNumSubdivs=2)
MinDeltaVelocityForHitEvents=0.000000
ChaosSettings=(DefaultThreadingModel=TaskGraph,DedicatedThreadTickMode=VariableCappedWithTarget,DedicatedThreadBufferMode=Double)
SolverOptions=(PositionIterations=16,VelocityIterations=1,ProjectionIterations=1,CollisionMarginFraction=0.050000,CollisionMarginMax=10.000000,CollisionCullDistance=3.000000,CollisionMaxPushOutVelocity=1000.000000,ClusterConnectionFactor=1.000000,ClusterUnionConnectionType=DelaunayTriangulation,bGenerateCollisionData=False,CollisionFilterSettings=(FilterEnabled=False,MinMass=0.000000,MinSpeed=0.000000,MinImpulse=0.000000),bGenerateBreakData=False,BreakingFilterSettings=(FilterEnabled=False,MinMass=0.000000,MinSpeed=0.000000,MinVolume=0.000000),bGenerateTrailingData=False,TrailingFilterSettings=(FilterEnabled=False,MinMass=0.000000,MinSpeed=0.000000,MinVolume=0.000000))
bEnableShapeSharing=False

[/Script/Engine.CollisionProfile]
-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
-Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
-Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
-Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
-Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
-Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
-Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
-Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
-Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
-Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
-Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
-Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
-Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
-Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
-Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
-Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
-Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
-Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
+Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision")
+Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ")
+Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
+Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ")
+Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ")
+Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.")
+Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ")
+Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ")
+Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.")
+Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.")
+Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors")
+Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors")
+Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.")
+Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.")
+Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Trigger",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="Trigger object that is used for trigger. All other channels will be set to default.")
+Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.")
+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="UI",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
+Profiles=(Name="Hands",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="RadiusItem",Response=ECR_Overlap)),HelpMessage="Needs description")
+Profiles=(Name="WaterBodyCollision",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="Needs description")
+Profiles=(Name="RadiusItemPreset",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="RadiusItem",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="Projectile"),(Channel="StackComponent")),HelpMessage="Needs description")
+Profiles=(Name="PawnTrigger",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="Trigger",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="RadiusItem",Response=ECR_Ignore),(Channel="LineOfFire",Response=ECR_Ignore)),HelpMessage="Needs description")
+Profiles=(Name="Projectile",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Projectile",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="LineOfFire",Response=ECR_Ignore)),HelpMessage="Needs description")
+Profiles=(Name="RadiusItemAttached",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="RadiusItem",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="RadiusItem",Response=ECR_Overlap)),HelpMessage="Needs description")
+Profiles=(Name="RustlingFoliage",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="RadiusItem",Response=ECR_Ignore),(Channel="Foliage",Response=ECR_Overlap)),HelpMessage="Needs description")
+Profiles=(Name="RustlingFoliageBlocked",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="Projectile"),(Channel="Foliage",Response=ECR_Overlap)),HelpMessage="Needs description")
+Profiles=(Name="Water",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="RadiusItem",Response=ECR_Overlap),(Channel="SoundOcclusion",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Overlap),(Channel="Water",Response=ECR_Overlap)),HelpMessage="Water")
+Profiles=(Name="Climbable",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="RadiusItem",Response=ECR_Ignore)),HelpMessage="Needs description")
+Profiles=(Name="LeanOver",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="",CustomResponses=((Channel="Vehicle",Response=ECR_Overlap),(Channel="Projectile")),HelpMessage="Needs description")
