[
  {
    "Type": "MaterialFunction",
    "Name": "TransformToZVector",
    "Class": "UScriptClass'MaterialFunction'",
    "Flags": "RF_Public | RF_Standalone | RF_WasLoaded | RF_LoadCompleted",
    "Properties": {
      "Description": "This transforms a vector based on a Z vector and generated orthogonal X and Y vectors. Useful for transforming worldposition based on Hit normals etc.",
      "bExposeToLibrary": true,
      "StateId": "4A0C0323-41EFBE0F-65260B88-B780A3F3"
    }
  }
]