# **Headquarters** > A Faction's Main Base The HQ serves as the main base of a faction's territory and, as such, is the most important. The HQ does not need to be called an "HQ" in-game. It may be referred to as, for example, a nation's capital or any reasonable alternative name. --- | **STATS** | | |------------------|:---------------:| | Grid Type | Large Grid | | Block Count | 0-5200 | | Max Caliber | 400 mm | | Weapon Points | 76 | | Extractor Points | 4 | | Max Speed | N/A | | Beam Multitools | 1 Max | --- | **HQ Extractors** | **Point Cost** | **Max** | |-------------------------|:--------------:|:-------:| | Basic Static Drill | 1 | 4 | | Static Drill | 1 | 4 | | Advanced Static Drill | 2 | 2 | --- | **Weapons** | **Point Cost** | **Max** | |----------------------------|:--------------:|:-------:| | 500mm Gun Turret | 20 | 0 | | 400mm Gun Turret | 15 | 3 | | 300mm Gun Turret | 10 | 4 | | 203mm Gun Turret | 7 | 6 | | 203mm Single-Barreled | 4 | 4 | | 100mm Gun Turret | 2 | 4 | | 30mm CIWS | 3 | 4 | | 30mm Autocannon | 1 | 6 | | Discobal AMS | 4 | 2 | | VXM-08 MLMS | 8 | 3 | | 250mm Railgun | 30 | 0 | | 150mm Railgun | 20 | 3 | | 75mm Railgun | 15 | 3 |