+Profiles=(Name="DistortionZone",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="RadiusItem",Response=ECR_Overlap)),HelpMessage="Distortion Zone Collision")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Overlap,bTraceType=False,bStaticObject=False,Name="Trigger")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="3DUI")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="Climbing")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="RadiusItem")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel5,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="SoundOcclusion")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel6,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="Projectile")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel7,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="Foliage")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel8,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="LineOfFire")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel9,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="Water")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel10,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="UI")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel11,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="StackComponent")
+EditProfiles=(Name="NoCollision",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="EngineTraceChannel2",Response=ECR_Ignore),(Channel="EngineTraceChannel3",Response=ECR_Ignore),(Channel="EngineTraceChannel4",Response=ECR_Ignore),(Channel="EngineTraceChannel5",Response=ECR_Ignore),(Channel="EngineTraceChannel6",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="GameTraceChannel2",Response=ECR_Ignore),(Channel="GameTraceChannel3",Response=ECR_Ignore),(Channel="GameTraceChannel4",Response=ECR_Ignore),(Channel="GameTraceChannel5",Response=ECR_Ignore),(Channel="GameTraceChannel6",Response=ECR_Ignore),(Channel="GameTraceChannel7",Response=ECR_Ignore),(Channel="GameTraceChannel8",Response=ECR_Ignore),(Channel="GameTraceChannel9",Response=ECR_Ignore),(Channel="GameTraceChannel10",Response=ECR_Ignore),(Channel="GameTraceChannel11",Response=ECR_Ignore),(Channel="GameTraceChannel12",Response=ECR_Ignore),(Channel="GameTraceChannel13",Response=ECR_Ignore),(Channel="GameTraceChannel14",Response=ECR_Ignore),(Channel="GameTraceChannel15",Response=ECR_Ignore),(Channel="GameTraceChannel16",Response=ECR_Ignore),(Channel="GameTraceChannel17",Response=ECR_Ignore),(Channel="GameTraceChannel18",Response=ECR_Ignore),(Channel="LineOfFire",Response=ECR_Ignore),(Channel="RadiusItem",Response=ECR_Ignore)))
+EditProfiles=(Name="OverlapAllDynamic",CustomResponses=((Channel="3DUI",Response=ECR_Ignore),(Channel="RadiusItem",Response=ECR_Overlap),(Channel="LineOfFire",Response=ECR_Overlap)))
+EditProfiles=(Name="OverlapAll",CustomResponses=((Channel="3DUI",Response=ECR_Ignore),(Channel="RadiusItem",Response=ECR_Overlap),(Channel="LineOfFire",Response=ECR_Overlap)))
+EditProfiles=(Name="Trigger",CustomResponses=((Channel="RadiusItem",Response=ECR_Overlap),(Channel="LineOfFire",Response=ECR_Ignore)))
+EditProfiles=(Name="BlockAll",CustomResponses=((Channel="Projectile"),(Channel="LineOfFire")))
+EditProfiles=(Name="BlockAllDynamic",CustomResponses=((Channel="Projectile"),(Channel="LineOfFire",Response=ECR_Ignore)))
+EditProfiles=(Name="Pawn",CustomResponses=((Channel="Projectile",Response=ECR_Ignore),(Channel="LineOfFire")))
+EditProfiles=(Name="Destructible",CustomResponses=((Channel="Projectile"),(Channel="LineOfFire",Response=ECR_Ignore)))
+EditProfiles=(Name="UI",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Overlap),(Channel="RadiusItem",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="3DUI"),(Channel="LineOfFire",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)))
+EditProfiles=(Name="Spectator",CustomResponses=((Channel="LineOfFire",Response=ECR_Ignore)))
+EditProfiles=(Name="CharacterMesh",CustomResponses=((Channel="LineOfFire",Response=ECR_Ignore)))
+EditProfiles=(Name="Ragdoll",CustomResponses=((Channel="LineOfFire",Response=ECR_Ignore)))
+EditProfiles=(Name="IgnoreOnlyPawn",CustomResponses=((Channel="LineOfFire",Response=ECR_Ignore)))
+EditProfiles=(Name="OverlapOnlyPawn",CustomResponses=((Channel="LineOfFire",Response=ECR_Ignore)))
+EditProfiles=(Name="PhysicsActor",CustomResponses=((Channel="LineOfFire",Response=ECR_Ignore)))
+EditProfiles=(Name="InvisibleWall",CustomResponses=((Channel="LineOfFire",Response=ECR_Ignore)))
+EditProfiles=(Name="InvisibleWallDynamic",CustomResponses=((Channel="LineOfFire",Response=ECR_Ignore)))
+EditProfiles=(Name="Vehicle",CustomResponses=((Channel="LineOfFire",Response=ECR_Ignore)))
-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
-ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
-ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
+ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
+ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
+ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
+ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
+ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
-CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
-CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
-CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
-CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
+CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
+CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
+CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")

