[/Script/EngineSettings.GeneralProjectSettings]
ProjectID=A4295E1B4A0ECE1B624093BB94B27E1A
bStartInVR=True
bAllowWindowResize=False
ProjectVersion=0.12.0

[/Script/Engine.GameUserSettings]
bUseBorderlessWindow=True
FullscreenMode=1

[/Script/UnrealEd.ProjectPackagingSettings]
Build=IfProjectHasCode
BuildConfiguration=PPBC_Development
BuildTarget=
FullRebuild=False
ForDistribution=False
IncludeDebugFiles=True
BlueprintNativizationMethod=Disabled
bIncludeNativizedAssetsInProjectGeneration=False
bExcludeMonolithicEngineHeadersInNativizedCode=False
UsePakFile=True
bUseIoStore=True
bUseZenStore=False
bMakeBinaryConfig=True
bGenerateChunks=True
bGenerateNoChunks=False
bChunkHardReferencesOnly=False
bForceOneChunkPerFile=False
MaxChunkSize=4000000000
bBuildHttpChunkInstallData=False
HttpChunkInstallDataDirectory=(Path="")
WriteBackMetadataToAssetRegistry=Disabled
bCompressed=True
PackageCompressionFormat=Oodle
bForceUseProjectCompressionFormatIgnoreHardwareOverride=False
PackageAdditionalCompressionOptions=
PackageCompressionMethod=Kraken
PackageCompressionLevel_DebugDevelopment=4
PackageCompressionLevel_TestShipping=5
PackageCompressionLevel_Distribution=7
PackageCompressionMinBytesSaved=1024
PackageCompressionMinPercentSaved=5
bPackageCompressionEnableDDC=False
PackageCompressionMinSizeToConsiderDDC=0
HttpChunkInstallDataVersion=
IncludePrerequisites=True
IncludeAppLocalPrerequisites=False
bShareMaterialShaderCode=True
bDeterministicShaderCodeOrder=False
bSharedMaterialNativeLibraries=True
ApplocalPrerequisitesDirectory=(Path="")
IncludeCrashReporter=True
InternationalizationPreset=English
-CulturesToStage=en
+CulturesToStage=en
LocalizationTargetCatchAllChunkId=0
bCookAll=False
bCookMapsOnly=False
bSkipEditorContent=True
bSkipMovies=False
+DirectoriesToAlwaysCook=(Path="/Interchange/Functions")
+DirectoriesToAlwaysCook=(Path="/Interchange/gltf")
+DirectoriesToAlwaysCook=(Path="/Interchange/Materials")
+DirectoriesToAlwaysCook=(Path="/Interchange/Pipelines")
+DirectoriesToAlwaysCook=(Path="/Interchange/Utilities")
+DirectoriesToAlwaysCook=(Path="/Game/ITR2/Configurations")
+DirectoriesToNeverCook=(Path="/Game/EditorLevels")
+DirectoriesToNeverCook=(Path="/Game/Developers")
+DirectoriesToNeverCook=(Path="/Game/Blutilities")
+DirectoriesToAlwaysStageAsNonUFS=(Path="ITR2/IniSettings")

[/Script/Engine.AssetManagerSettings]
-PrimaryAssetTypesToScan=(PrimaryAssetType="Map",AssetBaseClass=/Script/Engine.World,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game/Maps")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown))
-PrimaryAssetTypesToScan=(PrimaryAssetType="PrimaryAssetLabel",AssetBaseClass=/Script/Engine.PrimaryAssetLabel,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown))
+PrimaryAssetTypesToScan=(PrimaryAssetType="PrimaryAssetLabel",AssetBaseClass="/Script/Engine.PrimaryAssetLabel",bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown))
+PrimaryAssetTypesToScan=(PrimaryAssetType="RadiusDataAsset",AssetBaseClass="/Script/IntoTheRadius2.RadiusConfigurationAssetBase",bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/ITR2/Configurations")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=AlwaysCook))
bOnlyCookProductionAssets=False
bShouldManagerDetermineTypeAndName=True
bShouldGuessTypeAndNameInEditor=True
bShouldAcquireMissingChunksOnLoad=False
bShouldWarnAboutInvalidAssets=True
MetaDataTagsForAssetRegistry=("AssetType")

[/Script/Engine.GameNetworkManager]
ClientAuthorativePosition=true
MAXPOSITIONERRORSQUARED=10000
TotalNetBandwidth=64000
MaxDynamicBandwidth=15000
MinDynamicBandwidth=4000

[/Script/Engine.GameSession]
bRequiresPushToTalk=true

[Staging]
+AllowedDirectories=IntoTheRadius2/Content/ITR2/Art/Environment/Buildings/Windows

[Internationalization]
-LocalizationPaths=%GAMEDIR%Content/Localization/Game

[/Script/IntoTheRadius2.RadiusAISense_Sight]
MaxTimeSlicePerTick=0.0005
MinQueriesPerTimeSliceCheck=3
SightLimitQueryImportance=2
MaxQueryImportance=12