[/Script/VRExpansionPlugin.VRGlobalSettings]
bUseGlobalLerpToHand=True
MinDistanceForLerp=0.010000
LerpDuration=0.150000
MinSpeedForLerp=100.000000
MaxSpeedForLerp=500.000000
LerpInterpolationMode=EulerInterp
bUseCurve=False
OptionalCurveToFollow=(EditorCurveData=(Keys=,DefaultValue=340282346638528859811704183484516925440.000000,PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant),ExternalCurve=None)
MaxCCDPasses=1
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VirtualStockSettings=(bUseDistanceBasedStockSnapping=True,StockSnapDistance=35.000000,StockSnapLerpThreshold=20.000000,StockLerpValue=0.000000,StockSnapOffset=(X=0.000000,Y=0.000000,Z=0.000000),bSmoothStockHand=True,SmoothingValueForStock=1.000000,StockHandSmoothing=(MinCutoff=0.100000,DeltaCutoff=10.000000,CutoffSlope=10.000000),bDebugDrawVirtualStock=False)
OneEuroMinCutoff=0.100000
OneEuroCutoffSlope=10.000000
OneEuroDeltaCutoff=10.000000
+ControllerProfiles=(ControllerName="Oculus_Touch_Steam",SocketOffsetTransform=(Rotation=(X=0.000000,Y=-0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)),bUseSeperateHandOffsetTransforms=False,SocketOffsetTransformRightHand=(Rotation=(X=0.000000,Y=0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)))
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+ControllerProfiles=(ControllerName="Windows_MR",SocketOffsetTransform=(Rotation=(X=0.000000,Y=-0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)),bUseSeperateHandOffsetTransforms=True,SocketOffsetTransformRightHand=(Rotation=(X=0.000000,Y=-0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)))
+ControllerProfiles=(ControllerName="FPS_Pawn",SocketOffsetTransform=(Rotation=(X=0.000000,Y=-0.573576,Z=0.000000,W=0.819152),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)),bUseSeperateHandOffsetTransforms=False,SocketOffsetTransformRightHand=(Rotation=(X=0.000000,Y=0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)))
+ControllerProfiles=(ControllerName="KnucklesEV2",SocketOffsetTransform=(Rotation=(X=-0.000000,Y=-0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)),bUseSeperateHandOffsetTransforms=True,SocketOffsetTransformRightHand=(Rotation=(X=0.000000,Y=-0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)))
AngularDriveDampingScale=0.300000
LinearDriveDampingScale=0.700000
LinearDriveStiffnessScale=1.500000
AngularDriveStiffnessScale=0.300000
SoftLinearStiffnessScale=1.500000
SoftLinearDampingScale=1.200000
JointStiffness=1.000000
bSetEngineChaosScalers=False
bLerpHybridWithSweepGrips=False
bHybridWithSweepUseDistanceBasedLerp=True
HybridWithSweepLerpDuration=0.660000
bUseChaosTranslationScalers=False
bSkipLerpToHandIfHeld=False

[/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
PackageName=com.CMGames.IntoTheRadius2
MobileAppId=6605328856182465
StoreVersion=10
StoreVersionOffsetArm64=0
StoreVersionOffsetX8664=0
ApplicationDisplayName=Into The Radius 2
VersionDisplayName=0.12.0
MinSDKVersion=32
TargetSDKVersion=32
InstallLocation=Auto
bEnableLint=False
bPackageDataInsideApk=False
bCreateAllPlatformsInstall=False
bDisableVerifyOBBOnStartUp=False
bForceSmallOBBFiles=False
bAllowLargeOBBFiles=True
bAllowPatchOBBFile=True
bAllowOverflowOBBFiles=True
bUseExternalFilesDir=False
bPublicLogFiles=True
Orientation=Landscape
MaxAspectRatio=2.100000
bUseDisplayCutout=False
bRestoreNotificationsOnReboot=False
bFullScreen=True
bEnableNewKeyboard=True
DepthBufferPreference=Default
bValidateTextureFormats=True
bForceCompressNativeLibs=False
bEnableAdvancedBinaryCompression=True
bEnableBundle=False
bEnableUniversalAPK=False
bBundleABISplit=True
bBundleLanguageSplit=True
bBundleDensitySplit=True
ExtraApplicationSettings=<meta-data android:name="com.oculus.supportedDevices" android:value="quest|quest2|questpro" />
ExtraActivitySettings=
bAndroidVoiceEnabled=True
bEnableMulticastSupport=False
bPackageForMetaQuest=True
bRemoveOSIG=True
KeyStore=ITR2DevKey.keystore
KeyAlias=ITR2DevKey
bBuildForArm64=True
bBuildForX8664=False
bBuildForES31=False
bSupportsVulkan=True
bSupportsVulkanSM5=False
DebugVulkanLayerDirectory=(Path="")
bAndroidOpenGLSupportsBackbufferSampling=False
bDetectVulkanByDefault=True
bBuildWithHiddenSymbolVisibility=False
bDisableStackProtector=False
bDisableLibCppSharedDependencyValidation=False
bSaveSymbols=False
bStripShaderReflection=True
bEnableGooglePlaySupport=False
bUseGetAccounts=False
GamesAppID=
bEnableSnapshots=False
bSupportAdMob=True
AdMobAppID=
TagForChildDirectedTreatment=TAG_FOR_CHILD_DIRECTED_TREATMENT_UNSPECIFIED
TagForUnderAgeOfConsent=TAG_FOR_UNDER_AGE_OF_CONSENT_UNSPECIFIED
MaxAdContentRating=MAX_AD_CONTENT_RATING_G
AdMobAdUnitID=
GooglePlayLicenseKey=
GCMClientSenderID=
bShowLaunchImage=True
bAllowIMU=True
bAllowControllers=True
bBlockAndroidKeysOnControllers=False
bControllersBlockDeviceFeedback=False
AndroidAudio=OGG
AudioSampleRate=44100
AudioCallbackBufferFrameSize=1024
AudioNumBuffersToEnqueue=4
AudioMaxChannels=24
AudioNumSourceWorkers=10
SpatializationPlugin=Resonance Audio
SourceDataOverridePlugin=
ReverbPlugin=Resonance Audio
OcclusionPlugin=Built-in Occlusion
CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
CacheSizeKB=0
MaxChunkSizeOverrideKB=0
bResampleForDevice=False
SoundCueCookQualityIndex=-1
MaxSampleRate=0.000000
HighSampleRate=0.000000
MedSampleRate=0.000000
LowSampleRate=0.000000
MinSampleRate=0.000000
CompressionQualityModifier=0.000000
AutoStreamingThreshold=0.000000
AndroidGraphicsDebugger=Adreno
MaliGraphicsDebuggerPath=(Path="")
bEnableMaliPerfCounters=False
bMultiTargetFormat_ETC2=True
bMultiTargetFormat_DXT=True
bMultiTargetFormat_ASTC=True
TextureFormatPriority_ETC2=0.200000
TextureFormatPriority_DXT=0.600000
TextureFormatPriority_ASTC=0.900000
SDKAPILevelOverride=
NDKAPILevelOverride=
BuildToolsOverride=
bStreamLandscapeMeshLODs=False
bEnableDomStorage=False

[CoreRedirects]
+ClassRedirects=(OldName="/Script/IntoTheRadius2.ARadiusTutorial",NewName="/Script/IntoTheRadius2.RadiusTutorial")
+ClassRedirects=(OldName="/Script/IntoTheRadius2.ARadiusTutorialStep",NewName="/Script/IntoTheRadius2.RadiusTutorialStep")
+PropertyRedirects=(OldName="/Script/IntoTheRadius2.ArtefactNestBase.UniqueId",NewName="/Script/IntoTheRadius2.ArtefactNestBase.NestUniqueId")
+StructRedirects=(OldName="/Script/IntoTheRadius2.PointSpawnDatas",NewName="/Script/IntoTheRadius2.PointSpawnDataContainer")
+StructRedirects=(OldName="/Script/IntoTheRadius2.RadiusNpcGameDatas",NewName="/Script/IntoTheRadius2.RadiusNpcGameDataContainer")
+StructRedirects=(OldName="/Script/IntoTheRadius2.RadiusAnomalyGameDatas",NewName="/Script/IntoTheRadius2.RadiusAnomalyGameDataContainer")
+StructRedirects=(OldName="/Script/IntoTheRadius2.LootSpawnPointDatas",NewName="/Script/IntoTheRadius2.LootSpawnPointDataContainer")
+StructRedirects=(OldName="/Script/IntoTheRadius2.LootSpawnGroupDatas",NewName="/Script/IntoTheRadius2.LootSpawnGroupDataContainer")
+StructRedirects=(OldName="/Script/IntoTheRadius2.ArtefactSpawnPointDatas",NewName="/Script/IntoTheRadius2.ArtefactSpawnPointDataContainer")
+StructRedirects=(OldName="/Script/IntoTheRadius2.GroupSpawnDatas",NewName="/Script/IntoTheRadius2.GroupSpawnDataContainer")
+PropertyRedirects=(OldName="/Script/IntoTheRadius2.GroupSpawnDataContainer.Datas",NewName="/Script/IntoTheRadius2.GroupSpawnDataContainer.SpawnData")
+PropertyRedirects=(OldName="/Script/IntoTheRadius2.PointSpawnDataContainer.Datas",NewName="/Script/IntoTheRadius2.PointSpawnDataContainer.PointData")
+PropertyRedirects=(OldName="/Script/IntoTheRadius2.LootSpawnGroupDataContainer.Datas",NewName="/Script/IntoTheRadius2.LootSpawnGroupDataContainer.SpawnData")
+PropertyRedirects=(OldName="/Script/IntoTheRadius2.ArtefactSpawnPointDataContainer.Datas",NewName="/Script/IntoTheRadius2.ArtefactSpawnPointDataContainer.PointData")
+PropertyRedirects=(OldName="/Script/IntoTheRadius2.LootSpawnPointDataContainer.Datas",NewName="/Script/IntoTheRadius2.LootSpawnPointDataContainer.PointData")
+PropertyRedirects=(OldName="/Script/IntoTheRadius2.RadiusNpcGameDataContainer.Datas",NewName="/Script/IntoTheRadius2.RadiusNpcGameDataContainer.NpcSaveData")
+PropertyRedirects=(OldName="/Script/IntoTheRadius2.RadiusAnomalyGameDataContainer.Datas",NewName="/Script/IntoTheRadius2.RadiusAnomalyGameDataContainer.AnomalySaveData")
+ClassRedirects=(OldName="/Script/IntoTheRadius2.GripSelectrosController",NewName="/Script/IntoTheRadius2.GripSelectorsController")

[/Script/NavigationSystem.RecastNavMesh]
bDrawPolyEdges=False
bDistinctlyDrawTilesBeingBuilt=True
DrawOffset=10.000000
bFixedTilePoolSize=False
TilePoolSize=1024
TileSizeUU=2048.000000
CellSize=8.000000
CellHeight=15.000000
NavMeshResolutionParams[0]=(CellSize=16.000000,CellHeight=15.000000,AgentMaxStepHeight=35.000000)
NavMeshResolutionParams[1]=(CellSize=8.000000,CellHeight=15.000000,AgentMaxStepHeight=35.000000)
NavMeshResolutionParams[2]=(CellSize=8.000000,CellHeight=15.000000,AgentMaxStepHeight=35.000000)
AgentRadius=18.000000
AgentHeight=200.000000
AgentMaxSlope=44.000000
AgentMaxStepHeight=35.000000
MinRegionArea=50.000000
MergeRegionSize=400.000000
MaxSimplificationError=1.300000
MaxSimultaneousTileGenerationJobsCount=1024
TileNumberHardLimit=1048576
DefaultDrawDistance=5000.000000
DefaultMaxSearchNodes=2048.000000
DefaultMaxHierarchicalSearchNodes=2048.000000
RegionPartitioning=ChunkyMonotone
LayerPartitioning=Watershed
RegionChunkSplits=8
LayerChunkSplits=2
bSortNavigationAreasByCost=True
bIsWorldPartitioned=False
bPerformVoxelFiltering=True
bMarkLowHeightAreas=False
bUseExtraTopCellWhenMarkingAreas=True
bFilterLowSpanSequences=False
bFilterLowSpanFromTileCache=False
bDoFullyAsyncNavDataGathering=False
bUseBetterOffsetsFromCorners=True
bStoreEmptyTileLayers=False
bUseVirtualFilters=True
bUseVirtualGeometryFilteringAndDirtying=False
bAllowNavLinkAsPathEnd=False
TimeSliceFilterLedgeSpansMaxYProcess=13
TimeSliceLongDurationDebug=0.002000
InvokerTilePriorityBumpDistanceThresholdInTileUnits=1
InvokerTilePriorityBumpIncrease=1
bUseVoxelCache=False
TileSetUpdateInterval=1.000000
HeuristicScale=0.999000
VerticalDeviationFromGroundCompensation=0.000000

[/Script/NavigationSystem.NavigationSystemV1]
DefaultAgentName=None
CrowdManagerClass=/Script/AIModule.CrowdManager
bAutoCreateNavigationData=False
bSpawnNavDataInNavBoundsLevel=True
bAllowClientSideNavigation=False
bShouldDiscardSubLevelNavData=False
bTickWhilePaused=False
bInitialBuildingLocked=False
bSkipAgentHeightCheckWhenPickingNavData=False
GeometryExportTriangleCountWarningThreshold=200000
bGenerateNavigationOnlyAroundNavigationInvokers=False
ActiveTilesUpdateInterval=1.000000
DataGatheringMode=Lazy
DirtyAreaWarningSizeThreshold=-1.000000
GatheringNavModifiersWarningLimitTime=-1.000000
+SupportedAgents=(Name="Default",Color=(B=75,G=32,R=36,A=164),DefaultQueryExtent=(X=50.000000,Y=50.000000,Z=250.000000),NavDataClass="/Script/NavigationSystem.RecastNavMesh",AgentRadius=30.000000,AgentHeight=180.000000,AgentStepHeight=45.000000,NavWalkingSearchHeightScale=0.500000,PreferredNavData="/Script/NavigationSystem.RecastNavMesh",bCanCrouch=False,bCanJump=False,bCanWalk=False,bCanSwim=False,bCanFly=False)
+SupportedAgents=(Name="Creep",Color=(B=0,G=75,R=38,A=164),DefaultQueryExtent=(X=50.000000,Y=50.000000,Z=250.000000),NavDataClass="/Script/NavigationSystem.RecastNavMesh",AgentRadius=30.000000,AgentHeight=40.000000,AgentStepHeight=10.000000,NavWalkingSearchHeightScale=3.000000,PreferredNavData="/Script/NavigationSystem.RecastNavMesh",bCanCrouch=False,bCanJump=True,bCanWalk=True,bCanSwim=True,bCanFly=False)
SupportedAgentsMask=(bSupportsAgent0=True,bSupportsAgent1=True,bSupportsAgent2=True,bSupportsAgent3=True,bSupportsAgent4=True,bSupportsAgent5=True,bSupportsAgent6=True,bSupportsAgent7=True,bSupportsAgent8=True,bSupportsAgent9=True,bSupportsAgent10=True,bSupportsAgent11=True,bSupportsAgent12=True,bSupportsAgent13=True,bSupportsAgent14=True,bSupportsAgent15=True)

[Internationalization]
+LocalizationPaths=%GAMEDIR%Content/Localization/Game

[/Script/Sentry.SentrySettings]
Dsn="https://2a6ab30e9904066d81f1ed0ffa6311af@o1118561.ingest.us.sentry.io/4506937591267328"
EnableAutoCrashCapturing=True
EnableAutoLogAttachment=True
AutomaticBreadcrumbs=(bOnMapLoadingStarted=True,bOnMapLoaded=True,bOnGameStateClassChanged=True,bOnGameSessionIDChanged=True,bOnUserActivityStringChanged=True)
UploadSymbolsAutomatically=True

[CrashReportClient]
CrashReportClientVersion=1.0
DataRouterUrl="https://o1118561.ingest.us.sentry.io/api/4506937591267328/unreal/2a6ab30e9904066d81f1ed0ffa6311af/"

[Analytics]
ProviderModuleName=CmAnalytics

[AnalyticsTest]
ProviderModuleName=CmAnalytics

[AnalyticsDebug]
ProviderModuleName=CmAnalytics

[AnalyticsDevelopment]
ProviderModuleName=CmAnalytics

[/Script/AIModule.AISystem]
PerceptionSystemClassName=/Script/AIModule.AIPerceptionSystem

[/Script/Engine.Player]
ConfiguredInternetSpeed=150000
ConfiguredLanSpeed=150000

[/Script/Engine.GarbageCollectionSettings]
gc.AssetClustreringEnabled=True
gc.ActorClusteringEnabled=True

